memorable randarts

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  • RegalStar
    Rookie
    • May 2019
    • 11

    t) the Zweihander of Corion (3d6) (-14,-13) <-3> {cursed}
    Found lying on the floor in a vault at 2450 feet (level 49)

    It makes your skin harder to damage, but conduct electricity.
    It paralyses you every now and then.
    It makes you hallucinate sometimes.
    -3 speed.
    Cannot be harmed by Acid.
    Sustains dexterity.
    Prevents teleportation. Aggravates creatures nearby.

    When activated, it teleports you five levels down.
    Takes 387 to 522 turns to recharge at your current speed.
    Your chance of success is 94.4%

    Combat info:
    5.0 blows/round.
    Average damage/round: 67.5.
    What did this thing do to piss off the RNG so badly

    Comment

    • Estie
      Veteran
      • Apr 2008
      • 2346

      Finding such a thing early on at least gets one some runes known when "selling" it.

      Comment

      • Julian
        Adept
        • Apr 2021
        • 122

        Originally posted by RegalStar
        What did this thing do to piss off the RNG so badly
        Hey, it sustains dexterity! Totally worth it!

        Comment

        • malcontent
          Adept
          • Jul 2019
          • 166

          Originally posted by Julian
          That’s a swap item; you wear it to take the stairs, use it, then forget about it until you’re going down again. (With the option of swapping for fights against big fire breathers.)
          For me, fire immunity has fallen off of my priority list as a swap item. I tried to make use of this item but never could get enough +Light to offset the -Light effect. What I really liked was the map/light/detect aspect, but you need to wield damn thing in order to get any reuse out of it. In the end I Barandil was victorious using the phial.

          Comment

          • Ed_47569
            Adept
            • Feb 2010
            • 114

            This came in handy for some extra speed for my current warrior (4.2.4). The activation has a far better success rate and duration than a Rod of Speed too...


            j) the Hard Leather Cap 'Elkor' [2,+16] <+8, +1>
            Found lying on the floor of a special room at 2400 feet (level 48)

            +8 speed.
            +1 light.
            Provides immunity to Acid.
            Cannot be harmed by Acid.

            When activated, it hastens you for d75+75 turns.
            Takes 371 to 455 turns to recharge at your current speed.
            Your chance of success is 93.3%

            Comment

            • sffp
              Swordsman
              • Apr 2020
              • 434

              My Necromancer covets your arkenstone

              All the artifact lights they find hurts their spell casting abilities

              Originally posted by malcontent
              Here is a bizarre item I found - it maps and lights an entire level - but I can't read any scrolls because of the -3 light :/

              There are some other nice aspects to it, and some other not so nice aspects...

              Code:
              l) the Arkenstone of Gelwilda <+3, +5, +2, -3> (charging) {cursed}
                   Taken from a chest found at 2550 feet (level 51)
                   
                   It paralyses you every now and then.
                   It poisons you from time to time.
                   +3 wisdom.
                   +5 searching skill.
                   +2 infravision.
                   -3 light.
                   Provides immunity to Fire.
                   Provides resistance to Nexus, Chaos.
                   Cannot be harmed by Fire.
                   Feather Falling.  Prevents teleportation.  
                   Intensity -3 light.
                   
                   When activated, it lights and maps the entire level, sensing
                   objects.
                   Takes 107 to 210 turns to recharge at your current speed.
                   Your chance of success is 94.7%

              Comment

              • sffp
                Swordsman
                • Apr 2020
                • 434

                Although - not anymore:

                c) the Ring of Mirith <+6, +5, +2, +4, +8, +1>
                Found lying on the floor in a vault at 4450 feet (level 89)

                +6 intelligence.
                +5 dexterity.
                +2 constitution.
                +4 searching skill.
                +4 infravision.
                +8 speed.
                +1 light.
                Provides immunity to Acid, Fire, Cold.
                Provides resistance to Lightning, Dark.
                Provides protection from fear, blindness.
                Cannot be harmed by Lightning.
                Sustains intelligence.
                Prevents paralysis. Sustains your life force.

                coupled with this:

                b) the Heavy Crossbow 'Ancal' (x4) (+11,+23) <+3>
                Found lying on the floor in a vault at 4250 feet (level 85)

                +3 strength.
                Provides immunity to Lightning.
                Provides resistance to Light.
                Cannot be harmed by Acid, Fire.

                gives him base immunity

                I've never seen more than two.

                Comment

                • Estie
                  Veteran
                  • Apr 2008
                  • 2346

                  Thats a sweet ring. Most fighter types want damage and couldnt care less about int; youre not supposed to find this as a necromancer.

                  Comment

                  • sffp
                    Swordsman
                    • Apr 2020
                    • 434

                    I was close enough to endgame that the Con was more important to Int (I was already maxed out on Int) But it was worth 100+ HP

                    Going into the level I was wearing a ring of CON +6 and a ring of Speed +11
                    Leaving I had to artifaces that added up to the same

                    Comment

                    • Sky
                      Veteran
                      • Oct 2016
                      • 2321

                      prevents teleportation ...
                      "i can take this dracolich"

                      Comment

                      • Estie
                        Veteran
                        • Apr 2008
                        • 2346

                        So, err, when my latest @ died an unfortunate death, I looked at the randarts and saw this:

                        the Mace of Disruption 'Celdach' (16d8) (+17,+28) <+2, +3>
                        ----------------------------------------------------------
                        A giant's weapon, enchanted with shattering power that breaks bones, bodies,
                        and spirit.

                        +2 intelligence.
                        +3 wisdom.
                        +3 constitution.
                        +2 extra blows.
                        Slays dragons (powerfully), demons (powerfully), undead.
                        Branded with weak fire.
                        Provides resistance to Acid, Poison, Light, Dark, Nether.
                        Provides protection from fear.
                        Cannot be harmed by Acid, Fire.
                        Speeds regeneration. Grants the ability to see invisible things. Blessed by
                        the gods (combat bonuses for holy casters).


                        Min Level 100, Max Level 127, Generation chance 1, Power 1056, 40.0 lbs
                        Random hafted of power 1056.

                        I guess Ill have to make another paladin now, though this thing is not going to turn up early.

                        Comment

                        • Ed_47569
                          Adept
                          • Feb 2010
                          • 114

                          Originally posted by Estie
                          So, err, when my latest @ died an unfortunate death, I looked at the randarts and saw this:

                          the Mace of Disruption 'Celdach' (16d8) (+17,+28) <+2, +3>
                          ----------------------------------------------------------
                          A giant's weapon, enchanted with shattering power that breaks bones, bodies,
                          and spirit.

                          +2 intelligence.
                          +3 wisdom.
                          +3 constitution.
                          +2 extra blows.
                          Slays dragons (powerfully), demons (powerfully), undead.
                          Branded with weak fire.
                          Provides resistance to Acid, Poison, Light, Dark, Nether.
                          Provides protection from fear.
                          Cannot be harmed by Acid, Fire.
                          Speeds regeneration. Grants the ability to see invisible things. Blessed by
                          the gods (combat bonuses for holy casters).


                          Min Level 100, Max Level 127, Generation chance 1, Power 1056, 40.0 lbs
                          Random hafted of power 1056.

                          I guess Ill have to make another paladin now, though this thing is not going to turn up early.
                          That's got to be a record - far more powerful than Grond even!

                          Comment

                          • Cryomaniac
                            Swordsman
                            • Jan 2022
                            • 283

                            This damage output looks incredible even for more high power variants like Zangband branches.

                            Comment

                            • RegalStar
                              Rookie
                              • May 2019
                              • 11

                              the Amulet of Windori <-2, +5, +2, -3> (cursed)
                              Dropped by a brigand at 1350 feet (level 27)

                              It makes your skin harder to damage, but conduct electricity.
                              It periodically turns your skin to stone.
                              It makes you too scared to fight.
                              It poisons you from time to time.
                              -2 strength.
                              +5 intelligence.
                              +2 wisdom.
                              -3 dexterity.
                              Provides immunity to Fire.
                              Provides resistance to Lightning, Light.
                              Provides protection from confusion.
                              Speeds regeneration. Grants telepathy. Prevents teleportation. Drains experience.
                              Really wish this was actually usable as anything but an 1-turn ESP button...

                              Comment

                              • PowerWyrm
                                Prophet
                                • Apr 2008
                                • 2986

                                Originally posted by RegalStar
                                Really wish this was actually usable as anything but an 1-turn ESP button...
                                Remember that you can remove curses with scrolls, you should check what power these have to see if you can remove them.
                                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                                Comment

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