memorable randarts
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Last game with randarts on was generated this toy:
The Mace of Disruption of Silwe (8d8) (+13,+29) [+21] <+3>
+3 to dexterity, constitution, speed
branded with weak frost
slays evil, trolls, giants
*slays* dragons, undead
sustains strength, intelligence
provides immunity to fire
provides resistance to electricity, light, dark
provides protection from blindness, confusion
makes you fall like a feather
grants the ability to see invisible things
prevents paralysis
aggravates nearby creatures
Time to splatter endgame uniques!PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Randarts like that don't show up often, and when they do they have crazy high rarities. When you finish, please generate the artifact spoiler so we can see what it was based off of.
What's funny is I often whine about how annoying the late-game uniques are. They have so many hitpoints and do so much damage. But, then you find something like deathwreaker and you essentially just walk through them.Comment
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Last game with randarts on was generated this toy:
The Mace of Disruption of Silwe (8d8) (+13,+29) [+21] <+3>
+3 to dexterity, constitution, speed
branded with weak frost
slays evil, trolls, giants
*slays* dragons, undead
sustains strength, intelligence
provides immunity to fire
provides resistance to electricity, light, dark
provides protection from blindness, confusion
makes you fall like a feather
grants the ability to see invisible things
prevents paralysis
aggravates nearby creatures
Time to splatter endgame uniques!Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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Last game with randarts on was generated this toy:
The Mace of Disruption of Silwe (8d8) (+13,+29) [+21] <+3>
+3 to dexterity, constitution, speed
branded with weak frost
slays evil, trolls, giants
*slays* dragons, undead
sustains strength, intelligence
provides immunity to fire
provides resistance to electricity, light, dark
provides protection from blindness, confusion
makes you fall like a feather
grants the ability to see invisible things
prevents paralysis
aggravates nearby creatures
Time to splatter endgame uniques!
Seriously though, I have seen standard ego Mace of Disruption of Fury (5d8) (~+15,~+25) (+2) which was pretty insane against undead and made even without slays extremely high damage (dwarf priest, so blows got from four to six).
While this randart is extremely good weapon it isn't unbalanced because of the extreme rarity, but weapons of Fury can be rather insane (they have +20 to dam base according to ego-items.txt), and they are nowhere near as rare as this kind of randarts.
Or should I say "were insane". 3.4 has tval/sval values commented out which I think means that Fury is already removed.Comment
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my hT Warrior just got drop:
s) the Long Sword of Galin (2d5) (+7,+11) <+11>
Dropped by a Greater titan at 3350 feet (level 67).
+11 wisdom, speed.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods.
Combat info:
6.2 blows/round.
With +0 STR and +1 DEX you would get 6.5 blows
Average damage/round: 386.2.
That would be ideal weapon for any priest. Oh, and number of blows comes from my armor, +1 to attack speed.Comment
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From the randart set of a character who met an untimely end (and never found a single artifact, let alone this beauty):
the Mithril Shield of Valach [16,+44] <+2>
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+2 strength, intelligence, dexterity, attack speed.
Provides immunity to acid, lightning, cold.
Provides resistance to fire, light, dark, sound, disenchantment.
Provides protection from blindness, confusion.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, intelligence.
Slows your metabolism. Speeds regeneration. Sustains your life force.
When activated, it raises your constitution at the expense of a random
attribute.
Takes 246 to 420 turns to recharge.
Min Level 100, Max Level 127, Generation chance 1, Power 826, 10.0 lbs
Based on Bladeturner.Comment
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From FA, just for the activation:
t) The Executioner's Sword Barmen (5d6) (+15,+15) <+4 to stealth>
Dropped by a Dreadmaster in Tol-In-Gaurhoth Level 64.
4 dexterity.
4 stealth.
It slays demons.
Branded with cold.
Provides resistance to acid(50%), fire(55%).
Powers: Provides permanent light. Grants telepathy.
Cannot be harmed by acid, electricity, fire, cold. When activated, it
curses your currently worn body armor.
Takes 640 turns to recharge at your current speed.
Your chance of success is 97.9%
4 blows av. dam. 84 against demons, 69 against non cold resistant
creatures, 37 against other monsters. + 34 to skill.
Radius 1 light forever.
Clears rubble in 1.6 turns, magma veins in 3.6 turns, quartz veins in
7.9 turns, and granite in 20 turns.Comment
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Rings in FA are, to my mind, randarts...
c) a Steel Ring of Basic Resistance <+6>
Dropped by an Uruk in Amon dh Level 16.
+6 strength, +6 dexterity, +6 constitution.
Makes you vulnerable to fire(35%).You have found a trap!
You fall through the trap door.
You have a superb feeling about this level.
It breathes on you. You die -more-Comment
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Indeed
They are basically constructed like randarts, to a template. I'm guessing that one started out with some RFire, picked up some bonuses, picked up a vunerability (to Fire...), and then removed the contradictory resistance.
Just reading the tin isn't enoughOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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so close...
My hT Warrior looted 'Crown' vault:
s) the Amulet 'Dolande' <+5>
Found lying on the floor in a vault at 3850 feet (level 77).
+5 dexterity, stealth.
Provides resistance to lightning, cold, light.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, dexterity.
Sustains your life force.
When aimed, it creates random and unpredictable effects.
Takes 262 to 291 turns to recharge at your current speed.
Your chance of success is 79.4%
Bah, that amulet misspells my nicknameComment
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