The Angband Ladder: Quallet, Dwarf Priest by will_asher
[DaJAngband v1.3.0 Character Dump] Name Quallet Self RB CB EB Best Sex Male Age 37 STR: 18/68 +2 -2 +0 18/68 Race Dwarf Height 47 INT: 14 -3 -1 +0 10 Class Priest Weight 148 WIS: 18/35 +2 +3 +4 18/125 Title Canon Status 3 DEX: 16 -2 -1 +5 18 HP -2/297 Score 12355 CON: 11 +2 +1 +3 17 SP 85/171 CHR: 15 -2 +2 +0 15 Level 34 Armor [19,+58] Saving Throw 89 Cur Exp 388920 Fight (+25,+32) Fighting 204 Max Exp 388920 Melee (+34,+41) Shooting 199 Adv Exp 490000 Shoot (+34,+15) Throwing 170 MaxDepth Lev 44 Blows 5/turn Disarming 56 Day 20, 17:30:38 Shots 1/turn Magic Device 68 Gold 227204 Stealth 12 Alertness 36 Burden 171.1 lbs Energy 150% Searching 25 You are one of two children of a Dwarven Thief. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:............+ Elec:..+...+...... Confu:............. Fire:......+...... Sound:............. Cold:......+....+. Shard:............. Pois:...+......... Nexus:......+...... 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:........+.... Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:+......+...+. Feath:.........+.+. Alert:...........+. PLite:.....+...+... Tunn.:............. Regen:...........+. Speed:...........+. Telep:............. Blows:+............ Dkvis:............+ Shots:............. Invis:............. Might:.+........... FrAct:.........+... ThrwM:............. HLife:......+...... :............. [Last Messages] > You are unaffected! > The drolem is slightly damaged. > You blow glances harmlessly off of the drolem. <3x> > You hit the drolem. > You blow glances harmlessly off of the drolem. > The drolem claws you. > *** LOW HITPOINT WARNING! *** > The drolem misses you. > The drolem bites you. > *** LOW HITPOINT WARNING! *** > The drolem misses you. <2x> > The drolem claws you. > *** LOW HITPOINT WARNING! *** > The drolem bites you. > You die. [Character Equipment] a) The wooden club of Noste (2d3) (+9,+9) (+3) {@w0} It increases your constitution by 3. It increases your stealth and attack speed by 3. It sustains your constitution. It is better for throwing than most melee weapons. It cannot be harmed by the elements. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 59.1 against electricity-vulnerable creatures, and 43.7 against other monsters. This weapon can be thrown for an average damage of 46.8 against electricity-vulnerable creatures, and 15.6 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 12 (less when thrown). b) a long bow of Extra Might (ML4) (+9,+15) (+1) It increases your shooting power by 1. A launcher with an multiplier level (ML) of 4 actually multiplies damage by x3.5. The range on this launcher is 21 spaces. Examine ammo to see average damage. c) a Granite Ring of Lightning [+11] It brands your melee blows with lightning. It provides resistance to electricity. It activates for electricity resistance (3+d4 minutes) and electricity ball (85) every 10+d5 minutes. It cannot be harmed by lightning. d) a Topaz Ring of Resist Poison It provides resistance to poison. e) a Procelain Amulet of Wisdom (+4) It increases your wisdom by 4. It sustains your wisdom. f) The Phial 'Dorme' {@w4} It usually provides light of radius 3. It activates for illumination about every 1+d2 minutes. It cannot be harmed by the elements. g) The hard leather armour of Magoron (-1) [6,+10] It provides resistance to acid, electricity, fire, cold, nexus, and life draining. It sustains your constitution. It senses the presence of trolls. It cannot be harmed by the elements. h) an elven cloak [2,+3] (+2 to stealth) It increases your stealth by 2. i) The main gauche of Angri (1d3) (+9,+8) [2,+0] It provides resistance to disenchantment. It is better for throwing than most melee weapons. It senses the presence of animals, bugs, orcs, centaurs, fairies, tree monsters, and some other forest-dwelling monsters. It cannot be harmed by the elements. With this weapon, you would currently get 2 blows per round. You can wield this weapon in your off hand for defence. You can throw 2 of these weapons in one turn. Each blow will do an average damage of 40.6 against electricity-vulnerable creatures, and 34.2 against other monsters. This weapon can be thrown for an average damage of 36 against electricity-vulnerable creatures, and 12 against other monsters. This weapon violates your restriction against edged weapons and would hinder your magic. Your chance of scoring a critical hit with this weapon is 1 in 15 (less when thrown). j) The hard leather cap 'Daelweno' [2,+8] It usually provides light of radius 1. It makes you fall like a feather. It grants you immunity to paralysis. It cannot be harmed by the elements. k) a set of leather gloves of Agility [1,+8] (+5) It increases your dexterity by 5. l) The pair of metal shod boots of Miriatal [6,+15] (+5) It increases your stealth and speed by 5. It increases your alertness by 25. It provides resistance to cold. It is lighter than most armor of its type, makes you fall like a feather, and speeds your regeneration. It activates for frost bolt (12d8) about every 8 minutes. It cannot be harmed by the elements. [Character Equipment -- Quiver] n) 24 arrows (1d4) (+6,+4) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 75.2. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 16. o) 91 arrows (1d4) (+6,+7) {@f2=g} Fired from your current missile launcher, this missile will inflict an average damage of 85.7. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 16. p) 18 arrows of Wounding (1d4) (+10,+10) {@f3=g} Fired from your current missile launcher, this missile will inflict an average damage of 96.2. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 15. q) 22 arrows (1d4) (+0,+0) {@f4=g} Fired from your current missile launcher, this missile will inflict an average damage of 61.2. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 18. r) 2 throwing axes of Slay Dragon (1d5) (+6,+11) {@v5=g} It slays dragons. It is balanced for throwing and can't be used for melee. You can throw 2 of these weapons in one turn. This weapon can be thrown for an average damage of 58.8 against dragons, 58.8 against electricity-vulnerable creatures, +4.9 when both a slay and brand apply, and 19.6 against other monsters. Your chance of scoring a critical hit when throwing this weapon is 1 in 15. Thrown weapons often get the brand from an elemental ring but not always. It depends on luck and skill with throwing weapons. You have a 43 percent chance of getting the brand from a ring when throwing this weapon. Note: Weapons not meant for throwing never get the brand from a ring. s) 3 firebombs (9d4) (+5,+5) {@v7} It is branded with acid and fire. It is balanced for throwing and can't be used for melee. This projectile (almost always) explodes in a radius 2-3 ball of shards (or its element if it is branded) when it hits a monster, damaging any creatures adjacent to the target monster. It cannot be harmed by the elements. You can throw 2 of these weapons in one turn. This weapon can be thrown for an average damage of 115.5 against fire-vulnerable creatures, 115.5 against acid-vulnerable creatures, 115.5 against electricity-vulnerable creatures, +9.6 when two different brands apply, +19.2 when all brands apply, and 77 against other monsters. Your chance of scoring a critical hit when throwing this weapon is 1 in 15. t) 3 daggers (1d4) (+6,+6) {@v1=g} It is better for throwing than most melee weapons. With this weapon, you would currently get 2 blows per round. You can throw 2 of these weapons in one turn. Each blow will do an average damage of 37.9 against electricity-vulnerable creatures, and 31.3 against other monsters. This weapon can be thrown for an average damage of 30.6 against electricity-vulnerable creatures, and 10.2 against other monsters. This weapon violates your restriction against edged weapons and would hinder your magic. Your chance of scoring a critical hit with this weapon is 1 in 17 (less when thrown). u) a salamander tooth (1d4) (+5,+3) {@v3=g} It is branded with fire. It is better for throwing than most melee weapons. With this weapon, you would currently get 2 blows per round. You can throw 2 of these weapons in one turn. Each blow will do an average damage of 39.1 against electricity-vulnerable creatures, 39.1 against fire-vulnerable creatures, +0.9 when both brands apply, and 31.7 against other monsters. This weapon can be thrown for an average damage of 19.8 against electricity-vulnerable creatures, 19.8 against fire-vulnerable creatures, +1.6 when both brands apply, and 6.6 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 17 (less when thrown). [Character Inventory] a) 2 Holy Books of Prayers [Beginner's Handbook] {@p1@b1@G1 !k} b) 2 Holy Books of Prayers [Godly Insights] {@p2@b2@G2 !k} c) 2 Holy Books of Prayers [Defences of Light] {@p3@b3@G3 !k} d) 2 Holy Books of Prayers [Exorcism and Dispelling] {@p4@b4@G4 !k} e) a Holy Book of Prayers [Holy Infusions] {@p6@b6@G6} It cannot be harmed by the elements. f) 2 Waxy Mushrooms of Health g) 15 Tangerine Potions of Cure Critical Wounds {@q1} h) a Blue Potion of Healing i) an Orange Speckled Potion of Restore Life Levels j) 5 Scrolls titled "tego uin min" of Phase Door {@r1} k) 5 Scrolls titled "ar contalas go" of Word of Recall {@r3} l) 15 Scrolls titled "exsean magon" of Identify {@r2} m) 6 Scrolls titled "dir aerio" of Deep Descent {@r7 !*} n) a Titanium Rod of Detection {@z3} It cannot be harmed by lightning. o) 6 Gold-Plated Rods of Light {@z4} p) a Copper-Plated Rod of Fire Balls {!!} q) a Sphinx Feather Wand of Teleport Other (6 charges) r) 3 Pegasus Tail Wands of Stone to Mud (24 charges) s) 2 Hemlock Staffs of Teleportation (1d5) (+0,+0) (15 charges) {@u9 !*} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 47.1 against electricity-vulnerable creatures, and 33.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 16. t) a Hazel Staff of Speed (1d5) (+0,+0) (6 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 47.1 against electricity-vulnerable creatures, and 33.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 16. u) a Walnut Staff of *Destruction* (2d4) (+0,+0) (3 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 53.1 against electricity-vulnerable creatures, and 35.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 15. [Home Inventory] a) a Glowing Mushroom of Fast Attacks b) 60 Pink Potions of Speed {@q7} c) 11 Blue Potions of Healing d) 11 Iridescent Potions of Restore Mana e) 18 Scrolls titled "methado am" of Teleportation {@r9 !*} f) 48 Scrolls titled "curondis" of Teleport Level {@r7 !*} g) 4 Scrolls titled "van le ui ed" of *Identify* h) a Scroll titled "vo sperio tus" of *Destruction* i) 4 Scrolls titled "furhumor sil" of Brand Weapon j) 7 Sphinx Feather Wands of Teleport Other (45 charges) k) a Bloodstone Ring of Strength (+4) It increases your strength by 4. It sustains your strength. l) a Carnelian Ring of Constitution (+3) It increases your constitution by 3. It sustains your constitution. m) a Citrine Ring of Accuracy of Eregion (+9) (+2 to speed) {FA} It increases your speed by 2. It grants you immunity to paralysis. n) a Turquoise Ring of Damage of Eregion (+7) (+1 to speed) It increases your speed by 1. It provides resistance to nexus and life draining. o) a Turquoise Ring of Damage (+12) p) a Marble Amulet of ESP It grants you the power of telepathy. It cannot be harmed by the elements. q) a set of mail gauntlets of Power (+2,+1) [2,+6] (+2) It increases your strength by 2. r) The pair of hard leather boots 'Saramog' [3,+18] (+7) It increases your speed by 7. It provides resistance to cold. It makes you fall like a feather. It activates for fire bolt (9d8) about every 2 minutes. It cannot be harmed by the elements. s) The broken sword of Ardhere (1d3) (+6,+7) (+5) It increases your speed by 5. It provides partial resistance to poison. It activates for fire bolt (9d8) about every 2 minutes. It cannot be harmed by the elements. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 44.5 against electricity-vulnerable creatures, and 35.5 against other monsters. This weapon violates your restriction against edged weapons and would hinder your magic. Your chance of scoring a critical hit with this weapon is 1 in 16. t) a broad axe of Extra Attacks (2d6) (+8,+8) (+2) {@w0} It increases your attack speed by 2. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 76.8 against electricity-vulnerable creatures, and 49.6 against other monsters. This weapon violates your restriction against edged weapons and would hinder your magic. Your chance of scoring a critical hit with this weapon is 1 in 10. u) The long bow of Dens (ML3) (+14,+9) (+2 to speed) It increases your wisdom by 2. It increases your speed by 2. It increases your magic device skill by 16. It provides resistance to acid. It sustains your strength. It cannot be harmed by the elements. A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625. The range on this launcher is 20 spaces. Examine ammo to see average damage. v) a light crossbow of Extra Might (ML4) (+8,+9) (+1) It increases your shooting power by 1. A launcher with an multiplier level (ML) of 4 actually multiplies damage by x3.5. The range on this launcher is 19 spaces. Examine ammo to see average damage. w) 25 seeker bolts (4d5) (+0,+0) x) 22 arrows of Slay Evil (1d4) (+7,+10) {@f5=g} It slays all evil creatures. Fired from your current missile launcher, this missile will inflict an average damage of 192.4 against evil creatures, and 96.2 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 16. y) 27 arrows (1d4) (+6,+5) {@f3=g} Fired from your current missile launcher, this missile will inflict an average damage of 78.7. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 16. z) 20 rounded pebbles of Flame (1d2) (+5,+8) It is branded with fire. It cannot be harmed by fire. {) 23 iron shots of Slay Evil (1d4) (+6,+12) It slays all evil creatures. |) 17 mithril shots of Slay Dragon (3d4) (+10,+11) It slays dragons. It cannot be harmed by acid. Quallet the Dwarf Priest Began the quest to kill Morgoth on 12/07/2010 at 12:11 PM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 12:52:14 | 1 | 5 | Reached level 5 | 1, 14:26:18 | 2 | 5 | Killed Fang, Farmer Maggot's dog | 1, 15:58:49 | 2 | 6 | Killed Grip, Farmer Maggot's dog | 1, 23:15:45 | 2 | 8 | Killed Wolf, Farmer Maggot's dog | 3, 01:13:21 | 6 | 10 | Reached level 10 | 4, 07:40:00 | 9 | 14 | Killed Bill Ferny, agent of Saruman | 4, 08:59:11 | 9 | 15 | Reached level 15 | 6, 00:24:11 | 12 | 18 | Killed Lotho Sackville-Baggins | 6, 21:36:45 | 12 | 19 | Killed Wormtongue, Agent of Saruman | 6, 22:05:50 | 12 | 19 | Killed The Great Goblin | 7, 02:12:56 | 12 | 20 | Reached level 20 | 7, 20:00:43 | 13 | 20 | Killed The Dunlending Agent of the Nazgul | 9, 14:54:40 | 22 | 25 | Reached level 25 | 9, 15:41:31 | 22 | 25 | Killed Mauhur the uruk |10, 23:26:34 | 21 | 26 | Found The broken sword of Ardhere |11, 00:54:00 | 21 | 26 | Found The Phial 'Dorme' |12, 20:26:20 | 24 | 27 | Killed Golfimbul, the Hill Orc Chief |12, 21:25:31 | 24 | 27 | Found The pair of metal shod boots of Miriatal |13, 05:57:01 | 27 | 28 | Found The pair of hard leather boots 'Saramog' |13, 09:40:43 | 28 | 28 | Killed The Boar of Everholt |13, 15:09:11 | Town | 28 | !STR BM |13, 16:10:19 | 27 | 28 | Killed Ulfast, Son of Ulfang |13, 19:44:49 | 27 | 28 | Killed Angamaite of Umbar |13, 19:45:28 | 27 | 28 | Found The wooden club of Noste |14, 04:30:29 | 27 | 29 | Killed Gollum |14, 19:14:40 | 31 | 29 | Killed Draebor, the Imp |15, 03:24:13 | 32 | 29 | Found The leather scale mail 'Lethil' |15, 12:48:11 | 32 | 30 | Reached level 30 |15, 13:25:24 | 32 | 30 | Killed Old Man Willow |16, 08:51:30 | 34 | 30 | !STR dropped by a phantom |16, 08:51:30 | 34 | 30 | !WIS dropped by dark elf ranger |16, 09:47:43 | 34 | 30 | Killed Sangahyando of Umbar |16, 12:16:04 | 34 | 31 | Killed Grishnakh |16, 15:20:11 | 34 | 31 | Killed Ibun, Son of Mim |16, 15:57:27 | 34 | 31 | Killed Ted Sandyman, the Miller |16, 18:43:36 | 34 | 31 | Killed The Wicked Witch of the West |16, 18:59:09 | 34 | 31 | Killed Bert, the Stone Troll |17, 07:23:26 | 34 | 31 | Killed Lagduf of Cirith Ungol |17, 22:37:45 | 36 | 32 | Found The hard leather armour of Magoron |18, 07:52:35 | 36 | 32 | Found The hard leather cap 'Daelweno' |18, 08:43:21 | 36 | 32 | ..Not a very special cap, but at least I get | continued... | | Free action |18, 08:43:21 | 36 | 32 | from something other than a ring. |18, 11:51:50 | 36 | 32 | Killed The Skeezix |18, 14:47:22 | 37 | 32 | Killed Ulfang the Black |18, 15:29:42 | 37 | 32 | Killed Nar, the Dwarf |18, 16:13:49 | 37 | 32 | Found The main gauche of Angri |18, 16:14:03 | 37 | 32 | RDisenchantment from a main gauche in the | continued... | | shield slot. |18, 16:14:03 | 37 | 32 | Randart version of Thranduil -you can tell | continued... | | from the forest-dwellerESP |18, 16:36:57 | 37 | 32 | Killed Tom, the Stone Troll |18, 18:45:33 | Town | 32 | Killed Harry Goatleaf |18, 18:54:26 | Town | 32 | Destroyed the =fumbling freely I'd been using | continued... | | for awhile |19, 06:11:51 | 39 | 33 | Killed Siniava, the 'Honeycat' |19, 12:39:57 | 39 | 33 | Wondering if the longbow of Dens is worth | continued... | | keeping |20, 06:45:42 | Town | 33 | left behind randart armor 'Lethil' had basic4, | continued... | | +1 DEX & INT, seeinvis ============================================================ |20, 17:30:38 | 44 | 34 | Killed by a drolem. |20, 17:30:38 | 44 | 34 | Killed on 01/25/2011 at 09:51 PM. ============================================================ |20, 17:30:38 | 44 | 34 | Didn't expect a drolem to be that tough when I | continued... | | have poison resistance |20, 17:30:38 | 44 | 34 | then again I had plenty of chance to escape | continued... | | once I realized. ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live) |
Posted on 9.12.2010 23:41
10183. on the Ladder (of 19090)
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