The Angband Ladder: StairDiver, Half-Troll Paladin by PowerDiver

  [DaJAngband v1.0.97 (pre 1.1.0) Character Dump]

 Name   StairDiver                               Self  RB  CB  EB   Best
 Sex    Male              Age        25   STR:     17  +4  +3  +0  18/60
 Race   Half-Troll        Height     88   INT:     10  -4  -2  +0      4
 Class  Paladin           Weight    270   WIS:     17  -2  +1  +0     16
 Title  Guardian          Status      1   Dex:     16  -4  +0  +3     15     12
 HP     -34/271           Maximize    Y   CON:     15  +3  +1  +0  18/10
 SP     23/37                             Chr:     11  -6  +2  +0      7      4

 Level           28       Armor    [16,+43]     Saving Throw          54
 Cur Exp      56663       Fight     (+5,+9)     Stealth                0
 Max Exp      60515       Melee   (+13,+20)     Fighting             226
 Adv Exp      77500       Shoot   (+21,+12)     Shooting             179
 MaxDepth    Lev 63       Blows      5/turn     Disarming             49
 Turns       118746       Shots      2/turn     Magic Device          37
 Gold         63733       Alertness      43     Perception            15
 Burden   162.4 lbs       Energy       130%     Searching             11

 Your father was a Stone-Troll Warrior.  You have puke-yellow eyes,
 mangy sea-weed green hair, and white scabby skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Confu:.............
 Elec:............. Sound:.............
 Fire:............. Shard:......+......
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............

      abcdefghijkl@       abcdefghijkl@
PLite:............. Tunn.:.............
Regen:............+ Speed:......+......
Telep:............. Blows:+............
Invis:..+.......... Shots:.+...........
FrAct:...+......... Might:.............
HLife:.............      :.............
Stea.:.............      :.............
Sear.:.............      :.............


  [Last Messages]

> Looks like any other level.
> You sense the presence of evil creatures!
> You are surrounded by a white light.
> You sense the presence of traps!
> It breathes time.
> You feel life has clocked back.
> It breathes time.
> You feel life has clocked back.
> It breathes time.
> You feel life has clocked back.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> It breathes time.
> You're not as beautiful as you used to be...
> You die.


  [Character Equipment]

a) a spear of Extra Attacks (1d6) (+8,+11) (+2)
   It increases your attack speed by 2.  
b) a short bow of Extra Shots (x2) (+16,+12) (+1)
   It increases your shooting speed by 1.  
c) a Ring of See Invisible
   It grants you the ability to see invisible things.  
d) a Ring of Free Action
   It grants you immunity to paralysis.  
e) an Amulet of Alertness (+3)
   It increases your alertness by 15.  
f) a wooden torch (5343 turns)
   It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
g) The leather scale mail 'Thalkettoth' (-1) [11,+25] (+3) {wormtongue59}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) a cloak [1,+6]
   
i) (nothing)
   
j) (nothing)
   
k) a set of steel gauntlets of Slaying (+4,+4) [3,+8]
   
l) a pair of leather sandals [1,+4]
   


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginner's Handbook]
   
b) 2 Holy Books of Prayers [Godly Insights]
   
c) 2 Holy Books of Prayers [Defences of Light]
   
d) a Holy Book of Prayers [Exorcism and Dispelling]
   
e) a Holy Book of Prayers [Advanced Defences of Light]
   It cannot be harmed by the elements.  
f) 4 Potions of Speed {@q7}
   
g) 10 Potions of Cure Critical Wounds {@q1}
   
h) 4 Scrolls of Phase Door {@r1=g}
   
i) 2 Scrolls of Teleport Level {@r7 !*}
   
j) 5 Scrolls of Word of Recall {@r3=g}
   
k) 45 Scrolls of Identify {@r2=g}
   
l) a Scroll of Remove Curse
   
m) 2 Scrolls of *Destruction*
   
n) a Rod of Door/Stair Location (charging)
   
o) 4 Rods of Light {@z4 !!}
   
p) 6 Wands of Teleport Other (37 charges)
   
q) 2 Wands of Trap/Door Destruction (17 charges)
   
r) 2 Wands of Stone to Mud (10 charges)
   
s) 2 Staffs of Teleportation (1d5) (+0,+0) (10 charges) {@u9}
   
t) 3 Staffs of Trap Location (1d5) (+0,+0) (21 charges) {@u5}
   
u) a Ring of Damage (-10) {cursed}
   It is cursed.  
v) metal scale mail of Resistance (-2) [13,+12]
   It provides resistance to acid, electricity, fire, and cold.  It
   cannot be harmed by the elements.  
w) 42 arrows (1d4) (+0,+0)
   


  [Home Inventory]

a) 19 Holy Books of Prayers [Beginner's Handbook]
   
b) 7 Holy Books of Prayers [Godly Insights]
   
c) 6 Holy Books of Prayers [Defences of Light]
   
d) 6 Holy Books of Prayers [Exorcism and Dispelling]
   
e) a Holy Book of Prayers [Advanced Defences of Light]
   It cannot be harmed by the elements.  
f) a Mushroom of Restoring
   
g) 50 Potions of Cure Critical Wounds {@q1}
   
h) 2 Potions of Healing
   
i) 8 Potions of Restore Mana
   
j) a Potion of Restore Life Levels
   
k) a Potion of Super Spellcasting
   
l) a Potion of Self Knowledge
   
m) 83 Scrolls of Identify {@r2=g}
   
n) 3 Scrolls of *Identify*
   
o) 13 Scrolls of Enchant Weapon To-Hit {@r4}
   
p) 3 Scrolls of Enchant Weapon To-Dam {@r4}
   
q) 11 Scrolls of Recharging
   
r) a Rod of Trap Location {@z3}
   
s) 2 Rods of Recall {!*}
   It cannot be harmed by lightning.  
t) 2 Rods of Disarming
   
u) 3 Staffs of Teleportation (1d5) (+0,+0) (18 charges) {@u9}
   
v) a Ring of Flames [+14]
   It brands your melee blows with fire.  It provides resistance to 
   fire.  It activates for fire resistance (20+d20 turns) and fire ball
   (80) every 50+d50 turns.  It cannot be harmed by fire.  
w) an Amulet of Wisdom (+3)
   It increases your wisdom by 3.  It sustains your wisdom.  
x) Orange Dragon Scale Mail (-2) [30,+7]
   It provides resistance to sound.  It activates for breathe sound
   (130) every 450+d450 turns.  It cannot be harmed by the elements.  
y) The set of mail gauntlets 'Paurnimmen' [2,+15]
   It provides resistance to cold.  It slows your metabolism.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be
   harmed by the elements.  
z) 28 bolts of Slay Demon (1d5) (+8,+8)
   It slays demons.  
{) 26 mithril arrows (3d4) (-2,-5) {cursed}
   It is cursed.  It cannot be harmed by acid or fire.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.4.2009 09:38
Last updated on 14.4.2009 00:18

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2. on the Competition No.67 Ladder (of 11)

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On 12.4.2009 09:38 PowerDiver wrote:
Never left the room with the stairs voluntarily except to chase down corridors of light-sensitive creatures a few times. Nearly died to a morgul blade that ignore orb of draining. Just returned to town and there were enough ?+dam to break the curse. I reported that bug before, but just can't get into the mindset of using ?id on everything, when things keep reminding me of my own work on test-by-use.


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