memorable randarts

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  • Derakon
    replied
    Originally posted by Philip
    Lets see. 4 STR, CON. Very nice for a warrior. +8+8, very nice for a warrior. Poison, shards are nice for anyone. Telepathy, nice for anyone. Acid ball activate, nice for warrior. I hope you're playing a warrior.
    Hell, if I were playing a mage I'd be seriously tempted to wear them, casting penalties or no. Those gloves are amazing.

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  • Thraalbee
    replied
    Ranger. Doing a lot of melee too, although arrows are doing more damage.

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  • Philip
    replied
    Lets see. 4 STR, CON. Very nice for a warrior. +8+8, very nice for a warrior. Poison, shards are nice for anyone. Telepathy, nice for anyone. Acid ball activate, nice for warrior. I hope you're playing a warrior.

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  • Thraalbee
    replied
    My first artifact handgear in this game were these, a wee bit better than the set of annoyingly useless handgear you tend to find in the early game with standarts

    k) the Set of Caestus of Belwe (+8,+8) [5,+19] <+4>
    Found lying on the floor at 2900 feet (level 58).

    +4 strength, constitution, charisma.
    Provides resistance to lightning, poison, dark, shards.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants telepathy.

    When aimed, it creates an acid ball with damage 125.
    Takes 279 to 341 turns to recharge at your current speed.
    Your chance of success is 96.4%

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  • scud
    replied
    Ooh, and another having just reached CL50...

    Code:
    u) the Long Bow of Erion (x3) (+11,+15) <+3>
         Dropped by a Dracolisk at 3650 feet (level 73).
         
         +3 intelligence, constitution, infravision.
         Provides resistance to lightning, light.
         Provides protection from blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         Feather Falling.  
         
         When aimed, it fires a stinking cloud with damage 12.
         Takes 75 to 81 turns to recharge at your current speed.
         Your chance of success is 97.1%
    My first randart missile weapon of the game and a major step down purely as a weapon, but I'm short of blindness options and until now have had absolutely no infravision plus it takes my EB INT to +20. If only I was a spellcaster

    The clincher, though, is the stinking cloud. It's an absolute game changer, so it is.

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  • scud
    replied
    Having reached CL49 using a succession of randart daggers, this one looked promising prior to identification...

    Code:
    u) the Great Axe of Lorniquen (4d4) (+7,+12)
         Dropped by a Black reaver at 3650 feet (level 73).
         
         *Slays* undead.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it raises your charisma at the expense of a random
         attribute.
         Takes 159 to 175 turns to recharge at your current speed.
         Your chance of success is 97.0%
         
         Combat info:
         4.3 blows/round.
         With +2 STR and +0 DEX you would get 4.5 blows
         With +0 STR and +3 DEX you would get 4.7 blows
         Average damage/round: 404.9 vs. undead, and 208.7 vs. others.
    My DEX has *no* equipment bonuses, which is ridiculous at such a level.

    My equipment bonuses of +17 make me the brightest paladin in town, though.

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  • Mr Mushroom
    replied
    Originally posted by LostTemplar
    And it probably have about 8 of various curses also, or it is too good for level 16.
    If I recall correctly it came with random teleportation. A ?remove curse is a small price to pay though.

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  • Derakon
    replied
    Originally posted by Thraalbeast
    s) the Heavy Crossbow of Fauglain (x4) (-13,-19) <-2> {cursed}
    Conjured forth by magic at 2550 feet (level 51).

    Heavily cursed.
    -2 strength.
    Cannot be harmed by acid, electricity, fire, cold.
    Drains experience. Induces random teleportation.
    So named because its creator said "Faugh! I'm layin' this right down here and going to get a drink."

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  • Thraalbee
    replied
    worst xbow ever?

    s) the Heavy Crossbow of Fauglain (x4) (-13,-19) <-2> {cursed}
    Conjured forth by magic at 2550 feet (level 51).

    Heavily cursed.
    -2 strength.
    Cannot be harmed by acid, electricity, fire, cold.
    Drains experience. Induces random teleportation.

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  • Therem Harth
    replied
    I don't think I've ever been so misunderstood!

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  • Derakon
    replied
    Originally posted by Timo Pietilä
    I sense a movie reference here. I can't figure out which movie though.
    I believe the reference is to the Castlevania games, in which Dracula is fought by various whip-wielding protagonists.

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  • Timo Pietilä
    replied
    Originally posted by Therem Harth
    For some reason, I find the idea of a Vampire Lord dropping a whip vaguely amusing.
    I sense a movie reference here. I can't figure out which movie though.

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  • Bagplant
    replied
    Originally posted by Therem Harth
    For some reason, I find the idea of a Vampire Lord dropping a whip vaguely amusing.
    It might have been funnier if it was a master vampire.

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  • Therem Harth
    replied
    For some reason, I find the idea of a Vampire Lord dropping a whip vaguely amusing.

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  • Bagplant
    replied
    Found by my current mage character. I'm not sure I would trade this for any weapon in the standard artifact set. Doesn't hit very hard, but who cares?

    the Whip of Eliondor (3d3) (+11,+11) [+19] <+5, +1>
    Dropped by a Vampire lord at 3000 feet (level 60).

    +5 intelligence, wisdom, constitution.
    Slays orcs, giants.
    *Slays* dragons, undead.
    Branded with weak flames, weak venom.
    Provides resistance to acid, lightning, fire, light.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis.

    When activated, it restores both intelligence and manapoints to
    maximum.
    Takes 295 to 432 turns to recharge at your current speed.
    Your chance of success is 93.1%

    Combat info:
    2.7 blows/round.
    With +2 STR and +0 DEX you would get 3.0 blows
    With +0 STR and +5 DEX you would get 3.0 blows
    Average damage/round: 103 vs. creatures not resistant to fire, 103
    vs. creatures not resistant to poison, 120.4 vs. orcs, 120.4 vs.
    giants, 155.3 vs. dragons, 155.3 vs. undead, and 85.5 vs. others.

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