The Angband Ladder: Erthock, Dwarf Paladin by will_asher

  [DaJAngband v1.2.0 Character Dump]

 Name   Erthock                                  Self  RB  CB  EB   Best
 Sex    Male              Age        42   STR:     17  +2  +3  +3  18/70
 Race   Dwarf             Height     47   INT:     10  -3  -2  +0      5
 Class  Paladin           Weight    150   WIS:  18/45  +2  +1  +2  18/95
 Title  Paladin           Status     46   DEX:  18/54  -2  +0  +0  18/34
 HP     -12/366           Maximize    Y   CON:     13  +2  +1  +3  18/10
 SP     44/116                            CHR:     15  -2  +2  +2     17

 Level           33       Armor    [26,+67]     Saving Throw          81
 Cur Exp     314409       Fight   (+18,+38)     Fighting             254
 Max Exp     314409       Melee   (+26,+46)     Shooting             220
 Adv Exp     426250       Shoot   (+27,+20)     Throwing             209
 MaxDepth    Lev 39       Blows      4/turn     Disarming             68
   Day 22, 12:06:30       Shots      1/turn     Magic Device          54
 Gold        129975       Stealth         4     Alertness             12
 Burden   179.5 lbs       Energy       100%     Searching             21

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a four foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:............+
 Elec:+.....+.+.... Confu:......+......
 Fire:....+.+.+.... Sound:.............
 Cold:......+.+.... Shard:.............
 Pois:..+.......... Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:....+...+.... Disen:.............
 Dark:....+...+.... Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:......++.....
Feath:............. Alert:.............
PLite:....+........ Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:...........++ Shots:.............
Invis:............. Might:.............
FrAct:..........++. ThrwM:.............
HLife:....+........      :.............


  [Last Messages]

> The ancient green dragon bites you.
> *** LOW HITPOINT WARNING! ***
> There is a wall in the way!
> You failed to concentrate hard enough!
> The ancient green dragon claws you.
> *** LOW HITPOINT WARNING! ***
> The ancient green dragon claws you.
> *** LOW HITPOINT WARNING! ***
> The ancient green dragon misses you.
> The ancient green dragon claws you.
> *** LOW HITPOINT WARNING! ***
> The ancient green dragon claws you.
> *** LOW HITPOINT WARNING! ***
> The ancient green dragon bites you.
> You die.


  [Character Equipment]

a) The dagger 'Dethanc' (2d4) (+8,+8) {@w0}
     It is branded with lightning.  It provides resistance to 
   electricity.  It activates for lightning bolt (4d8) about every 1+d1
   minutes.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 58.4 against
   electricity-vulnerable creatures, and 46.8 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 18.
   
b) a long bow of Power (ML3) (+9,+20)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
c) a Tiger Eye Ring of Resist Poison {@w8}
     It provides resistance to poison.  
   
d) an Amethyst Ring of Damage (+13)
     
   
e) a Colored Glass Amulet of Devotion (+2) {ogre shaman L35 @w5}
   It increases your wisdom and charisma by 2.    It provides
   resistance to fire, light, dark, and life draining.  It sustains
   your wisdom and charisma.  It usually provides light of radius 1.  
   
f) a brass lantern (40:06:30) {@w4}
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) leather scale mail of Elvenkind (-1) [11,+10] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   electricity, fire, cold, and confusion.  It cannot be harmed by the
   elements.  
   
h) a cloak of Stealth [1,+3] (+3 to stealth)
   It increases your stealth by 3.  
   
i) The large leather shield of Celegorm [4,+20] {Draebor L32}
     It provides resistance to acid, electricity, fire, cold, light, 
   and dark.  It is lighter than most armor of its type.  It cannot be
   harmed by the elements.  
   
j) a metal cap [3,+6]
     
   
k) The set of leather gloves 'Cambeleg' (+7,+7) [1,+14] (+2)
   It increases your strength and constitution by 2.    It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
   
l) a pair of metal shod boots (Dwarven) [6,+10] (+1)
   It increases your strength and constitution by 1.    It grants you 
   darkvision and immunity to paralysis.  It cannot be harmed by acid 
   or fire.  
   


  [Character Equipment -- Quiver]

n) 24 arrows (1d4) (+6,+6) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 74.8.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 15.
   
o) 53 arrows (1d4) (+4,+5) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 72.1.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 16.
   
p) 16 arrows (1d4) (+0,+0) {@f2=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 59.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 17.
   
q) 34 arrows (1d4) (+6,+8) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 80.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 15.
   
r) a javelin of Venom (1d7) (+6,+12) {@v1=g}
     It is branded with poison.  It is balanced for throwing and can't
   be used for melee.  You can throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 67.2 against
   poison-vulnerable creatures, and 22.4 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   13.
   
s) 5 hand grenades (8d3) (+0,+1) {@v9=g}
     It is balanced for throwing and can't be used for melee.    This
   projectile (almost always) explodes in a radius 2-3 ball of shards
   (or its element if it is branded) when it hits a monster, damaging
   any creatures adjacent to the target monster.  It cannot be harmed
   by cold.  You can throw 3 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 47.6.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   14.
   
t) 9 iron spikes {@v2=g}
     
   


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginner's Handbook] {@p1@b1@G1}
     
   
b) 2 Holy Books of Prayers [Godly Insights] {@p2@b2@G2}
     
   
c) 3 Holy Books of Prayers [Defences of Light] {@p3@b3@G3}
     
   
d) a Holy Book of Prayers [Holy Infusions] {@p6@b6@G6}
     It cannot be harmed by the elements.  
   
e) 16 Purple Speckled Potions of Cure Critical Wounds {@q1}
     
   
f) a Smoky Potion of Restore Mana
     
   
g) 6 Scrolls titled "prum priose" of Phase Door {@r1}
     
   
h) 4 Scrolls titled "pro tas reo" of Word of Recall {@r3}
     
   
i) 11 Scrolls titled "promuto co" of Identify {@r2}
     
   
j) 6 Scrolls titled "ingus seritus" of Deep Descent {@r7 !*}
     
   
k) a Gold Rod of Detection {@z3}
     It cannot be harmed by lightning.  
   
l) 5 Nickel-Plated Rods of Light {@z4}
     
   
m) 2 Wyrm Fang Wands of Teleport Other (17 charges)
     
   
n) a Siren Lip Wand of Slow Monster (11 charges)
     
   
o) a Druj Bone Wand of Drain Life (5 charges)
     
   
p) 2 Yew Staffs of Teleportation (1d5) (+0,+0) (17 charges) {@u9}
     
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 42.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 20.
   
q) a Rowan Staff of Trap Location of Slaying (1d5) (+8,+8) (7 charges) {@w3}
     It slays trolls and dragons.  
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 64.1 against trolls, 64.1
   against dragons, and 50.7 against other monsters.  Your chance of
   scoring a critical hit with this weapon is 1 in 16.
   
r) a Beryl Ring of Strength of Warfare (+7,+2) (+4) {@w8}
   It increases your strength by 4.    It sustains your strength.  
   
s) a Glass Amulet of Regeneration
     It speeds your regeneration.  
   
t) The long sword of Felmange (2d5) (+12,+8) (+3) {@w2}
     It increases your good luck by 3.   It increases your magic device
   skill by 24.  It provides resistance to fear and nexus.  It sustains
   your dexterity.  It grants you the ability to see invisible things.  
   It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 59.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 11.
   
u) a shovel of Digging (1d2) (+9,+6) (+4) {@w1}
   It increases your tunneling by 4.  It is branded with acid.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 59.8 against acid-vulnerable
   creatures, and 48.6 against other monsters (add +5.6 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 16.
   


  [Home Inventory]

a) 8 Holy Books of Prayers [Defences of Light] {@p3@b3@G3}
     
   
b) a Waxy Mushroom of Fast Attacks
     
   
c) 2 pieces of elvish waybread
     
   
d) a Misty Potion of Purity
     
   
e) 30 Violet Potions of Speed {@q7}
     
   
f) a Hazy Potion of Resist Heat
     
   
g) 12 Vermilion Potions of Healing {@q2}
     
   
h) a Black Potion of Restore Brawn
     
   
i) 7 Scrolls titled "prum priose" of Phase Door {@r1}
     
   
j) 6 Scrolls titled "inus in prot" of Teleportation {@r9 !*}
     
   
k) 79 Scrolls titled "polo hum pello" of Teleport Level {@r7 !*}
     
   
l) 13 Scrolls titled "mona em epus" of *Identify*
     
   
m) 4 Cast Iron Rods of Fire Bolts {@z5}
     
   
n) 5 Wyrm Fang Wands of Teleport Other (42 charges)
     
   
o) 3 Gorgon Hair Wands of Stone to Mud (24 charges)
     
   
p) 3 Siren Lip Wands of Slow Monster (33 charges)
     
   
q) 4 Golem Clay Wands of Wonder (62 charges)
     It cannot be harmed by the elements.  
   
r) 6 Yew Staffs of Teleportation (1d5) (+0,+0) (45 charges) {@u9}
     
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 42.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 20.
   
s) a Cypress Staff of Starlight of Slaying (1d5) (+10,+11) (10 charges)
     It slays silver monsters and demons.   It senses the presence of
   silver monsters.  
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 67.1 against demons, 67.1
   against silver creatures, and 53.7 against other monsters.  Your
   chance of scoring a critical hit with this weapon is 1 in 16.
   
t) a Jet Ring of Constitution (+4)
   It increases your constitution by 4.    It sustains your 
   constitution.  
   
u) an Enamel Amulet of Alertness (+3)
     It increases your alertness by 15.  
   
v) a short sword (Defender) (1d7) (+7,+11) [+2] (+4 to stealth)
   It increases your stealth by 4.  It increases your alertness by 20.  
   It provides resistance to acid, electricity, fire, and cold.  It
   sustains your dexterity.  It speeds your regeneration.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 58.  Your chance of scoring a
   critical hit with this weapon is 1 in 15.
   
w) a short sword of Lightning (1d7) (+8,+8) {@w0}
     It is branded with lightning.  It provides resistance to 
   electricity.  It cannot be harmed by lightning.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 73 against
   electricity-vulnerable creatures, and 55 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 15.
   
x) a hand crossbow of Power (ML2) (+8,+21)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
y) 19 arrows of Wounding (1d4) (+9,+11) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 87.9.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 14.
   


Erthock the Dwarf Paladin
Began the quest to kill Morgoth on 03/07/2010 at 02:47 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 05:51:48 |     2 |  5  | Reached level 5
| 1, 07:10:48 |     2 |  5  | Killed Fang, Farmer Maggot's dog
| 1, 07:28:08 |     2 |  6  | Killed Wolf, Farmer Maggot's dog
| 1, 11:15:53 |  Town |  6  | Killed Harry Goatleaf
| 1, 16:17:44 |     3 |  7  | Killed Ted Sandyman, the Miller
| 1, 16:44:56 |     2 |  7  | Killed Grip, Farmer Maggot's dog
| 2, 17:16:11 |     5 | 10  | Reached level 10
| 3, 14:14:21 |     7 | 12  | Killed Lotho Sackville-Baggins
| 4, 05:44:57 |     9 | 15  | Reached level 15
| 4, 10:56:14 |    10 | 15  | Killed Wormtongue, Agent of Saruman
| 7, 04:26:26 |    14 | 20  | Reached level 20
| 8, 23:28:04 |  Town | 21  | Killed Bill Ferny, agent of Saruman
|10, 02:00:39 |    17 | 22  | Found: gloves 'Cambeleg' in a chest dropped by 
|    continued...     |     |  a priest on L17 
|11, 13:04:30 |    21 | 25  | Reached level 25
|11, 13:42:14 |    21 | 25  | Killed Siniava, the 'Honeycat'
|11, 14:42:22 |    21 | 25  | Killed Bolg, Son of Azog
|13, 19:06:43 |    24 | 26  | Killed Lagduf of Cirith Ungol
|14, 09:18:48 |    25 | 26  | Killed Gollum
|15, 22:21:01 |    27 | 27  | Found The dagger 'Dethanc'
|16, 14:51:12 |    27 | 28  | Killed The Dunlending Agent of the Nazgul
|16, 22:40:04 |    29 | 28  | Killed Ulwarth, Son of Ulfang
|17, 01:54:34 |    29 | 28  | Killed Ulfast, Son of Ulfang
|18, 01:56:59 |    31 | 29  | Killed Nar, the Dwarf
|18, 10:18:20 |    32 | 29  | Found The set of mail gauntlets 'Paurhach'
|18, 19:34:39 |    32 | 29  | Killed Draebor, the Imp
|18, 19:45:10 |    32 | 29  | Found The large leather shield of Celegorm
|19, 05:58:05 |    33 | 30  | Reached level 30
|19, 11:21:34 |    33 | 31  | Killed Radbug of Cirith Ungol
|20, 04:37:54 |    35 | 31  | Killed Sangahyando of Umbar
|20, 21:43:09 |    35 | 32  | Killed Old Man Willow
|21, 17:01:26 |    38 | 32  | Killed The Wicked Witch of the West
|22, 11:24:22 |    39 | 33  | Killed Mauhur the uruk
============================================================
|22, 12:06:30 |    39 | 33  | Killed by an ancient green dragon.
|22, 12:06:30 |    39 | 33  | Killed on 03/18/2010 at 06:08 PM.
============================================================
|22, 12:06:30 |    16 | 33  | Found The set of leather gloves 'Cambeleg'
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.3.2010 09:04
Last updated on 19.3.2010 00:10

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10580. on the Ladder (of 19092)
17. on the DaJAngband Ladder (of 100)
18. for this player (

Comments

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On 9.3.2010 09:20 will_asher wrote:
Pretty much ready to release the next version except that I have to track down this crash bug I'm having trouble with. Recently this game (the level before I found the long bow of power and was using the sling in my home), I found some pebbles of exploding, but the game crashes and I had to start over from the beginning of the level and since it was a monster drop, I didn't find them again.
This quarterstaff isn't worth keeping, but it was before I found the long bow and I wanted to keep it long enough to show it off in my dump. Quarterstaffs can't normally go in the quiver of course, but its ego makes it a throwing weapon.
The long sword of Felmange is one of the pesudo-randart egos I mentioned here: http://angband.oook.cz/forum/showpost.php?p=30863&postcount=42
Rnexus and SeeInvis make it useful as a swap, but obviously it isn't much good for damage.
You may also notice I killed Bill Ferny (native to L5) in the town. He and one other dungeon unique (along with several other monsters) have the TOWNOK flag, making them appear in the town sometimes. Non-unique dungeon monsters appear in the town as a slightly weakened version and don't have an XP reward (or have it greatly reduced).

On 9.3.2010 16:06 Pete Mack wrote:
Why is your 'fight' (+28,+30) and your 'melee' (+34,+34) when you are using a +9 damage dagger?

On 10.3.2010 05:38 will_asher wrote:
Hmmm.. because for some reason I have a minor mistake calculating dis_to_d in calc_bonuses, but have it correctly in
show_melee_weapon() which shows the melee on the character screen. I'll fix that now.

On 10.3.2010 05:42 will_asher wrote:
I think I did that because at the time, I thought dis_to_d was for melee and ranged instead of just melee (and the adjustment causing the inaccuracy applies to melee only: strength bonus according to weapon weight).

On 16.3.2010 07:55 will_asher wrote:
Next version is pretty much ready to release. I just want to test a little more first.

On 16.3.2010 08:58 will_asher wrote:
Holy Infusions Batman!

On 16.3.2010 22:42 will_asher wrote:
Wow am I glad I slightly nerfed the potions of detonations. I was full on HP and it took me to 14 HP with heavy cuts and stunning.

On 17.3.2010 15:37 fizzix wrote:
shouldn't you know better than to try an unid'd potion on dlevel 32 that comes in multiples?

On 18.3.2010 04:18 will_asher wrote:
Cambeleg got disenchanted by a balance drake :(

On 19.3.2010 00:14 will_asher wrote:
That kindof weird that it put the note about finding Cambeleg at the end of the history, but I found it before fixing the bug about artifact finds not always being noted.

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