memorable randarts
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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High-dice extra blow weapons can still be rather good even without any other bonuses, and MoD has inherit slay undead.Comment
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Body armor, and it was one of the big ones (deathwreaker or bladeturner base, dont recall which).
Its a project where some character died, I checked the artifact list and made a new one with same artifacts, playing till I found all the goodies. In a normal playthrough you dont get such a setup :P
Nonetheless, it was fun.Comment
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My HT Ranger (clvl 28, dlvl 30) was wearing long bow of power (+16, +15), doing decent damage with 2 shots / round. Then Mim dropped this game changer:
Code:i) the Wicker Shield of Idrimlaid [2,+16] <+2> Dropped by Mîm, Betrayer of Turin at 1500 feet (level 30). +2 shooting speed. Provides resistance to fire, cold. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis.
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Am I the only one to think that extra shots on anything other than a shooter feels really WRONG???PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Well, that's random artifacts for you. They're random. Off-weapon blows, and off-launcher shots, are both really powerful, though, which means that the artifact ought not to have many other abilities even if it's based on a powerful standard artifact. Frankly I'm kind of surprised we're still seeing +2 shots on randarts.Comment
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Well, that's random artifacts for you. They're random. Off-weapon blows, and off-launcher shots, are both really powerful, though, which means that the artifact ought not to have many other abilities even if it's based on a powerful standard artifact. Frankly I'm kind of surprised we're still seeing +2 shots on randarts.Comment
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Currently, even with randarts the optimal setups look very much alike:
1 speed ring, 1 damage ring, speed boots, whatever damage mods you can get in other slots while maintaining vitals such as ESP or poison resistance.
ESP can come from many sources (ego items, not artifacts; ESP in otherwise useful artifacts is rare) so that makes for somewhat of a variation. Id prefer much, much more of it though rather than less.Comment
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Code:a) the Lance 'Rialdir' (6d8) (+11,+15) Dropped by Orfax, Son of Boldor at 500 feet (level 10). Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Combat info: 1.1 blows/round. With +5 STR and +0 DEX you would get 1.3 blows With +0 STR and +1 DEX you would get 1.3 blows Average damage/round: 57.
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the Pair of Mithril Shod Boots 'Archal' [8,+21] <+12>
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+12 stealth, speed.
Provides resistance to light, chaos.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis. Aggravates creatures nearby.
Min Level 53, Max Level 127, Generation chance 2, Power 338, 4.0 lbs
Based on Doomcaller.
From the set of my latest character (who didnt find the boots...thankfully). I would call them cursed.Comment
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