memorable randarts
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Just found this monster in 3.4.1(The trident does 1d10 normally):
the Trident of Guingwe (7d10) (+7,+16) [+26] <+3>
Dropped by a Berserker at 3300 feet (level 66).
+3 wisdom.
Provides resistance to light.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods.
Combat info:
5.0 blows/round.
Average damage/round: 424.Leave a comment:
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Wish I'd found this before I died - would have been really handy for a Half-Troll warrior...
the Fur Cloak of Cardil (+8,+3) [3,+16] <+10>
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A heavy cloak made from fur and lined with leather; a luxury.
+10 dexterity, speed.
Provides resistance to lightning.
Cannot be harmed by acid, electricity, fire, cold.
Min Level 60, Max Level 127, Generation chance 12, Power 394, 2.5 lbs
Based on Gondricam.Leave a comment:
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The great thing about randarts is that for every incredible Main Gauche you find (see below), you get one of the attached...
(What a handy activation! Where on earth did it come from?)
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the Main Gauche of Andir (7d5) (+15,+15) <+1>
Dropped by a Greater Maia at 2500 feet (level 50).
+1 charisma.
Slays evil creatures.
*Slays* dragons.
Provides resistance to lightning, fire.
Cannot be harmed by acid, electricity, fire, cold.
Combat info:
5.5 blows/round.
With +0 STR and +2 DEX you would get 5.8 blows
Average damage/round: 507.8 vs. evil creatures, 878.5 vs. dragons,
and 384 vs. others.
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Didn't find it, but this was in my last completed game...
Code:the Green Dragon Scale Mail 'Cirrahadh' (-2) [20,+39] <+4> ---------------------------------------------------------- +4 strength, wisdom, dexterity, constitution, charisma. +20% to searching. It causes your melee attacks to *slay* dragons. It brands your melee attacks with weak frost. Provides resistance to acid, lightning, fire, cold, poison, light, nexus, nether. Provides protection from fear, blindness. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom, charisma. Prevents paralysis. Sustains your life force. Grants the ability to see invisible things. When aimed, it allows you to breathe sound for 130 damage. Takes 155 to 209 turns to recharge. Min Level 100, Max Level 127, Generation chance 1, Power 777, 11.3 lbs Based on Bladeturner.
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Doubt that is Bladeturner, though its a sweet armour. I have had many a game without an armour close to that.Leave a comment:
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Hm, I believe that the rarity of a randart is based on the compounded rarity of the standart's base item and its artifact, so that overall rarity is unchanged. I admit I could be wrong though.Leave a comment:
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Yep, I suspect it is Bladeturner. It is only missing rNether and rShards. It's one benefit of Randarts that artifacts can get turned into much more common base items, rather than (say) PDSM, BoC, MoDLeave a comment:
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Just got a good drop from Medusa.
Code:g) the Bar Chain Mail of Nimran (-2) [45,+22] Dropped by Medusa, the Gorgon at 4200 feet (level 84). Provides resistance to acid, lightning, fire, cold, poison, light, nexus, chaos, disenchantment. Provides protection from blindness, confusion. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism.
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There was GV in that level.Leave a comment:
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Derakon is correct. Moreover, this applies to monsters, too. So it's possible to see Carcharoth in a LV at dl 56. (I did, and ran like hell.)Leave a comment:
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Artifacts, like anything else, can be generated out of depth; the only hard-and-fast rule is that they can't be generated in the town (as I understand it). I believe that the system is simply that when an item gets dropped, its effective depth can be "supercharged" (pick a random number; if it passes, add 1 to the item level and repeat; otherwise stop). Since this process is uncapped, anything can drop anywhere...it's just very unlikely to get a high-level item early on.
Having to pass 4 out-of-depth checks is not especially onerous, and moreover, items in vaults get boosts to their level so you wouldn't even need that. Starting from dlvl 87, an item on the floor of a vault could potentially be in-depth even if its native depth were 127.Leave a comment:
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This was a nice find for Dave the Dwarf Priest; has been a while since I've had a pStun...
HTML Code:g) the Mithril Plate Mail of Erebri (-3) [60,+9] <+4> Dropped by a Dread at 4800 feet (level 96). +4 wisdom, dexterity, stealth, speed. It brands your melee attacks with weak acid. Provides resistance to acid, lightning, fire, cold, poison, light, dark, chaos, disenchantment. Provides protection from fear, blindness, confusion, stunning. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Speeds regeneration. Sustains your life force.
HTML Code:Min Level 100, Max Level 127, Generation chance 1, Power 796, 30.0 lbs Based on Bladeturner
Also found the Ringil-based weapon with +3 to all six stats, *slay* to dragons/demons/undead, frost and flame branding, lightning immunity.... on a crummy trident. Absolutely useless to me by the time I found it.
Also, third completed game in a row in which I've ended up wearing an Amulet of Sustenance.Last edited by scud; April 16, 2013, 03:29.Leave a comment:
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That generation chance of 1 means you probably wouldn't have found it, but man, that is a very nice weapon. I'm surprised that the activation doesn't take longer to recharge.Leave a comment:
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