memorable randarts

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  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    About the dice cap? Clearly there is no hard cap. What I dont understand is how that got generated. It has way more power than any "non-special" artifact in the game.

    Comment

    • Estie
      Veteran
      • Apr 2008
      • 2346

      Power is listed as 612; Deathwreaker has 616. In the same set is also a quarterstaff with power 661 (which I didnt find):

      the Quarterstaff 'Mirim' (3d9) (+15,+31) <+3, +4, +2, +6, +1>
      -------------------------------------------------------------
      Six feet of oak which can be wielded in both hands to give a drubbing or block
      one.

      +3 strength.
      +4 wisdom.
      +2 dexterity.
      +2 constitution.
      +6 speed.
      +1 extra blows.
      Slays undead (powerfully), dragons (powerfully), animals, evil creatures.
      Branded with cold.
      Provides resistance to Acid, Sound, Shards, Disenchantment.
      Cannot be harmed by Acid, Fire.
      Sustains constitution.
      Grants the ability to see invisible things.

      When activated, it breathes a cone of fire with width 20 degrees, dealing 200
      damage at the source.
      Takes 164 to 240 turns to recharge.
      Your chance of success is 30.3%


      Min Level 80, Max Level 127, Generation chance 1, Power 661, 15.0 lbs
      Random hafted of power 661.

      Comment

      • Estie
        Veteran
        • Apr 2008
        • 2346

        I think the main reason Deathwreaker has the same power value as the 14d8 mace is that slay evil is considered about the same as 2x base dice ?

        In which case it is mostly the paladin spell that messes up.

        And of course, there are the other slays/brands.

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          But 14d8 dominates 7d8 with Slay Evil. Yeah, there's no +5 STR and fire immunity, but those are negligible compared to the insane damage.

          Comment

          • Estie
            Veteran
            • Apr 2008
            • 2346

            Yeah, so slay evil is valued too highly.

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              I suspect that power as a function of base damage is off.

              Comment

              • Estie
                Veteran
                • Apr 2008
                • 2346

                Maybe; ive browsed through some more randart sets, and there was a 1d9 quarterstaff with everything and their dog on it valued > 900. Fire immunity, telepathy, +2 blows, all great but its just another stat stick for a mage.

                Comment

                • ewert
                  Knight
                  • Jul 2009
                  • 702

                  Originally posted by Estie
                  Average damage/round: 2874 vs dragons and demons, 1904 vs undead
                  and creatures not resistant to poison, 1419 vs evil creatures, and
                  933.5 vs. others.
                  What kind of sorcery is this! Haha, that is absolutely insane.

                  Comment

                  • Ed_47569
                    Adept
                    • Feb 2010
                    • 114

                    Originally posted by Estie
                    the Mace of Disruption 'Essereda' (14d8) (+17,+25) <+1, +4>
                    Found lying on the floor in a vault at 4900 feet (level 98)

                    +1 strength.
                    +4 wisdom.
                    +1 light.
                    Slays dragons (powerfully), demons (powerfully), undead.
                    Branded with poison.
                    Provides resistance to Lightning, Cold.
                    Cannot be harmed by Acid, Fire.
                    Speeds regeneration. Grants the ability to see invisible things.


                    Combat info:
                    5.0 blows/round.
                    This weapon may benefit from one or more off-weapon brands or
                    slays.
                    Average damage/round: 2874 vs dragons and demons, 1904 vs undead
                    and creatures not resistant to poison, 1419 vs evil creatures, and
                    933.5 vs. others.


                    14d8 is highest base damage I have seen. Is there a cap ?

                    Slay evil owing to the paldin spell.
                    That's insane, I actually feel sorry for poor Morgoth...

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      Never mind Morgoth. That will go through Ancalagon like a buzz saw. It makes killing GWoAnnihilation feasible, never mind patsies like GWoLaw. And Sky Dragons.

                      Comment

                      • Ugramoth
                        Adept
                        • Mar 2017
                        • 124

                        Well this is rich:

                        The Amulet of Mandil:
                        Dropped by Brodda, the Easterling at 1000 feet



                        This item does not seem to possess any special abilities.

                        How did this even happen??

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9634

                          Originally posted by Ugramoth
                          Well this is rich:

                          The Amulet of Mandil:
                          Dropped by Brodda, the Easterling at 1000 feet



                          This item does not seem to possess any special abilities.

                          How did this even happen??
                          Present from his parents?
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Grotug
                            Veteran
                            • Nov 2013
                            • 1637

                            Originally posted by Ugramoth
                            Well this is rich:

                            The Amulet of Mandil:
                            Dropped by Brodda, the Easterling at 1000 feet



                            This item does not seem to possess any special abilities.

                            How did this even happen??
                            Hehe, obviously it's based on amulet of adornment.
                            Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                            Detailed account of my Ironman win here.

                            "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                            Comment

                            • Estie
                              Veteran
                              • Apr 2008
                              • 2346

                              Also exists in ring form:

                              the Band 'Leren'
                              Dropped by Wormtongue, Agent of Saruman at 550 feet (level 11)

                              Cannot be harmed by Lightning.

                              Comment

                              • Estie
                                Veteran
                                • Apr 2008
                                • 2346

                                a) the Short Sword of Tireg (11d7) (+12,+8) <+3>
                                Found lying on the floor in a vault at 3300 feet (level 66)

                                +3 intelligence.
                                +3 searching skill.
                                Slays demons, trolls, orcs, animals.
                                Branded with fire.
                                Provides immunity to Lightning, Cold.
                                Provides resistance to Acid, Nether.
                                Provides protection from fear.
                                Cannot be harmed by Acid.
                                Feather Falling. Speeds regeneration. Grants the ability to see
                                invisible things. Prevents paralysis.

                                When activated, it puts you in a berserker rage for d50+50 turns.
                                Takes 262 to 320 turns to recharge at your current speed.
                                Your chance of success is 96.2%

                                Combat info:
                                4.0 blows/round.
                                This weapon may benefit from one or more off-weapon brands or
                                slays.
                                Average damage/round: 700 vs demons, trolls, orcs, creatures not
                                resistant to fire, and creatures not resistant to acid, 502.8 vs
                                animals, and 305.6 vs. others.


                                My priest gonna use this....

                                Comment

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