memorable randarts

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  • MattB
    replied
    Originally posted by Estie
    I have been wondering...why not make the ranger bonus apply to a race specific shooter type ?

    Hobbit, Gnome: sling
    Elves: bow
    Half elves: both bow and xbow (ha! finally a reason to play those)
    Everyone else: xbow
    I quite like this.

    Leave a comment:


  • MattB
    replied
    Originally posted by krazyhades
    I for one always dislike using slings, even very nice slings that I should like better, since their ammo is simply worse than arrows/bolts.
    By that logic you should always use a crossbow over a longbow! I for one will always use a bow over Xbow/sling if I can possibly justify it and I simply don't understand why...

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  • krazyhades
    replied
    I for one always dislike using slings, even very nice slings that I should like better, since their ammo is simply worse than arrows/bolts.

    Leave a comment:


  • Estie
    replied
    Originally posted by AnonymousHero
    I think I've seen a similar Heavy Crossbow... Of course that's not quite as useful if you're playing a Ranger... unless perhaps the multiplier actually makes up for the "natural"extra shots? I haven't done the math. (Always seemed strange to me that rangers wouldn't at least gain some bonus wielding crossbows.)
    I have been wondering...why not make the ranger bonus apply to a race specific shooter type ?

    Hobbit, Gnome: sling
    Elves: bow
    Half elves: both bow and xbow (ha! finally a reason to play those)
    Everyone else: xbow

    Leave a comment:


  • AnonymousHero
    replied
    Originally posted by MattB
    Best bow I've ever seen...

    the Long Bow 'Faladroth' (x5) (+25,+20) <+2>
    --------------------------------------------
    +2 strength, dexterity, shooting speed, shooting power.
    +10% to searching.
    Slays undead.
    Provides immunity to acid.
    Provides resistance to lightning, cold, poison, disenchantment.
    Provides protection from blindness.
    Cannot be harmed by acid, electricity, fire, cold.
    Slows your metabolism. Feather Falling. Speeds regeneration.

    ...or rather, not actually seen. Needless to say, I'm keeping randarts after the untimely demise of my Half-Troll rogue.
    I think I've seen a similar Heavy Crossbow... Of course that's not quite as useful if you're playing a Ranger... unless perhaps the multiplier actually makes up for the "natural"extra shots? I haven't done the math. (Always seemed strange to me that rangers wouldn't at least gain some bonus wielding crossbows.)

    Leave a comment:


  • krazyhades
    replied
    Clearly that +10% to to searching is what pushes it over the edge.

    Leave a comment:


  • MattB
    replied
    Best bow I've ever seen...

    the Long Bow 'Faladroth' (x5) (+25,+20) <+2>
    --------------------------------------------
    +2 strength, dexterity, shooting speed, shooting power.
    +10% to searching.
    Slays undead.
    Provides immunity to acid.
    Provides resistance to lightning, cold, poison, disenchantment.
    Provides protection from blindness.
    Cannot be harmed by acid, electricity, fire, cold.
    Slows your metabolism. Feather Falling. Speeds regeneration.

    ...or rather, not actually seen. Needless to say, I'm keeping randarts after the untimely demise of my Half-Troll rogue.

    Leave a comment:


  • AnonymousHero
    replied
    Originally posted by krazyhades
    Yup, I remember. I've gotten +4 blows many times, and I've seen another's character dump with +6. I would really prefer not to take the ultra-cheesy hand-editing route.


    It's not that great -- I've pretty much stopped playing that priest character. I haven't found the second +2 attack speed ring, but as it turns out, chasing that "impossible" gear may not the most fun gameplay one can have. Go figure. Of course, YMMV, there are still people who play Alchemists in ToME 2.x, so... .

    I may still play the character to the end, but the thing is that you actually don't need +N attacks to win, so why bother?

    Leave a comment:


  • krazyhades
    replied
    Yup, I remember. I've gotten +4 blows many times, and I've seen another's character dump with +6. I would really prefer not to take the ultra-cheesy hand-editing route.

    Leave a comment:


  • Derakon
    replied
    Originally posted by krazyhades
    Also, I am working on generating a set of randarts that has a lategame kit giving at least 6 extra blows. If I can get 2 of the rings, the weapon, and the armor to do it, I'll be a happy man. And I'm pretty sure I remember generating a +blows light source one time. If/when I ever find what I'm looking for without cheating (beyond looking at artifact.spo), I'll post the savefile or something.
    Good luck, but be aware that the randart generation code has gotten nerfed several times to make such things much less likely. Back in the 3.1.2 and 3.2 days extra blows, extra shots, off-weapon brands, etc. were relatively common, and were a big part of the reason why the game was so much easier back then. Nowadays the game puts a significantly bigger valuation on non-weapon enchantments that improve your melee/ranged damage.

    Leave a comment:


  • krazyhades
    replied
    I had a "bump" message written out earlier but deleted the text and replaced it with "night of the living thread."

    Ahem. Bump.

    Also, I am working on generating a set of randarts that has a lategame kit giving at least 6 extra blows. If I can get 2 of the rings, the weapon, and the armor to do it, I'll be a happy man. And I'm pretty sure I remember generating a +blows light source one time. If/when I ever find what I'm looking for without cheating (beyond looking at artifact.spo), I'll post the savefile or something.

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by MattB
    bump .
    Now that was just evil

    Leave a comment:


  • MattB
    replied
    Originally posted by Magnate
    I also don't understand why people won't let this bloody thread die. Ho hum. Perhaps pav could lock it :-)
    bump .

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by Derakon
    There's a large pool of items, and they all have different rarities relative to each other. Then the game picks from that pool. You don't really need to understand the source, but you do need to know what the total size of the pool is (i.e. the summation of all rarity values).
    If you want to know the exact rarity as it is right there at that moment. I have no clue about that pool size. I bet no player has. Reverse equation would still make that same. It would still be relative to each other.

    With reverse rarity setting you can do no-limit scenario. Now there are limits. 100 is too small. 1000 is too small. One million....perhaps, but rarest item should not be insane just extremely powerful.

    Leave a comment:


  • Magnate
    replied
    Originally posted by Nick
    I like the way that in discussing why Magnate dislikes the thread, we are making it longer
    Evil, but awesome. And Estie, Derakon is right - I love discussing randarts, I just wish it wasn't all in the same thread!

    Leave a comment:

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