memorable randarts

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  • Derakon
    replied
    Originally posted by Timo Pietilä
    I sense a movie reference here. I can't figure out which movie though.
    I believe the reference is to the Castlevania games, in which Dracula is fought by various whip-wielding protagonists.

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  • Timo Pietilä
    replied
    Originally posted by Therem Harth
    For some reason, I find the idea of a Vampire Lord dropping a whip vaguely amusing.
    I sense a movie reference here. I can't figure out which movie though.

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  • Bagplant
    replied
    Originally posted by Therem Harth
    For some reason, I find the idea of a Vampire Lord dropping a whip vaguely amusing.
    It might have been funnier if it was a master vampire.

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  • Therem Harth
    replied
    For some reason, I find the idea of a Vampire Lord dropping a whip vaguely amusing.

    Leave a comment:


  • Bagplant
    replied
    Found by my current mage character. I'm not sure I would trade this for any weapon in the standard artifact set. Doesn't hit very hard, but who cares?

    the Whip of Eliondor (3d3) (+11,+11) [+19] <+5, +1>
    Dropped by a Vampire lord at 3000 feet (level 60).

    +5 intelligence, wisdom, constitution.
    Slays orcs, giants.
    *Slays* dragons, undead.
    Branded with weak flames, weak venom.
    Provides resistance to acid, lightning, fire, light.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis.

    When activated, it restores both intelligence and manapoints to
    maximum.
    Takes 295 to 432 turns to recharge at your current speed.
    Your chance of success is 93.1%

    Combat info:
    2.7 blows/round.
    With +2 STR and +0 DEX you would get 3.0 blows
    With +0 STR and +5 DEX you would get 3.0 blows
    Average damage/round: 103 vs. creatures not resistant to fire, 103
    vs. creatures not resistant to poison, 120.4 vs. orcs, 120.4 vs.
    giants, 155.3 vs. dragons, 155.3 vs. undead, and 85.5 vs. others.

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  • Estie
    replied
    Originally posted by scud

    Well hello, Greater Balrogs.
    A wise Balrog would run. Fast. Far.

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  • Thraalbee
    replied
    I'm playing a High Elf Ranger. No spectacular randarts as such, but the timing and high usefulness of each is certainly more than I would expect in most games. [EDIT: These are the only three I've found so far]

    Code:
    #1) the Phial 'Essinwe' <+2>
         Dropped by Sangahyando of Umbar at 1600 feet (level 32).
         
         Provides resistance to fire.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it lights up the surrounding area, hurting
         light-sensitive creatures.
         Takes 15 to 28 turns to recharge at your current speed.
         Your chance of success is 96.4%
         
         Radius 2 light.
    
    #2) the Long Bow of Rathilon (x3) (+7,+19) <+4> {my first artifact after the Phial}
         Found lying on the floor at 1800 feet (level 36).
         
         +4 speed.
         Provides resistance to cold, dark, sound.
         Cannot be harmed by acid, electricity, fire, cold.
         Slows your metabolism.  Prevents paralysis.  
         
         When activated, it restores your charisma.
         Takes 46 to 50 turns to recharge at your current speed.
         Your chance of success is 89.9%
         
    #3) the Iron Helm of Luini [7,+16] <+3>
         Dropped by a Death knight at 2000 feet (level 40).
         
         +3 intelligence, wisdom, constitution, charisma.
         Provides resistance to lightning, dark.
         Provides protection from blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants telepathy.
    Dump: http://angband.oook.cz/ladder-show.php?id=14008
    Last edited by Thraalbee; February 13, 2013, 20:05.

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  • Magnate
    replied
    Originally posted by Derakon
    Holy crap.

    8d10, and branded to boot? I guess this is what happens when Ringil's normal +10 speed is redirected towards straight-up damage. If that were wielded by a warrior against a demon, you'd be doing 6 * (40d10 + 16) damage per round, not counting off-weapon damage bonuses. That's an average of 1416 damage!
    This is quite a satisfying validation of how the v4 approach deals with blows properly - or if not perfectly at least better than V. The main problem with this randart is its weight: at that damage output, it should be limited to something like 2.5 blows/round. I think the relationship between dice/heft/weight/blows in v4 would get much closer to this. The V randart generator doesn't understand weight at all, which is why this occasionally happens.

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  • Derakon
    replied
    Holy crap.

    8d10, and branded to boot? I guess this is what happens when Ringil's normal +10 speed is redirected towards straight-up damage. If that were wielded by a warrior against a demon, you'd be doing 6 * (40d10 + 16) damage per round, not counting off-weapon damage bonuses. That's an average of 1416 damage!

    Leave a comment:


  • scud
    replied
    Originally posted by Timo Pietilä
    Bah. That doesn't slay demons
    I give you...

    the Trident of Eonieng (8d10) (+7,+16)
    --------------------------------------
    Slays trolls, dragons.
    *Slays* demons.
    Branded with weak acid, frost.
    Provides immunity to fire.
    Provides resistance to acid, lightning.
    Cannot be harmed by acid, electricity, fire, cold.
    Blessed by the gods. Slows your metabolism.

    When aimed, it allows you to breathe chaos or disenchantment for 220 damage. Takes 188 to 276 turns to recharge.

    Min Level 70, Max Level 127, Generation chance 1, Power 489, 7.0 lbs
    Based on Ringil.


    Well hello, Greater Balrogs.

    My mage spent ten minutes vs Morgoth trying to do appropriately magely things, before deciding to simply prod him with the trident. Much more effective!

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  • donalde
    replied
    so close...

    My hT Warrior looted 'Crown' vault:

    s) the Amulet 'Dolande' <+5>
    Found lying on the floor in a vault at 3850 feet (level 77).

    +5 dexterity, stealth.
    Provides resistance to lightning, cold, light.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, dexterity.
    Sustains your life force.

    When aimed, it creates random and unpredictable effects.
    Takes 262 to 291 turns to recharge at your current speed.
    Your chance of success is 79.4%

    Bah, that amulet misspells my nickname

    Leave a comment:


  • LostTemplar
    replied
    And it probably have about 8 of various curses also, or it is too good for level 16.

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  • Nick
    replied
    Originally posted by Timo Pietilä
    Basic RESISTANCE???
    Indeed

    They are basically constructed like randarts, to a template. I'm guessing that one started out with some RFire, picked up some bonuses, picked up a vunerability (to Fire...), and then removed the contradictory resistance.

    Just reading the tin isn't enough

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  • Timo Pietilä
    replied
    Originally posted by Mr Mushroom
    Rings in FA are, to my mind, randarts...

    c) a Steel Ring of Basic Resistance <+6>
    Dropped by an Uruk in Amon dh Level 16.
    +6 strength, +6 dexterity, +6 constitution.
    Makes you vulnerable to fire(35%).
    Basic RESISTANCE???

    Leave a comment:


  • Mr Mushroom
    replied
    Rings in FA are, to my mind, randarts...

    c) a Steel Ring of Basic Resistance <+6>
    Dropped by an Uruk in Amon dh Level 16.
    +6 strength, +6 dexterity, +6 constitution.
    Makes you vulnerable to fire(35%).

    Leave a comment:

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