memorable randarts
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I'm playing a High Elf Ranger. No spectacular randarts as such, but the timing and high usefulness of each is certainly more than I would expect in most games. [EDIT: These are the only three I've found so far]
Code:#1) the Phial 'Essinwe' <+2> Dropped by Sangahyando of Umbar at 1600 feet (level 32). Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 15 to 28 turns to recharge at your current speed. Your chance of success is 96.4% Radius 2 light. #2) the Long Bow of Rathilon (x3) (+7,+19) <+4> {my first artifact after the Phial} Found lying on the floor at 1800 feet (level 36). +4 speed. Provides resistance to cold, dark, sound. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Prevents paralysis. When activated, it restores your charisma. Takes 46 to 50 turns to recharge at your current speed. Your chance of success is 89.9% #3) the Iron Helm of Luini [7,+16] <+3> Dropped by a Death knight at 2000 feet (level 40). +3 intelligence, wisdom, constitution, charisma. Provides resistance to lightning, dark. Provides protection from blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy.
Last edited by Thraalbee; February 13, 2013, 21:05.Leave a comment:
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Holy crap.
8d10, and branded to boot? I guess this is what happens when Ringil's normal +10 speed is redirected towards straight-up damage. If that were wielded by a warrior against a demon, you'd be doing 6 * (40d10 + 16) damage per round, not counting off-weapon damage bonuses. That's an average of 1416 damage!Leave a comment:
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Holy crap.
8d10, and branded to boot? I guess this is what happens when Ringil's normal +10 speed is redirected towards straight-up damage. If that were wielded by a warrior against a demon, you'd be doing 6 * (40d10 + 16) damage per round, not counting off-weapon damage bonuses. That's an average of 1416 damage!Leave a comment:
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I give you...
the Trident of Eonieng (8d10) (+7,+16)
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Slays trolls, dragons.
*Slays* demons.
Branded with weak acid, frost.
Provides immunity to fire.
Provides resistance to acid, lightning.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Slows your metabolism.
When aimed, it allows you to breathe chaos or disenchantment for 220 damage. Takes 188 to 276 turns to recharge.
Min Level 70, Max Level 127, Generation chance 1, Power 489, 7.0 lbs
Based on Ringil.
Well hello, Greater Balrogs.
My mage spent ten minutes vs Morgoth trying to do appropriately magely things, before deciding to simply prod him with the trident. Much more effective!Leave a comment:
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so close...
My hT Warrior looted 'Crown' vault:
s) the Amulet 'Dolande' <+5>
Found lying on the floor in a vault at 3850 feet (level 77).
+5 dexterity, stealth.
Provides resistance to lightning, cold, light.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, dexterity.
Sustains your life force.
When aimed, it creates random and unpredictable effects.
Takes 262 to 291 turns to recharge at your current speed.
Your chance of success is 79.4%
Bah, that amulet misspells my nicknameLeave a comment:
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And it probably have about 8 of various curses also, or it is too good for level 16.Leave a comment:
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Indeed
They are basically constructed like randarts, to a template. I'm guessing that one started out with some RFire, picked up some bonuses, picked up a vunerability (to Fire...), and then removed the contradictory resistance.
Just reading the tin isn't enoughLeave a comment:
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Rings in FA are, to my mind, randarts...
c) a Steel Ring of Basic Resistance <+6>
Dropped by an Uruk in Amon dh Level 16.
+6 strength, +6 dexterity, +6 constitution.
Makes you vulnerable to fire(35%).Leave a comment:
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From FA, just for the activation:
t) The Executioner's Sword Barmen (5d6) (+15,+15) <+4 to stealth>
Dropped by a Dreadmaster in Tol-In-Gaurhoth Level 64.
4 dexterity.
4 stealth.
It slays demons.
Branded with cold.
Provides resistance to acid(50%), fire(55%).
Powers: Provides permanent light. Grants telepathy.
Cannot be harmed by acid, electricity, fire, cold. When activated, it
curses your currently worn body armor.
Takes 640 turns to recharge at your current speed.
Your chance of success is 97.9%
4 blows av. dam. 84 against demons, 69 against non cold resistant
creatures, 37 against other monsters. + 34 to skill.
Radius 1 light forever.
Clears rubble in 1.6 turns, magma veins in 3.6 turns, quartz veins in
7.9 turns, and granite in 20 turns.Leave a comment:
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From the randart set of a character who met an untimely end (and never found a single artifact, let alone this beauty):
the Mithril Shield of Valach [16,+44] <+2>
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+2 strength, intelligence, dexterity, attack speed.
Provides immunity to acid, lightning, cold.
Provides resistance to fire, light, dark, sound, disenchantment.
Provides protection from blindness, confusion.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, intelligence.
Slows your metabolism. Speeds regeneration. Sustains your life force.
When activated, it raises your constitution at the expense of a random
attribute.
Takes 246 to 420 turns to recharge.
Min Level 100, Max Level 127, Generation chance 1, Power 826, 10.0 lbs
Based on Bladeturner.Leave a comment:
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my hT Warrior just got drop:
s) the Long Sword of Galin (2d5) (+7,+11) <+11>
Dropped by a Greater titan at 3350 feet (level 67).
+11 wisdom, speed.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods.
Combat info:
6.2 blows/round.
With +0 STR and +1 DEX you would get 6.5 blows
Average damage/round: 386.2.
That would be ideal weapon for any priest. Oh, and number of blows comes from my armor, +1 to attack speed.Leave a comment:
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Last game with randarts on was generated this toy:
The Mace of Disruption of Silwe (8d8) (+13,+29) [+21] <+3>
+3 to dexterity, constitution, speed
branded with weak frost
slays evil, trolls, giants
*slays* dragons, undead
sustains strength, intelligence
provides immunity to fire
provides resistance to electricity, light, dark
provides protection from blindness, confusion
makes you fall like a feather
grants the ability to see invisible things
prevents paralysis
aggravates nearby creatures
Time to splatter endgame uniques!
Seriously though, I have seen standard ego Mace of Disruption of Fury (5d8) (~+15,~+25) (+2) which was pretty insane against undead and made even without slays extremely high damage (dwarf priest, so blows got from four to six).
While this randart is extremely good weapon it isn't unbalanced because of the extreme rarity, but weapons of Fury can be rather insane (they have +20 to dam base according to ego-items.txt), and they are nowhere near as rare as this kind of randarts.
Or should I say "were insane". 3.4 has tval/sval values commented out which I think means that Fury is already removed.Leave a comment:
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