memorable randarts

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  • Mondkalb
    Knight
    • Apr 2007
    • 982

    Yeah, but the original cursed artifacts have at least one benefit like FA or SI or something ...
    Not that I ever have used one of them beisides a certain sword.
    My Angband winners so far

    My FAangband efforts so far

    Comment

    • scud
      Swordsman
      • Jan 2011
      • 323

      Didn't find it, but other than the aggravate this is very pretty...

      HTML Code:
      the Power Dragon Scale Mail of Norin (-3) [60,+24] <+3>
      -------------------------------------------------------
       +3 intelligence, wisdom, dexterity, constitution, charisma.
       It causes your melee attacks to slay demons.
       Provides immunity to fire.
       Provides resistance to acid, lightning, fire, cold, poison, light, dark, sound,
       shards, nether, chaos, disenchantment.
       Provides protection from fear, blindness, confusion.
       Cannot be harmed by acid, electricity, fire, cold.
       Sustains dexterity.
       Prevents paralysis.  Aggravates creatures nearby.  
       
       When activated, it restores your mana points to maximum.
       Takes 164 to 240 turns to recharge.
       
      
      Min Level 100, Max Level 127, Generation chance 6, Power 875, 24.3 lbs
      Based on Bladeturner.
      I do spend some quite some time mucking about on DL100 before taking on Morgy; there's usually a vault there, and he's the dumbest chaser in the game when confronted with a permanent wall.

      Are there always DL100+ randarts (or indeed regular artefacts) other than Grond / The Massive Iron Crown / The One Ring?

      Comment

      • Mondkalb
        Knight
        • Apr 2007
        • 982

        Looks like Razorback in disguise, a bit buffed up though with the + to stats.
        My Angband winners so far

        My FAangband efforts so far

        Comment

        • scud
          Swordsman
          • Jan 2011
          • 323

          Originally posted by Mondkalb
          Looks like Razorback in disguise
          Something makes me suspect it's Bladeturner

          Looking at the spoilers, Bladeturner is also a DL100-127 artefact. Didn't realise they existed, other than the Morgy-related items.

          Comment

          • Thraalbee
            Knight
            • Sep 2010
            • 707

            Just lost a game that quickly turned from slightly boring to really interesting at L26 (cleared a minor vault with nice loot) but then met a Basilisk and since I had no ESP or free action item (never saw one in the entire game) I was screwed ...

            Anyway, I wish I had been able to play on and find this little masterpiece. The combo of being rather powerful and the superb activation for a half troll warrior makes it very attractive.

            Code:
            the Great Axe 'Beldorel' (6d4) (+6,+10) <+2> 
            --------------------------------------------
             +2 intelligence, dexterity, speed, attack speed.
             Slays animals, undead.
             Branded with weak acid, lightning, venom.
             Provides resistance to cold, sound, disenchantment.
             Cannot be harmed by acid, electricity, fire, cold.
             Sustains dexterity.
             Prevents paralysis.  Grants the ability to see invisible things.  
             
             When activated, it restores 1200 hit points, heals cut damage, and cures
             stunning, poisoning, blindness, and confusion.
             Takes 147 to 198 turns to recharge.
             
            
            Min Level 68, Max Level 127, Generation chance 1, Power 460, 23.0 lbs
            Based on Ringil.

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              That generation chance of 1 means you probably wouldn't have found it, but man, that is a very nice weapon. I'm surprised that the activation doesn't take longer to recharge.

              Comment

              • scud
                Swordsman
                • Jan 2011
                • 323

                This was a nice find for Dave the Dwarf Priest; has been a while since I've had a pStun...
                HTML Code:
                g) the Mithril Plate Mail of Erebri (-3) [60,+9] <+4>
                     Dropped by a Dread at 4800 feet (level 96).
                     
                     +4 wisdom, dexterity, stealth, speed.
                     It brands your melee attacks with weak acid.
                     Provides resistance to acid, lightning, fire, cold, poison, light,
                     dark, chaos, disenchantment.
                     Provides protection from fear, blindness, confusion, stunning.
                     Cannot be harmed by acid, electricity, fire, cold.
                     Sustains constitution.
                     Speeds regeneration.  Sustains your life force.
                The artifact.spo says that it's...
                HTML Code:
                 Min Level 100, Max Level 127, Generation chance 1, Power 796, 30.0 lbs
                Based on Bladeturner
                ...so how did it end up at DL96? I didn't realise that artefacts travelled OOD.

                Also found the Ringil-based weapon with +3 to all six stats, *slay* to dragons/demons/undead, frost and flame branding, lightning immunity.... on a crummy trident. Absolutely useless to me by the time I found it.

                Also, third completed game in a row in which I've ended up wearing an Amulet of Sustenance.
                Last edited by scud; April 16, 2013, 03:29.

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  Artifacts, like anything else, can be generated out of depth; the only hard-and-fast rule is that they can't be generated in the town (as I understand it). I believe that the system is simply that when an item gets dropped, its effective depth can be "supercharged" (pick a random number; if it passes, add 1 to the item level and repeat; otherwise stop). Since this process is uncapped, anything can drop anywhere...it's just very unlikely to get a high-level item early on.

                  Having to pass 4 out-of-depth checks is not especially onerous, and moreover, items in vaults get boosts to their level so you wouldn't even need that. Starting from dlvl 87, an item on the floor of a vault could potentially be in-depth even if its native depth were 127.

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6883

                    Derakon is correct. Moreover, this applies to monsters, too. So it's possible to see Carcharoth in a LV at dl 56. (I did, and ran like hell.)

                    Comment

                    • Timo Pietilä
                      Prophet
                      • Apr 2007
                      • 4096

                      Originally posted by Pete Mack
                      Derakon is correct. Moreover, this applies to monsters, too. So it's possible to see Carcharoth in a LV at dl 56. (I did, and ran like hell.)
                      I got Vecna in NPP at around 1500'. In NPP Vecna can teleport himself toward you, so it was rather scary 10 or so turns (my turns, 20 or so Vecnas) before I managed to teleport close enough to stairs that Vecna could not get more than four free turns, each of which could kill me instantly. Lucky me, I survived.

                      There was GV in that level.

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6883

                        Just got a good drop from Medusa.
                        Code:
                        g) the Bar Chain Mail of Nimran (-2) [45,+22]
                             Dropped by Medusa, the Gorgon at 4200 feet (level 84).
                             
                             Provides resistance to acid, lightning, fire, cold, poison, light,
                             nexus, chaos, disenchantment.
                             Provides protection from blindness, confusion.
                             Cannot be harmed by acid, electricity, fire, cold.
                             Slows your metabolism.
                        First source of pConf all game.

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          Originally posted by Pete Mack
                          First source of pConf all game.
                          When I play randarts I assume that I will never manage to cover both pConf and pBlind without compromising my character badly in other important areas. Looks like you're pretty well-set though.

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            Originally posted by Derakon
                            When I play randarts I assume that I will never manage to cover both pConf and pBlind without compromising my character badly in other important areas. Looks like you're pretty well-set though.
                            Yep, I suspect it is Bladeturner. It is only missing rNether and rShards. It's one benefit of Randarts that artifacts can get turned into much more common base items, rather than (say) PDSM, BoC, MoD

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              Hm, I believe that the rarity of a randart is based on the compounded rarity of the standart's base item and its artifact, so that overall rarity is unchanged. I admit I could be wrong though.

                              Comment

                              • Estie
                                Veteran
                                • Apr 2008
                                • 2347

                                Doubt that is Bladeturner, though its a sweet armour. I have had many a game without an armour close to that.

                                Comment

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