memorable randarts

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  • Estie
    replied
    Originally posted by scud

    Well hello, Greater Balrogs.
    A wise Balrog would run. Fast. Far.

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  • Thraalbee
    replied
    I'm playing a High Elf Ranger. No spectacular randarts as such, but the timing and high usefulness of each is certainly more than I would expect in most games. [EDIT: These are the only three I've found so far]

    Code:
    #1) the Phial 'Essinwe' <+2>
         Dropped by Sangahyando of Umbar at 1600 feet (level 32).
         
         Provides resistance to fire.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it lights up the surrounding area, hurting
         light-sensitive creatures.
         Takes 15 to 28 turns to recharge at your current speed.
         Your chance of success is 96.4%
         
         Radius 2 light.
    
    #2) the Long Bow of Rathilon (x3) (+7,+19) <+4> {my first artifact after the Phial}
         Found lying on the floor at 1800 feet (level 36).
         
         +4 speed.
         Provides resistance to cold, dark, sound.
         Cannot be harmed by acid, electricity, fire, cold.
         Slows your metabolism.  Prevents paralysis.  
         
         When activated, it restores your charisma.
         Takes 46 to 50 turns to recharge at your current speed.
         Your chance of success is 89.9%
         
    #3) the Iron Helm of Luini [7,+16] <+3>
         Dropped by a Death knight at 2000 feet (level 40).
         
         +3 intelligence, wisdom, constitution, charisma.
         Provides resistance to lightning, dark.
         Provides protection from blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants telepathy.
    Dump: http://angband.oook.cz/ladder-show.php?id=14008
    Last edited by Thraalbee; February 13, 2013, 21:05.

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  • Magnate
    replied
    Originally posted by Derakon
    Holy crap.

    8d10, and branded to boot? I guess this is what happens when Ringil's normal +10 speed is redirected towards straight-up damage. If that were wielded by a warrior against a demon, you'd be doing 6 * (40d10 + 16) damage per round, not counting off-weapon damage bonuses. That's an average of 1416 damage!
    This is quite a satisfying validation of how the v4 approach deals with blows properly - or if not perfectly at least better than V. The main problem with this randart is its weight: at that damage output, it should be limited to something like 2.5 blows/round. I think the relationship between dice/heft/weight/blows in v4 would get much closer to this. The V randart generator doesn't understand weight at all, which is why this occasionally happens.

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  • Derakon
    replied
    Holy crap.

    8d10, and branded to boot? I guess this is what happens when Ringil's normal +10 speed is redirected towards straight-up damage. If that were wielded by a warrior against a demon, you'd be doing 6 * (40d10 + 16) damage per round, not counting off-weapon damage bonuses. That's an average of 1416 damage!

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  • scud
    replied
    Originally posted by Timo Pietilä
    Bah. That doesn't slay demons
    I give you...

    the Trident of Eonieng (8d10) (+7,+16)
    --------------------------------------
    Slays trolls, dragons.
    *Slays* demons.
    Branded with weak acid, frost.
    Provides immunity to fire.
    Provides resistance to acid, lightning.
    Cannot be harmed by acid, electricity, fire, cold.
    Blessed by the gods. Slows your metabolism.

    When aimed, it allows you to breathe chaos or disenchantment for 220 damage. Takes 188 to 276 turns to recharge.

    Min Level 70, Max Level 127, Generation chance 1, Power 489, 7.0 lbs
    Based on Ringil.


    Well hello, Greater Balrogs.

    My mage spent ten minutes vs Morgoth trying to do appropriately magely things, before deciding to simply prod him with the trident. Much more effective!

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  • donalde
    replied
    so close...

    My hT Warrior looted 'Crown' vault:

    s) the Amulet 'Dolande' <+5>
    Found lying on the floor in a vault at 3850 feet (level 77).

    +5 dexterity, stealth.
    Provides resistance to lightning, cold, light.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, dexterity.
    Sustains your life force.

    When aimed, it creates random and unpredictable effects.
    Takes 262 to 291 turns to recharge at your current speed.
    Your chance of success is 79.4%

    Bah, that amulet misspells my nickname

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  • LostTemplar
    replied
    And it probably have about 8 of various curses also, or it is too good for level 16.

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  • Nick
    replied
    Originally posted by Timo Pietilä
    Basic RESISTANCE???
    Indeed

    They are basically constructed like randarts, to a template. I'm guessing that one started out with some RFire, picked up some bonuses, picked up a vunerability (to Fire...), and then removed the contradictory resistance.

    Just reading the tin isn't enough

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  • Timo Pietilä
    replied
    Originally posted by Mr Mushroom
    Rings in FA are, to my mind, randarts...

    c) a Steel Ring of Basic Resistance <+6>
    Dropped by an Uruk in Amon dh Level 16.
    +6 strength, +6 dexterity, +6 constitution.
    Makes you vulnerable to fire(35%).
    Basic RESISTANCE???

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  • Mr Mushroom
    replied
    Rings in FA are, to my mind, randarts...

    c) a Steel Ring of Basic Resistance <+6>
    Dropped by an Uruk in Amon dh Level 16.
    +6 strength, +6 dexterity, +6 constitution.
    Makes you vulnerable to fire(35%).

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  • kaypy
    replied
    From FA, just for the activation:

    t) The Executioner's Sword Barmen (5d6) (+15,+15) <+4 to stealth>
    Dropped by a Dreadmaster in Tol-In-Gaurhoth Level 64.
    4 dexterity.
    4 stealth.
    It slays demons.
    Branded with cold.
    Provides resistance to acid(50%), fire(55%).
    Powers: Provides permanent light. Grants telepathy.
    Cannot be harmed by acid, electricity, fire, cold. When activated, it
    curses your currently worn body armor.
    Takes 640 turns to recharge at your current speed.
    Your chance of success is 97.9%
    4 blows av. dam. 84 against demons, 69 against non cold resistant
    creatures, 37 against other monsters. + 34 to skill.
    Radius 1 light forever.
    Clears rubble in 1.6 turns, magma veins in 3.6 turns, quartz veins in
    7.9 turns, and granite in 20 turns.
    Look out, Morgoth, my supply of cursed armour is now unlimited!

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  • Estie
    replied
    From the randart set of a character who met an untimely end (and never found a single artifact, let alone this beauty):

    the Mithril Shield of Valach [16,+44] <+2>
    ------------------------------------------
    +2 strength, intelligence, dexterity, attack speed.
    Provides immunity to acid, lightning, cold.
    Provides resistance to fire, light, dark, sound, disenchantment.
    Provides protection from blindness, confusion.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, intelligence.
    Slows your metabolism. Speeds regeneration. Sustains your life force.

    When activated, it raises your constitution at the expense of a random
    attribute.
    Takes 246 to 420 turns to recharge.


    Min Level 100, Max Level 127, Generation chance 1, Power 826, 10.0 lbs
    Based on Bladeturner.

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  • donalde
    replied
    my hT Warrior just got drop:

    s) the Long Sword of Galin (2d5) (+7,+11) <+11>
    Dropped by a Greater titan at 3350 feet (level 67).

    +11 wisdom, speed.
    Cannot be harmed by acid, electricity, fire, cold.
    Blessed by the gods.

    Combat info:
    6.2 blows/round.
    With +0 STR and +1 DEX you would get 6.5 blows
    Average damage/round: 386.2.

    That would be ideal weapon for any priest. Oh, and number of blows comes from my armor, +1 to attack speed.

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  • fizzix
    replied
    Originally posted by Timo Pietilä
    Or should I say "were insane". 3.4 has tval/sval values commented out which I think means that Fury is already removed.
    Yes fury is removed. A mace of disruption of extra attacks will munch through undead though.

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  • Timo Pietilä
    replied
    Originally posted by PowerWyrm
    Last game with randarts on was generated this toy:

    The Mace of Disruption of Silwe (8d8) (+13,+29) [+21] <+3>

    +3 to dexterity, constitution, speed
    branded with weak frost
    slays evil, trolls, giants
    *slays* dragons, undead
    sustains strength, intelligence
    provides immunity to fire
    provides resistance to electricity, light, dark
    provides protection from blindness, confusion
    makes you fall like a feather
    grants the ability to see invisible things
    prevents paralysis
    aggravates nearby creatures

    Time to splatter endgame uniques!
    Bah. That doesn't slay demons or have extra blows. ;-)

    Seriously though, I have seen standard ego Mace of Disruption of Fury (5d8) (~+15,~+25) (+2) which was pretty insane against undead and made even without slays extremely high damage (dwarf priest, so blows got from four to six).

    While this randart is extremely good weapon it isn't unbalanced because of the extreme rarity, but weapons of Fury can be rather insane (they have +20 to dam base according to ego-items.txt), and they are nowhere near as rare as this kind of randarts.

    Or should I say "were insane". 3.4 has tval/sval values commented out which I think means that Fury is already removed.

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