[DaJAngband v1.2.0 Character Dump] Name Erthock Self RB CB EB Best Sex Male Age 42 STR: 17 +2 +3 +3 18/70 Race Dwarf Height 47 INT: 10 -3 -2 +0 5 Class Paladin Weight 150 WIS: 18/45 +2 +1 +2 18/95 Title Paladin Status 46 DEX: 18/54 -2 +0 +0 18/34 HP -12/366 Maximize Y CON: 13 +2 +1 +3 18/10 SP 44/116 CHR: 15 -2 +2 +2 17 Level 33 Armor [26,+67] Saving Throw 81 Cur Exp 314409 Fight (+18,+38) Fighting 254 Max Exp 314409 Melee (+26,+46) Shooting 220 Adv Exp 426250 Shoot (+27,+20) Throwing 209 MaxDepth Lev 39 Blows 4/turn Disarming 68 Day 22, 12:06:30 Shots 1/turn Magic Device 54 Gold 129975 Stealth 4 Alertness 12 Burden 179.5 lbs Energy 100% Searching 21 You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a four foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:............+ Elec:+.....+.+.... Confu:......+...... Fire:....+.+.+.... Sound:............. Cold:......+.+.... Shard:............. Pois:..+.......... Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:....+...+.... Disen:............. Dark:....+...+.... Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:......++..... Feath:............. Alert:............. PLite:....+........ Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:............. Dkvis:...........++ Shots:............. Invis:............. Might:............. FrAct:..........++. ThrwM:............. HLife:....+........ :............. [Last Messages] > The ancient green dragon bites you. > *** LOW HITPOINT WARNING! *** > There is a wall in the way! > You failed to concentrate hard enough! > The ancient green dragon claws you. > *** LOW HITPOINT WARNING! *** > The ancient green dragon claws you. > *** LOW HITPOINT WARNING! *** > The ancient green dragon misses you. > The ancient green dragon claws you. > *** LOW HITPOINT WARNING! *** > The ancient green dragon claws you. > *** LOW HITPOINT WARNING! *** > The ancient green dragon bites you. > You die. [Character Equipment] a) The dagger 'Dethanc' (2d4) (+8,+8) {@w0} It is branded with lightning. It provides resistance to electricity. It activates for lightning bolt (4d8) about every 1+d1 minutes. It cannot be harmed by the elements. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 58.4 against electricity-vulnerable creatures, and 46.8 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 18. b) a long bow of Power (ML3) (+9,+20) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. c) a Tiger Eye Ring of Resist Poison {@w8} It provides resistance to poison. d) an Amethyst Ring of Damage (+13) e) a Colored Glass Amulet of Devotion (+2) {ogre shaman L35 @w5} It increases your wisdom and charisma by 2. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It usually provides light of radius 1. f) a brass lantern (40:06:30) {@w4} It usually provides light of radius 2. It cannot be harmed by fire. g) leather scale mail of Elvenkind (-1) [11,+10] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, and confusion. It cannot be harmed by the elements. h) a cloak of Stealth [1,+3] (+3 to stealth) It increases your stealth by 3. i) The large leather shield of Celegorm [4,+20] {Draebor L32} It provides resistance to acid, electricity, fire, cold, light, and dark. It is lighter than most armor of its type. It cannot be harmed by the elements. j) a metal cap [3,+6] k) The set of leather gloves 'Cambeleg' (+7,+7) [1,+14] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a pair of metal shod boots (Dwarven) [6,+10] (+1) It increases your strength and constitution by 1. It grants you darkvision and immunity to paralysis. It cannot be harmed by acid or fire. [Character Equipment -- Quiver] n) 24 arrows (1d4) (+6,+6) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 74.8. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 15. o) 53 arrows (1d4) (+4,+5) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 72.1. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 16. p) 16 arrows (1d4) (+0,+0) {@f2=g} Fired from your current missile launcher, this missile will inflict an average damage of 59. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 17. q) 34 arrows (1d4) (+6,+8) {@f3=g} Fired from your current missile launcher, this missile will inflict an average damage of 80. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 15. r) a javelin of Venom (1d7) (+6,+12) {@v1=g} It is branded with poison. It is balanced for throwing and can't be used for melee. You can throw 2 of these weapons in one turn. This weapon can be thrown for an average damage of 67.2 against poison-vulnerable creatures, and 22.4 against other monsters. Your chance of scoring a critical hit when throwing this weapon is 1 in 13. s) 5 hand grenades (8d3) (+0,+1) {@v9=g} It is balanced for throwing and can't be used for melee. This projectile (almost always) explodes in a radius 2-3 ball of shards (or its element if it is branded) when it hits a monster, damaging any creatures adjacent to the target monster. It cannot be harmed by cold. You can throw 3 of these weapons in one turn. This weapon can be thrown for an average damage of 47.6. Your chance of scoring a critical hit when throwing this weapon is 1 in 14. t) 9 iron spikes {@v2=g} [Character Inventory] a) 2 Holy Books of Prayers [Beginner's Handbook] {@p1@b1@G1} b) 2 Holy Books of Prayers [Godly Insights] {@p2@b2@G2} c) 3 Holy Books of Prayers [Defences of Light] {@p3@b3@G3} d) a Holy Book of Prayers [Holy Infusions] {@p6@b6@G6} It cannot be harmed by the elements. e) 16 Purple Speckled Potions of Cure Critical Wounds {@q1} f) a Smoky Potion of Restore Mana g) 6 Scrolls titled "prum priose" of Phase Door {@r1} h) 4 Scrolls titled "pro tas reo" of Word of Recall {@r3} i) 11 Scrolls titled "promuto co" of Identify {@r2} j) 6 Scrolls titled "ingus seritus" of Deep Descent {@r7 !*} k) a Gold Rod of Detection {@z3} It cannot be harmed by lightning. l) 5 Nickel-Plated Rods of Light {@z4} m) 2 Wyrm Fang Wands of Teleport Other (17 charges) n) a Siren Lip Wand of Slow Monster (11 charges) o) a Druj Bone Wand of Drain Life (5 charges) p) 2 Yew Staffs of Teleportation (1d5) (+0,+0) (17 charges) {@u9} With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 42.7. Your chance of scoring a critical hit with this weapon is 1 in 20. q) a Rowan Staff of Trap Location of Slaying (1d5) (+8,+8) (7 charges) {@w3} It slays trolls and dragons. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 64.1 against trolls, 64.1 against dragons, and 50.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 16. r) a Beryl Ring of Strength of Warfare (+7,+2) (+4) {@w8} It increases your strength by 4. It sustains your strength. s) a Glass Amulet of Regeneration It speeds your regeneration. t) The long sword of Felmange (2d5) (+12,+8) (+3) {@w2} It increases your good luck by 3. It increases your magic device skill by 24. It provides resistance to fear and nexus. It sustains your dexterity. It grants you the ability to see invisible things. It cannot be harmed by the elements. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 59.2. Your chance of scoring a critical hit with this weapon is 1 in 11. u) a shovel of Digging (1d2) (+9,+6) (+4) {@w1} It increases your tunneling by 4. It is branded with acid. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 59.8 against acid-vulnerable creatures, and 48.6 against other monsters (add +5.6 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 16. [Home Inventory] a) 8 Holy Books of Prayers [Defences of Light] {@p3@b3@G3} b) a Waxy Mushroom of Fast Attacks c) 2 pieces of elvish waybread d) a Misty Potion of Purity e) 30 Violet Potions of Speed {@q7} f) a Hazy Potion of Resist Heat g) 12 Vermilion Potions of Healing {@q2} h) a Black Potion of Restore Brawn i) 7 Scrolls titled "prum priose" of Phase Door {@r1} j) 6 Scrolls titled "inus in prot" of Teleportation {@r9 !*} k) 79 Scrolls titled "polo hum pello" of Teleport Level {@r7 !*} l) 13 Scrolls titled "mona em epus" of *Identify* m) 4 Cast Iron Rods of Fire Bolts {@z5} n) 5 Wyrm Fang Wands of Teleport Other (42 charges) o) 3 Gorgon Hair Wands of Stone to Mud (24 charges) p) 3 Siren Lip Wands of Slow Monster (33 charges) q) 4 Golem Clay Wands of Wonder (62 charges) It cannot be harmed by the elements. r) 6 Yew Staffs of Teleportation (1d5) (+0,+0) (45 charges) {@u9} With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 42.7. Your chance of scoring a critical hit with this weapon is 1 in 20. s) a Cypress Staff of Starlight of Slaying (1d5) (+10,+11) (10 charges) It slays silver monsters and demons. It senses the presence of silver monsters. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 67.1 against demons, 67.1 against silver creatures, and 53.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 16. t) a Jet Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. u) an Enamel Amulet of Alertness (+3) It increases your alertness by 15. v) a short sword (Defender) (1d7) (+7,+11) [+2] (+4 to stealth) It increases your stealth by 4. It increases your alertness by 20. It provides resistance to acid, electricity, fire, and cold. It sustains your dexterity. It speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 58. Your chance of scoring a critical hit with this weapon is 1 in 15. w) a short sword of Lightning (1d7) (+8,+8) {@w0} It is branded with lightning. It provides resistance to electricity. It cannot be harmed by lightning. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 73 against electricity-vulnerable creatures, and 55 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 15. x) a hand crossbow of Power (ML2) (+8,+21) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. y) 19 arrows of Wounding (1d4) (+9,+11) {@f3=g} Fired from your current missile launcher, this missile will inflict an average damage of 87.9. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 14. Erthock the Dwarf Paladin Began the quest to kill Morgoth on 03/07/2010 at 02:47 PM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 05:51:48 | 2 | 5 | Reached level 5 | 1, 07:10:48 | 2 | 5 | Killed Fang, Farmer Maggot's dog | 1, 07:28:08 | 2 | 6 | Killed Wolf, Farmer Maggot's dog | 1, 11:15:53 | Town | 6 | Killed Harry Goatleaf | 1, 16:17:44 | 3 | 7 | Killed Ted Sandyman, the Miller | 1, 16:44:56 | 2 | 7 | Killed Grip, Farmer Maggot's dog | 2, 17:16:11 | 5 | 10 | Reached level 10 | 3, 14:14:21 | 7 | 12 | Killed Lotho Sackville-Baggins | 4, 05:44:57 | 9 | 15 | Reached level 15 | 4, 10:56:14 | 10 | 15 | Killed Wormtongue, Agent of Saruman | 7, 04:26:26 | 14 | 20 | Reached level 20 | 8, 23:28:04 | Town | 21 | Killed Bill Ferny, agent of Saruman |10, 02:00:39 | 17 | 22 | Found: gloves 'Cambeleg' in a chest dropped by | continued... | | a priest on L17 |11, 13:04:30 | 21 | 25 | Reached level 25 |11, 13:42:14 | 21 | 25 | Killed Siniava, the 'Honeycat' |11, 14:42:22 | 21 | 25 | Killed Bolg, Son of Azog |13, 19:06:43 | 24 | 26 | Killed Lagduf of Cirith Ungol |14, 09:18:48 | 25 | 26 | Killed Gollum |15, 22:21:01 | 27 | 27 | Found The dagger 'Dethanc' |16, 14:51:12 | 27 | 28 | Killed The Dunlending Agent of the Nazgul |16, 22:40:04 | 29 | 28 | Killed Ulwarth, Son of Ulfang |17, 01:54:34 | 29 | 28 | Killed Ulfast, Son of Ulfang |18, 01:56:59 | 31 | 29 | Killed Nar, the Dwarf |18, 10:18:20 | 32 | 29 | Found The set of mail gauntlets 'Paurhach' |18, 19:34:39 | 32 | 29 | Killed Draebor, the Imp |18, 19:45:10 | 32 | 29 | Found The large leather shield of Celegorm |19, 05:58:05 | 33 | 30 | Reached level 30 |19, 11:21:34 | 33 | 31 | Killed Radbug of Cirith Ungol |20, 04:37:54 | 35 | 31 | Killed Sangahyando of Umbar |20, 21:43:09 | 35 | 32 | Killed Old Man Willow |21, 17:01:26 | 38 | 32 | Killed The Wicked Witch of the West |22, 11:24:22 | 39 | 33 | Killed Mauhur the uruk ============================================================ |22, 12:06:30 | 39 | 33 | Killed by an ancient green dragon. |22, 12:06:30 | 39 | 33 | Killed on 03/18/2010 at 06:08 PM. ============================================================ |22, 12:06:30 | 16 | 33 | Found The set of leather gloves 'Cambeleg' ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live)