Ah, but here's the thing about randarts - I never actually had it!
Yes, it's nominally pretty common, but I had been hanging around in the sixties for maybe 50 level generations and it didn't show up! Ironically, the reason that I spent so long around that depth was that I DIDN'T HAVE ANY SPEED!
Seriously, I was on normal speed with no potions or staves of speed so every unkilled unique was lethal. So I decided to hang around until I found boots or ring of speed, or both. I was wearing 2 RoDams and cycling through pairs of standard magic boots so the slots were going begging. But before I found either I recalled into a 'cavern' level in the middle of two packs of hounds (plasma and hell) and died pretty quickly (no scrolls of tele, both staves of tele incinerated immediately and my recall method was a ruddy charging randart, naturally).
My point is this (and there is one, I promise): Randarts are not broken just because my delicious cloak was a theoretical possibility. If I'd been playing standart I wouldn't have been in the situation I was in because I would probably have had Dal-i-Thallies or whatever. Equally, if I had found that cloak, I would probably have been stuck wielding a lead-filled mace (+2,+2) that activates to restore charisma (like that shield I posted on this thread a while back). If playing randart you have to accept that your game will be a lot more, well, random!
And I like it!
memorable randarts
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Just picked up this awesome chest piece in a vault - activates to be a potion of life!
the Ribbed Plate Armour of Sulur (-3) [66,+11] <+4, +1>
Dropped by an Ancient multi-hued dragon at 4900 feet (level 98).
+4 wisdom, dexterity, constitution, tunneling.
Provides resistance to acid, lightning, fire, cold, poison, dark,
sound, nexus.
Provides protection from fear, blindness, confusion.
Cannot be harmed by acid, electricity, fire, cold.
Speeds regeneration.
When activated, it heals 5000 hit points, restores experience and
stats, heals cut damage, and cures stunning, poison, blindness,
and confusion.
Takes 722 to 1058 turns to recharge at your current speed.
Your chance of success is 93.9%Leave a comment:
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The game thinks that cloak has power 394, which sounds about right from what I can remember of other listed power levels. What I'm curious about is what it thinks Gondricam's power is. Randarts have a fairly wide variance in power compared to their base objects, if I recall correctly, so I wouldn't be surprised if the game considers Gondricam to only be around 100-150.
That cloak represents a combination of rare factors, though: first, getting lots of speed on a non-boot/ring slot (usually you only see maybe +4 speed outside of those slots), and second, adding a second stat bonus with the same pval. It is pretty absurdly good.
Separately, large speed bonuses are *still* underrated, but I gave up trying to deal with that after four years of trying different approaches. As soon as they're properly rated, everything else breaks.Leave a comment:
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The game thinks that cloak has power 394, which sounds about right from what I can remember of other listed power levels. What I'm curious about is what it thinks Gondricam's power is. Randarts have a fairly wide variance in power compared to their base objects, if I recall correctly, so I wouldn't be surprised if the game considers Gondricam to only be around 100-150.
That cloak represents a combination of rare factors, though: first, getting lots of speed on a non-boot/ring slot (usually you only see maybe +4 speed outside of those slots), and second, adding a second stat bonus with the same pval. It is pretty absurdly good.Leave a comment:
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Wish I'd found this before I died - would have been really handy for a Half-Troll warrior...
the Fur Cloak of Cardil (+8,+3) [3,+16] <+10>
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A heavy cloak made from fur and lined with leather; a luxury.
+10 dexterity, speed.
Provides resistance to lightning.
Cannot be harmed by acid, electricity, fire, cold.
Min Level 60, Max Level 127, Generation chance 12, Power 394, 2.5 lbs
Based on Gondricam.
Just for fun, this is Gondricam in 3.4.1:
Code:N:79:'Gondricam' I:sword:Cutlass W:20:8:110:28000 A:12:20 to 65 P:0:1d8:10:11:50 F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | FEATHER | F:SEE_INVIS | REGEN | FREE_ACT | L:4:DEX L:2:STEALTH
resist basic 4, feather fall, see_inv, regen, FA.
Just +4 DEX and bit better AC bonus over ordinary defender cutlass.Leave a comment:
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Just found this monster in 3.4.1(The trident does 1d10 normally):
the Trident of Guingwe (7d10) (+7,+16) [+26] <+3>
Dropped by a Berserker at 3300 feet (level 66).
+3 wisdom.
Provides resistance to light.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods.
Combat info:
5.0 blows/round.
Average damage/round: 424.
If that had some brand/useful slays like evil then it would be a killer weapon.Leave a comment:
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Not a particularly rare item, either.Leave a comment:
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Just found this monster in 3.4.1(The trident does 1d10 normally):
the Trident of Guingwe (7d10) (+7,+16) [+26] <+3>
Dropped by a Berserker at 3300 feet (level 66).
+3 wisdom.
Provides resistance to light.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods.
Combat info:
5.0 blows/round.
Average damage/round: 424.Leave a comment:
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Wish I'd found this before I died - would have been really handy for a Half-Troll warrior...
the Fur Cloak of Cardil (+8,+3) [3,+16] <+10>
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A heavy cloak made from fur and lined with leather; a luxury.
+10 dexterity, speed.
Provides resistance to lightning.
Cannot be harmed by acid, electricity, fire, cold.
Min Level 60, Max Level 127, Generation chance 12, Power 394, 2.5 lbs
Based on Gondricam.Leave a comment:
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The great thing about randarts is that for every incredible Main Gauche you find (see below), you get one of the attached...
(What a handy activation! Where on earth did it come from?)
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the Main Gauche of Andir (7d5) (+15,+15) <+1>
Dropped by a Greater Maia at 2500 feet (level 50).
+1 charisma.
Slays evil creatures.
*Slays* dragons.
Provides resistance to lightning, fire.
Cannot be harmed by acid, electricity, fire, cold.
Combat info:
5.5 blows/round.
With +0 STR and +2 DEX you would get 5.8 blows
Average damage/round: 507.8 vs. evil creatures, 878.5 vs. dragons,
and 384 vs. others.
----------------------------------Leave a comment:
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Didn't find it, but this was in my last completed game...
Code:the Green Dragon Scale Mail 'Cirrahadh' (-2) [20,+39] <+4> ---------------------------------------------------------- +4 strength, wisdom, dexterity, constitution, charisma. +20% to searching. It causes your melee attacks to *slay* dragons. It brands your melee attacks with weak frost. Provides resistance to acid, lightning, fire, cold, poison, light, nexus, nether. Provides protection from fear, blindness. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom, charisma. Prevents paralysis. Sustains your life force. Grants the ability to see invisible things. When aimed, it allows you to breathe sound for 130 damage. Takes 155 to 209 turns to recharge. Min Level 100, Max Level 127, Generation chance 1, Power 777, 11.3 lbs Based on Bladeturner.
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Doubt that is Bladeturner, though its a sweet armour. I have had many a game without an armour close to that.Leave a comment:
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Hm, I believe that the rarity of a randart is based on the compounded rarity of the standart's base item and its artifact, so that overall rarity is unchanged. I admit I could be wrong though.Leave a comment:
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Yep, I suspect it is Bladeturner. It is only missing rNether and rShards. It's one benefit of Randarts that artifacts can get turned into much more common base items, rather than (say) PDSM, BoC, MoDLeave a comment:
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