The Angband Ladder: Detritus, Half-Troll Paladin by will_asher

  [DaJAngband 1.0.03 Character Dump]

 Name   Detritus                                 Self  RB  CB  EB   Best
 Sex    Male              Age        24   STR:     18  +4  +3  +2  18/90
 Race   Half-Troll        Height     85   INT:     18  -4  -3  +2     13
 Class  Paladin           Weight    307   WIS:  18/82  -2  +1  +8 18/152
 Title  Guardian          Status      1   Dex:  18/50  -4  +0  +2  18/30  18/25
 HP     -13/578           Maximize    Y   CON:  18/32  +3  +2  +3 18/112
 SP     216/227                           CHR:     13  -6  +2  +0      9

 Level           35       Armor    [34,+79]     Saving Throw          67
 Cur Exp     555750       Fight     (+7,+5)     Stealth                2
 Max Exp     557364       Melee   (+20,+20)     Fighting             270
 Adv Exp     697500       Shoot   (+17,+23)     Shooting             186
 MaxDepth    Lev 47       Blows      2/turn     Disarming             44
 Turns      3506010       Shots      1/turn     Magic Device          52
 Gold        335604       Infra       30 ft     Perception            17
 Burden   179.3 lbs       Energy       100%     Searching             21

 Your father was a Cave-Troll Warrior.  You have slime-green eyes, oily
 bright red hair, and black ulcerous skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.............
 Elec:......+.+.... Confu:......+..+...
 Fire:......+.+.... Sound:......+......
 Cold:......+.+.+.. Shard:.............
 Pois:...+......... Nexus:.............
 Fear:+.....+...... Nethr:.............
 Lite:........+.... Chaos:.............
 Dark:........+.... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:..........+.. Stea.:.......+.....
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:............+ Tunn.:.............
Telep:.........+... Speed:.............
Invis:............. Blows:.............
FrAct:...........+. Shots:.............
HLife:+............ Might:.............


  [Last Messages]

> The chaos drake bites you.
> The chaos drake misses you.
> The chaos drake claws you.
> The chaos drake misses you.
> You sense the presence of monsters!
> The chaos drake claws you. <2x>
> The chaos drake misses you.
> The chaos drake creates a mesmerising illusion.
> You disbelieve the feeble spell.
> The chaos drake creates a mesmerising illusion.
> You disbelieve the feeble spell.
> The chaos drake breathes chaos.
> You feel drugged!
> You feel your life slipping away!
> You die.


  [Character Equipment]

a) a scimitar (Holy Avenger) (2d5) (+13,+15) [+4] (+2)
   It increases your wisdom by 2.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear and life draining.  
   It sustains your charisma.  It is blessed by the gods.  
b) a heavy crossbow of Power (x4) (+10,+23)
c) a Lapis Lazuli Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.
   
d) a Flawed Diamond Ring of Resist Poison {black market}
   It provides resistance to poison.  
e) a Marble Amulet of Wisdom (+4)
   It increases your wisdom by 4.  It sustains your wisdom.  
f) The Phial of Galadriel (0 turns)
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) The metal brigandine armour of the Rohirrim [19,+15] (+2) {Gorbag L33}
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
h) a cloak of Stealth [1,+6] (+2 to stealth)
   It increases your stealth by 2.  
i) The large leather shield of Celegorm [4,+20] {Mature black dragon L38}
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
j) The iron helm 'Holhenneth' [5,+10] (+2) {Gargoyle L35 @w8}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to confusion.  It grants you 
   the power of telepathy.  It activates for detection every 55+d55
   turns.  It cannot be harmed by the elements.  
k) The set of gauntlets 'Paurnimmen' [2,+15]
   It provides resistance to cold.  It slows your metabolism.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be
   harmed by the elements.  
l) a pair of hard leather boots of Free Action [3,+7] {Armoury}
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 2 Holy Books of Prayers [Words of Wisdom]
b) a Holy Book of Prayers [Chants and Blessings]
c) 2 Holy Books of Prayers [Ethereal Openings] {black market}
   It cannot be harmed by the elements.  
d) 2 Holy Books of Prayers [Godly Insights] {@p5 small vault L33}
   It cannot be harmed by the elements.  
e) 7 Green Potions of Cure Critical Wounds {@q1}
f) an Ochre Potion of Healing {@q8 !*}
g) 3 Shimmering Potions of Restore Life Levels
h) 2 Scrolls titled "ius quanunuo" of Teleportation {@r9 !*}
i) 4 Scrolls titled "sus manstoro" of Teleport Level {@r7 !*}
j) 5 Scrolls titled "co no alisna" of Word of Recall {@r3}
k) 3 Zinc Rods of Light {@z4}
l) 4 White Gold Rods of Fire Bolts {@z5}
m) a Druj Bone Wand of Teleport Other (8 charges)
n) a Basilisk Tooth Wand of Cold Balls (6 charges)
   It cannot be harmed by cold.  
o) a Birch Staff of Teleportation (6 charges) {@u9 !*}
p) a Mahogany Staff of Healing (3 charges)
q) a Blackthorn Staff of Speed (7 charges) {@u7}
r) an iron helm of Seeing [5,+8] (+2 to searching) {black market @w8}
   It increases your searching by 2.  It provides resistance to 
   blindness.  It grants you the ability to see invisible things.  
s) a pair of soft leather boots of Elvenkind [2,+14] (+3)
   It increases your stealth by 3.  It provides resistance to blindness.
   It cannot be harmed by acid or fire.  
t) The dagger 'Dethanc' (2d4) (+9,+8) {@w0 floor L39}
   It is branded with electricity.  It provides resistance to lightning.
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot
   be harmed by the elements.  
u) a shovel of Digging (1d2) (+5,+5) (+5) {@w0}
   It increases your tunneling by 5.  It is branded with acid.  
v) 57 bolts (1d5) (+7,+7) {@f2=g}
w) 38 bolts (1d5) (+7,+5) {@f1=g}


  [Home Inventory]

a) a Holy Book of Prayers [Wrath of God] {floor L30}
   It cannot be harmed by the elements.  
b) 60 Clotted Red Potions of Speed {@q7}
c) 4 Ochre Potions of Healing {@q8 !*}
d) 86 Scrolls titled "ius quanunuo" of Teleportation {@r9 !*}
e) 99 Scrolls titled "sus manstoro" of Teleport Level {@r7 !*}
f) 3 Scrolls titled "vo tendigo" of *Identify*
g) a Scroll titled "pranio sevito" of Rune of Protection
h) 14 Druj Bone Wands of Teleport Other (123 charges)
i) 4 Birch Staffs of Teleportation (28 charges) {@u9 !*}
j) an Eucalyptus Staff of Power (3 charges)
k) an Aquamarine Ring of Free Action
   It grants you immunity to paralysis.  
l) metal scale mail of Elvenkind (-2) [13,+11] (+2 to stealth) {floor L34}
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It cannot be harmed by the
   elements.  
m) The chain mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
n) The metal cap of Thengel [3,+12] (+3) {Ugluk L34}
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
o) The set of gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  
p) a pair of metal shod boots of Stability [6,+7]
   It provides resistance to nexus.  It makes you fall like a feather.  
   
q) The dagger 'Narthanc' (2d4) (+9,+9) {algroth L31 @w0}
   It is branded with fire.  It provides resistance to fire.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  
r) The pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance
   to fire and cold.  It sustains your intelligence.  It slows your
   metabolism.  It cannot be harmed by the elements.  
s) a great axe of Extra Attacks (4d4) (+9,+8) (+2) {?aquirement L39 @w1}
   It increases your attack speed by 2.  
t) a light crossbow of Accuracy (x3) (+9,+9) {Wormtongue L9}
u) 20 bolts of Flame (1d5) (+4,+2) {@f3=g}
   It is branded with fire.  It cannot be harmed by fire.  
v) 21 seeker bolts (4d5) (+0,+0)
w) 23 mithril bolts (3d5) (+0,+0) {@f3=g}
   It cannot be harmed by acid or fire.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 20.2.2008 02:48
Last updated on 23.2.2008 05:05

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9806. on the Ladder (of 19090)
13. on the DaJAngband Ladder (of 100)
11. for this player (

Comments

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On 20.2.2008 02:48 will_asher wrote:
Found several good weapons, but none that really outshines the rest, so it's a tough desicion what to weild. I get two attacks with the long dagger, but only one with the rapier. (I'll probably have the rapier as a swap for its telepathy). I think I can rule out the broadswords cause of having only one attack with them, but it's a tough decision between the sabre and the long dagger for my main weapon.
Also, I thought it was kinda funny to find a crossbow "of accuracy" when it has a higher to-dam than to-hit (it started as +6, +9 before enchantment). Not sure if the boots of Wormtongue is worth keeping, they look like they would be very useful for a mage though because the -8 -8 wouldn't affect spells.

On 20.2.2008 21:54 will_asher wrote:
I'm a better player now! used to be I rarely got up to stat gain levels, now I've got there 3 games in a row.

On 23.2.2008 05:02 will_asher wrote:
I was nearly at full hps and then just one breath.. sheesh. I need to quit forgetting how much damage just one breath can do.

On 23.2.2008 05:04 will_asher wrote:
I forgot that i was weilding my off-weapon, not that it would have made any differance..

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