Originally posted by helge kåre fauskanger quoting lotr
"concerning this thing [the ring], my lords, you now all know enough for the understanding of our plight, and of sauron’s. [...] if it is destroyed, then he will fall; and his fall will be so low that none can foresee his arising ever again. For he will lose the best part of the strength that was native to him in his beginning, and all that was made or begun with that power will crumble, and he will be maimed for ever, becoming a mere spirit of malice that gnaws itself in the shadows, but cannot again grow or take shape. And so a great evil of this world will be removed."
I was certainly happy with it...went on to find the One Ring on Level 99 for some extra speed and +15 damage too! Quickest fight ever against Morgoth, was doing just over 1000 damage per round vs Evil.
I keep playing Ranger to get an insane launcher, but I only get good or very good launchers, but no broken launchers. That Mace is the absolute dream. Like the perfect weapon. High dice, high enchantment, and all the slays. When a weapon doesn't hold back in any metric of damage. Even a mage could rearrange their kit to kill morgoth with that.
I was certainly happy with it...went on to find the One Ring on Level 99 for some extra speed and +15 damage too! Quickest fight ever against Morgoth, was doing just over 1000 damage per round vs Evil.
I keep playing Ranger to get an insane launcher, but I only get good or very good launchers, but no broken launchers. That Mace is the absolute dream. Like the perfect weapon. High dice, high enchantment, and all the slays. When a weapon doesn't hold back in any metric of damage. Even a mage could rearrange their kit to kill morgoth with that.
Same character, playing a warrior...I mean, what even is this?!!!!
a) the Mace of Disruption of Elpel (5d8) (+20,+30) [+2] <+5, +2> (charging)
Dropped by Pazuzu, Lord of Air, at 4400 feet (level 88)
+5 intelligence. +2 extra blows.
Slays undead (powerfully), dragons (powerfully), demons
(powerfully), trolls, animals, evil creatures.
Provides resistance to dark.
Cannot be harmed by acid, fire.
Sustains your life force.
When activated, it destroys an area around you in the shape of a
circle radius 15, and blinds you for 1d10+10 turns.
Takes 343 to 420 turns to recharge at your current speed.
Your chance of success is 92.0%
Combat info:
7.2 blows/round.
Average damage/round: 1561.5 vs undead, dragons, and demons,
1149.3 vs trolls, 943.2 vs animals and evil creatures, and 737.1
vs. others.
And again, same character as the last two...3 immunities on one ring! V4.2.5
x) the Band 'Tirmen' <+3>
Found lying on the floor in a vault at 4600 feet (level 92)
+3 wisdom.
+3 constitution.
+3 stealth. Provides immunity to acid, lightning, cold.
Provides resistance to poison, nether, disenchantment.
Provides protection from fear.
Cannot be harmed by lightning.
Slows your metabolism. Grants the ability to see invisible
things. Prevents paralysis.
When activated, it heals 1200 hit points, cut damage, and cures
stunning, poisoning, blindness, and confusion.
Takes 573 to 772 turns to recharge at your current speed.
Your chance of success is 95.7%
Same character, playing a warrior...I mean, what even is this?!!!!
a) the Mace of Disruption of Elpel (5d8) (+20,+30) [+2] <+5, +2> (charging)
Dropped by Pazuzu, Lord of Air, at 4400 feet (level 88)
+5 intelligence. +2 extra blows.
Slays undead (powerfully), dragons (powerfully), demons
(powerfully), trolls, animals, evil creatures.
Provides resistance to dark.
Cannot be harmed by acid, fire.
Sustains your life force.
When activated, it destroys an area around you in the shape of a
circle radius 15, and blinds you for 1d10+10 turns.
Takes 343 to 420 turns to recharge at your current speed.
Your chance of success is 92.0%
Combat info:
7.2 blows/round.
Average damage/round: 1561.5 vs undead, dragons, and demons,
1149.3 vs trolls, 943.2 vs animals and evil creatures, and 737.1
vs. others.
When aimed, it breathes a cone of sound or shards with width 20
degrees, dealing 230 damage at the source.
Takes 175 turns to recharge at your current speed.
Your chance of success is 94.5%
the Mace of Disruption of Arfearth (9d8) (+9,+11)
Dropped by Saruman of Many Colours at 3000 feet (level 60)
Slays undead, demons, orcs. Branded with cold.
Provides resistance to cold.
Cannot be harmed by acid, fire.
Combat info:
1.6 blows/round.
With +6 STR and +0 DEX you would get 2.0 blows
With +0 STR and +2 DEX you would get 2.0 blows
Average damage/round: 282.1 vs undead, demons, orcs, and creatures
not resistant to cold, and 119.6 vs. others.
I'll start wielding it when my wis gets a little higher.
i wonder how much damage would a hydra take from this thing.
the Mace of Disruption of Arfearth (9d8) (+9,+11)
Dropped by Saruman of Many Colours at 3000 feet (level 60)
Slays undead, demons, orcs.
Branded with cold.
Provides resistance to cold.
Cannot be harmed by acid, fire.
Combat info:
1.6 blows/round.
With +6 STR and +0 DEX you would get 2.0 blows
With +0 STR and +2 DEX you would get 2.0 blows
Average damage/round: 282.1 vs undead, demons, orcs, and creatures
not resistant to cold, and 119.6 vs. others.
I'll start wielding it when my wis gets a little higher.
I remember it being significant. I'd forgotten it was huge. Abolishing the shield spell for 50% of the classes makes up for some of it. Abolishing a number of other buffs makes up for more. (I rarely have double cold resistance anymore, and only sometimes have double fire resistance.)
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