The Angband Ladder: Noros, Dark Elf Archer by Warhound

  [DaJAngband v1.0.99 8/27/09 update Character Dump]

 Name   Noros                                    Self  RB  CB  EB   Best
 Sex    Male              Age       121   STR:     16  +0  +2  +0     18
 Race   Dark Elf          Height     56   INT:     17  +2  +0  +0  18/10
 Class  Archer            Weight    125   WIS:     12  -2  -1  +0      9
 Title  Archer            Status     42   DEX:     16  +2  +2  +2  18/40
 HP     -2/232            Maximize    Y   Con:     16  -1  +1  +0     16     14
 SP     37/37                             CHR:     11  -2  +0  +0      9

 Level           27       Armor    [17,+29]     Saving Throw          55
 Cur Exp      39223       Fight   (+10,+19)     Fighting             154
 Max Exp      44390       Melee   (+12,+27)     Shooting             248
 Adv Exp      50050       Shoot    (+15,+8)     Throwing             175
 MaxDepth   1550 ft       Blows      1/turn     Disarming             69
 Turns      1182012       Shots      1/turn     Magic Device          59
 Gold         10381       Stealth        12     Alertness             61
 Burden   127.5 lbs       Energy       120%     Searching             22

 You are one of several children of a dark elf lord. You have pale
 green eyes, wavy dark reddish hair, and a dark complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:........+.... Blind:.............
 Elec:........+.... Confu:.............
 Fire:........+.... Sound:.............
 Cold:......+.+.... Shard:.............
 Pois:....+........ Nexus:....+........
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:....+..+...+.
Feath:............. Alert:....+....+...
PLite:.....+....... Tunn.:.............
Regen:............. Speed:....+........
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:..+..........      :.............


  [Last Messages]

> The centaur barbarian misses you.
> The centaur barbarian hits you.
> The centaur barbarian kicks you. <2x>
> The centaur barbarian misses you.
> The centaur barbarian kicks you. <2x>
> The centaur barbarian hits you.
> You have 61 bolts (1d5) (+0,+0) (n).
> The centaur barbarian kicks you. <2x>
> The centaur barbarian hits you.
> The centaur barbarian kicks you.
> The centaur barbarian misses you. <2x>
> You have 60 bolts (1d5) (+0,+0) (n).
> The centaur barbarian kicks you. <2x>
> The centaur barbarian hits you.
> You die.


  [Character Equipment]

a) a war hammer of Venom (3d3) (+2,+8)
   It is branded with poison.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 55.4 against
   poison-vulnerable creatures, and 33.8 against other monsters.  Your
   chance of scoring a critical hit with this weapon is 1 in 17.
   
b) a light crossbow of Power (ML3) (+5,+8)
   
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
c) a Jade Ring of Free Action of Warfare (+6,+6)
   It grants you immunity to paralysis.  
   
d) a Quartz Ring of Damage (+9)
   
   
e) a Haematite Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth and 
   speed by 2.   It increases your alertness by 10.  It provides
   resistance to poison and nexus.  It sustains your dexterity.  
   
f) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
   
g) hard studded leather of Resist Cold (-1) [7,+5]
   It provides resistance to cold.  It cannot be harmed by cold.  
   
h) a cloak of Stealth [1,+5] (+1 to stealth)
   It increases your stealth by 1.  
   
i) a small leather shield of Resistance [2,+2]
   It provides resistance to acid, electricity, fire, and cold.  It
   cannot be harmed by the elements.  
   
j) a metal cap of Alertness [3,+7] (+4)
    It increases your alertness by 20.  
   
k) a set of leather gloves [1,+0]
   
   
l) a pair of hard leather boots of Stealth [3,+6] (+2)
   It increases your stealth by 2.  
   


  [Character Equipment -- Quiver]

n) 60 bolts (1d5) (+0,+0)
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 28.8.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 18.
   
o) 47 arrows (1d4) (+0,+0)
   
   
p) a dagger of Throwing and Returning (1d4) (+4,+9)
   It is balanced for throwing and can't be used for melee and 
   (usually) returns to your hand when thrown.  
   
   
   This weapon can be thrown for an average damage of 16.3.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   18.
   


  [Character Inventory]

a) a Book of Alchemy [Beginner's Mixing]
   
   
b) a Book of Alchemy [Commonly Used Potions]
   It cannot be harmed by acid.  
   
c) a Book of Alchemy [Chemical Detections & Tools]
   
   
d) a Book of Alchemy [Quick Getaways: Thieves' edition]
   
   
e) a Book of Alchemy [Missile Magic]
   It cannot be harmed by the elements.  
   
f) 9 Scrolls titled "sitabor ellico" of Phase Door
   
   
g) 3 Scrolls titled "ditto co la" of Teleport Level
   
   
h) 4 Scrolls titled "dignax suptus" of Word of Recall
   
   
i) 4 Scrolls titled "antus hor" of Recharging
   
   
j) a Tarnished Silver Rod of Illumination
   
   
k) a Copper Rod of Sleep Monster
   
   
l) 3 Bronze Rods of Lightning Bolts
   
   
m) a Lead Rod of Frost Bolts
   
   
n) a Cast Iron Rod of Cold Balls
   
   
o) 2 Minotaur Horn Wands of Stone to Mud (14 charges)
   
   
p) a Zhelung Scale Wand of Polymorph (10 charges)
   
   
q) a Sphinx Feather Wand of Stinking Cloud (11 charges)
   
   
r) a Golem Clay Wand of Frost Bolts (7 charges)
   
   
s) a Birch Staff of Identify (1d5) (-5,-4) (8 charges) {cursed}
   It is cursed.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 17.  Your chance of scoring a
   critical hit with this weapon is 1 in 31.
   
t) a Redwood Staff of Mapping (1d5) (+0,+0) (4 charges)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 21.  Your chance of scoring a
   critical hit with this weapon is 1 in 27.
   


  [Home Inventory]

a) 3 Lime-Green Potions of Neutralize Poison
   
   
b) a Smoky Potion of Restore Mana
   
   
c) a Crimson Potion of Restore Life Levels
   
   
d) an Indigo Potion of Restore Brawn
   
   
e) a Maroon Potion of Restore Sneakiness
   
   
f) a Scroll titled "ilego tarurius" of Summon Undead
   
   
g) 14 Scrolls titled "ditto co la" of Teleport Level
   
   
h) 5 Scrolls titled "dignax suptus" of Word of Recall
   
   
i) 13 Scrolls titled "dicitum fentus" of Enchant Armor
   
   
j) 44 Scrolls titled "genus vus" of Protection from Evil
   
   
k) a Scroll titled "lortor cedo" of *Destruction*
   
   
l) a Siren Lip Wand of Clone Monster (5 charges)
   
   
m) 3 Hippocampus Tail Wands of Light (27 charges)
   
   
n) 4 Drake Scale Wands of Slow Monster (46 charges)
   
   
o) 4 Wyvern Scale Wands of Confuse Monster (54 charges)
   
   
p) 3 Cockatrice Beak Wands of Magic Missile (35 charges)
   
   
q) a Willow Staff of Treasure & Object Location of Lightning (1d5) (+2,+5) (8
char
   It is branded with lightning.  It provides resistance to electricity.
   It cannot be harmed by lightning.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 38 against
   electricity-vulnerable creatures, and 26 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 24.
   
r) a Rowan Staff of Detect Invisible of Acid (1d5) (+9,+6) (13 charges)
   It is branded with acid.  It provides resistance to acid.  It cannot
   be harmed by acid.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 39 against acid-vulnerable
   creatures, and 27 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 21.
   
s) a Cedar Staff of Sleep Monsters (1d5) (+2,+5) (7 charges)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 26.  Your chance of scoring a
   critical hit with this weapon is 1 in 24.
   
t) a Mistletoe Staff of Banishment (1d5) (+0,+0) (4 charges)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 21.  Your chance of scoring a
   critical hit with this weapon is 1 in 27.
   
u) a Scorched Staff of Charm Animals (1d5) (+2,+6) (7 charges)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 27.  Your chance of scoring a
   critical hit with this weapon is 1 in 24.
   
v) a Black Diamond Ring of Slow Digestion
   It slows your metabolism.  
   
w) a Blue Diamond Ring of Feather Falling
   It makes you fall like a feather.  
   
x) an Enamel Amulet of Wisdom (+2)
   It increases your wisdom by 2.  It sustains your wisdom.  
   
y) 5 arrows of Wounding (1d4) (+16,+13)
   
   
z) 27 arrows of Flame (1d4) (+5,+4)
   It is branded with fire.  It cannot be harmed by fire.  
   
{) 99 arrows (1d4) (+0,+0)
   
   
|) 26 rounded pebbles (1d2) (+5,+9)
   
   


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.11.2009 02:51

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8. on the Competition No.76 Ladder (of 13)

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On 2.11.2009 02:51 Warhound wrote:
I hate football!

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