memorable randarts

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  • scud
    Swordsman
    • Jan 2011
    • 323

    Originally posted by Timo Pietilä
    Bah. That doesn't slay demons
    I give you...

    the Trident of Eonieng (8d10) (+7,+16)
    --------------------------------------
    Slays trolls, dragons.
    *Slays* demons.
    Branded with weak acid, frost.
    Provides immunity to fire.
    Provides resistance to acid, lightning.
    Cannot be harmed by acid, electricity, fire, cold.
    Blessed by the gods. Slows your metabolism.

    When aimed, it allows you to breathe chaos or disenchantment for 220 damage. Takes 188 to 276 turns to recharge.

    Min Level 70, Max Level 127, Generation chance 1, Power 489, 7.0 lbs
    Based on Ringil.


    Well hello, Greater Balrogs.

    My mage spent ten minutes vs Morgoth trying to do appropriately magely things, before deciding to simply prod him with the trident. Much more effective!

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      Holy crap.

      8d10, and branded to boot? I guess this is what happens when Ringil's normal +10 speed is redirected towards straight-up damage. If that were wielded by a warrior against a demon, you'd be doing 6 * (40d10 + 16) damage per round, not counting off-weapon damage bonuses. That's an average of 1416 damage!

      Comment

      • Magnate
        Angband Devteam member
        • May 2007
        • 5110

        Originally posted by Derakon
        Holy crap.

        8d10, and branded to boot? I guess this is what happens when Ringil's normal +10 speed is redirected towards straight-up damage. If that were wielded by a warrior against a demon, you'd be doing 6 * (40d10 + 16) damage per round, not counting off-weapon damage bonuses. That's an average of 1416 damage!
        This is quite a satisfying validation of how the v4 approach deals with blows properly - or if not perfectly at least better than V. The main problem with this randart is its weight: at that damage output, it should be limited to something like 2.5 blows/round. I think the relationship between dice/heft/weight/blows in v4 would get much closer to this. The V randart generator doesn't understand weight at all, which is why this occasionally happens.
        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

        Comment

        • Thraalbee
          Knight
          • Sep 2010
          • 707

          I'm playing a High Elf Ranger. No spectacular randarts as such, but the timing and high usefulness of each is certainly more than I would expect in most games. [EDIT: These are the only three I've found so far]

          Code:
          #1) the Phial 'Essinwe' <+2>
               Dropped by Sangahyando of Umbar at 1600 feet (level 32).
               
               Provides resistance to fire.
               Cannot be harmed by acid, electricity, fire, cold.
               
               When activated, it lights up the surrounding area, hurting
               light-sensitive creatures.
               Takes 15 to 28 turns to recharge at your current speed.
               Your chance of success is 96.4%
               
               Radius 2 light.
          
          #2) the Long Bow of Rathilon (x3) (+7,+19) <+4> {my first artifact after the Phial}
               Found lying on the floor at 1800 feet (level 36).
               
               +4 speed.
               Provides resistance to cold, dark, sound.
               Cannot be harmed by acid, electricity, fire, cold.
               Slows your metabolism.  Prevents paralysis.  
               
               When activated, it restores your charisma.
               Takes 46 to 50 turns to recharge at your current speed.
               Your chance of success is 89.9%
               
          #3) the Iron Helm of Luini [7,+16] <+3>
               Dropped by a Death knight at 2000 feet (level 40).
               
               +3 intelligence, wisdom, constitution, charisma.
               Provides resistance to lightning, dark.
               Provides protection from blindness.
               Cannot be harmed by acid, electricity, fire, cold.
               Grants telepathy.
          Dump: http://angband.oook.cz/ladder-show.php?id=14008
          Last edited by Thraalbee; February 13, 2013, 21:05.

          Comment

          • Estie
            Veteran
            • Apr 2008
            • 2346

            Originally posted by scud

            Well hello, Greater Balrogs.
            A wise Balrog would run. Fast. Far.

            Comment

            • Bagplant
              Scout
              • Sep 2009
              • 30

              Found by my current mage character. I'm not sure I would trade this for any weapon in the standard artifact set. Doesn't hit very hard, but who cares?

              the Whip of Eliondor (3d3) (+11,+11) [+19] <+5, +1>
              Dropped by a Vampire lord at 3000 feet (level 60).

              +5 intelligence, wisdom, constitution.
              Slays orcs, giants.
              *Slays* dragons, undead.
              Branded with weak flames, weak venom.
              Provides resistance to acid, lightning, fire, light.
              Cannot be harmed by acid, electricity, fire, cold.
              Prevents paralysis.

              When activated, it restores both intelligence and manapoints to
              maximum.
              Takes 295 to 432 turns to recharge at your current speed.
              Your chance of success is 93.1%

              Combat info:
              2.7 blows/round.
              With +2 STR and +0 DEX you would get 3.0 blows
              With +0 STR and +5 DEX you would get 3.0 blows
              Average damage/round: 103 vs. creatures not resistant to fire, 103
              vs. creatures not resistant to poison, 120.4 vs. orcs, 120.4 vs.
              giants, 155.3 vs. dragons, 155.3 vs. undead, and 85.5 vs. others.

              Comment

              • Therem Harth
                Knight
                • Jan 2008
                • 926

                For some reason, I find the idea of a Vampire Lord dropping a whip vaguely amusing.

                Comment

                • Bagplant
                  Scout
                  • Sep 2009
                  • 30

                  Originally posted by Therem Harth
                  For some reason, I find the idea of a Vampire Lord dropping a whip vaguely amusing.
                  It might have been funnier if it was a master vampire.

                  Comment

                  • Timo Pietilä
                    Prophet
                    • Apr 2007
                    • 4096

                    Originally posted by Therem Harth
                    For some reason, I find the idea of a Vampire Lord dropping a whip vaguely amusing.
                    I sense a movie reference here. I can't figure out which movie though.

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      Originally posted by Timo Pietilä
                      I sense a movie reference here. I can't figure out which movie though.
                      I believe the reference is to the Castlevania games, in which Dracula is fought by various whip-wielding protagonists.

                      Comment

                      • Therem Harth
                        Knight
                        • Jan 2008
                        • 926

                        I don't think I've ever been so misunderstood!

                        Comment

                        • Thraalbee
                          Knight
                          • Sep 2010
                          • 707

                          worst xbow ever?

                          s) the Heavy Crossbow of Fauglain (x4) (-13,-19) <-2> {cursed}
                          Conjured forth by magic at 2550 feet (level 51).

                          Heavily cursed.
                          -2 strength.
                          Cannot be harmed by acid, electricity, fire, cold.
                          Drains experience. Induces random teleportation.

                          Comment

                          • Derakon
                            Prophet
                            • Dec 2009
                            • 9022

                            Originally posted by Thraalbeast
                            s) the Heavy Crossbow of Fauglain (x4) (-13,-19) <-2> {cursed}
                            Conjured forth by magic at 2550 feet (level 51).

                            Heavily cursed.
                            -2 strength.
                            Cannot be harmed by acid, electricity, fire, cold.
                            Drains experience. Induces random teleportation.
                            So named because its creator said "Faugh! I'm layin' this right down here and going to get a drink."

                            Comment

                            • Mr Mushroom
                              Rookie
                              • Jan 2008
                              • 22

                              Originally posted by LostTemplar
                              And it probably have about 8 of various curses also, or it is too good for level 16.
                              If I recall correctly it came with random teleportation. A ?remove curse is a small price to pay though.
                              You have found a trap!
                              You fall through the trap door.
                              You have a superb feeling about this level.
                              It breathes on you. You die -more-

                              Comment

                              • scud
                                Swordsman
                                • Jan 2011
                                • 323

                                Having reached CL49 using a succession of randart daggers, this one looked promising prior to identification...

                                Code:
                                u) the Great Axe of Lorniquen (4d4) (+7,+12)
                                     Dropped by a Black reaver at 3650 feet (level 73).
                                     
                                     *Slays* undead.
                                     Cannot be harmed by acid, electricity, fire, cold.
                                     
                                     When activated, it raises your charisma at the expense of a random
                                     attribute.
                                     Takes 159 to 175 turns to recharge at your current speed.
                                     Your chance of success is 97.0%
                                     
                                     Combat info:
                                     4.3 blows/round.
                                     With +2 STR and +0 DEX you would get 4.5 blows
                                     With +0 STR and +3 DEX you would get 4.7 blows
                                     Average damage/round: 404.9 vs. undead, and 208.7 vs. others.
                                My DEX has *no* equipment bonuses, which is ridiculous at such a level.

                                My equipment bonuses of +17 make me the brightest paladin in town, though.

                                Comment

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