memorable randarts
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Ranger. Doing a lot of melee too, although arrows are doing more damage.
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Lets see. 4 STR, CON. Very nice for a warrior. +8+8, very nice for a warrior. Poison, shards are nice for anyone. Telepathy, nice for anyone. Acid ball activate, nice for warrior. I hope you're playing a warrior.Leave a comment:
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My first artifact handgear in this game were these, a wee bit better than the set of annoyingly useless handgear you tend to find in the early game with standarts
k) the Set of Caestus of Belwe (+8,+8) [5,+19] <+4>
Found lying on the floor at 2900 feet (level 58).
+4 strength, constitution, charisma.
Provides resistance to lightning, poison, dark, shards.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy.
When aimed, it creates an acid ball with damage 125.
Takes 279 to 341 turns to recharge at your current speed.
Your chance of success is 96.4%Leave a comment:
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Ooh, and another having just reached CL50...
Code:u) the Long Bow of Erion (x3) (+11,+15) <+3> Dropped by a Dracolisk at 3650 feet (level 73). +3 intelligence, constitution, infravision. Provides resistance to lightning, light. Provides protection from blindness. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. When aimed, it fires a stinking cloud with damage 12. Takes 75 to 81 turns to recharge at your current speed. Your chance of success is 97.1%
The clincher, though, is the stinking cloud. It's an absolute game changer, so it is.Leave a comment:
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Having reached CL49 using a succession of randart daggers, this one looked promising prior to identification...
Code:u) the Great Axe of Lorniquen (4d4) (+7,+12) Dropped by a Black reaver at 3650 feet (level 73). *Slays* undead. Cannot be harmed by acid, electricity, fire, cold. When activated, it raises your charisma at the expense of a random attribute. Takes 159 to 175 turns to recharge at your current speed. Your chance of success is 97.0% Combat info: 4.3 blows/round. With +2 STR and +0 DEX you would get 4.5 blows With +0 STR and +3 DEX you would get 4.7 blows Average damage/round: 404.9 vs. undead, and 208.7 vs. others.
My equipment bonuses of +17 make me the brightest paladin in town, though.Leave a comment:
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So named because its creator said "Faugh! I'm layin' this right down here and going to get a drink."Leave a comment:
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worst xbow ever?
s) the Heavy Crossbow of Fauglain (x4) (-13,-19) <-2> {cursed}
Conjured forth by magic at 2550 feet (level 51).
Heavily cursed.
-2 strength.
Cannot be harmed by acid, electricity, fire, cold.
Drains experience. Induces random teleportation.Leave a comment:
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For some reason, I find the idea of a Vampire Lord dropping a whip vaguely amusing.Leave a comment:
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Found by my current mage character. I'm not sure I would trade this for any weapon in the standard artifact set. Doesn't hit very hard, but who cares?
the Whip of Eliondor (3d3) (+11,+11) [+19] <+5, +1>
Dropped by a Vampire lord at 3000 feet (level 60).
+5 intelligence, wisdom, constitution.
Slays orcs, giants.
*Slays* dragons, undead.
Branded with weak flames, weak venom.
Provides resistance to acid, lightning, fire, light.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.
When activated, it restores both intelligence and manapoints to
maximum.
Takes 295 to 432 turns to recharge at your current speed.
Your chance of success is 93.1%
Combat info:
2.7 blows/round.
With +2 STR and +0 DEX you would get 3.0 blows
With +0 STR and +5 DEX you would get 3.0 blows
Average damage/round: 103 vs. creatures not resistant to fire, 103
vs. creatures not resistant to poison, 120.4 vs. orcs, 120.4 vs.
giants, 155.3 vs. dragons, 155.3 vs. undead, and 85.5 vs. others.Leave a comment:
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