[DaJAngband version 1.1.0 Nov 20, 09 update Character Dump] Name Bordgak Self RB CB EB Best Sex Male Age 94 STR: 18/20 +0 +2 +2 18/60 Race Dark Elf Height 64 INT: 15 +2 +1 +0 18 Class Assassin Weight 121 WIS: 11 -2 -2 +0 7 Title Sniper Status 4 DEX: 11 +2 +1 +0 14 HP -12/177 Maximize Y CON: 16 -1 +0 +0 15 SP 35/35 CHR: 10 -2 -1 +0 7 Level 26 Armor [15,+5] Saving Throw 56 Cur Exp 29959 Fight (+3,+5) Fighting 153 Max Exp 29959 Melee (+4,+3) Shooting 189 Adv Exp 37500 Shoot (+10,+8) Throwing 192 MaxDepth Lev 25 Blows 3/turn Disarming 69 Turns 891057 Shots 1/turn Magic Device 70 Gold 16486 Stealth 11 Alertness 28 Burden 154.5 lbs Energy 100% Searching 26 You are one of several children of a dark elf warrior. You have dark grey eyes, wavy black hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............+ Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:....+........ Stea.:...........+. Feath:............. Alert:............. PLite:.....+....... Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:...+......... ThrwM:............. HLife:............. :............. [Last Messages] > The black knight hits you. <3x> > You hit the black knight. > You miss the black knight. <2x> > The black knight hits you. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The black knight hits you. > *** LOW HITPOINT WARNING! *** > The black knight hits you. > *** LOW HITPOINT WARNING! *** > The black knight misses you. > The black knight hits you. > *** LOW HITPOINT WARNING! *** > The black knight hits you. > You die. [Character Equipment] a) a giant spider fang (1d3) (+1,+3) {@w0} It is branded with poison. It is better for throwing than most melee weapons. With this weapon, you would currently get 3 blows per round. You can throw 2 of these weapons in one turn. Each blow will do an average damage of 16.5 against poison-vulnerable creatures, and 7.5 against other monsters. This weapon can be thrown for an average damage of 18 against poison-vulnerable creatures, and 6 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 36 (less when thrown). b) a light crossbow of Power (ML3) (+7,+8) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. c) a Jet Ring of Strength (+2) It increases your strength by 2. It sustains your strength. d) a Garnet Ring of Free Action It grants you immunity to paralysis. e) an Obsidian Amulet of Slow Digestion It slows your metabolism. f) The Phial 'Gotheltar' {@w4} It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) leather scale mail (-1) [11,+1] h) (nothing) i) (nothing) j) a hard leather cap [2,+1] k) a set of leather gloves [1,+1] l) a pair of leather sandals of Stealth [1,+0] (+3) It increases your stealth by 3. [Character Equipment -- Quiver] n) 33 bolts (1d5) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 28.8. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 24. o) 19 bolts (1d5) (+3,+3) {@f3=g} Fired from your current missile launcher, this missile will inflict an average damage of 36.7. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 22. p) 8 throwing daggers (1d4) (+0,+0) {@v1=g} It is balanced for throwing and can't be used for melee. You can throw 3 of these weapons in one turn. This weapon can be thrown for an average damage of 3.5. Your chance of scoring a critical hit when throwing this weapon is 1 in 20. q) a long dagger (1d5) (+4,+4) {@v3=g} It is better for throwing than most melee weapons. With this weapon, you would currently get 3 blows per round. You can throw 2 of these weapons in one turn. Each blow will do an average damage of 9.5. This weapon can be thrown for an average damage of 8.4. Your chance of scoring a critical hit with this weapon is 1 in 31 (less when thrown). r) a long dagger (1d5) (+4,+3) {@v3=g} It is better for throwing than most melee weapons. With this weapon, you would currently get 3 blows per round. You can throw 2 of these weapons in one turn. Each blow will do an average damage of 8.5. This weapon can be thrown for an average damage of 7.2. Your chance of scoring a critical hit with this weapon is 1 in 31 (less when thrown). [Character Inventory] a) 2 Books of Black Magic [Blood Novitiate] {@p1} b) 2 Books of Black Magic [Mysteries of Shadow] {@p2} c) a Book of Black Magic [Frightful Realms] {@p3} d) 6 rations of food e) 2 Ochre Potions of Speed {@q7} f) a Lime-Green Potion of Heroism {@q4} g) 9 Pink Potions of Cure Critical Wounds {@q1} h) 4 Scrolls titled "pech pacio" of Phase Door {@r1} i) 4 Scrolls titled "exse vanari" of Teleportation {@r9 !*} j) 3 Scrolls titled "varficum" of Word of Recall {@r3} k) 6 Scrolls titled "pundor dablion" of Identify {@r2} l) 5 Mithril-Plated Rods of Trap Location {@z3} m) 3 Lead Rods of Light {@z4} n) a Golem Clay Wand of Teleport Other (8 charges) o) a Roc Talon Wand of Light (10 charges) p) 2 Gargoyle Wing Wands of Slow Monster (19 charges) q) 2 Beech Staffs of Teleportation (1d5) (+0,+0) (15 charges) {@u9} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 6.7. Your chance of scoring a critical hit with this weapon is 1 in 37. r) a metal cap [3,+0] s) a dagger (1d4) (+0,+0) It is better for throwing than most melee weapons. With this weapon, you would currently get 3 blows per round. You can throw 3 of these weapons in one turn. Each blow will do an average damage of 3.3. This weapon can be thrown for an average damage of 3. Your chance of scoring a critical hit with this weapon is 1 in 42 (less when thrown). t) a short sword of Slay Orc (1d7) (+5,+4) {@w1} It slays orcs. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 31 against orcs, and 13 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 26. u) a sabre (1d7) (+6,+5) {@w0} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 12.7. Your chance of scoring a critical hit with this weapon is 1 in 29. v) a war hammer (3d3) (-3,-4) {cursed} It is cursed. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 8. Your chance of scoring a critical hit with this weapon is 1 in 24. [Home Inventory] a) 36 Ochre Potions of Speed {@q7} b) 2 Cyan Potions of Resist Heat c) 3 Red Potions of Healing d) 21 Scrolls titled "exse vanari" of Teleportation {@r9 !*} e) 2 Scrolls titled "matardi daldor" of *Identify* f) a Scroll titled "thisil gernien" of *Destruction* g) 2 Golem Clay Wands of Teleport Other (17 charges) h) a Catoblepas Hair Wand of Stone to Mud (8 charges) i) a Roc Talon Wand of Light (11 charges) j) 2 Chimaera Hide Wands of Sleep Monster (28 charges) k) 5 Gargoyle Wing Wands of Slow Monster (39 charges) l) 2 Beech Staffs of Teleportation (1d5) (+0,+0) (14 charges) {@u9} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 6.7. Your chance of scoring a critical hit with this weapon is 1 in 37. m) a Walnut Staff of Treasure & Object Location (1d5) (+0,+0) (13 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 6.7. Your chance of scoring a critical hit with this weapon is 1 in 37. n) a Fir Staff of Curing (1d5) (+6,+5) (5 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 11.7. Your chance of scoring a critical hit with this weapon is 1 in 30. o) a Tourmaline Ring of Slow Digestion It slows your metabolism. p) a Granite Ring of Damage (+8) q) a Procelain Amulet of Resist Lightning It provides resistance to electricity. It cannot be harmed by lightning. r) soft studded leather [5,+0] s) a scimitar of Slay Troll (2d4) (+4,+4) It slays trolls. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 34 against trolls, and 14 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 20. t) a sling (ML2) (+2,+2) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. u) 20 arrows (1d4) (+3,+5) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)