memorable randarts

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  • AnonymousHero
    Veteran
    • Jun 2007
    • 1393

    Originally posted by Estie
    Something for the extreme shoveler ?


    the Mattock of Vainarnim (4d8) (-10,+14) [+16] <-9>
    ---------------------------------------------------
    Cursed.
    -9 strength, intelligence, wisdom, dexterity, constitution, infravision,
    tunneling, attack speed.
    -45% to searching.
    Slays animals, evil creatures, orcs, trolls, giants.
    *Slays* dragons, demons, undead.
    Branded with weak acid, frost, venom.
    Provides resistance to acid, lightning, fire, cold, light, dark.
    Provides protection from stunning.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things.
    Whoa. I think this may be the best worst artifact I've ever seen. I mean T2:Theme has "of Morgul" ego weapons which are nearly this bad, but this is impressive even by those standards.

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      Too bad about that -9 attack speed modifier. It could actually make a good replacement for Grond once you're wearing the Iron Crown, otherwise.

      Comment

      • PowerWyrm
        Prophet
        • Apr 2008
        • 2985

        Originally posted by AnonymousHero
        Whoa. I think this may be the best worst artifact I've ever seen. I mean T2:Theme has "of Morgul" ego weapons which are nearly this bad, but this is impressive even by those standards.
        A few years ago when playing TomeNET (pernMAngband at that time) I found probably the best cursed artifact ever: the DOOM 'Malduin' (-9) with -9 to all stats and speed... but all the other abilities and resists in the book (all highs, esp, ...).
        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

        Comment

        • debo
          Veteran
          • Oct 2011
          • 2402

          Originally posted by PowerWyrm
          A few years ago when playing TomeNET (pernMAngband at that time) I found probably the best cursed artifact ever: the DOOM 'Malduin' (-9) with -9 to all stats and speed... but all the other abilities and resists in the book (all highs, esp, ...).
          Are you being maudlin about an artefact called Malduin
          Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

          Comment

          • Timo Pietilä
            Prophet
            • Apr 2007
            • 4096

            Originally posted by Derakon
            Too bad about that -9 attack speed modifier. It could actually make a good replacement for Grond once you're wearing the Iron Crown, otherwise.
            If you have natural 6 blows that weapon should definitely give any enemy you hit three free blows against you.

            Comment

            • Estie
              Veteran
              • Apr 2008
              • 2342

              the Quarterstaff 'Bornog' (9d9) (+12,+12)
              Conjured forth by magic at 4900 feet (level 98).

              Cannot be harmed by acid, electricity, fire, cold.

              Combat info:
              6.0 blows/round.
              This weapon may benefit from one or more off-weapon brands or
              slays.
              Average damage/round: 1054.8 vs. evil creatures, 1378.8 vs.
              creatures not resistant to acid, and 730.8 vs. others.

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                Originally posted by Estie
                the Quarterstaff 'Bornog' (9d9) (+12,+12)
                Conjured forth by magic at 4900 feet (level 98).

                Cannot be harmed by acid, electricity, fire, cold.

                Combat info:
                6.0 blows/round.
                This weapon may benefit from one or more off-weapon brands or
                slays.
                Average damage/round: 1054.8 vs. evil creatures, 1378.8 vs.
                creatures not resistant to acid, and 730.8 vs. others.
                What version are you playing that you managed to get off-weapon Slay Evil and x3 Acid Brand? Cripes. Sauron is gonna melt like butter in a volcano.

                Comment

                • Estie
                  Veteran
                  • Apr 2008
                  • 2342

                  Normal 3.5; heres the dump: http://angband.oook.cz/ladder-show.php?id=16975

                  I almost dumped that staff, as I was using this at the time:

                  the Main Gauche 'Antelth' (6d5) (+6,+29) <+2>
                  ---------------------------------------------
                  +2 intelligence, dexterity.
                  +10% to searching.
                  Slays orcs.
                  *Slays* dragons, demons.
                  Branded with lightning.
                  Provides resistance to lightning, nexus, chaos.
                  Cannot be harmed by acid, electricity, fire, cold.
                  Blessed by the gods. Grants the ability to see invisible things.

                  When activated, it causes your next attack upon a monster to confuse it.
                  Takes 65 to 72 turns to recharge.


                  Min Level 50, Max Level 127, Generation chance 6, Power 308, 2.7 lbs
                  Based on Sting.


                  and had this prepared for Morgoth:


                  the Spear 'Mithoth' (2d6) (+8,+29) <+2>
                  ---------------------------------------
                  +2 wisdom, attack speed.
                  Slays evil creatures.
                  Cannot be harmed by acid, electricity, fire, cold.
                  Blessed by the gods. Grants the ability to see invisible things.


                  Min Level 47, Max Level 127, Generation chance 20, Power 284, 5.0 lbs
                  Based on Erebor.

                  which did more damage to evil than a MoD +2 attacks I also had found.
                  Truly a remarkable randart set, usually nothing beats a MoD with 2 attacks or slay evil.

                  Comment

                  • Ingwe Ingweron
                    Veteran
                    • Jan 2009
                    • 2129

                    Originally posted by Estie
                    ...I almost dumped that staff...
                    How did you implement the off-weapon slay/brand to get Slay Evil and Acid on that Staff? Great weapon!
                    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      Originally posted by Ingwe Ingweron
                      How did you implement the off-weapon slay/brand to get Slay Evil and Acid on that Staff? Great weapon!
                      They're possible randart abilities. They have very high power ratings though, so you don't see them at all often. In particular, off-weapon Slay Evil must have a gigantic power rating.

                      In the standarts, I believe the Paur* gauntlets now provide off-weapon brands, and maybe a couple of other low-power artifacts were given similar abilities.

                      Comment

                      • Carnivean
                        Knight
                        • Sep 2013
                        • 527

                        Originally posted by Derakon
                        In the standarts, I believe the Paur* gauntlets now provide off-weapon brands, and maybe a couple of other low-power artifacts were given similar abilities.
                        Paurnimmen is Brand_Cold. Cubragol is Brand_Fire (though not sure if that works the same way). No non-weapon has Slay_Evil, or indeed any other weapon ability.

                        Comment

                        • Nomad
                          Knight
                          • Sep 2010
                          • 958

                          Not even a randart, but as memorable early game finds go...

                          Code:
                           an Executioner's Sword of Extra Attacks (4d5) (+6,+7) <+2>
                               Found lying on the floor at 300 feet (level 6).
                               
                               +2 attack speed.
                               
                               Combat info:
                               3.1 blows/round.
                               With +4 STR and +0 DEX you would get 3.3 blows
                               With +0 STR and +1 DEX you would get 3.3 blows
                               Average damage/round: 72.5.
                          Previously, this character was pretty darn chuffed to be getting a whole 19.2 damage with his lucky find of a Main Gauche (+3,+3).

                          Comment

                          • Nomad
                            Knight
                            • Sep 2010
                            • 958

                            Man, this thing doesn't slay giants or have a lightning brand. Pathetic!

                            Code:
                             the Dagger of Lacharil (1d4) (+8,+19) [+10] <+2, +1>
                                 Dropped by Scatha the Worm at 2350 feet (level 47).
                                 
                                 +2 strength, dexterity, infravision.
                                 Slays animals, evil creatures, undead, orcs, trolls, dragons.
                                 *Slays* demons.
                                 Branded with weak acid, weak frost, weak venom, flames.
                                 Provides resistance to lightning.
                                 Provides protection from confusion.
                                 Cannot be harmed by acid, electricity, fire, cold.
                                 Sustains strength.
                                 Speeds regeneration.  Grants the ability to see invisible things. 
                                 
                                 Radius 1 light.

                            Comment

                            • Thraalbee
                              Knight
                              • Sep 2010
                              • 707

                              reforged lance (poscheng)

                              I reforged a 200 000+ power randart based on the One ring into a heavy lance. My initial reaction was clearly disappointment - The Heavy Lance of Eternity (6d9) (+16,+19) {FaSi/pT} - nothing spectactular. But then I took a look at the weight - 60.4 lb - yes!!!! 50% more than the heaviest weapon I've found in this game so far.

                              Wielded it comes out as this:
                              Code:
                               Hand #1: The Heavy Lance of Eternity (9d12) (+16,+19)      Accuracy
                               Weight : 60.4 lbs                                           AC Hit
                               To Hit : 16 + 70 = 86                                       25 91%
                               To Dam : 19 + 94 = 113                                      50 88%
                               Blows  : 2.18                                               75 84%
                               Damage                                                     100 80%
                               Crits  : 2.71x                                             125 77%
                               Normal : 590 (298-882) [2.71x]                             150 73%
                               Human  : 1108 (377-1839) [6.77x]                           175 69%
                               Trolls : 1282 (405-2160) [8.13x]                           200 66%
                              Blocking is very effective (+66 AC). I guess Crushing Blow is better now too. I only tried it once on Jack of Shadows. He was slightly wounded before this but very dead after one hit.

                              (edit) Does ?mundanity reset Weight? I've got one plus ? Weapon branding
                              Last edited by Thraalbee; January 5, 2015, 18:21.

                              Comment

                              • PowerWyrm
                                Prophet
                                • Apr 2008
                                • 2985

                                This one should activate for "opera singing"...

                                Code:
                                the Arkenstone of Carmen <+3>
                                     Found lying on the floor in a vault at 4950 feet (level 99).
                                
                                     Provides resistance to acid, cold, sound, disenchantment.
                                     Cannot be harmed by acid, lightning, fire, cold.
                                     Radius 3 light.
                                
                                     When activated, it completely lights up and magically maps the current
                                     level, and detects all doors, stairs and traps in the immediate area every
                                     38 to 75 turns at your current depth.
                                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                                Comment

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