The Angband Ladder: Elokildo, Dark Elf Archer by will_asher

  [DaJAngband v1.1.4 Character Dump]

 Name   Elokildo                                 Self  RB  CB  EB   Best
 Sex    Male              Age        84   Str:     17  +0  +2  +0  18/10     18
 Race   Dark Elf          Height     63   INT:     16  +2  +0  +0     18
 Class  Archer            Weight    119   WIS:     10  -2  -1  +0      7
 Title  Sure Shot         Status     19   DEX:     16  +2  +2  +3  18/50
 HP     212/212           Maximize    Y   CON:     12  -1  +1  +0     12
 SP     32/32                             CHR:     12  -2  +0  +0     10

 Level           25       Armor    [21,+31]     Saving Throw          52
 Cur Exp      23218       Fight     (+5,+9)     Fighting             132
 Max Exp      23218       Melee   (+10,+17)     Shooting             217
 Adv Exp      25025       Shoot     (+6,+9)     Throwing             146
 MaxDepth    Lev 23       Blows      1/turn     Disarming             67
    Day 6, 16:52:42       Shots      2/turn     Magic Device          57
 Gold         39545       Stealth        10     Alertness             33
 Burden   147.8 lbs       Energy       120%     Searching             22

 You are one of several children of a dark elf mage. You have dark grey
 eyes, straight black hair, and a dark complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:+............ Sound:.............
 Cold:............. Shard:.......+.....
 Pois:............. Nexus:.............
1/2Po:.......+..... Nethr:.............
 Fear:............. Chaos:.......+.....
 Lite:............. Disen:.............
 Dark:............+ Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Alert:.............
PLite:............. Tunn.:.............
Regen:............. Speed:.......+.....
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:...+.......+. ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> The arrow disappears.
> You have no room for a Marble Amulet of Slow Digestion.
> You hit the orc mummy. <2x>
> You have destroyed the orc mummy.
> You hit the ogre. <2x>
> The ogre flees in terror!
> You hit the ogre.
> You have slain the ogre.
> You have no room for a Steel Rod of Lightning Bolts.
> You have no room for a Scroll titled "cie celdis" of Light.
> You are surrounded by a white light.
> You see no more Scrolls titled "cie celdis" of Light.
> You autoinscribe a Scroll titled "gro pas le arn" of Identify.
> You have 12 Scrolls titled "gro pas le arn" of Identify {@r2} (i).
> You have no sources of oil.


  [Character Equipment]

a) a flail of Flame (1d13) (+5,+8) {@w0}
     It is branded with fire.  It provides resistance to fire.  It
   cannot be harmed by fire.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 49 against fire-vulnerable
   creatures, and 25 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 17.
   
b) a long bow (ML3) (+1,+9)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
c) a Quartz Ring of Dexterity (+3)
   It increases your dexterity by 3.    It sustains your dexterity.  
   
d) an Amber Ring of Free Action
     It grants you immunity to paralysis.  
   
e) a Flint Stone Amulet of Teleportation of Teleport Control {uncursed}
     It grants you teleport control, but it also induces random
   teleportation.  
   
f) a brass lantern (28:51:30) {@w4}
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) leather scale mail (-1) [11,-2]
     
   
h) The cloak 'Naeren' [1,+11] (+3)
   It increases your stealth and speed by 3.   It provides partial
   resistance to poison. It provides resistance to shards and chaos.  
   It senses the presence of orcs.  It activates for remove fear and
   cure poison about every 6+d6 minutes.  It cannot be harmed by the
   elements.  
   
i) a small leather shield [2,+4]
     
   
j) a metal cap [3,+4]
     
   
k) a set of leather gloves [1,+4]
     
   
l) a pair of hard leather boots of Free Action [3,+5]
     It grants you immunity to paralysis.  
   


  [Character Equipment -- Quiver]

n) 15 arrows (1d4) (+0,+1) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 32.8.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 19.
   
o) 77 arrows (1d4) (+0,+0) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 30.1.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 19.
   
p) 24 arrows (1d4) (+3,+5) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 43.3.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 18.
   
q) a hand grenade (8d3) {@v7=g, tried}
     
   
r) a firebomb (9d4) (+0,+0) {@v8}
     It is branded with acid and fire.  It is balanced for throwing and
   can't be used for melee and is evil and hates good.    This
   projectile (almost always) explodes in a radius 2-3 ball of shards
   (or its element if it is branded) when it hits a monster, damaging
   any creatures adjacent to the target monster.  It cannot be harmed
   by the elements.  
   
   This weapon can be thrown for an average damage of 94.5 against
   fire-vulnerable creatures, 94.5 against acid-vulnerable creatures, +
   7.8 when both brands apply, and 63 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   22.
   
s) 3 iron spikes {@v2=g}
     
   
t) a dagger of Flame (1d4) (+6,+6) {@v3=g}
     It is branded with fire.  It provides resistance to fire.  It is
   better for throwing than most melee weapons.  It cannot be harmed by 
   fire.  
   
   With this weapon, you would currently get 1 blow per round.  You can
   throw 2 of these weapons in one turn.
   
   Each blow will do an average damage of 15.3 against fire-vulnerable
   creatures, and 9.1 against other monsters.  This weapon can be
   thrown for an average damage of 30.6 against fire-vulnerable
   creatures, and 10.2 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 32 (less when thrown).
   
u) a dagger (1d4) (+4,+4) {@v4=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.  You can
   throw 2 of these weapons in one turn.
   
   Each blow will do an average damage of 7.1.  This weapon can be
   thrown for an average damage of 7.8.  Your chance of scoring a
   critical hit with this weapon is 1 in 34 (less when thrown).
   


  [Character Inventory]

a) 2 Books of Alchemy [Beginner's Mixing] {@p1@b1@G1}
     
   
b) a Book of Alchemy [Chemical Detections & Tools] {@p3@b3@G3}
     
   
c) 3 pieces of elvish waybread
     
   
d) 2 Violet Speckled Potions of See Invisible
     
   
e) 3 Cerulean Potions of Heroism {@q4}
     
   
f) 10 Dark Blue Potions of Cure Critical Wounds {@q1}
     
   
g) 4 Scrolls titled "morth adianier" of Phase Door {@r1}
     
   
h) 7 Scrolls titled "salindo ra" of Word of Recall {@r3}
     
   
i) 12 Scrolls titled "gro pas le arn" of Identify {@r2}
     
   
j) 4 Scrolls titled "sortio reffind" of Deep Descent {@r7 !*}
     
   
k) a Rusted Steel Rod of Trap Location {@z3}
     
   
l) a Brass-Bound Rod of Light {@z4}
     
   
m) a Wyrm Fang Wand of Teleport Other (10 charges)
     
   
n) a Keplie Mane Wand of Light (11 charges)
     
   
o) 2 Gorgon Hair Wands of Slow Monster (26 charges)
     
   
p) a Hydra Tongue Wand of Cold Balls (4 charges)
     It cannot be harmed by cold.  
   
q) an Ash Staff of Teleportation (1d5) (+0,+0) (8 charges) {@u9}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 9.  Your chance of scoring a
   critical hit with this weapon is 1 in 30.
   
r) a Walnut Staff of Light (1d5) (+3,+3) (15 charges) {@u2}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 12.  Your chance of scoring a
   critical hit with this weapon is 1 in 28.
   
s) an Aspen Staff of Treasure & Object Location (1d5) (+0,+0) (16 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 9.  Your chance of scoring a
   critical hit with this weapon is 1 in 29.
   
t) a Willow Staff of Slow Monsters of Slaying (1d5) (+8,+3) (9 charges)
     It slays orcs and undead.   It senses the presence of undead.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 24 against orcs, 24 against
   undead, and 12 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 24.
   
u) a shovel (1d2) (+0,+0) (+1) {@w0}
   It increases your tunneling by 1.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 7.8 (add +1.2 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 28.
   


  [Home Inventory]

a) a Book of Alchemy [Chemical Detections & Tools] {@p3@b3@G3}
     
   
b) 2 rations of food
     
   
c) a hand grenade (8d3) {@v7=g, tried}
     
   
d) a Cerulean Potion of Heroism {@q4}
     
   
e) a Keplie Mane Wand of Light (11 charges)
     
   
f) a Gorgon Hair Wand of Slow Monster (11 charges)
     
   
g) a Phoenix Feather Wand of Confuse Monster (9 charges)
     
   
h) 2 Chimaera Hide Wands of Stinking Cloud (15 charges)
     
   
i) 2 Pegasus Tail Wands of Wonder (17 charges)
     It cannot be harmed by the elements.  
   
j) an Alder Staff of Darkness of Slaying (1d5) (+8,+13) (15 charges)
     It slays orcs and trolls.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 34 against orcs, 34 against
   trolls, and 22 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 24.
   
k) an Ash Staff of Teleportation (1d5) (+0,+0) (8 charges) {@u9}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 9.  Your chance of scoring a
   critical hit with this weapon is 1 in 29.
   
l) an Aspen Staff of Treasure & Object Location (1d5) (+0,+0) (16 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 9.  Your chance of scoring a
   critical hit with this weapon is 1 in 30.
   
m) a Jet Ring of Slow Digestion
     It slows your metabolism.  
   
n) a Marble Amulet of Slow Digestion
     It slows your metabolism.  
   
o) a Limestone Amulet of Resist Lightning
     It provides resistance to electricity.  It cannot be harmed by 
   lightning.  
   
p) a metal cap [3,+0]
     
   
q) a stiletto (2d2) (+6,+6)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 9.6.  Your chance of scoring
   a critical hit with this weapon is 1 in 21.
   
r) a throwing axe (1d5) (+0,+0) {@v4=g}
     It is balanced for throwing and can't be used for melee.  You can
   throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 4.2.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 22.
   
s) a trident (1d8) (+6,+4)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 16.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 23.
   
t) a sling (ML2) (+3,+5)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
u) 19 iron shots (1d4) {good}
     
   


Elokildo the Dark Elf Archer
Began the quest to kill Morgoth on 03/29/2010 at 03:42 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 12:16:40 |     2 |  4  | Killed Wolf, Farmer Maggot's dog
| 1, 12:16:40 |     2 |  5  | Reached level 5
| 1, 14:37:35 |     2 |  5  | Killed Grip, Farmer Maggot's dog
| 2, 15:32:44 |     5 | 10  | Reached level 10
| 2, 20:58:18 |     7 | 12  | Killed Wormtongue, Agent of Saruman
| 3, 07:29:05 |     9 | 14  | Killed The Great Goblin
| 3, 09:26:47 |     9 | 15  | Reached level 15
| 3, 18:14:40 |     9 | 16  | Killed Lotho Sackville-Baggins
| 3, 19:59:35 |    10 | 16  | Killed Fang, Farmer Maggot's dog
| 4, 23:35:30 |    16 | 19  | Found The cloak 'Naeren'
| 4, 23:41:50 |    16 | 19  | Killed Golfimbul, the Hill Orc Chief
| 5, 02:09:55 |    17 | 20  | Reached level 20
| 5, 07:09:47 |    19 | 21  | Killed The Dunlending Agent of the Nazgul
| 6, 11:01:45 |    23 | 25  | Reached level 25
| 6, 14:34:35 |    23 | 25  | Killed Nar, the Dwarf
| 6, 16:12:46 |    23 | 25  | Killed Siniava, the 'Honeycat'
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.4.2010 05:03

Download this dump

14911. on the Ladder (of 19092)
57. on the DaJAngband Ladder (of 100)
70. for this player (

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