The Angband Ladder: Lomarch, Fairy Gnome Thief by will_asher

  [DaJAngband version 1.1.0 Character Dump]

 Name   Lomarch                                  Self  RB  CB  EB   Best
 Sex    Male              Age        96   Str:     18  -2  +1  +0     17     16
 Race   Fairy Gnome       Height     29   INT:     17  +1  +2  +0  18/20
 Class  Thief             Weight     49   WIS:     10  +4  -1  +0     13
 Title  Pickpocket        Status     23   Dex:     12  +2  +3  +0     17     16
 HP     -4/62             Maximize    Y   CON:     12  +0  -1  +0     11
 SP     14/16                             CHR:     10  +1  +1  +0     12

 Level           10       Armor      [9,+4]     Saving Throw          58
 Cur Exp        626       Fight     (+3,+3)     Fighting              75
 Max Exp        626       Melee     (+5,+6)     Shooting              89
 Adv Exp        810       Shoot     (+3,+0)     Throwing             109
 MaxDepth     Lev 7       Blows      1/turn     Disarming             65
 Turns       200704       Shots      1/turn     Magic Device          44
 Gold          3834       Stealth         9     Alertness             18
 Burden   125.1 lbs       Energy       110%     Searching             37

 You are the only child of a Gnome healer. You are a credit to the
 family.  You have brown eyes, curly brown hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:......+...... Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:............+
 Lite:............. Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.............
Feath:............. Alert:.............
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:.............      :.............
HLife:.............      :.............


  [Last Messages]

> It fires an arrow.
> The kobold cries out in pain.
> You feel better.
> You feel less confused now.
> You have a Bubbling Potion of Cure Serious Wounds {@q2} (g).
> The kobold shaman misses you.
> The spectre touches you.
> You are confused!
> The kobold shaman points at you and curses.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The kobold archer hits you.
> *** LOW HITPOINT WARNING! ***
> It points at you and curses.
> You die.


  [Character Equipment]

a) a dagger of Slay Orc (1d4) (+2,+6) {@w0}
   It slays orcs.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 15 against orcs, and 9
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 62.
   
b) a sling (ML2) (+0,+0)
   
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
c) (nothing)
   
   
d) a Carbuncle Ring of Slow Digestion
   It slows your metabolism.  
   
e) (nothing)
   
   
f) a brass lantern (12182 turns) {@w4}
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
   
g) a robe of Resist Cold [2,+1]
   It provides resistance to cold.  It cannot be harmed by cold.  
   
h) a cloak [1,+0]
   
   
i) (nothing)
   
   
j) a metal cap [3,+0]
   
   
k) a set of leather gloves [1,+0]
   
   
l) a pair of soft leather boots [2,+0]
   
   


  [Character Equipment -- Quiver]

n) 24 arrows (1d4) (+0,+0)
   
   
o) 22 rounded pebbles (1d2) (+0,+0) {@f1=g}
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 2.6.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 54.
   
p) 20 rounded pebbles (1d2) (+1,+3) {@f3=g}
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 7.8.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 52.
   
q) 4 throwing daggers (1d4) (+0,+0) {@v1=g}
   It is balanced for throwing and can't be used for melee.  
   
   
   This weapon can be thrown for an average damage of 3.6.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 32.
   
r) 9 iron spikes {@v2=g}
   It is balanced for throwing and can't be used for melee.  
   
   
   This weapon can be thrown for an average damage of 2.2.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 51.
   
s) a throwing axe (1d5) (+0,+0) {@v3=g}
   It is balanced for throwing and can't be used for melee.  
   
   
   This weapon can be thrown for an average damage of 4.4.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 32.
   


  [Character Inventory]

a) a Book of Alchemy [Beginner's Mixing] {@p1}
   
   
b) a Book of Alchemy [Quick Getaways: Thieves' edition] {@p4}
   
   
c) 2 rations of food
   
   
d) a Chartreuse Potion of Speed {@q7}
   
   
e) a White Potion of Heroism {@q4}
   
   
f) 3 Cyan Potions of Cure Light Wounds
   
   
g) a Bubbling Potion of Cure Serious Wounds {@q2}
   
   
h) 6 Scrolls titled "pen thredor" of Phase Door {@r1}
   
   
i) 2 Scrolls titled "agor me lad" of Word of Recall {@r3}
   
   
j) 4 Scrolls titled "fovehel ca ca" of Blessing
   
   
k) a Scroll titled "undi char aer" of Detect Invisible
   
   
l) a Scroll titled "imrodra es" of Trap Detection
   
   
m) a Mithril Rod of Trap Location {@z3}
   
   
n) a Hydra Tongue Wand of Sleep Monster (20 charges)
   
   
o) a Siren Lip Wand of Confuse Monster (14 charges)
   
   
p) a Chimaera Hide Wand of Stinking Cloud (8 charges)
   
   
q) a Cyclops Eye Wand of Magic Missile (8 charges)
   
   
r) a Poplar Staff of Cure Light Wounds (1d5) (+0,+0) (9 charges) {tried}
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 5.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 48.
   
s) chain mail (-2) [14,+4]
   
   
t) a shovel (1d2) (+0,+0) (+1) {@w0}
   It increases your tunneling by 1.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 4 (add +1 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 43.
   
u) a short bow (ML2) (+3,+4)
   
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
v) 27 iron shots of Slay Animal (1d4) (+7,+4)
   It slays animals.  
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 22.6 against animals, and 11.3 against other
   monsters.  Your chance of scoring a critical shot shooting this ammo 
   from your current launcher is 1 in 35.
   


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.11.2009 07:43
Last updated on 15.11.2009 08:25

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18028. on the Ladder (of 18973)
94. on the DaJAngband Ladder (of 100)
109. for this player (

Comments

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On 15.11.2009 07:43 will_asher wrote:
Only took this dump because I found two excellent items on dl1. I want to save my ?identify though, so I'll wait on finding out what they are.

On 15.11.2009 08:25 will_asher wrote:
Well, they didn't help me much..

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