The Angband Ladder: David II, Half-Troll Paladin by drchung

  [DaJAngband v1.0.97 (pre 1.1.0) Character Dump]

 Name   David II                                 Self  RB  CB  EB   Best
 Sex    Male              Age        25   STR:     15  +4  +3  +3  18/70
 Race   Half-Troll        Height     88   INT:     13  -4  -2  +0      7
 Class  Paladin           Weight    270   WIS:     17  -2  +1  +2     18
 Title  Guardian          Status      1   DEX:     16  -4  +0  +2     14
 HP     -6/285            Maximize    Y   CON:     17  +3  +1  +0  18/30
 SP     14/43                             Chr:     13  -6  +2  +0      9      3

 Level           28       Armor    [17,+56]     Saving Throw          55
 Cur Exp      58366       Fight    (+14,+5)     Stealth                4
 Max Exp      58366       Melee   (+19,+18)     Fighting             244
 Adv Exp      77500       Shoot    (+14,+9)     Shooting             158
 MaxDepth    Lev 40       Blows      3/turn     Disarming             50
 Turns       148338       Shots      1/turn     Magic Device          37
 Gold         27361       Alertness      19     Perception            15
 Burden   175.3 lbs       Energy       100%     Searching             11

 Your father was a Stone-Troll Warrior.  You have puke-yellow eyes,
 mangy sea-weed green hair, and white scabby skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Confu:.............
 Elec:......+...+.. Sound:.............
 Fire:......+...... Shard:.............
 Cold:......+...... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............+ Chaos:.............
 Lite:............. Disen:.............
 Dark:......+...... S.Dig:.............

      abcdefghijkl@       abcdefghijkl@
PLite:..........+.. Tunn.:.............
Regen:............+ Speed:.............
Telep:............. Blows:.............
Invis:............. Shots:.............
FrAct:...........+. Might:.............
HLife:.............      :.............
Stea.:......+......      :.............
Sear.:.............      :.............


  [Last Messages]

> You refuse to be frightened.
> You failed to use the staff properly.
> The extril begs you for money.
> *** LOW HITPOINT WARNING! ***
> The extril dances around you!
> *** LOW HITPOINT WARNING! ***
> The extril drools on you.
> *** LOW HITPOINT WARNING! ***
> You feel very ugly.
> The mature green dragon misses you.
> The mature green dragon claws you.
> *** LOW HITPOINT WARNING! ***
> The mature green dragon misses you.
> The extril makes obscene gestures!
> You die.


  [Character Equipment]

a) a sabre of Slay Dragon (1d7) (+5,+13)
   It slays dragons.  
b) a long bow (x3) (+0,+9)
   
c) a Zircon Ring of Strength (+3)
   It increases your strength by 3.  It sustains your strength.  
d) a Jet Ring of Dexterity (+2)
   It increases your dexterity by 2.  It sustains your dexterity.  
e) an Adamant Amulet of Wisdom (+2)
   It increases your wisdom by 2.  It sustains your wisdom.  
f) a brass lantern (0 turns)
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
g) The soft leather armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   electricity, fire, cold, and dark.  It cannot be harmed by the
   elements.  
h) a cloak [1,+0]
   
i) a large metal shield of Resist Acid [6,+5]
   It provides resistance to acid.  It cannot be harmed by acid.  
j) a metal cap of Alertness [3,+11] (+2)
   It increases your alertness by 10.  
k) The set of mail gauntlets 'Pauraegen' [2,+15]
   It provides resistance to electricity.  It usually provides light of
   radius 4.  It activates for lightning bolt (4d8) every 6+d6 turns.  
   It cannot be harmed by the elements.  
l) a pair of leather sandals of Free Action [1,+5]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginner's Handbook]
   
b) 2 Holy Books of Prayers [Godly Insights]
   
c) 5 Holy Books of Prayers [Defences of Light]
   
d) 8 Hazy Potions of Heroism {@q4}
   
e) 13 Purple Speckled Potions of Cure Serious Wounds {@q2}
   
f) 9 Scrolls titled "dium cito" of Phase Door {@r1=g}
   
g) 2 Scrolls titled "norrim discer" of Teleportation {@r9 !*}
   
h) 6 Scrolls titled "de plus inotio" of Word of Recall {@r3=g}
   
i) 5 Scrolls titled "sapuga quibero" of Identify {@r2=g}
   
j) 4 Platinum Rods of Door/Stair Location
   
k) 4 Lead Rods of Light {@z4}
   
l) 2 Mithril Rods of Lightning Bolts
   
m) a Copper Rod of Frost Bolts
   
n) a Sphinx Feather Wand of Teleport Other (1 charge)
   
o) 2 Elm Staffs of Teleportation (1d5) (+0,+0) (14 charges) {@u9}
   
p) a Redwood Staff of Mapping (1d5) (+0,+0) (10 charges)
   
q) a large metal shield [6,+3]
   
r) a dagger of Slay Evil (2d4) (+6,+9)
   It slays all evil creatures.  
s) a scimitar of Westernesse (2d4) (+12,+7) (+1 to alertness)
   It increases your strength, dexterity, and constitution by 1.  It
   increases your alertness by 5.  It slays orcs, trolls, and giants.  
   It grants you immunity to paralysis.  
t) a two-handed sword of Randomness (3d6) (+18,+12) (+1)
   It increases your intelligence and constitution by 1.  It increases
   your tunneling by 1.  It slays trolls and bugs.  It provides
   resistance to chaos.  It sustains your intelligence and charisma.  
   It usually provides light of radius 1.  It increases likelihood of
   critical hits and slows your metabolism.  It drains experience.  It
   cannot be harmed by cold.  
u) 33 arrows (1d4) (+0,+1)
   
v) 13 seeker arrows of Frost (4d4) (+7,+8)
   It is branded with frost.  It cannot be harmed by cold.  


  [Home Inventory]

a) 2 Holy Books of Prayers [Beginner's Handbook]
   
b) a Holy Book of Prayers [Godly Insights]
   
c) 2 Holy Books of Prayers [Defences of Light]
   
d) a Holy Book of Prayers [Exorcism and Dispelling]
   
e) 2 Holy Books of Prayers [Purifications & Healing]
   It cannot be harmed by the elements.  
f) 24 Hazy Potions of Heroism {@q4}
   
g) 2 Dark Red Potions of Berserk Strength
   
h) 48 Purple Speckled Potions of Cure Serious Wounds {@q2}
   
i) 3 Pink Potions of Healing
   
j) 2 Bubbling Potions of Restore Mana
   
k) a Green Speckled Potion of Restore Wisdom
   
l) a Scroll titled "norrim discer" of Teleportation {@r9 !*}
   
m) 39 Scrolls titled "sapuga quibero" of Identify {@r2=g}
   
n) a Scroll titled "co multo lus" of *Identify*
   
o) a Scroll titled "us geretsge" of Recharging
   
p) 16 Scrolls titled "ca iamonus" of Magic Mapping
   
q) 18 Scrolls titled "que diquo co" of Object and Treasure Detection
   
r) a Scroll titled "indo ius bitus" of Holy Prayer
   
s) a Scroll titled "pro plicus" of Banishment
   
t) a Steel Rod of Lightning Balls
   
u) a Redwood Staff of Mapping (1d5) (+0,+0) (7 charges)
   
v) a Cottonwood Staff of Probing (1d5) (+0,+0) (4 charges)
   
w) a rapier of Acid (1d5) (+6,+7) [1,+0]
   It is branded with acid.  It provides resistance to acid.  It cannot
   be harmed by acid.  
x) a gladius of Venom (1d6) (+2,+5)
   It is branded with poison.  
y) a bastard sword of Slay Giant (3d4) (+6,+10)
   It slays giants.  
z) a broad axe of Slay Evil (2d6) (+6,+9)
   It slays all evil creatures.  
{) a light crossbow (x3) (+0,+0)
   


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.4.2009 19:20
Last updated on 14.4.2009 13:23

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3. on the Competition No.67 Ladder (of 11)

Comments

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On 12.4.2009 19:20 drchung wrote:
Ok, trying again. Found better drops than last time. I am not sure whether to plunge fast or spend a bit of time in 2000'. There is a troll pit on the current level, will go beat that up first I think.



On 14.4.2009 13:23 drchung wrote:
Ran into a quick confuser. Oops, will try to remember them for next time.

On 14.4.2009 23:41 will_asher wrote:
The extril is a fairy of insanity. Best to run if you don't have confusion resistance.
Looks like you died when he added insult to injury..

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