The Angband Ladder: Alhareth, Thunderlord Sorceror by Ithulta

  [ToME 2.3.5 Character Sheet]

 Name  : Alhareth               Age                 16       STR!     40       
 Sex   : Male                   Height             177       INT!     40       
 Race  : Thunderlord Hermit     Weight             227       WIS!     40       
 Class : Sorceror               Social Class        74       DEX!     34       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit         -35 Level             50    Hit Points      806/   806 
 + To Melee Damage      -26 Experience  34179736    Spell Points   4524/  4524 
 + To Ranged Hit         10 Max Exp     34179736    Sanity          930/   930 
 + To Ranged Damage      19 Exp to Adv.    *****    Piety               107202 
   AC                35+139 Gold         1743099    Speed           Fast (+39) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Poor         Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-104   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 230 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Manwe Maia.  You were corrupted by the           
          dark influence of Morgoth in the past, but now you seek you          
          freedom and redemption.                                              
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 48 (2400')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 49 (2450')
        The Land Of Rhun: Level 32 (1600')
        The Sandworm lair: Level 22 (1100')
        The Helcaraxe: Level 26 (1300')
        A lost temple: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 8813 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 33rd Quelle of the 2890th year of the third age.
 You have been adventuring for 47 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...2....43.3..6.            
        Add Int   : *..22.....3.....            
        Add Wis   : *..22....3.....+            
        Add Dex   : .2.2............            
        Add Con   : .2.2....43.3....            
        Add Chr   : *..2............            
        Mul Mana  : +...+.....+....+            
        Mul SPower: +...............            
        Add Stea. : ...2...4........            
        Add Sear. : .......4......6.            
        Add Infra : *......4......6.            
        Add Tun.. : ..............6.            
        Add Speed : ..*2.3.4.3.3.0..            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Und. : .............+..            
        Slay Demon: .............+..            
        Slay Orc  : .............++.            
        Slay Troll: .............++.            
        Slay Giant: .............++.            
        Slay Drag.: .............++.            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............++.            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ...++.+.........            
        Sust Wis  : ...++...........            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ...+..+.........            
        Invisible : ................            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+.+....+.+.....            
        Hold Life : ..++++..........            
        Imm Acid  : +.....+.*.....++            
        Imm Elec  : +.....+..++....*            
        Imm Fire  : *+....*..+......            
        Imm Cold  : +..*.....+.....+            
        Res Pois  : ..........+....+            
        Res Fear  : ...........+....            
        Res Light : .....+...+......            
        Res Dark  : .....+.+..+...+.            
        Res Blind : ...+.....+......            
        Res Conf  : .....++.++......            
        Res Sound : ........++......            
        Res Shard : ................            
        Imm Neth  : ..*.....+.......            
        Res Nexus : ...........+....            
        Res Chaos : .....+..++......            
        Res Disen : ......+.......+.            
        Auto Curse: ....+...........            
        WraithForm: ..+.............            
        Levitate  : .........++....+            
        Lite      : ....+....+......            
        See Invis : +.++.+.+.+......            
        Digestion : ....+...........            
        Regen     : ..+.+....+......            
        Xtra Might: .+..............            
        Activate  : +..+.+...++...+.            
        Drain Exp : ..+.............            
        Cursed    : ..+.............            
        Hvy Curse : ..+.+...........            
        No blows  : +...............            
        Precogn.  : +...............            
        Fly       : .......+.......+            
        Climb     : ...........+..+.            
        Orc.ESP   : .....+..+.....+.            
        Dragon.ESP: .+.............+            
        Demon.ESP : +...............            
        Evil.ESP  : +...+...........            
        Good.ESP  : ....+...........            
        Full ESP  : ...+............            

Skills (points left: 0)
 - Sneakiness                                    04.400 [0.900]
          . Stealth                             -13.000 [0.400]
          . Disarming                            01.100 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         20.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  26.300 [0.550]
          . Prayer                               35.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may find a Wand of Haste Monster on level 1.
You may find a Filthy Rag on level 1.
You may find a Ring of Stupidity on level 1.
You may find a Parchment - More Deep Thoughts on level 1.
You are fated to meet Melinda Proudfoot on level 14.
You are fated to meet an Insect swarm on level 1.
You may meet a Pitiful-looking beggar on level 19.
You are fated to meet a Battle-scarred veteran on level 1.
You are fated to find a Potion of Cure Light Wounds on level 1.


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
{!k!k!d}
    It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity, constitution and luck by 2.  It provides
    immunity to paralysis.  It provides resistance to fire.  It allows you
    to sense the presence of dragons.  It fires missiles with extra might.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level 52
    of Illusory Castle.
e) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 66 of The Sacred Land Of Mountains.
n) The Splint Mail 'Dimor' (-16,-1) [19,+15](40%)
    It increases your hit points by 40%.  It sustains your intelligence
     and charisma.  It provides immunity to fire.  It provides resistance 
    to acid, electricity, confusion and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
o) an Elven Cloak of the Bat (-7,-4) [4,+23] (+4)
    It increases your stealth, searching, infravision, speed and luck by 4
    .  It provides resistance to dark.  It allows you to fly.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 66 of The Sacred Land Of Mountains.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 38 of The Land Of Rhun.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Paths of the Dead.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 58 of Paths of the Dead.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to nexus.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
z) (nothing)
{) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed)
    It decreases your speed by 0.  It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of The Sacred Land Of Mountains.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy {!d!d!k!k!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) 3 Fireproof Tomes of the Eternal Flame {!d!d!k!k!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) 2 Fireproof Tomes of the Blowing Wind {!d!d!k!k!v!s}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) a Fireproof Tome of the Impenetrable Earth {!d!d!k!k!v!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) 2 Fireproof Tomes of the Everrunning Wave {!d!d!k!k!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) 2 Fireproof Tomes of Translocation {!d!d!k!k!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) 2 Fireproof Tomes of the Tree {!d!d!k!k!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) 2 Fireproof Tomes of Knowledge {!d!d!k!k!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) 3 Fireproof Tomes of the Time {!d!d!k!k!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) 2 Fireproof Tomes of Meta Spells {!d!d!k!k!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) 3 Fireproof Unholy Tomes of the Hellflame {!d!d!k!k!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) 2 Fireproof Holy Tomes of Eru Iluvatar {!d!d!k!k!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) 5 Sprigs of Athelas {!*!*}
n) 23 Potions of Cure Insanity
o) 31 Potions of *Healing*
p) 35 Potions of Restore Mana
q) a Golden Rod of the Istari of Disarming (250/250) {@z2}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) a Mithril Rod of the Istari of Home Summoning (320/320) {@z1}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Erebor.
b) 4 Fireproof Tomes of Magical Energy {!d!d!k!k!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) 4 Fireproof Tomes of the Eternal Flame {!d!d!k!k!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) 8 Fireproof Tomes of the Blowing Wind {!d!d!k!k!v!s}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) 4 Fireproof Tomes of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) 5 Fireproof Tomes of the Everrunning Wave {!d!d!k!k!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) 6 Fireproof Tomes of Translocation {!d!d!k!k!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) 2 Fireproof Tomes of Knowledge
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) 7 Fireproof Tomes of the Time {!d!d!k!k!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) 4 Fireproof Tomes of Meta Spells {!d!d!k!k!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) The Tome of Alhareth
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Grail of Kenault {destruction, 100}
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Spirit naga on level 65 of Mordor.
m) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Fallen angel on level 66 of The Sacred
    Land Of Mountains.
o) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, confusion and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) The Large Metal Shield 'Ndorn' [5,+11]
    It provides immunity to acid, electricity and fire.  It provides
    resistance to cold, shards and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 35 of The Land Of Rhun.
u) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 64 of The Sacred Land Of Mountains.
v) a Pair of Soft Leather Boots of Speed [2,+15] (+9)
    It increases your speed by 9.  
    You found it lying in a vault on level 115 of Angband.
w) The Dwarven Pick of Erebor (+5)
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 125 of Angband.
x) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 58 of The
    Sacred Land Of Mountains.


  [Home Inventory - Gondolin ]

a) The Ring 'Namor' (+11) {100% off}
    It increases your charisma, searching and speed by 11.  It makes you
    invisible.  It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to poison, light and blindness.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
b) 3 Rings of Speed (+12) {100% off}
    It increases your speed by 12.  
    You stole it from the Jewelry Shop.
c) The Amulet of Celkas (-4,-4) (+4 to searching) {100% off}
    It can be used to store a spell.  It increases your intelligence, 
    constitution and searching by 4.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to fire, 
    blindness, confusion and sound.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
d) The Red Dragon Scale Mail 'Sillion' (-2 to accuracy) [30,+27]
    It can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It provides immunity to cold.  It provides resistance to 
    life draining, electricity, fire, light, shards and nexus.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Angband.
e) a Balance Dragon Scale Mail of Defense (-2 to accuracy) [30,+29]
    It can be activated for breathe balance (250) every 60+d90 turns if it
    is being worn. It sustains your constitution.  It provides resistance 
    to sound, shards, chaos and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
f) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
g) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
h) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of The Land Of Rhun.
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Sky Drake on level 85 of Angband.
k) a Fur Cloak of the Magi (-4,-5) [3,+12] (+3)
    It increases your intelligence, stealth and speed by 3.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It cannot be
    harmed by acid.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 35 of The Land Of Rhun.
m) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of The Land Of Rhun.
p) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of The Land Of Rhun.
q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
r) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Mighty Hammer 'Grond' (E:11970, L:25) (9d9) (+42,+35) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It provides light (radius 1)
    forever.  It does extra damage from electricity.  It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It
    produces a fiery sheath.  It produces an electric sheath.  It produces
    an anti-magic shell.  It induces random teleportation.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.


  [Home Inventory - Minas Anor ]

a) The Pendulum of Orcus {teleport level, 50}
    It can be activated for teleport level every 50 turns.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
b) 39 Potions of Cure Critical Insanity
c) 32 Potions of *Enlightenment*
d) 27 Scrolls of *Destruction* {!d!k!k!r!r}
e) 22 Scrolls of Mass Genocide {!d!k!k!r!r}
f) 2 Rod Tips of Healing (120 Mana to cast)
g) The Ring called 'Mercurial' (+12)
    It increases your speed by 12.  It sustains your wisdom and charisma.  
    It provides resistance to nether and nexus.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
h) The Ring called 'Urlmor' [+17] (+3 to stealth)
    It increases your constitution and stealth by 3.  It provides immunity
    to paralysis.  It provides resistance to life draining, poison, 
    blindness, sound, chaos and disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
i) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) The Amulet of Earagond (+5) {100% off}
    It increases your strength by 5.  It provides resistance to acid, 
    sound and chaos.  It allows you to levitate.  It slows your
    metabolism.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
k) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 66 of The Sacred Land Of Mountains.
l) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
m) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
n) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
o) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
p) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Paths of the Dead.
q) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
r) The Soft Leather Armour of the Sandworm [30,+8] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
s) an Elven Cloak of Stealth [4,+14] (+7 to stealth)
    It increases your stealth, searching and luck by 7.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 89 of Angband.
t) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 93 of Angband.
u) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
v) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 66 of The Sacred Land Of Mountains.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 52 of Illusory Castle.
x) The Mage Staff of Forochel (3d4) (+12,+11)(100%) (+5 to infravision)
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 5.  It increases your mana capacity by 
    100%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Lothlorien ]

a) 33 Potions of Healing
b) 2 Potions of Life
c) 28 Potions of Augmentation
d) The Ring of Egulend (+4 to stealth)
    It increases your strength, intelligence, constitution and stealth by 
    4.  It makes you invisible.  It sustains your dexterity and 
    constitution.  It provides resistance to sound and nether.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 46 of
    Illusory Castle.
e) The Ring called 'Quicksilver' (+15) {100% off}
    It increases your speed by 15.  It sustains your strength, wisdom and 
    charisma.  It provides resistance to fire, light and chaos.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
f) The Ring called 'Hermes' Helper' (+13) {100% off}
    It increases your speed by 13.  It sustains your constitution.  It
    provides resistance to acid, cold, blindness, shards, nexus and 
    disenchantment.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
g) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
h) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
j) The Ring of Precognition
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 93 of Angband.
k) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
l) an Amulet of Doom [+9] (+10)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 10.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it lying on the floor of a special level.
m) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 66 of The Sacred
    Land Of Mountains.
n) The Splint Mail of Gonas (-60,-26) [19,+10](40%)
    It increases your hit points by 40%.  It sustains your intelligence.  
    It provides resistance to sound, nether, nexus, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Law on level 58 of The
    Sacred Land Of Mountains.
o) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Elven Cloak called 'Hethloth' [4,+13] (+3 to stealth) {100% off}
    It increases your stealth, searching and luck by 3.  It sustains your 
    intelligence and charisma.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to life draining, 
    electricity, dark and disenchantment.  It produces an electric sheath.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
q) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 64 of The
    Sacred Land Of Mountains.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
t) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 58 of The Sacred Land Of Mountains.
u) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 115 of Angband.
v) The Sling 'Amirie' (x2) (+12,+13) (+3)
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity and constitution by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 35 of The Land Of Rhun.
w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
x) The Seeker Bolt of Elion (4d5) (+28,+22) (+2)
    It increases your strength, intelligence, dexterity and constitution
     by 2.  It does extra damage from electricity and fire.  It poisons
    your foes.  It produces chaotic effects.  It drains life from your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 107 of Angband.


  [Home Inventory - Khazad-dum ]

a) a Fireproof Scroll of Reset Recall
    It cannot be harmed by fire.  
    You bought it from the Scribe.
b) 5 Scrolls of Reset Recall


  [The Mathom-house Inventory - Bree ]

a) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
c) The Catapult Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is well-hidden. It rearms itself.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) The Bolt Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
    It is well-hidden. It can only be set off by demons.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) The Ring of Power of Khamul, the Black Easterling (+2 to speed)
    It increases your strength, searching and speed by 2.  It makes you
    invisible.  It sustains your wisdom and constitution.  It provides
    resistance to poison, nether and chaos.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 70 of
    Dol Guldur.
f) The Ring of Power of Adunaphel the Quiet (+5 to searching)
    It increases your wisdom and searching by 5.  It makes you invisible.  
    It sustains your wisdom.  It provides resistance to acid, fire, dark
     and blindness.  It allows you to fly.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 100 of Angband.
g) The Ring of Power of The Witch-King of Angmar (+4 to searching)
    It increases your strength, searching and infravision by 4.  It makes
    you invisible.  It sustains your wisdom and constitution.  It provides
    resistance to acid and shards.  It allows you to levitate.  It allows
    you to see invisible monsters.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Witch-King of Angmar on level 63 of
    Paths of the Dead.
h) The Ring of Power of Hoarmurath of Dir (+4 to searching)
    It increases your constitution and searching by 4.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to dark, confusion, nether and disenchantment.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 55 of The Sacred
    Land Of Mountains.
i) The Ring of Power of Akhorahil the Blind (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your wisdom and dexterity.  It provides resistance to acid, 
    electricity and shards.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 62 of Paths of
    the Dead.
j) The Ring of Power of Dwar, Dog Lord of Waw (+3 to infravision)
    It increases your constitution and infravision by 3.  It makes you
    invisible.  It provides resistance to confusion, nether and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 38 of The
    Land Of Rhun.
k) The Ring of Power of The Witch-King of Angmar (+3)
    It increases your constitution by 3.  It makes you invisible.  It
    provides resistance to shards.  It speeds your regenerative powers.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 100 of
    Angband.
l) The Ring of Power of Akhorahil the Blind (+1)
    It increases your wisdom and charisma by 1.  It makes you invisible.  
    It sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 58 of The
    Sacred Land Of Mountains.
m) The Ring of Power of Akhorahil the Blind (+1)
    It increases your strength and intelligence by 1.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    nexus.  It speeds your regenerative powers.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of Dol
    Guldur.
n) The Ring of Power of Ji Indur Dawndeath (+4 to stealth)
    It increases your stealth by 4.  It makes you invisible.  It sustains 
    your intelligence and charisma.  It provides resistance to acid, 
    electricity and fire.  It allows you to levitate.  It allows you to
    see invisible monsters.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 67 of Angband.
o) The Ring of Power of Ren the Unclean (+4 to stealth)
    It increases your stealth by 4.  It makes you invisible.  It sustains 
    your intelligence and charisma.  It provides resistance to poison and 
    sound.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 72 of Erebor.
p) The Ring of Power of Adunaphel the Quiet (+1 to infravision)
    It increases your intelligence and infravision by 1.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    fire, dark and chaos.  It allows you to fly.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 69 of Paths of
    the Dead.
q) The Ring of Power of Ren the Unclean (+2 to searching)
    It increases your searching by 2.  It makes you invisible.  It
    provides immunity to paralysis.  It provides resistance to light, 
    confusion, shards and nexus.  It allows you to fly.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 55 of The Sacred
    Land Of Mountains.
r) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It sustains your wisdom and dexterity.  It
    provides resistance to light.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
s) The Ring of Power of Hoarmurath of Dir
    It makes you invisible.  It sustains your intelligence.  It provides
    resistance to light and shards.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 44 of Paths of
    the Dead.
t) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
u) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
w) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
x) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
a) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) a Cloak of Invisibility [1,+24] (+3)
    It increases your stealth by 3.  It makes you invisible.  
    You found it lying in a vault on level 72 of Erebor.
d) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
e) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to levitate.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of The Land Of Rhun.
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
j) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Cirith Ungol.
k) The Dragon Helm of Thrain [8,+11]
    It sustains your dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to dark and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of The Land Of Rhun.
q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of The Land Of Rhun.
r) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 62 of Paths of the Dead.
s) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and blindness.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
u) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+5,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 38 of The Land Of Rhun.
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    poison.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
x) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
a) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
b) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
    
c) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 63 of Paths of the Dead.
d) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 125 of Angband.
f) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of The Sacred Land Of Mountains.
g) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, poison, light and blindness.  It speeds
    your regenerative powers.  It can clone monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 66 of The Sacred Land Of Mountains.
h) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 20 of The Old Forest.
i) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 29 of A lost
    temple.
j) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the wilderness or in a
    town.
k) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
l) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
m) The Blade of Chaos 'Lurissil' (6d5) (+15,+26) (+2 to speed)
    It increases your dexterity, charisma and speed by 2.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    is a great bane of demons.  It fights against evil with holy fury.  It
    provides resistance to chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gold Thunderlord on level 123 of Angband.
n) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 66 of The Sacred Land Of Mountains.
o) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 107 of
    Angband.
p) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    dexterity by 4.  It is especially deadly against dragons.  It is
    especially deadly against natural creatures.  It provides immunity to 
    acid.  It provides immunity to paralysis.  It provides resistance to 
    life draining and nether.  It allows you to breathe underwater.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 107 of Angband.
q) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of Illusory Castle.
s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 63 of Paths of the Dead.
t) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of The Land Of Rhun.
u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 40 of The Land Of Rhun.
v) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
w) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
x) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
a) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and 
    disenchantment.  It allows you to sense the presence of orcs, trolls
     and giants.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    It can be activated for large fire ball (72) every 100 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 140 of The Void.
c) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of The Land Of Rhun.
d) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 35 of The Land Of Rhun.
e) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of The Sacred Land Of Mountains.
f) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
    It must be wielded two-handed.  It increases your strength and ability
    to tunnel by 6.  It does extra damage from fire.  It poisons your foes
    .  It drains life from your foes.  It is especially deadly against
    dragons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to fire.  It provides resistance to dark, chaos and 
    disenchantment.  It prevents teleportation.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 671 of Nether Realm.
g) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 58 of The
    Sacred Land Of Mountains.
h) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of The Sacred Land Of Mountains.
i) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
    It is a great bane of dragons.  It makes you completely fearless.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 125 of Angband.
j) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra damage from fire.
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of The Sacred Land Of Mountains.
k) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of Illusory Castle.
l) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.



Posted on 3.3.2010 02:21
Last updated on 13.3.2010 05:16

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763. on the Ladder (of 19090)
331. on the ToME Ladder (of 3155)

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On 3.3.2010 02:21 nickh.234@gmail.com wrote:
This is my first time posting a character. Kinda late in the game, but I figured I might as well put him up. This guy's pretty much an exact clone of my character (another ironman_rooms Thunderlord sorcerer), except I actually planned out his skillpoint distribution. The last character defeated Morgoth and Sauron, but unfortunately was killed by a horde of greater undead down in Angband (rather stupid of me; all I had to do was cast Stone Prison and I would have been fine). This character got one of my favorite finds, an Elven Cloak of the Bat (+4). Not incredible, but very rare and cool.

On 13.3.2010 05:16 Ithulta wrote:
Done. I finally got a *win*. I posted this char previously, but I'm not sure how to update it, so I'll just try this.

On 13.3.2010 05:17 Ithulta wrote:
Ah, it worked. Cool.

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