memorable randarts

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  • Thraalbee
    replied
    Just lost a game that quickly turned from slightly boring to really interesting at L26 (cleared a minor vault with nice loot) but then met a Basilisk and since I had no ESP or free action item (never saw one in the entire game) I was screwed ...

    Anyway, I wish I had been able to play on and find this little masterpiece. The combo of being rather powerful and the superb activation for a half troll warrior makes it very attractive.

    Code:
    the Great Axe 'Beldorel' (6d4) (+6,+10) <+2> 
    --------------------------------------------
     +2 intelligence, dexterity, speed, attack speed.
     Slays animals, undead.
     Branded with weak acid, lightning, venom.
     Provides resistance to cold, sound, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it restores 1200 hit points, heals cut damage, and cures
     stunning, poisoning, blindness, and confusion.
     Takes 147 to 198 turns to recharge.
     
    
    Min Level 68, Max Level 127, Generation chance 1, Power 460, 23.0 lbs
    Based on Ringil.

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  • scud
    replied
    Originally posted by Mondkalb
    Looks like Razorback in disguise
    Something makes me suspect it's Bladeturner

    Looking at the spoilers, Bladeturner is also a DL100-127 artefact. Didn't realise they existed, other than the Morgy-related items.

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  • Mondkalb
    replied
    Looks like Razorback in disguise, a bit buffed up though with the + to stats.

    Leave a comment:


  • scud
    replied
    Didn't find it, but other than the aggravate this is very pretty...

    HTML Code:
    the Power Dragon Scale Mail of Norin (-3) [60,+24] <+3>
    -------------------------------------------------------
     +3 intelligence, wisdom, dexterity, constitution, charisma.
     It causes your melee attacks to slay demons.
     Provides immunity to fire.
     Provides resistance to acid, lightning, fire, cold, poison, light, dark, sound,
     shards, nether, chaos, disenchantment.
     Provides protection from fear, blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Prevents paralysis.  Aggravates creatures nearby.  
     
     When activated, it restores your mana points to maximum.
     Takes 164 to 240 turns to recharge.
     
    
    Min Level 100, Max Level 127, Generation chance 6, Power 875, 24.3 lbs
    Based on Bladeturner.
    I do spend some quite some time mucking about on DL100 before taking on Morgy; there's usually a vault there, and he's the dumbest chaser in the game when confronted with a permanent wall.

    Are there always DL100+ randarts (or indeed regular artefacts) other than Grond / The Massive Iron Crown / The One Ring?

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  • Mondkalb
    replied
    Yeah, but the original cursed artifacts have at least one benefit like FA or SI or something ...
    Not that I ever have used one of them beisides a certain sword.

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  • scud
    replied
    HTML Code:
    a) the Main Gauche of Celen (2d5) (+12,+24) <+4>
         Dropped by Feagwath, the Undead Sorcerer at 2950 feet (level 59).
         
    e) the Elfstone of Cirim <+4>
         Dropped by Kham˚l, the Black Easterling at 2950 feet (level 59).
    
    p) the Amulet of Cirin <+4>
         Found lying on the floor in a vault at 2700 feet (level 54).
         
    v) the Flail of Serim (3d6) (+13,+16) <+3>
         Found lying on the floor at 1950 feet (level 39).
    I might not have noticed if I hadn't been wearing Cirin and Serim when I found Cirim and Celen.

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  • scud
    replied
    Shouldn't have generated the artifact.spo file. Or perhaps I should.

    Looked at the things waiting to be discovered and decided there was absolutely no way I was going to be able to juggle melee capability / CON / ESP / resists.

    Shift-Q.

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  • scud
    replied
    That crossbow – should I find it – will be very handy with a quiverful of Holy Mights...

    Leave a comment:


  • scud
    replied
    Originally posted by Timo Pietilä
    If you keep randarts and then enable debug-mode and create Durin, does it create that randart? Durin would be 101, so 0 (for beginning count) 101^aC.
    If I 'create' that crossbow it displays the attributes as '(x7) (+8,+16) <+3>'.

    Looking at the artifact.spo it appears that a lot of them have superfluous modifier values which aren't displayed 'in game'.

    How strange.

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by scud
    *duplicates savefile and commits suicide*

    [CODE]
    the Heavy Crossbow of Tilthar (x7) (+8,+16) <+3, +3, -1>
    --------------------------------------------------------
    +3 strength, dexterity, charisma, stealth, infravision, shooting power.
    Provides resistance to cold, light, nether.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains intelligence.
    Prevents paralysis. Sustains your life force.

    Min Level 55, Max Level 127, Generation chance 1, Power 353, 20.0 lbs
    Based on Durin.
    What does that '-1' at the end refer to?
    Also, why didn't it merge two equal +3 bonuses? All multi-PVAL items like Trickery amulet I have seen show one value if they match. Looks like spoiler-creation for those has some parsing bug.

    If you keep randarts and then enable debug-mode and create Durin, does it create that randart? Durin would be 101, so 0 (for beginning count) 101^aC.

    Leave a comment:


  • scud
    replied
    Originally posted by Derakon
    I'm curious what standart that shield is based on and how likely to be generated it was.
    *duplicates savefile and commits suicide*

    Code:
    the Wicker Shield 'Lumon' [2,+12] <+2>
    --------------------------------------
     A light circular frame of wood surrounding fine-grained wickerwork.
     
     +2 shooting speed.
     Cannot be harmed by acid, electricity, fire, cold.
     
    Min Level 38, Max Level 127, Generation chance 12, Power 216, 3.0 lbs
    Based on Gil-galad.
    *pokes around other randarts*

    Hmmm, my 'Ringil' is an as yet unfound armour that looks rather underwhelming. There doesn't appear to be a melee superweapon, but this crossbow should be fun. Looks like I might be pincushioning Morgy...

    HTML Code:
    the Heavy Crossbow of Tilthar (x7) (+8,+16) <+3, +3, -1>
    --------------------------------------------------------
     +3 strength, dexterity, charisma, stealth, infravision, shooting power.
     Provides resistance to cold, light, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  Sustains your life force.  
    
    Min Level 55, Max Level 127, Generation chance 1, Power 353, 20.0 lbs
    Based on Durin.
    What does that '-1' at the end refer to?

    Leave a comment:


  • Derakon
    replied
    Off-weapon bonuses to blows/shots are considered very powerful in 3.4 and thus shouldn't happen at all often. I'm curious what standart that shield is based on and how likely to be generated it was. I wouldn't be surprised if the game considers it to be on a similar tier as Ringil.

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by PowerWyrm
    +2 shooting speed on a shield sounds silly... this is still possible in 3.4?
    IMO shots/blows should be only with jewelry and weapon and just maybe gloves, might only with weapon (might is kinda like extra dice in melee-weapons, nothing affects that). Anything else having those feels wrong.

    Leave a comment:


  • PowerWyrm
    replied
    +2 shooting speed on a shield sounds silly... this is still possible in 3.4?

    Leave a comment:


  • scud
    replied
    It's the fortuitous pairing of...

    HTML Code:
    b) the Short Bow 'Balach' (x5) (+10,+18) <+3>
         Dropped by a Lesser Balrog at 3450 feet (level 69).
         
         +3 strength, dexterity, speed, shooting power.
         +15% to searching.
         Provides resistance to chaos.
         Provides protection from fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Slows your metabolism.  
    
    r) the Wicker Shield 'Lumon' [2,+12] <+2> {RAILGUN!}
         Found lying on the floor in a vault at 3500 feet (level 70).
         
         +2 shooting speed.
         Cannot be harmed by acid, electricity, fire, cold.
    Don't have any Holy Mights to hand, but a 3d4 +17 Slay Evil = 937.2 v evil, 669.3 v others. Dave still has to hit the target, of course, which doesn't come naturally to him. Keeping him in arrows is also a problem, as he can fire off a hundred of them (with a 35% loss rate) in *very* short time.

    Also has the following, which is the fastest randart I've ever seen and has a tasty heal too. Guinosse is good for you?

    HTML Code:
    a) the Two-Handed Great Flail 'Guinosse' (6d6) (+10,+8) <+14>
         Found lying on the floor in a vault at 3850 feet (level 77).
         
         +14 speed.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it restores 1200 hit points, heals cut damage, and
         cures stunning, poisoning, blindness, and confusion.
         Takes 646 to 871 turns to recharge at your current speed.
         Your chance of success is 98.1%
         
         Combat info:
         4.0 blows/round.
         Average damage/round: 195.6.
    The to hit / to dam values can be jazzed up a bit but it obviously doesn't do enough damage for the end game, although nothing else I've currently got goes higher than 230ish v evil.

    This is the first time I've really played mages and priests consecutively, and I have to say I rarely use magely magic in combat: not enough damage to monsters and too much damage to pick-ups. There's certainly nothing in the orb of draining class. I do appreciate the selective banishment and stone to mud, though.

    EDIT: where did that colour come from?
    Last edited by scud; March 13, 2013, 08:49.

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