memorable randarts

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • scud
    replied
    Ooh, and another having just reached CL50...

    Code:
    u) the Long Bow of Erion (x3) (+11,+15) <+3>
         Dropped by a Dracolisk at 3650 feet (level 73).
         
         +3 intelligence, constitution, infravision.
         Provides resistance to lightning, light.
         Provides protection from blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         Feather Falling.  
         
         When aimed, it fires a stinking cloud with damage 12.
         Takes 75 to 81 turns to recharge at your current speed.
         Your chance of success is 97.1%
    My first randart missile weapon of the game and a major step down purely as a weapon, but I'm short of blindness options and until now have had absolutely no infravision plus it takes my EB INT to +20. If only I was a spellcaster

    The clincher, though, is the stinking cloud. It's an absolute game changer, so it is.

    Leave a comment:


  • scud
    replied
    Having reached CL49 using a succession of randart daggers, this one looked promising prior to identification...

    Code:
    u) the Great Axe of Lorniquen (4d4) (+7,+12)
         Dropped by a Black reaver at 3650 feet (level 73).
         
         *Slays* undead.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it raises your charisma at the expense of a random
         attribute.
         Takes 159 to 175 turns to recharge at your current speed.
         Your chance of success is 97.0%
         
         Combat info:
         4.3 blows/round.
         With +2 STR and +0 DEX you would get 4.5 blows
         With +0 STR and +3 DEX you would get 4.7 blows
         Average damage/round: 404.9 vs. undead, and 208.7 vs. others.
    My DEX has *no* equipment bonuses, which is ridiculous at such a level.

    My equipment bonuses of +17 make me the brightest paladin in town, though.

    Leave a comment:


  • Mr Mushroom
    replied
    Originally posted by LostTemplar
    And it probably have about 8 of various curses also, or it is too good for level 16.
    If I recall correctly it came with random teleportation. A ?remove curse is a small price to pay though.

    Leave a comment:


  • Derakon
    replied
    Originally posted by Thraalbeast
    s) the Heavy Crossbow of Fauglain (x4) (-13,-19) <-2> {cursed}
    Conjured forth by magic at 2550 feet (level 51).

    Heavily cursed.
    -2 strength.
    Cannot be harmed by acid, electricity, fire, cold.
    Drains experience. Induces random teleportation.
    So named because its creator said "Faugh! I'm layin' this right down here and going to get a drink."

    Leave a comment:


  • Thraalbee
    replied
    worst xbow ever?

    s) the Heavy Crossbow of Fauglain (x4) (-13,-19) <-2> {cursed}
    Conjured forth by magic at 2550 feet (level 51).

    Heavily cursed.
    -2 strength.
    Cannot be harmed by acid, electricity, fire, cold.
    Drains experience. Induces random teleportation.

    Leave a comment:


  • Therem Harth
    replied
    I don't think I've ever been so misunderstood!

    Leave a comment:


  • Derakon
    replied
    Originally posted by Timo Pietilä
    I sense a movie reference here. I can't figure out which movie though.
    I believe the reference is to the Castlevania games, in which Dracula is fought by various whip-wielding protagonists.

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by Therem Harth
    For some reason, I find the idea of a Vampire Lord dropping a whip vaguely amusing.
    I sense a movie reference here. I can't figure out which movie though.

    Leave a comment:


  • Bagplant
    replied
    Originally posted by Therem Harth
    For some reason, I find the idea of a Vampire Lord dropping a whip vaguely amusing.
    It might have been funnier if it was a master vampire.

    Leave a comment:


  • Therem Harth
    replied
    For some reason, I find the idea of a Vampire Lord dropping a whip vaguely amusing.

    Leave a comment:


  • Bagplant
    replied
    Found by my current mage character. I'm not sure I would trade this for any weapon in the standard artifact set. Doesn't hit very hard, but who cares?

    the Whip of Eliondor (3d3) (+11,+11) [+19] <+5, +1>
    Dropped by a Vampire lord at 3000 feet (level 60).

    +5 intelligence, wisdom, constitution.
    Slays orcs, giants.
    *Slays* dragons, undead.
    Branded with weak flames, weak venom.
    Provides resistance to acid, lightning, fire, light.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis.

    When activated, it restores both intelligence and manapoints to
    maximum.
    Takes 295 to 432 turns to recharge at your current speed.
    Your chance of success is 93.1%

    Combat info:
    2.7 blows/round.
    With +2 STR and +0 DEX you would get 3.0 blows
    With +0 STR and +5 DEX you would get 3.0 blows
    Average damage/round: 103 vs. creatures not resistant to fire, 103
    vs. creatures not resistant to poison, 120.4 vs. orcs, 120.4 vs.
    giants, 155.3 vs. dragons, 155.3 vs. undead, and 85.5 vs. others.

    Leave a comment:


  • Estie
    replied
    Originally posted by scud

    Well hello, Greater Balrogs.
    A wise Balrog would run. Fast. Far.

    Leave a comment:


  • Thraalbee
    replied
    I'm playing a High Elf Ranger. No spectacular randarts as such, but the timing and high usefulness of each is certainly more than I would expect in most games. [EDIT: These are the only three I've found so far]

    Code:
    #1) the Phial 'Essinwe' <+2>
         Dropped by Sangahyando of Umbar at 1600 feet (level 32).
         
         Provides resistance to fire.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it lights up the surrounding area, hurting
         light-sensitive creatures.
         Takes 15 to 28 turns to recharge at your current speed.
         Your chance of success is 96.4%
         
         Radius 2 light.
    
    #2) the Long Bow of Rathilon (x3) (+7,+19) <+4> {my first artifact after the Phial}
         Found lying on the floor at 1800 feet (level 36).
         
         +4 speed.
         Provides resistance to cold, dark, sound.
         Cannot be harmed by acid, electricity, fire, cold.
         Slows your metabolism.  Prevents paralysis.  
         
         When activated, it restores your charisma.
         Takes 46 to 50 turns to recharge at your current speed.
         Your chance of success is 89.9%
         
    #3) the Iron Helm of Luini [7,+16] <+3>
         Dropped by a Death knight at 2000 feet (level 40).
         
         +3 intelligence, wisdom, constitution, charisma.
         Provides resistance to lightning, dark.
         Provides protection from blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants telepathy.
    Dump: http://angband.oook.cz/ladder-show.php?id=14008
    Last edited by Thraalbee; February 13, 2013, 21:05.

    Leave a comment:


  • Magnate
    replied
    Originally posted by Derakon
    Holy crap.

    8d10, and branded to boot? I guess this is what happens when Ringil's normal +10 speed is redirected towards straight-up damage. If that were wielded by a warrior against a demon, you'd be doing 6 * (40d10 + 16) damage per round, not counting off-weapon damage bonuses. That's an average of 1416 damage!
    This is quite a satisfying validation of how the v4 approach deals with blows properly - or if not perfectly at least better than V. The main problem with this randart is its weight: at that damage output, it should be limited to something like 2.5 blows/round. I think the relationship between dice/heft/weight/blows in v4 would get much closer to this. The V randart generator doesn't understand weight at all, which is why this occasionally happens.

    Leave a comment:


  • Derakon
    replied
    Holy crap.

    8d10, and branded to boot? I guess this is what happens when Ringil's normal +10 speed is redirected towards straight-up damage. If that were wielded by a warrior against a demon, you'd be doing 6 * (40d10 + 16) damage per round, not counting off-weapon damage bonuses. That's an average of 1416 damage!

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎