memorable randarts

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  • scud
    replied
    Historically I've got with the stock artefacts, but over the last few months I've racked up at a guess 150m XP while playing with randarts and that's the first proper cursed item I've found.

    Now CL31/DL33 and I've found one more...

    The Broad Sword of Bormeneng (2d5) (+10,+14) <+2>
    +2 wisdom.
    +10% to searching.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains wisdom.
    Blessed by the gods.


    That bad boy would dish out 67.4 pts a round at my current STR/DEX.

    Looking at a few of my obituaries it appears that randart acquisition doesn't really kick in until CL31/32 and approaching DL40, so I'm not actually that far behind but I haven't got the means to survive encounters with anything significant. Given my current vulnerability I'm reduced to mugging trolls and the occasional ancient dragon until something useful turns up.

    Ah well.

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  • PowerWyrm
    replied
    This is based on Camlost, which is one of the few garbage arts, so you'll get a cursed randart as well.

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  • scud
    replied
    CL27 / DL28 high elf mage, wielding a main gauche of venom (1d5) (+7,+8) dropped by Wormtongue an age ago for a mighty 65.4 / 50.9 pts of damage. I try to avoid melee! I encountered one strange level that was littered with *slays* and elemental branded weapons for no apparent reason, where I found two of my three DSMs. So now if I encounter anything serious I have to ask them to wait while I go through wardrobe changes, activate breathes, and subsequently destroy most of the drops.

    Other than the obligatory early Phial of Meh I'd found not a single randart until now...

    Code:
    t) the Set of Gauntlets of Shelin [3,-17] <-2> {cursed}
         Dropped by Draebor, the Imp at 1400 feet (level 28).
         
         Heavily cursed.
         -2 strength, constitution.
         Cannot be harmed by acid, electricity, fire, cold.
         Aggravates creatures nearby.
    I didn't even know that there was such a thing as a heavily cursed randart.

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  • Elbereth
    replied
    Originally posted by scud
    Heh, I just found these...
    Code:
    u) the Pair of Leather Boots of Rufin [2,+10] <+9>
         Found lying on the floor in a vault at 3500 feet (level 70).
         
         +9 intelligence, speed.
         Provides protection from fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Feather Falling.
    *drools*

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  • scud
    replied
    Originally posted by Thraalbeast
    Not bad for any character and definitely not for magician
    Heh, I just found these...
    Code:
    u) the Pair of Leather Boots of Rufin [2,+10] <+9>
         Found lying on the floor in a vault at 3500 feet (level 70).
         
         +9 intelligence, speed.
         Provides protection from fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Feather Falling.
    Bleedin' useless to me, of course.

    I've had boots with +8 or +9 to speed and stealth before, but I've never seen +9 on a 'stat'.

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  • Thraalbee
    replied
    Just completed a game in Vanilla 3.4.1. Found nice stuff but never this cloak.
    Not bad for any character and definitely not for magician

    Code:
    the Ethereal Cloak of Elurod [0,+36] <+6>
    -----------------------------------------
     This unearthly, completely transparent body mantle folds and drapes in
     iridescent patterns around you.  It weighs absolutely nothing.
     
     +6 intelligence, dexterity, constitution, charisma.
     +30% to searching.
     Provides resistance to fire, sound.
     Provides protection from fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
    
    Min Level 62, Max Level 127, Generation chance 30, Power 406, 0.0 lbs
    Based on Celeborn.

    Leave a comment:


  • Derakon
    replied
    I'm uncertain exactly why they're considered to be unbalanced, but the way they provoke tedious gameplay is definitely to be discouraged. The "modern" solution was to give Cubragol a fire brand so that it automatically shoots flaming bolts without any need to enchant ammo (and deal with the extremely lengthy cooldown). However, the activation still exists, even if it is unused in the standard artifact set.

    Leave a comment:


  • emulord
    replied
    Surely firebranded bolts aren't too overpowered considering Cubragol already gives +10 speed?

    Maybe discount them 100% off if you don't want them breaking the money game.
    Its another variant of townscumming otherwise. Firebranded is probably the worst brand anyway.

    Leave a comment:


  • scud
    replied
    It all makes sense now.

    Oh yes.

    Leave a comment:


  • Derakon
    replied
    It's a comment on how Cubragol's old activation was bad for gameplay (providing unlimited fire-branded bolts if you were willing to spend ages tediously waiting for it to recharge). Arguably the activation should no longer be available for items, so you wouldn't ever see that description.

    Leave a comment:


  • scud
    replied
    Code:
    c) the Ring of Nahaegur (+1,+1) <+3>
         Dropped by a Pit Fiend at 4700 feet (level 94).
         
         +3 strength, intelligence, wisdom, constitution, charisma.
         +15% to searching.
         Provides immunity to fire.
         Provides resistance to acid, lightning, cold, poison, light, dark,
         shards, disenchantment.
         Provides protection from fear, blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength, intelligence, constitution, charisma.
         Slows your metabolism.  Feather Falling.  Prevents paralysis. 
         Grants the ability to see invisible things.  
         
         When activated, it brands bolts with fire, in an unbalanced
         fashion.
         Takes 799 to 1267 turns to recharge at your current speed.
         Your chance of success is 87.5%
    It's a lovely ring, allowing me to ditch the Weaponmastery (disen) and Quarterstaff 'Asbestoscottonwoolbud'. It also maintained my total lack of equipment-based DEX, at least until I got home and put on my lovingly stored Trickery.

    But... can someone please tell me what 'unbalanced branding' is?

    Leave a comment:


  • Derakon
    replied
    Originally posted by Philip
    Lets see. 4 STR, CON. Very nice for a warrior. +8+8, very nice for a warrior. Poison, shards are nice for anyone. Telepathy, nice for anyone. Acid ball activate, nice for warrior. I hope you're playing a warrior.
    Hell, if I were playing a mage I'd be seriously tempted to wear them, casting penalties or no. Those gloves are amazing.

    Leave a comment:


  • Thraalbee
    replied
    Ranger. Doing a lot of melee too, although arrows are doing more damage.

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  • Philip
    replied
    Lets see. 4 STR, CON. Very nice for a warrior. +8+8, very nice for a warrior. Poison, shards are nice for anyone. Telepathy, nice for anyone. Acid ball activate, nice for warrior. I hope you're playing a warrior.

    Leave a comment:


  • Thraalbee
    replied
    My first artifact handgear in this game were these, a wee bit better than the set of annoyingly useless handgear you tend to find in the early game with standarts

    k) the Set of Caestus of Belwe (+8,+8) [5,+19] <+4>
    Found lying on the floor at 2900 feet (level 58).

    +4 strength, constitution, charisma.
    Provides resistance to lightning, poison, dark, shards.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants telepathy.

    When aimed, it creates an acid ball with damage 125.
    Takes 279 to 341 turns to recharge at your current speed.
    Your chance of success is 96.4%

    Leave a comment:

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