memorable randarts

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  • kaypy
    replied
    From FA, just for the activation:

    t) The Executioner's Sword Barmen (5d6) (+15,+15) <+4 to stealth>
    Dropped by a Dreadmaster in Tol-In-Gaurhoth Level 64.
    4 dexterity.
    4 stealth.
    It slays demons.
    Branded with cold.
    Provides resistance to acid(50%), fire(55%).
    Powers: Provides permanent light. Grants telepathy.
    Cannot be harmed by acid, electricity, fire, cold. When activated, it
    curses your currently worn body armor.
    Takes 640 turns to recharge at your current speed.
    Your chance of success is 97.9%
    4 blows av. dam. 84 against demons, 69 against non cold resistant
    creatures, 37 against other monsters. + 34 to skill.
    Radius 1 light forever.
    Clears rubble in 1.6 turns, magma veins in 3.6 turns, quartz veins in
    7.9 turns, and granite in 20 turns.
    Look out, Morgoth, my supply of cursed armour is now unlimited!

    Leave a comment:


  • Estie
    replied
    From the randart set of a character who met an untimely end (and never found a single artifact, let alone this beauty):

    the Mithril Shield of Valach [16,+44] <+2>
    ------------------------------------------
    +2 strength, intelligence, dexterity, attack speed.
    Provides immunity to acid, lightning, cold.
    Provides resistance to fire, light, dark, sound, disenchantment.
    Provides protection from blindness, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, intelligence.
    Slows your metabolism. Speeds regeneration. Sustains your life force.

    When activated, it raises your constitution at the expense of a random
    attribute.
    Takes 246 to 420 turns to recharge.


    Min Level 100, Max Level 127, Generation chance 1, Power 826, 10.0 lbs
    Based on Bladeturner.

    Leave a comment:


  • donalde
    replied
    my hT Warrior just got drop:

    s) the Long Sword of Galin (2d5) (+7,+11) <+11>
    Dropped by a Greater titan at 3350 feet (level 67).

    +11 wisdom, speed.
    Cannot be harmed by acid, electricity, fire, cold.
    Blessed by the gods.

    Combat info:
    6.2 blows/round.
    With +0 STR and +1 DEX you would get 6.5 blows
    Average damage/round: 386.2.

    That would be ideal weapon for any priest. Oh, and number of blows comes from my armor, +1 to attack speed.

    Leave a comment:


  • fizzix
    replied
    Originally posted by Timo Pietilä
    Or should I say "were insane". 3.4 has tval/sval values commented out which I think means that Fury is already removed.
    Yes fury is removed. A mace of disruption of extra attacks will munch through undead though.

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by PowerWyrm
    Last game with randarts on was generated this toy:

    The Mace of Disruption of Silwe (8d8) (+13,+29) [+21] <+3>

    +3 to dexterity, constitution, speed
    branded with weak frost
    slays evil, trolls, giants
    *slays* dragons, undead
    sustains strength, intelligence
    provides immunity to fire
    provides resistance to electricity, light, dark
    provides protection from blindness, confusion
    makes you fall like a feather
    grants the ability to see invisible things
    prevents paralysis
    aggravates nearby creatures

    Time to splatter endgame uniques!
    Bah. That doesn't slay demons or have extra blows. ;-)

    Seriously though, I have seen standard ego Mace of Disruption of Fury (5d8) (~+15,~+25) (+2) which was pretty insane against undead and made even without slays extremely high damage (dwarf priest, so blows got from four to six).

    While this randart is extremely good weapon it isn't unbalanced because of the extreme rarity, but weapons of Fury can be rather insane (they have +20 to dam base according to ego-items.txt), and they are nowhere near as rare as this kind of randarts.

    Or should I say "were insane". 3.4 has tval/sval values commented out which I think means that Fury is already removed.

    Leave a comment:


  • debo
    replied
    Originally posted by PowerWyrm
    Last game with randarts on was generated this toy:

    The Mace of Disruption of Silwe (8d8) (+13,+29) [+21] <+3>

    +3 to dexterity, constitution, speed
    branded with weak frost
    slays evil, trolls, giants
    *slays* dragons, undead
    sustains strength, intelligence
    provides immunity to fire
    provides resistance to electricity, light, dark
    provides protection from blindness, confusion
    makes you fall like a feather
    grants the ability to see invisible things
    prevents paralysis
    aggravates nearby creatures

    Time to splatter endgame uniques!
    <font size="1000">O____O</font>

    Leave a comment:


  • fizzix
    replied
    Originally posted by Derakon
    That looks awfully similar to Deathwreaker damage-wise. I'm guessing you get well over 1k damage/round against undead. Sheesh!
    It's significantly better than deathwreaker. 8d8 vs 7d8, and +29 damage vs +18. pconf and pblind are an upgrade over rdisen as well. It's far better than any standard artifact.

    Randarts like that don't show up often, and when they do they have crazy high rarities. When you finish, please generate the artifact spoiler so we can see what it was based off of.

    What's funny is I often whine about how annoying the late-game uniques are. They have so many hitpoints and do so much damage. But, then you find something like deathwreaker and you essentially just walk through them.

    Leave a comment:


  • Derakon
    replied
    That looks awfully similar to Deathwreaker damage-wise. I'm guessing you get well over 1k damage/round against undead. Sheesh!

    Leave a comment:


  • PowerWyrm
    replied
    Last game with randarts on was generated this toy:

    The Mace of Disruption of Silwe (8d8) (+13,+29) [+21] <+3>

    +3 to dexterity, constitution, speed
    branded with weak frost
    slays evil, trolls, giants
    *slays* dragons, undead
    sustains strength, intelligence
    provides immunity to fire
    provides resistance to electricity, light, dark
    provides protection from blindness, confusion
    makes you fall like a feather
    grants the ability to see invisible things
    prevents paralysis
    aggravates nearby creatures

    Time to splatter endgame uniques!

    Leave a comment:


  • Magnate
    replied
    Originally posted by Jay
    I don't see it in 3.3.2. The description ends after the part about how many turns it will take to cut through rubble, magma, etc.
    Oh, sorry. This must be a 3.4-dev feature. My bad.

    Leave a comment:


  • Jay
    replied
    Originally posted by Magnate
    It's in the description text, shown on the 'I'nspect screen. It doesn't get printed in dumps.
    I don't see it in 3.3.2. The description ends after the part about how many turns it will take to cut through rubble, magma, etc.

    Leave a comment:


  • Magnate
    replied
    Originally posted by Jay
    It's similar, but Thunderfist doesn't have all those *slays*, does it? I know there was a version of vanilla at some point that listed the basis for each randart -- don't know what happened to it, but I thought that was cool. Maybe it's a user option and I just missed it.
    It's in the description text, shown on the 'I'nspect screen. It doesn't get printed in dumps.

    Leave a comment:


  • Jay
    replied
    Originally posted by debo
    Looks like thunderfist
    It's similar, but Thunderfist doesn't have all those *slays*, does it? I know there was a version of vanilla at some point that listed the basis for each randart -- don't know what happened to it, but I thought that was cool. Maybe it's a user option and I just missed it.

    Leave a comment:


  • debo
    replied
    Originally posted by Jay
    This showed up in Competition 119. Glad it activates for enchant armor; would have been almost useless otherwise.

    the Morning Star 'Elethalad' (5d6) (+10,+31) [+10] <+4>
    Found lying on the floor at 3450 feet (level 69).

    +4 strength, intelligence, tunneling.
    Slays animals, trolls, giants.
    *Slays* dragons, demons, undead.
    Branded with weak flames, acid, lightning.
    Provides resistance to cold, dark.
    Provides protection from fear, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
    Slows your metabolism. Feather Falling. Grants the ability to
    see invisible things.

    When activated, it attempts to magically enhance a piece of
    armour.
    Takes 205 to 252 turns to recharge at your current speed.
    Looks like thunderfist

    Leave a comment:


  • Jay
    replied
    This showed up in Competition 119. Glad it activates for enchant armor; would have been almost useless otherwise.

    the Morning Star 'Elethalad' (5d6) (+10,+31) [+10] <+4>
    Found lying on the floor at 3450 feet (level 69).

    +4 strength, intelligence, tunneling.
    Slays animals, trolls, giants.
    *Slays* dragons, demons, undead.
    Branded with weak flames, acid, lightning.
    Provides resistance to cold, dark.
    Provides protection from fear, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
    Slows your metabolism. Feather Falling. Grants the ability to
    see invisible things.

    When activated, it attempts to magically enhance a piece of
    armour.
    Takes 205 to 252 turns to recharge at your current speed.

    Leave a comment:

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