New memorable randarts

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  • chknflyrice
    Adept
    • Jan 2017
    • 109

    Current game picked up this one

    Whip of Anauglos (2d3) (+5, +28) <+1>

    +1 strength
    +1 attack speed
    Slays undead, orcs.
    Provides protection from fear.
    Cannot be harmed by acid or fire.


    Not particularly amazing unless you consider I picked it up on the dungeon floor at DL4. Doing 160 dpt is a little op at that level.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9637

      Originally posted by kandrc
      I know. That's what makes it funny.
      Yeah, deadpan's easy on a forum
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Nomad
        Knight
        • Sep 2010
        • 958

        Just cleared a minor demon pit to claim this stunning prize:

        Code:
        p) the Phial 'Sirie' (-5,+2) <-3> {cursed}
             Found lying on the floor in a pit at 850 feet (level 17)
             
             It makes your skin harder to damage, but conduct electricity.
             It paralyses you every now and then.
             It occasionally makes a loud noise.
             -3 light.
             Cannot be harmed by fire.
             Sustains constitution.
             Aggravates creatures nearby.  
             Radius -3 light.
             
             When activated, it lights up the surrounding area, hurting
             light-sensitive creatures.
             Takes 20 to 38 turns to recharge at your current speed.
             Your chance of success is 91.9%

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          Hey, +2 damage! That's pretty good on a light source!

          Comment

          • PowerWyrm
            Prophet
            • Apr 2008
            • 2986

            The -3 light is clearly a bug no?
            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

            Comment

            • Nomad
              Knight
              • Sep 2010
              • 958

              Now that's really not bad for an early game find:

              Code:
              e) the Amulet of Antarsil <+1>
                   Dropped by Shagrat, the Orc Captain at 1050 feet (level 21)
                   
                   +1 constitution.
                   Provides resistance to acid, poison.
                   Grants telepathy.

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2986

                This funny shield is based on... the Wicker Shield of Elros.

                Code:
                the Wicker Shield of Eleros [2,+21] <+1, +4>
                --------------------------------------------
                A light circular frame of wood surrounding fine-grained wickerwork.
                
                +1 strength.
                +4 constitution.
                Provides resistance to acid, lightning, dark, chaos.
                Provides protection from confusion.
                Cannot be harmed by acid.
                Grants telepathy.  Sustains your life force.
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • PowerWyrm
                  Prophet
                  • Apr 2008
                  • 2986

                  New randart rings can be nice...

                  Code:
                  the Band 'Aewenna' <+3, +4, +2, +8>
                  -----------------------------------
                  +3 intelligence.
                  +3 wisdom.
                  +4 dexterity.
                  +4 constitution.
                  +2 searching skill.
                  +8 speed.
                  Provides immunity to acid.
                  Provides resistance to lightning, fire, cold, light, dark, shards, chaos.
                  Provides protection from fear, blindness.
                  Cannot be harmed by lightning.
                  Sustains strength.
                  Speeds regeneration.  
                  
                  When activated, it tries to recharge a wand or staff, destroying the wand or
                  staff on failure.
                  Takes 90 to 110 turns to recharge.
                  Your chance of success is 63.1%
                  It's like a non aggravating one Ring... maybe even better.
                  PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                  Comment

                  • PowerWyrm
                    Prophet
                    • Apr 2008
                    • 2986

                    And this one...

                    Code:
                    the Ring 'Irthir' (+0,+15) <+10>
                    -------------------------------
                    +10 speed.
                    Provides resistance to poison.
                    Cannot be harmed by lightning.
                    RoS and RoD in one single ring...
                    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                    Comment

                    • Philip
                      Knight
                      • Jul 2009
                      • 909

                      And poison resistance too. Literally the three most interesting normal rings in one.

                      Comment

                      • Estie
                        Veteran
                        • Apr 2008
                        • 2347

                        Wow hats a sweet one. And the values are perfect, too.

                        Comment

                        • Estie
                          Veteran
                          • Apr 2008
                          • 2347

                          My mage likes this:

                          a) the Ball-and-Chain of Falim (2d4) (+13,+8) <+3, +11>
                          Found lying on the floor in a vault at 4000 feet (level 80)

                          +3 constitution.
                          +11 speed.
                          Provides protection from stunning.
                          Cannot be harmed by acid, fire.

                          Combat info:
                          1.6 blows/round.
                          With +4 STR and +0 DEX you would get 2.0 blows
                          With +0 STR and +1 DEX you would get 2.0 blows
                          This weapon may benefit from one or more off-weapon brands or
                          slays.
                          Average damage/round: 49.9 vs. undead, and 13.7 vs. others.

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            Bah. Without adding RoCON, it's junk. Useless.
                            Originally posted by Philip
                            And poison resistance too. Literally the three most interesting normal rings in one.

                            Comment

                            • MITZE
                              Swordsman
                              • Jan 2017
                              • 293

                              Originally posted by PowerWyrm
                              This funny shield is based on... the Wicker Shield of Elros.

                              Code:
                              the Wicker Shield of Eleros [2,+21] <+1, +4>
                              --------------------------------------------
                              A light circular frame of wood surrounding fine-grained wickerwork.
                              
                              +1 strength.
                              +4 constitution.
                              Provides resistance to acid, lightning, dark, chaos.
                              Provides protection from confusion.
                              Cannot be harmed by acid.
                              Grants telepathy.  Sustains your life force.
                              Original artifact, do not steal.
                              Everything you need to know about my roguelike playstyle:

                              I took nearly two years to win with a single character in PosChengband.

                              Comment

                              • kandrc
                                Swordsman
                                • Dec 2007
                                • 299

                                Here's a winner:

                                Code:
                                t) the Iron Helm of Amare [7,-11] {cursed}
                                     Dropped by Boldor, King of the Yeeks at 2400 feet (level 48)
                                     
                                     It makes you vulnerable to fire attacks, but resistant to cold.
                                     It paralyses you every now and then.
                                     It occasionally makes a loud noise.
                                     It makes you mentally slow.
                                     Provides protection from blindness.
                                     Cannot be harmed by acid.
                                     Grants the ability to see invisible things.  Prevents paralysis. 
                                     Aggravates creatures nearby.  Drains experience.

                                Comment

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