memorable randarts

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  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    Originally posted by Jay
    I don't see it in 3.3.2. The description ends after the part about how many turns it will take to cut through rubble, magma, etc.
    Oh, sorry. This must be a 3.4-dev feature. My bad.
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

    Comment

    • PowerWyrm
      Prophet
      • Apr 2008
      • 2986

      Last game with randarts on was generated this toy:

      The Mace of Disruption of Silwe (8d8) (+13,+29) [+21] <+3>

      +3 to dexterity, constitution, speed
      branded with weak frost
      slays evil, trolls, giants
      *slays* dragons, undead
      sustains strength, intelligence
      provides immunity to fire
      provides resistance to electricity, light, dark
      provides protection from blindness, confusion
      makes you fall like a feather
      grants the ability to see invisible things
      prevents paralysis
      aggravates nearby creatures

      Time to splatter endgame uniques!
      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 9022

        That looks awfully similar to Deathwreaker damage-wise. I'm guessing you get well over 1k damage/round against undead. Sheesh!

        Comment

        • fizzix
          Prophet
          • Aug 2009
          • 3025

          Originally posted by Derakon
          That looks awfully similar to Deathwreaker damage-wise. I'm guessing you get well over 1k damage/round against undead. Sheesh!
          It's significantly better than deathwreaker. 8d8 vs 7d8, and +29 damage vs +18. pconf and pblind are an upgrade over rdisen as well. It's far better than any standard artifact.

          Randarts like that don't show up often, and when they do they have crazy high rarities. When you finish, please generate the artifact spoiler so we can see what it was based off of.

          What's funny is I often whine about how annoying the late-game uniques are. They have so many hitpoints and do so much damage. But, then you find something like deathwreaker and you essentially just walk through them.

          Comment

          • debo
            Veteran
            • Oct 2011
            • 2402

            Originally posted by PowerWyrm
            Last game with randarts on was generated this toy:

            The Mace of Disruption of Silwe (8d8) (+13,+29) [+21] <+3>

            +3 to dexterity, constitution, speed
            branded with weak frost
            slays evil, trolls, giants
            *slays* dragons, undead
            sustains strength, intelligence
            provides immunity to fire
            provides resistance to electricity, light, dark
            provides protection from blindness, confusion
            makes you fall like a feather
            grants the ability to see invisible things
            prevents paralysis
            aggravates nearby creatures

            Time to splatter endgame uniques!
            <font size="1000">O____O</font>
            Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

            Comment

            • Timo Pietilä
              Prophet
              • Apr 2007
              • 4096

              Originally posted by PowerWyrm
              Last game with randarts on was generated this toy:

              The Mace of Disruption of Silwe (8d8) (+13,+29) [+21] <+3>

              +3 to dexterity, constitution, speed
              branded with weak frost
              slays evil, trolls, giants
              *slays* dragons, undead
              sustains strength, intelligence
              provides immunity to fire
              provides resistance to electricity, light, dark
              provides protection from blindness, confusion
              makes you fall like a feather
              grants the ability to see invisible things
              prevents paralysis
              aggravates nearby creatures

              Time to splatter endgame uniques!
              Bah. That doesn't slay demons or have extra blows. ;-)

              Seriously though, I have seen standard ego Mace of Disruption of Fury (5d8) (~+15,~+25) (+2) which was pretty insane against undead and made even without slays extremely high damage (dwarf priest, so blows got from four to six).

              While this randart is extremely good weapon it isn't unbalanced because of the extreme rarity, but weapons of Fury can be rather insane (they have +20 to dam base according to ego-items.txt), and they are nowhere near as rare as this kind of randarts.

              Or should I say "were insane". 3.4 has tval/sval values commented out which I think means that Fury is already removed.

              Comment

              • fizzix
                Prophet
                • Aug 2009
                • 3025

                Originally posted by Timo Pietilä
                Or should I say "were insane". 3.4 has tval/sval values commented out which I think means that Fury is already removed.
                Yes fury is removed. A mace of disruption of extra attacks will munch through undead though.

                Comment

                • donalde
                  Apprentice
                  • Jun 2007
                  • 86

                  my hT Warrior just got drop:

                  s) the Long Sword of Galin (2d5) (+7,+11) <+11>
                  Dropped by a Greater titan at 3350 feet (level 67).

                  +11 wisdom, speed.
                  Cannot be harmed by acid, electricity, fire, cold.
                  Blessed by the gods.

                  Combat info:
                  6.2 blows/round.
                  With +0 STR and +1 DEX you would get 6.5 blows
                  Average damage/round: 386.2.

                  That would be ideal weapon for any priest. Oh, and number of blows comes from my armor, +1 to attack speed.

                  Comment

                  • Estie
                    Veteran
                    • Apr 2008
                    • 2342

                    From the randart set of a character who met an untimely end (and never found a single artifact, let alone this beauty):

                    the Mithril Shield of Valach [16,+44] <+2>
                    ------------------------------------------
                    +2 strength, intelligence, dexterity, attack speed.
                    Provides immunity to acid, lightning, cold.
                    Provides resistance to fire, light, dark, sound, disenchantment.
                    Provides protection from blindness, confusion.
                    Cannot be harmed by acid, electricity, fire, cold.
                    Sustains strength, intelligence.
                    Slows your metabolism. Speeds regeneration. Sustains your life force.

                    When activated, it raises your constitution at the expense of a random
                    attribute.
                    Takes 246 to 420 turns to recharge.


                    Min Level 100, Max Level 127, Generation chance 1, Power 826, 10.0 lbs
                    Based on Bladeturner.

                    Comment

                    • kaypy
                      Swordsman
                      • May 2009
                      • 294

                      From FA, just for the activation:

                      t) The Executioner's Sword Barmen (5d6) (+15,+15) <+4 to stealth>
                      Dropped by a Dreadmaster in Tol-In-Gaurhoth Level 64.
                      4 dexterity.
                      4 stealth.
                      It slays demons.
                      Branded with cold.
                      Provides resistance to acid(50%), fire(55%).
                      Powers: Provides permanent light. Grants telepathy.
                      Cannot be harmed by acid, electricity, fire, cold. When activated, it
                      curses your currently worn body armor.
                      Takes 640 turns to recharge at your current speed.
                      Your chance of success is 97.9%
                      4 blows av. dam. 84 against demons, 69 against non cold resistant
                      creatures, 37 against other monsters. + 34 to skill.
                      Radius 1 light forever.
                      Clears rubble in 1.6 turns, magma veins in 3.6 turns, quartz veins in
                      7.9 turns, and granite in 20 turns.
                      Look out, Morgoth, my supply of cursed armour is now unlimited!

                      Comment

                      • Mr Mushroom
                        Rookie
                        • Jan 2008
                        • 22

                        Rings in FA are, to my mind, randarts...

                        c) a Steel Ring of Basic Resistance <+6>
                        Dropped by an Uruk in Amon dh Level 16.
                        +6 strength, +6 dexterity, +6 constitution.
                        Makes you vulnerable to fire(35%).
                        You have found a trap!
                        You fall through the trap door.
                        You have a superb feeling about this level.
                        It breathes on you. You die -more-

                        Comment

                        • Timo Pietilä
                          Prophet
                          • Apr 2007
                          • 4096

                          Originally posted by Mr Mushroom
                          Rings in FA are, to my mind, randarts...

                          c) a Steel Ring of Basic Resistance <+6>
                          Dropped by an Uruk in Amon dh Level 16.
                          +6 strength, +6 dexterity, +6 constitution.
                          Makes you vulnerable to fire(35%).
                          Basic RESISTANCE???

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9629

                            Originally posted by Timo Pietilä
                            Basic RESISTANCE???
                            Indeed

                            They are basically constructed like randarts, to a template. I'm guessing that one started out with some RFire, picked up some bonuses, picked up a vunerability (to Fire...), and then removed the contradictory resistance.

                            Just reading the tin isn't enough
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • LostTemplar
                              Knight
                              • Aug 2009
                              • 670

                              And it probably have about 8 of various curses also, or it is too good for level 16.

                              Comment

                              • donalde
                                Apprentice
                                • Jun 2007
                                • 86

                                so close...

                                My hT Warrior looted 'Crown' vault:

                                s) the Amulet 'Dolande' <+5>
                                Found lying on the floor in a vault at 3850 feet (level 77).

                                +5 dexterity, stealth.
                                Provides resistance to lightning, cold, light.
                                Cannot be harmed by acid, electricity, fire, cold.
                                Sustains strength, dexterity.
                                Sustains your life force.

                                When aimed, it creates random and unpredictable effects.
                                Takes 262 to 291 turns to recharge at your current speed.
                                Your chance of success is 79.4%

                                Bah, that amulet misspells my nickname

                                Comment

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