About the dice cap? Clearly there is no hard cap. What I dont understand is how that got generated. It has way more power than any "non-special" artifact in the game.
memorable randarts
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Power is listed as 612; Deathwreaker has 616. In the same set is also a quarterstaff with power 661 (which I didnt find):
the Quarterstaff 'Mirim' (3d9) (+15,+31) <+3, +4, +2, +6, +1>
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Six feet of oak which can be wielded in both hands to give a drubbing or block
one.
+3 strength.
+4 wisdom.
+2 dexterity.
+2 constitution.
+6 speed.
+1 extra blows.
Slays undead (powerfully), dragons (powerfully), animals, evil creatures.
Branded with cold.
Provides resistance to Acid, Sound, Shards, Disenchantment.
Cannot be harmed by Acid, Fire.
Sustains constitution.
Grants the ability to see invisible things.
When activated, it breathes a cone of fire with width 20 degrees, dealing 200
damage at the source.
Takes 164 to 240 turns to recharge.
Your chance of success is 30.3%
Min Level 80, Max Level 127, Generation chance 1, Power 661, 15.0 lbs
Random hafted of power 661.Comment
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I think the main reason Deathwreaker has the same power value as the 14d8 mace is that slay evil is considered about the same as 2x base dice ?
In which case it is mostly the paladin spell that messes up.
And of course, there are the other slays/brands.Comment
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the Mace of Disruption 'Essereda' (14d8) (+17,+25) <+1, +4>
Found lying on the floor in a vault at 4900 feet (level 98)
+1 strength.
+4 wisdom.
+1 light.
Slays dragons (powerfully), demons (powerfully), undead.
Branded with poison.
Provides resistance to Lightning, Cold.
Cannot be harmed by Acid, Fire.
Speeds regeneration. Grants the ability to see invisible things.
Combat info:
5.0 blows/round.
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 2874 vs dragons and demons, 1904 vs undead
and creatures not resistant to poison, 1419 vs evil creatures, and
933.5 vs. others.
14d8 is highest base damage I have seen. Is there a cap ?
Slay evil owing to the paldin spell.Comment
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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a) the Short Sword of Tireg (11d7) (+12,+8) <+3>
Found lying on the floor in a vault at 3300 feet (level 66)
+3 intelligence.
+3 searching skill.
Slays demons, trolls, orcs, animals.
Branded with fire.
Provides immunity to Lightning, Cold.
Provides resistance to Acid, Nether.
Provides protection from fear.
Cannot be harmed by Acid.
Feather Falling. Speeds regeneration. Grants the ability to see
invisible things. Prevents paralysis.
When activated, it puts you in a berserker rage for d50+50 turns.
Takes 262 to 320 turns to recharge at your current speed.
Your chance of success is 96.2%
Combat info:
4.0 blows/round.
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 700 vs demons, trolls, orcs, creatures not
resistant to fire, and creatures not resistant to acid, 502.8 vs
animals, and 305.6 vs. others.
My priest gonna use this....Comment
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