Angband 64 x 64 pixel tileset
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Would you like skull & snake rings within Angband, or would that be too cliche?Leave a comment:
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I've read my fair share of various comic books and I would say that the universe of Mouse guard by David Petersen has the "feel" that comes closest to what I'm trying to achieve in Legendary. At first, Legendary will come with a rich enough story to keep the players happy with the gameplay revolving around a refuge, a tiny mouse village built upon an ancient ruined city, with a deep deep dungeon filled with mysteries and small puzzles...Leave a comment:
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I'll edit the first post so it has some words about this. It's not the first time this question has been brought up over the months I've been at it painting the tileset.Leave a comment:
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(Yeah, Redwall's pretty anthropomorphized, if I recall correctly)Leave a comment:
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Legendary mice makes me think of the Redwall books by Brian Jacques. I read one and couldn't stand to read more because the animals weren't animals at all. They were just humans wearing fur.Leave a comment:
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I didn't see anything about this on the first page of the post -- what's the licensing of your artwork? Public Domain? Open Content license? Something else?Leave a comment:
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Aww, mice! :3
"Cute meets grim & gritty" is always such an interesting bit of cognitive dissonance.Leave a comment:
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The same would have to be done for the monster tiles that are taller than 64 pixels, everything above 64 pixels would need to be rendered on top of anything standing on the tile to the north of it.
That is the way ToME is currently doing it today, and I'm hoping it can be done sometime in the future with angband also. But, until then, I will make a set that is rendered flat, like it's currently being done with angband.Last edited by Shockbolt; October 8, 2011, 10:56.Leave a comment:
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At this point, I have nobody committed to the project as programmers. I'm pasting a few images of the artwork that I've made for the game so far below here:
Last edited by Shockbolt; October 8, 2011, 10:30.Leave a comment:
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Placing them on background tiles before showing them here is done for one reason, it makes them look pretty much the same way they will in game, against a non-flat colored background/textured floor. Putting them on a flat colored background/non textured floor makes their shades appear crappy, as seen below:
Last edited by Shockbolt; April 15, 2014, 20:06.Leave a comment:
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