[DaJAngband version 1.1.0 Character Dump] Name Lomarch Self RB CB EB Best Sex Male Age 96 Str: 18 -2 +1 +0 17 16 Race Fairy Gnome Height 29 INT: 17 +1 +2 +0 18/20 Class Thief Weight 49 WIS: 10 +4 -1 +0 13 Title Pickpocket Status 23 Dex: 12 +2 +3 +0 17 16 HP -4/62 Maximize Y CON: 12 +0 -1 +0 11 SP 14/16 CHR: 10 +1 +1 +0 12 Level 10 Armor [9,+4] Saving Throw 58 Cur Exp 626 Fight (+3,+3) Fighting 75 Max Exp 626 Melee (+5,+6) Shooting 89 Adv Exp 810 Shoot (+3,+0) Throwing 109 MaxDepth Lev 7 Blows 1/turn Disarming 65 Turns 200704 Shots 1/turn Magic Device 44 Gold 3834 Stealth 9 Alertness 18 Burden 125.1 lbs Energy 110% Searching 37 You are the only child of a Gnome healer. You are a credit to the family. You have brown eyes, curly brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:......+...... Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............+ Lite:............. Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:............. Feath:............. Alert:............. PLite:............. Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:............. :............. HLife:............. :............. [Last Messages] > It fires an arrow. > The kobold cries out in pain. > You feel better. > You feel less confused now. > You have a Bubbling Potion of Cure Serious Wounds {@q2} (g). > The kobold shaman misses you. > The spectre touches you. > You are confused! > The kobold shaman points at you and curses. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The kobold archer hits you. > *** LOW HITPOINT WARNING! *** > It points at you and curses. > You die. [Character Equipment] a) a dagger of Slay Orc (1d4) (+2,+6) {@w0} It slays orcs. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 15 against orcs, and 9 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 62. b) a sling (ML2) (+0,+0) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. c) (nothing) d) a Carbuncle Ring of Slow Digestion It slows your metabolism. e) (nothing) f) a brass lantern (12182 turns) {@w4} It usually provides light of radius 2. It cannot be harmed by fire. g) a robe of Resist Cold [2,+1] It provides resistance to cold. It cannot be harmed by cold. h) a cloak [1,+0] i) (nothing) j) a metal cap [3,+0] k) a set of leather gloves [1,+0] l) a pair of soft leather boots [2,+0] [Character Equipment -- Quiver] n) 24 arrows (1d4) (+0,+0) o) 22 rounded pebbles (1d2) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 2.6. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 54. p) 20 rounded pebbles (1d2) (+1,+3) {@f3=g} Fired from your current missile launcher, this missile will inflict an average damage of 7.8. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 52. q) 4 throwing daggers (1d4) (+0,+0) {@v1=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 3.6. Your chance of scoring a critical hit when throwing this weapon is 1 in 32. r) 9 iron spikes {@v2=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 2.2. Your chance of scoring a critical hit when throwing this weapon is 1 in 51. s) a throwing axe (1d5) (+0,+0) {@v3=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 4.4. Your chance of scoring a critical hit when throwing this weapon is 1 in 32. [Character Inventory] a) a Book of Alchemy [Beginner's Mixing] {@p1} b) a Book of Alchemy [Quick Getaways: Thieves' edition] {@p4} c) 2 rations of food d) a Chartreuse Potion of Speed {@q7} e) a White Potion of Heroism {@q4} f) 3 Cyan Potions of Cure Light Wounds g) a Bubbling Potion of Cure Serious Wounds {@q2} h) 6 Scrolls titled "pen thredor" of Phase Door {@r1} i) 2 Scrolls titled "agor me lad" of Word of Recall {@r3} j) 4 Scrolls titled "fovehel ca ca" of Blessing k) a Scroll titled "undi char aer" of Detect Invisible l) a Scroll titled "imrodra es" of Trap Detection m) a Mithril Rod of Trap Location {@z3} n) a Hydra Tongue Wand of Sleep Monster (20 charges) o) a Siren Lip Wand of Confuse Monster (14 charges) p) a Chimaera Hide Wand of Stinking Cloud (8 charges) q) a Cyclops Eye Wand of Magic Missile (8 charges) r) a Poplar Staff of Cure Light Wounds (1d5) (+0,+0) (9 charges) {tried} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 5.2. Your chance of scoring a critical hit with this weapon is 1 in 48. s) chain mail (-2) [14,+4] t) a shovel (1d2) (+0,+0) (+1) {@w0} It increases your tunneling by 1. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 4 (add +1 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 43. u) a short bow (ML2) (+3,+4) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. v) 27 iron shots of Slay Animal (1d4) (+7,+4) It slays animals. Fired from your current missile launcher, this missile will inflict an average damage of 22.6 against animals, and 11.3 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 35. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)