Angband 64 x 64 pixel tileset
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Would you like skull & snake rings within Angband, or would that be too cliche?Leave a comment:
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I have not yet fully decided everything about their characteristics other than that they are still mice, but able to communicate and stand on their hind legs and be able to manipulate objects the same way that humans does.
I've read my fair share of various comic books and I would say that the universe of Mouse guard by David Petersen has the "feel" that comes closest to what I'm trying to achieve in Legendary. At first, Legendary will come with a rich enough story to keep the players happy with the gameplay revolving around a refuge, a tiny mouse village built upon an ancient ruined city, with a deep deep dungeon filled with mysteries and small puzzles...Leave a comment:
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I'll edit the first post so it has some words about this. It's not the first time this question has been brought up over the months I've been at it painting the tileset.Leave a comment:
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As opposed to all the other talking animals in fiction?
(Yeah, Redwall's pretty anthropomorphized, if I recall correctly)Leave a comment:
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Legendary mice makes me think of the Redwall books by Brian Jacques. I read one and couldn't stand to read more because the animals weren't animals at all. They were just humans wearing fur.Leave a comment:
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I didn't see anything about this on the first page of the post -- what's the licensing of your artwork? Public Domain? Open Content license? Something else?Leave a comment:
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Aww, mice! :3
"Cute meets grim & gritty" is always such an interesting bit of cognitive dissonance.Leave a comment:
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The current graphics for the dungeon floor/walls/doors is mimicking 3D in a 2D way. This means for a "complete" wall, you would need two tiles stacked on top of each others, where the top portion would need to be rendered on top of anything that stands north of the wall, be in the player, a monster or an object/item.
The same would have to be done for the monster tiles that are taller than 64 pixels, everything above 64 pixels would need to be rendered on top of anything standing on the tile to the north of it.
That is the way ToME is currently doing it today, and I'm hoping it can be done sometime in the future with angband also. But, until then, I will make a set that is rendered flat, like it's currently being done with angband.Last edited by Shockbolt; October 8, 2011, 10:56.Leave a comment:
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I'm already doing that, for a game called Legendary and it's about Mice in the role of humans set in a fantasy world raged by war and evil. I hope to some day be able to launch it for the ipad and later/at the same time for pc/mac.
At this point, I have nobody committed to the project as programmers. I'm pasting a few images of the artwork that I've made for the game so far below here:







Last edited by Shockbolt; October 8, 2011, 10:30.Leave a comment:


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