memorable randarts

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  • PowerDiver
    Prophet
    • Mar 2008
    • 2817

    memorable randarts

    Every so often people ask if anyone has seen a randart with certain properties. Here is a weapon with all 3 *slays and all 5 brands.

    a) The Battle Axe 'Gunion' (4d8) (+16,+20) [+3] (+6) (charging)
    +6 charisma, infravision.
    +30% to searching.
    Slays orcs.
    *Slays* dragons, demons, undead.
    Branded with acid, lightning, flames, frost, venom.
    Provides resistance to acid, fire, sound.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains wisdom, charisma.
    Slows your metabolism. Prevents paralysis. Grants telepathy.

    When activated, it attempts to magically enhance a weapon's to-dam
    bonus.
  • Djabanete
    Knight
    • Apr 2007
    • 576

    #2
    It's pretty underwhelming overall, but the slay orc saves it.

    edit: Oh, and how could I miss the slow digestion! Seriously, though... nice find.

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #3
      And 4d8 dice to boot. So that's an average of 37 dice damage/blow before crits are taken into consideration, when using the weakest of the available slays. Yeegh.

      Comment

      • PowerDiver
        Prophet
        • Mar 2008
        • 2817

        #4
        Originally posted by Djabanete
        It's pretty underwhelming overall, but the slay orc saves it.
        It's too bad that it had slay orc instead of slay giant. I think that Atlas and Kronos are the only two monsters who are susceptible to an x3 attack it attacks normally.

        Comment

        • PowerDiver
          Prophet
          • Mar 2008
          • 2817

          #5
          I think this is the highest dice randart I have ever seen. It does more damage vs other than my 6d5 slay evil weapon did vs evil.

          Code:
          a) The Mace of Disruption of Felchalin (10d8) (+7,+14) (+2) {!k}
               +2 charisma, speed.
               Slays undead, demons.
               Cannot be harmed by acid, electricity, fire, cold.
               
               Combat info:
               5 blows/round.
               Average damage/hit: 197.7 vs. undead, 197.7 vs. demons, and 88.8
               vs. others.

          Comment

          • Twilight
            Apprentice
            • Jan 2009
            • 58

            #6
            Originally posted by PowerDiver
            I think this is the highest dice randart I have ever seen. It does more damage vs other than my 6d5 slay evil weapon did vs evil.

            Code:
            a) The Mace of Disruption of Felchalin (10d8) (+7,+14) (+2) {!k}
                 +2 charisma, speed.
                 Slays undead, demons.
                 Cannot be harmed by acid, electricity, fire, cold.
                 
                 Combat info:
                 5 blows/round.
                 Average damage/hit: 197.7 vs. undead, 197.7 vs. demons, and 88.8
                 vs. others.

            I got a slight upgrade against that one dice-wise in my last ironman game - no fancy slays, but who cares :
            Code:
            The Mace of Disruption 'Arenen' (11d8) (+9,+10) (+1) {!k}
                 +1 tunneling.
                 Slays undead, orcs.
                 Cannot be harmed by acid, electricity, fire, cold.
                 
                 Combat info:
                 8 blows/round.
                 Average damage/hit: 295.5 vs. undead, 295.5 vs. orcs, and 109.9
                 vs. others.
            Edit: As can be seen I had a +3 attacks artifact as well (one of the randomized rings of power), so after that I felt like buying a lottery ticket!
            Last edited by Twilight; August 27, 2010, 23:36.
            It's better to burn out than to fade away!

            Comment

            • Arralen
              Swordsman
              • May 2007
              • 309

              #7
              This one is from FAAngband 1.1.5.
              Of course, I found it with a mage ... at least he's an elf, so he can make some use of it

              Code:
              The Long Bow of the Eagle Lord (x4) (+16,+16) <+1>
              Activation: brand missiles* every 1750 turns
              +1 shooting power, +50% electricity resist, fearlessness, perm light;
              Cannot be harmed by acid, electricity, fire, cold.
              
               (* means +2,+2 and fire, cold, or acid brand)
              No, I don't have a clue 'bout C, and I'm not starting my own variant.
              Never. Ever.

              Comment

              • Timo Pietilä
                Prophet
                • Apr 2007
                • 4096

                #8
                While not being artifact of any kind I have found few enormously powerful Buckland slings. (+20,+24) (+2) which means x4 modifier, two extra shots and +2 to DEX. That makes any character a clvl 40+ ranger with very good extra might (+1) bow.

                I don't think I have seen anything that beats that in artifact weapons even all weapons included. Even with weakened additive brand modifiers that still makes something like 700 points of damage / turn.

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #9
                  My dwarf rogue just found this around 1300':

                  The Lance of Nurethiel (4d8) (+12,+13) (+4 DEX/Tunneling)

                  Slay trolls
                  *Slay* dragons
                  Lightning brand
                  Blessed

                  My damage/round went from about 105 vs. evil to about 300 vs anything not resistant to electricity. Now if only I had sources of free action and see invisible...

                  Comment

                  • Ycombinator
                    Adept
                    • Apr 2010
                    • 156

                    #10
                    I've just found this:
                    Code:
                    The Two-Handed Great Flail of Aique (9d6) (+31,+18) [+22] (+3)
                      +3 intelligence, wisdom, constitution, infravision, tunneling, 
                      speed.
                      Slays animals, evil creatures, orcs, trolls, giants.
                      *Slays* dragons, demons, undead.
                      Branded with acid, lightning, flames, frost, venom.
                      Provides immunity to acid, lightning.
                      Provides resistance to fire, cold, dark, blindness, confusion, 
                      nexus.
                      Cannot be harmed by acid, electricity, fire, cold.
                      Sustains dexterity, constitution, charisma.
                      Blessed by the gods.  Grants the ability to see invisible things.  
                      Aggravates creatures nearby.  
                      
                      When activated, it restores all your stats and your experience poi
                      nts.
                      Takes 1193 to 2254 turns to recharge at your current speed.
                      Your chance of success is 83.3%
                      
                      Combat info:
                      8 blows/round.
                      Average damage/hit: 193.7 vs. animals, 193.7 vs. evil creatures, 
                      232.1 vs. orcs, 232.1 vs. trolls, 232.1 vs. giants, 232.1 vs.
                      creatures not resistant to acid, 232.1 vs. creatures not resistant
                      to electricity, 232.1 vs. creatures not resistant to fire, 232.1
                      vs. creatures not resistant to cold, 232.1 vs. creatures not
                      resistant to poison, 308.9 vs. dragons, 308.9 vs. demons, 308.9
                      vs. undead, and 116.8 vs. others.
                    I guess that's about as far as RNG can go in creating ultimate weapon. Combined with +3 blows Palantir it's just plain scary.

                    Comment

                    • Magnate
                      Angband Devteam member
                      • May 2007
                      • 5110

                      #11
                      Originally posted by Ycombinator
                      I've just found this:
                      Code:
                      The Two-Handed Great Flail of Aique (9d6) (+31,+18) [+22] (+3)
                        +3 intelligence, wisdom, constitution, infravision, tunneling, 
                        speed.
                        Slays animals, evil creatures, orcs, trolls, giants.
                        *Slays* dragons, demons, undead.
                        Branded with acid, lightning, flames, frost, venom.
                        Provides immunity to acid, lightning.
                        Provides resistance to fire, cold, dark, blindness, confusion, 
                        nexus.
                        Cannot be harmed by acid, electricity, fire, cold.
                        Sustains dexterity, constitution, charisma.
                        Blessed by the gods.  Grants the ability to see invisible things.  
                        Aggravates creatures nearby.  
                        
                        When activated, it restores all your stats and your experience poi
                        nts.
                        Takes 1193 to 2254 turns to recharge at your current speed.
                        Your chance of success is 83.3%
                        
                        Combat info:
                        8 blows/round.
                        Average damage/hit: 193.7 vs. animals, 193.7 vs. evil creatures, 
                        232.1 vs. orcs, 232.1 vs. trolls, 232.1 vs. giants, 232.1 vs.
                        creatures not resistant to acid, 232.1 vs. creatures not resistant
                        to electricity, 232.1 vs. creatures not resistant to fire, 232.1
                        vs. creatures not resistant to cold, 232.1 vs. creatures not
                        resistant to poison, 308.9 vs. dragons, 308.9 vs. demons, 308.9
                        vs. undead, and 116.8 vs. others.
                      I guess that's about as far as RNG can go in creating ultimate weapon. Combined with +3 blows Palantir it's just plain scary.
                      That is astoundingly good - Bladeturner-derived for sure. Which version are you playing? In the newer nightlies it should have had quite a power increment from all those slays, which makes it a little surprising that there was still enough power for two immunities ...
                      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                      Comment

                      • Ycombinator
                        Adept
                        • Apr 2010
                        • 156

                        #12
                        Originally posted by Magnate
                        That is astoundingly good - Bladeturner-derived for sure. Which version are you playing? In the newer nightlies it should have had quite a power increment from all those slays, which makes it a little surprising that there was still enough power for two immunities ...
                        Pre-r2000, so latest restrictions don't apply. I've started this game almost two month ago and didn't want to change Angband binaries in the middle of it.

                        Comment

                        • Magnate
                          Angband Devteam member
                          • May 2007
                          • 5110

                          #13
                          Originally posted by Ycombinator
                          Pre-r2000, so latest restrictions don't apply. I've started this game almost two month ago and didn't want to change Angband binaries in the middle of it.
                          Ah, good. I'm pretty confident that such a gross weapon would not occur now then!
                          "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                          Comment

                          • Ycombinator
                            Adept
                            • Apr 2010
                            • 156

                            #14
                            Originally posted by Magnate
                            Ah, good. I'm pretty confident that such a gross weapon would not occur now then!
                            Would not occur at all, or the probability is vastly lower?

                            Comment

                            • Magnate
                              Angband Devteam member
                              • May 2007
                              • 5110

                              #15
                              Originally posted by Ycombinator
                              Would not occur at all, or the probability is vastly lower?
                              I doubt that it could occur at all now, because that combination of powers should have such a high rating that it can't be generated from any standart, even Bladeturner.
                              "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                              Comment

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