memorable randarts

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  • Sky
    Veteran
    • Oct 2016
    • 2320

    well, i went a full game using rods of treasure detection and magic mapping, before i realized that i had been using an Arkenstone as my light for about 80 dungeon levels.
    "i can take this dracolich"

    Comment

    • Ugramoth
      Adept
      • Mar 2017
      • 120

      Good going continues. First an early potion of Experience (6-9 level) gave me five levels in one go and few levels deeper Mim was nice enough to plug some of the very few resistance holes that the wonderful ring didn't.

      Jewel of Shelor <+2, +1, +3>
      Dropped by Mim, Betrayer of Turin at 1600 feet (level 32)

      +2 intelligence
      +1 dexterity
      +3 stealth
      Provides resistance to Acid, Sound, Disenchantment.
      Provides protection from fear, blindness.
      Sustains constitution.
      Speeds regeneration.

      Large Metal Shield of Ithon [12,+16] <+3>:
      Dropped by Mim, Betrayer of Turin at 1600 feet (level 32)

      +3 wisdom
      Provides immunity to Acid.
      Provides resistance to Lightning, Fire, Dark, Sound.
      Cannot be harmed by Acid.
      Slows your metabolism.

      Character level 31, dungeon level 32. 2 immunities, +4 speed from black market boots, all resistances except poison, chaos, stun. All signs point to getting one-shotted by a drolem very soon...

      Comment

      • Ugramoth
        Adept
        • Mar 2017
        • 120

        You are no longer resistant to poison.
        The 6-headed hydra (offscreen) breathes poison.
        You are poisoned!
        The 6-headed hydra (offscreen) breathes poison.
        You die.

        Well timed, well coordinated attack by these hydras, I give them that.

        Comment

        • Sky
          Veteran
          • Oct 2016
          • 2320

          Originally posted by Ugramoth
          You are no longer resistant to poison.
          The 6-headed hydra (offscreen) breathes poison.
          You are poisoned!
          The 6-headed hydra (offscreen) breathes poison.
          You die.

          Well timed, well coordinated attack by these hydras, I give them that.
          dude, ALWAYS double-cast Resistance, it stacks in duration.
          "i can take this dracolich"

          Comment

          • sffp
            Swordsman
            • Apr 2020
            • 434

            An artifact of Blah

            s) the Cutlass 'Narthmo' (1d8) (+6,+9)
            Dropped by Angamaitë of Umbar at 1150 feet (level 23)

            Cannot be harmed by Acid.

            Combat info:
            1.0 blow/round.
            With +8 STR and +0 DEX you would attack a bit faster
            With +11 STR and +0 DEX you would get 1.1 blows
            With +4 STR and +2 DEX you would attack a bit faster
            With +8 STR and +2 DEX you would get 1.1 blows
            With +0 STR and +9 DEX you would attack a bit faster
            With +4 STR and +9 DEX you would get 1.1 blows
            With +0 STR and +12 DEX you would get 1.1 blows
            Average damage/round: 15.7.

            That's it. That's the whole artifact

            Comment

            • EugeneLesnov
              Scout
              • Apr 2020
              • 45

              Originally posted by sffp
              s) the Cutlass 'Narthmo' (1d8) (+6,+9)
              Dropped by Angamaitë of Umbar at 1150 feet (level 23)

              Cannot be harmed by Acid.

              Combat info:
              1.0 blow/round.
              With +8 STR and +0 DEX you would attack a bit faster
              With +11 STR and +0 DEX you would get 1.1 blows
              With +4 STR and +2 DEX you would attack a bit faster
              With +8 STR and +2 DEX you would get 1.1 blows
              With +0 STR and +9 DEX you would attack a bit faster
              With +4 STR and +9 DEX you would get 1.1 blows
              With +0 STR and +12 DEX you would get 1.1 blows
              Average damage/round: 15.7.

              That's it. That's the whole artifact
              Meh. But the cutlass has a great name anyway!
              Aurë entuluva!

              Comment

              • sffp
                Swordsman
                • Apr 2020
                • 434

                Originally posted by EugeneLesnov
                Meh. But the cutlass has a great name anyway!
                If I google Narthmo, the second hit is this thread

                Comment

                • sffp
                  Swordsman
                  • Apr 2020
                  • 434

                  Speaking of the king of named artifacts:

                  u) the Bastard Sword 'Moron' (3d4) (+10,+15) <+3, +2>
                  Dropped by Scatha the Worm at 2700 feet (level 54)

                  +3 wisdom.
                  +2 speed.
                  Slays undead (powerfully), trolls, evil creatures.
                  Branded with weak lightning, acid.
                  Provides resistance to Fire, Dark, Chaos, Disenchantment.
                  Cannot be harmed by Acid.
                  Blessed by the gods (combat bonuses for holy casters).

                  Combat info:
                  5.5 blows/round.
                  With +1 STR and +0 DEX you would get 5.8 blows
                  Average damage/round: 412.9 vs undead, 311.3 vs trolls and
                  creatures not resistant to acid, 260.8 vs creatures not resistant
                  to lightning and evil creatures, and 209.7 vs. others.

                  Comment

                  • Estie
                    Veteran
                    • Apr 2008
                    • 2342

                    Theres a Moron in every other randart set Another common one is Dildo.

                    Comment

                    • LordRotharoth
                      Apprentice
                      • Dec 2019
                      • 58

                      a) the Dagger 'Barfing' (1d4) (+16,+22) <+2>
                      Found lying on the floor at 1300 feet (level 26)

                      +2 constitution.
                      +2 stealth.
                      Slays dragons (powerfully), undead, animals, evil creatures.
                      Provides resistance to Acid.
                      Cannot be harmed by Acid.

                      When activated, it casts a bolt of fire dealing 9d8 damage for an
                      average of 40.0 damage.
                      Takes 57 to 63 turns to recharge at your current speed.
                      Your chance of success is 53.5%

                      Combat info:
                      3.4 blows/round.
                      With +0 STR and +2 DEX you would get 3.8 blows
                      Average damage/round: 196.7 vs dragons, 177.1 vs undead, 167.5 vs
                      animals and evil creatures, and 157.8 vs. others.
                      Average thrown damage: 252.3 vs dragons, 151.4 vs undead, 100.9 vs
                      animals and evil creatures, and 50.4 vs. others.

                      lol Barfing, so funny

                      Comment

                      • ewert
                        Knight
                        • Jul 2009
                        • 702

                        If it was bolt of acid, doubly so

                        Comment

                        • Thraalbee
                          Knight
                          • Sep 2010
                          • 707

                          Must be a big hammer to fit all those runes on it's surface.

                          Code:
                          s) the Throwing Hammer of Ulinuvalf (2d4) (+20,+31) [+15] <+3, +1, +5, +2, +4>
                               Dropped by an ancient black dragon at 4600 feet (level 92)
                               
                               +3 strength.
                               +1 intelligence.
                               +5 wisdom.
                               +1 dexterity.
                               +3 constitution.
                               +1 searching skill.
                               +2 infravision.
                               +4 speed.
                               +1 light.
                               Slays undead (powerfully), dragons (powerfully), demons
                               (powerfully), giants, trolls, orcs, animals, evil creatures.
                               Branded with weak fire, poison.
                               Provides immunity to Lightning.
                               Provides resistance to Acid, Cold, Light, Dark, Sound, Shards,
                               Nexus, Disenchantment.
                               Provides protection from fear, blindness.
                               Cannot be harmed by Acid, Fire.
                               Sustains strength, intelligence, wisdom.
                               Slows your metabolism.  Grants the ability to see invisible
                               things.  Prevents paralysis.  
                               
                               When activated, it attempts to magically enhance a piece of armour
                               with high chance of success.
                               Takes 430 to 577 turns to recharge at your current speed.
                               Your chance of success is 97.0%
                               
                               Combat info:
                               5.0 blows/round.
                               Average damage/round: 412.5 vs undead, dragons, and demons, 352.5
                               vs giants, trolls, orcs, and creatures not resistant to poison,
                               322.5 vs evil creatures, creatures not resistant to fire, and
                               animals, and 292.5 vs. others.
                               Average thrown damage: 1144.8 vs undead, dragons, and demons,
                               686.9 vs giants, trolls, orcs, and creatures not resistant to
                               poison, 457.9 vs evil creatures, creatures not resistant to fire,
                               and animals, and 228.9 vs. others.
                               
                          [CODE]
                          [/CODE]

                          Comment

                          • will_asher
                            DaJAngband Maintainer
                            • Apr 2007
                            • 1124

                            Originally posted by Thraalbee
                            Must be a big hammer to fit all those runes on it's surface.

                            Code:
                            s) the Throwing Hammer of Ulinuvalf...
                            Wow. Seems like a throwing hammer shouldn't be able to get all those bonuses that only apply when wielded.
                            Will_Asher
                            aka LibraryAdventurer

                            My old variant DaJAngband:
                            http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                            Comment

                            • Ed_47569
                              Adept
                              • Feb 2010
                              • 114

                              My 4.2.3 Warrior just found this in a small vault... not too shabby!

                              g) the Black Dragon Scale Mail 'Regri' (-2) [16,+42] <+1, +4, +3>
                              Found lying on the floor in a vault at 3050 feet (level 61)

                              +1 strength.
                              +4 tunneling.
                              +3 speed.
                              +1 light.
                              It causes your melee attacks to slay undead.
                              Provides resistance to Acid, Lightning, Fire, Cold, Poison, Light,
                              Dark, Sound, Nexus, Nether, Chaos, Disenchantment.
                              Provides protection from fear, blindness.
                              Sustains strength, dexterity.
                              Grants the ability to see invisible things. Sustains your life
                              force.

                              When activated, it raises your wisdom at the expense of a random
                              attribute.
                              Takes 738 to 1170 turns to recharge at your current speed.
                              Your chance of success is 94.8%

                              Comment

                              • Estie
                                Veteran
                                • Apr 2008
                                • 2342

                                the Mace of Disruption 'Essereda' (14d8) (+17,+25) <+1, +4>
                                Found lying on the floor in a vault at 4900 feet (level 98)

                                +1 strength.
                                +4 wisdom.
                                +1 light.
                                Slays dragons (powerfully), demons (powerfully), undead.
                                Branded with poison.
                                Provides resistance to Lightning, Cold.
                                Cannot be harmed by Acid, Fire.
                                Speeds regeneration. Grants the ability to see invisible things.


                                Combat info:
                                5.0 blows/round.
                                This weapon may benefit from one or more off-weapon brands or
                                slays.
                                Average damage/round: 2874 vs dragons and demons, 1904 vs undead
                                and creatures not resistant to poison, 1419 vs evil creatures, and
                                933.5 vs. others.


                                14d8 is highest base damage I have seen. Is there a cap ?

                                Slay evil owing to the paldin spell.

                                Comment

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