The Angband Ladder: Mighty Calm Elf, High-Elf High-Mage by chris

  [Hengband 1.7.2 Character Dump]

                          Name  : Mighty Calm Elf

 Sex      : Male             Age               122   STR!:  18/150
 Race     : High-Elf         Height             92   INT!:  18/180
 Class    : High-Mage        Weight            198   WIS!:  18/110
 Magic    : Craft            Social Class       88   DEX!:  18/***
                             Align    Neutral Evil   CON!:  18/210
                                                     CHR!:  18/130

 Right hand     (+101,+79)   Hit point    919/ 919   Fighting   : Legendary[25]
                             SP (Mana)    346/ 495   Bows/Throw : Legendary[20]
 Blows/Round           5+0                           SavingThrow: Legendary[7]
 AverageDmg/Rnd      455+0   Level              50   Stealth    : Poor
                             Experience   15002016
 Shooting        (+55,+20)   Max Exp      15002016   Perception : Poor
 Multiplier          x0.00   Exp to Adv      *****   Searching  : Bad
 Shots/Round          1.00   Gold          6315169   Disarming  : Superb
                                                     MagicDevice: Legendary[5]
 AC              [29,+160]   Time   Day 1110  8:16
 Speed            (+36+10)   Play time    14:16:43   Infra-Vision: 40 feet


                         (Character Background)
          You are the only child of a Noldor Mage.  You have light
          grey eyes, straight black hair, and a fair complexion.



          ...Now, you are exploring level 99 of Angband.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : High-Elf      STR!: 18/100  1 -4  2  6 18/150         .s.......6...
 Class : High-Mage     INT!: 18/120  3  4 -2  1 18/180         .s...23......
 Level : 50            WIS!:  18/80 -1  0 -1  5 18/110         .s...23.4....
 Hits  : 919/919       DEX!:  18/80  3  0  0 17 18/***         .s.....3.644.
 Mana  : 346/495       CON!: 18/110  1 -2  1 10 18/210         .s......46...
                       CHR!: 18/110  3  1  0 -2 18/130         .s...2.......
           }                        }                            }
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+.....+..+.#    Sound : .......+.....    Speed     : +.+.+++....+#
 Elec  : .+..........#    Nether: ..+..+.......    FreeAction: +........+++#
 Fire  : .+..........#    Nexus : ...........+.    SeeInvisi.: +....++.....+
 Cold  : ++..........#    Chaos : ......+......    Hold Life : ......+...+..
 Poison: ..+.........#    Disnch: ........++...    Warning   : .............
 Light : +...........+    Fear  : .........+..#    SlowDigest: +............
 Dark  : .....+.......    Reflct: ............#    Regene.   : +...........#
 Shard : .......+.....    AuFire: .............    Levitation: ...........+#
 Blind : .+..........#    AuElec: .............    Perm Lite : +.+..........
 Conf  : ......+.....#    AuCold: .............    Cursed    : .............

                                  }                              }
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ............#    Add Blows   : ...+.........
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .....+.......    Add Stealth : ..+..+.......
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : +........+...    Blessed     : .............
 Elec Brand: ...    ESP Troll : +............    No Teleport : .............
 Fire Brand: ...    ESP Giant : +............    Anti Magic  : .............
 Cold Brand: +..                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .+...........
 Sharpness : ...    Sust Int  : .+...........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .+...........    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .+.........+.    Aggravate   : .....+.......
 Chaotic   : ...    Sust Con  : .+...........    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .+...........


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ON
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  99
    Yeek cave       : level   5
   !Dragon's lair   : level  72
   !R'lyeh          : level  96


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 10
  Meng You, the Brother of Meng Huo        (Dungeon level:   6) - level 20
  Nar, the Dwarf                           (Dungeon level:  12) - level 20
  Orc Camp                                 (Danger  level:  15) - level 20
  The Sewer                                (Danger  level:  15) - level 20
  Old Man Willow Quest                     (Danger  level:  22) - level 36
  Dark Elven Lords Quest                   (Danger  level:  25) - level 36
  Vapor Quest                              (Danger  level:  25) - level 41
  The Cloning Pits                         (Danger  level:  45) - level 41
  Doom Quest 1                             (Danger  level:  15) - level 48
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 48
  Doom Quest 2                             (Danger  level:  55) - level 49
  Grendel                                  (Dungeon level:  24) - level 50
  Malekith the Accursed                    (Dungeon level:  38) - level 50
  Santa Claus                              (Dungeon level:  44) - level 50
  Petshop                                  (Dungeon level:  50) - level 50
  The Yamata-no-Orochi                     (Dungeon level:  56) - level 50
  Fiona the Sorceress                      (Dungeon level:  62) - level 50
  Draugluin, Sire of All Werewolves        (Dungeon level:  76) - level 50
  Cerberus, Guardian of Hades              (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 20
  The Vault                                (Danger  level:  30) - level 20


 Arena: 20 Victories


  [Defeated Monsters]

You have defeated 37121 enemies including 172 unique monsters in total.

< Unique monsters top 10 >
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Yog-Sothoth, the All-in-One              (level  90)
  Kaschei the Immortal                     (level  90)


  [Virtues]

Your alighnment : Neutral Evil

You are a great champion of Enlightenment.
You are the polar opposite of Mysticism.
You are the living embodiment of Knowledge.
You are virtuous in Vitality.
You are a bitter enemy of Individualism.
You are an arch-enemy of Patience.
You are the living embodiment of Harmony.
You have sinned against Valour.


  [Mutations]

 You can teleport at will.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
{Sp;CoLi;FaSiSdRgLu|Co/*TUL~oTP, Combat}
b) The Large Metal Shield of Anarion [8,+18] {AcElFiCoBl(StInWiDxCnCh}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;PoNt;Lu}
d) a Ring of Extra Attacks (+2 attacks) {At}
e) a Ring of Speed (+19) {Sp}
f) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L,
!s!d!k}
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl, Dworkin !!}
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShSo, Sauron}
i) The Cloak of the Pious Believer [1,+15] (+4) {WiCn;Di}
j) The Golden Crown of Diomedes [0,+15] (+6) {StDxCn;DiFe;Fa~o}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaHl}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 3 Craft Spellbooks [Handbook for Pupils] {@ma!k}
b) 3 Craft Spellbooks [Grade Holder's Book] {@mb!k}
c) 2 Craft Spellbooks [Note of Acting Master] {@mc!s!d!k}
d) a Craft Spellbook [Spiritual Enlightenment] {@md!s!d!k}
e) 36 Potions of Cure Critical Wounds {25% off}
f) 11 Potions of Healing {!k!q}
g) 6 Potions of Restore Life Levels
h) 34 Scrolls of Teleportation {25% off}
i) 4 Rods of Recall {!s!d!k!!}
j) 6 Rods of Detection {@z3!s!d!k!!}
k) a Rod of Restoration {!s!d!k!!}
l) 8 Rods of Teleport Other {!s!d!k}
m) 6 Rods of Acid Balls {!s!d!k}
n) 6 Rods of Fire Balls {!s!d!k}
o) 15 Rods of Stone to Mud {@z6!s!d!k}
p) a Staff of Healing (2 charges) {!s!d!k}
q) 3 Staffs of Healing (3x 1 charge) {!s!d!k}
r) 4 Staffs of *Destruction* (4x 4 charges) {!u!s!d!k}
s) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
t) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;LiSoCa;Fa, Klingsor}
u) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
{InWiSrIf;FiLiFe;SiHlLvLuBs|F/*DPUL}
v) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;Fi;RgXm,
Oberon}


  [Home Inventory]

 ( page 1 )
a) 4 Craft Spellbooks [Handbook for Pupils] {@ma!k}
b) 11 Craft Spellbooks [Grade Holder's Book] {@mb!k}
c) 46 Craft Spellbooks [Note of Acting Master] {@mc!s!d!k}
d) a Craft Spellbook [Spiritual Enlightenment] {@md!s!d!k}
e) 42 Mushrooms of Restoring {!E}
f) 88 Rations of Food
g) 14 Potions of Speed {!k!q}
h) 22 Potions of Cure Critical Wounds {25% off}
i) 84 Potions of Healing {!k!q}
j) 30 Potions of *Healing* {!k!q}
k) 9 Potions of Life {!k!q}
l) 42 Potions of Restore Mana {50% off}

 ( page 2 )
a) 9 Potions of Restore Life Levels
b) 4 Potions of Intelligence {!k}
c) a Potion of Wisdom {!k}
d) 13 Potions of Constitution {!k}
e) 34 Potions of Enlightenment {!q!k}
f) a Potion of *Enlightenment*
g) a Potion of Self Knowledge
h) 3 Potions of Resistance {!k!q}
i) a Potion of Polymorph {!*!*}
j) 20 Scrolls of Teleportation {25% off}
k) 6 Scrolls of Word of Recall {25% off}
l) 15 Scrolls of Recharging

 ( page 3 )
a) a Scroll of Mundanity
b) 5 Scrolls of Treasure Detection
c) 8 Scrolls of Holy Chant
d) 38 Scrolls of *Destruction* {!r}
e) 9 Scrolls of Genocide {!r}
f) 5 Scrolls of Mass Genocide {!r}
g) 2 Rods of Recall
h) 6 Rods of Illumination
i) 13 Rods of Teleport Other {!s!d!k}
j) a Rod of Drain Life
k) 10 Rods of Acid Balls {!s!d!k}
l) 19 Rods of Lightning Balls {!s!d!k}

 ( page 4 )
a) a Rod of Fire Balls {!s!d!k}
b) 18 Rods of Cold Balls {!s!d!k}
c) 8 Rods of Stone to Mud
d) 4 Wands of Teleport Other (40 charges)
e) 24 Wands of Stone to Mud (288 charges) {25% off}
f) 2 Wands of Drain Life (14 charges) {!s!d!k}
g) 3 Wands of Disintegrate (12 charges) {!s!d!k}
h) a Wand of Dragon's Frost (5 charges) {!s!d!k}
i) a Staff of Perception (21 charges) {@u1}
j) a Staff of Light (1 charge) {@u2}
k) a Staff of Enlightenment (3 charges)
l) 17 Staffs of Enlightenment (17x 11 charges) {!s!d!k}

 ( page 5 )
a) a Staff of Treasure Location (14 charges)
b) a Staff of Curing (6 charges)
c) 2 Staffs of Speed (2x 8 charges)
d) a Staff of Speed (7 charges)
e) a Staff of Speed (4 charges)
f) a Staff of Power (5 charges) {!s!d!k}
g) a Staff of Holiness (5 charges) {!s!d!k}
h) 5 Staffs of *Destruction* (5x 5 charges) {!u!s!d!k}
i) 3 Staffs of *Destruction* (3x 3 charges) {!u!s!d!k}
j) a Ring of Poison Resistance {Po}
k) a Ring of Constitution (+5) {Cn}
l) a Ring of Constitution (+4) {Cn}

 ( page 6 )
a) a Ring of Constitution (+3) {Cn}
b) a Ring of Damage (+16)
c) a Ring of Slaying (+16,+9)
d) a Ring of Slaying (+10,+12)
e) a Ring of Slaying (+8,+13)
f) a Ring of Slaying (+9,+10)
g) a Ring of Slaying and Random Teleportation (+8,+11) {Te, .}
h) a Ring of Speed (+18) {Sp}
i) a Ring of Speed (+9) {Sp}
j) a Ring of Speed (+5) {Sp}
k) a Ring of Speed and Acid ball (+8) {Sp}
l) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr, $}

 ( page 7 )
a) The Ring of Power (Nenya) (+11,+11) (+2) {SpStInWiDxCnCh;*Co;FaSiHlRgLv(InWi}
b) a Ring of Shard Resistance {Sh}
c) a Ring of Disenchantment Resistance {Di}
d) a Ring of Chaos Resistance {CfCa}
e) a Ring of Lordly Protection [+17] {PoCfDi;FaHl}
f) a Ring of Extra Attacks (+1 attack) {At}
g) a Ring of Extra Attacks and Acid bolt (+1 attack) {At}
h) a Ring of Mana and Light {DmLu}
i) a Ring of Warning {Wr~Z}
j) an Amulet of Brilliance (+4) {InWiCh(InWiCh}
k) an Amulet of Brilliance (+3) {InWiCh(InWiCh}
l) The Amulet of Carlammas (+2) {Cn;Fi}

 ( page 8 )
a) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi}
b) an Amulet of Resistance {AcElFiCoPo}
c) an Amulet of Resistance {AcElFiCoCa}
d) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
e) The Torque of Boromir (+0,+8) {Fe(St}
f) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
g) an Amulet of Intelligence and Levitation (+6) {In;Lv, !*!*}
h) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
i) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}
j) The Pendant of Gogo (+4) {InWiDx;SiLu}
k) The Stone of Lore
l) The Palantir of Westernesse (+3) (charging) {WiCh~Tele, !!}

 ( page 9 )
a) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
{*El;AcFiCoPoLiDk;FaSiLuAg}
b) Law Dragon Scale Mail (-2) [40,+16] {ShSo}
c) Law Dragon Scale Mail (-2) [40,+15] {ShSo}
d) Law Dragon Scale Mail (-2) [40,+13] {ShSo}
e) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkDiFe~Z, !!}
f) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNxCa}
g) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
h) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
i) The O-yoroi 'Sshbytsnebit' (-2) [24,+18] (+3 to speed) {SpIn;Rf}
j) The Robe 'Llissee' [2,+19] (+3 to speed) {SpStInCh;Ac;Wr(St}
k) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;DmFaSiLv(InWi}
l) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C}

 ( page 10 )
a) Leather Scale Mail of Elvenkind (-1) [11,+14] (+2 to stealth) {Sl;AcElFiCoPo}
b) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele,
Santa}
c) an Elven Cloak [4,+4] (+4 to stealth) {SlSr}
d) The Ethereal Cloak of the Heavenly Maiden [0,+20] (+4) {Ch;ElCoPo;FaSiLvLuAg}
e) a Shadow Cloak [6,+9] {LiDk}
f) a Shadow Cloak [6,+4] {LiDk}
g) The Small Leather Shield 'arandagnir' [3,+19] (+3) {InCh;ElCoLi}
h) a Large Leather Shield of Resistance [6,+14] {AcElFiCoCa}
i) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkFe}
j) a Dragon Shield [8,+17] {PoNx}
k) a Dragon Shield [8,+16] {Nt}
l) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}

 ( page 11 )
a) an Iron Crown of Might [0,+10] (+2) {StDxCn;Fe;Fa(StDxCn}
b) an Iron Crown of Might [0,+9] (+2) {StDxCn;Dk;Fa(StDxCn}
c) a Golden Crown of the Magi [0,+11] (+1) {In;AcElFiCoSo;Rg(In}
d) a Golden Crown of Might [0,+7] (+2) {StDxCn;Nx;Fa(StDxCn}
e) The Golden Crown 'White Snow' [0,+18] (+2 to stealth) {StInCnSl;FiCoLi(InWi}
f) a Jewel Encrusted Crown of the Magi [0,+12] (+1) {In;AcElFiCoPo;Rg(In}
g) a Jewel Encrusted Crown of the Magi [0,+11] (+1) {In;AcElFiCoFe;Wr(In}
h) a Jewel Encrusted Crown of Might [0,+4] (+3) {StDxCn;Di;Fa(StDxCn}
i) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
j) The Metal Cap 'Shadow' (+6,+4) [3,+17] (+3) {DxCn;Nt;Hl(Dx}
k) a Steel Helm of Seeing [6,+9] (+6 to searching) {Sr;Bl;Si~Tele}
l) a Steel Helm of Intelligence [6,+7] (+2) {In(In}

 ( page 12 )
a) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
b) a Dragon Helm [8,+18] {BlSoNt}
c) a Dragon Helm [8,+17] {Dk}
d) a Set of Gauntlets of Agility [2,+11] (+3) {Dx}
e) a Set of Gauntlets of Free Action [2,+11] {Fa}
f) a Set of Gauntlets of Agility [2,+5] (+1) {Dx}
g) a Set of Cesti of Slaying (+5,+8) [5,+10]
h) a Pair of Soft Leather Boots of Free Action [2,+2] {Fa}
i) a Pair of Dragon Boots [5,+19] {PoLiBlSo}
j) a Pair of Metal Shod Boots of Levitation [6,+8] {Cf;Lv}
k) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Bl}
l) The Dagger of Fiona (2d4) (+6,+9) (+2) {AtSpDx;Co;ThSiSdRg|CoP}

 ( page 13 )
a) The Rapier 'Silver Chariot' (2d6) (+17,+15) (+2 to speed)
{AtSpDx;DkDi;FaSi/*oUL}
b) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+2 attacks) {At;FiFe;SdBs/DLZ}
c) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {DxSl;AcElFiCo;SiRgLv}
d) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) {Dx;Co;FaSdLv/oU~oTPU}
e) The Broad Sword 'Tailbiter' (2d5) (+18,+9) (+1 attack) {AtCnSr/XD/*~D}
f) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
{AtInWi;NtNxCaDi;SiHlBs/*DULZ}
g) The Ninjato of Kamui the Escapee (2d9) (+15,+2) (+4 to stealth)
{DxSlSr;Fi;SiWr|P}
h) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {StDxDg|S, GHMMWQ}
i) The Katana of Musashi (3d4) (+28,+17) (+3) {Dx(Dx}
j) a Two-Handed Sword of Force (3d6) (+14,+15) (+1) {InWi;Si|M}
k) The Two-Handed Sword 'Hrunting' (4d6) (+13,+21) (+4) {St;FaLvLu|S/XP/D}
l) The No-dachi 'Taro Dachi' (9d4) (+0,+0) [-5] (+4) {St;Fe|S/poTP}

 ( page 14 )
a) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {Si|PS/*pDoTPL}
b) a Blade of Chaos (Trump Weapon) (6d5) (+17,+20) (+1 to searching)
{Sr;BlNxCa;FaSdRgTe/*}
c) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
{StCn;CfNtCa;FaHlAg|V/p}
d) a Diamond Edge (7d5) (+15,+15) (+4) {Dg|S}
e) a Poison Needle (1d1) (+0,+0)
f) The Falcon Sword of Destruction (3d6) (+15,+25) (+3 attacks)
{AtStDx;AgTy|AEFCoPCa, !s!d!k}
g) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3) {AtCn|A/TU}
h) The Battle Axe of Jongnamk, Son of Jongil (3d8) (+16,+17) (+1 attack)
{AtInCn(In}
i) The Scythe of Slicing 'Bloody Moon' (8d4) (+15,+15) [+8] (+2)
{DxCn;ShFe/XDU/*, !!}
j) a Morning Star (Vampiric) (2d6) (+4,+4)
k) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
{StSrIfDg;AcDkDi|A/DoTP}
l) a Short Bow of Extra Might (x3) (+5,+13) {Di;Xm}

 ( page 15 )
a) The Long Bow 'Kryptonite' (x4) (+19,+12) {Xm~Evil}
b) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
c) 99 Bolts (1d5) (+0,+0) {@f1=g}
d) 99 Bolts (1d5) (+0,+0) {@f1=g}
e) 33 Bolts (1d5) (+0,+0) {@f1=g}


  [Museum]

 ( page 1 )
a) a Ring of Aggravate Monster {cursed, Ag}
b) a Ring of Stupidity (-4) {cursed, In}
c) a Ring of Searching (-1) {cursed, Sr}


  [Check Sum: "07aa1b1849421ce8ec"]


Posted on 22.5.2010 19:42
Last updated on 23.5.2010 02:56

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Comments

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On 22.5.2010 19:42 chris wrote:
[CL47:DL72] 08:49
After a pissed off hobbit, and an angry dwarf, I decided it was time for a calm, soothing elf. I don't know why, but I find a Craft HM waaay more powerful than my last Paladin attempt. But it was slow going with rings of speed again (CL44 before first sighting and CL47 before second). But holy cow, what a second ring of speed! +18!! It came in the same batch as Crimson {Po} for a net +22 speed. Also in tow was Bloody Moon, which I will patiently shift for execute dragon as soon as I recall back to town. Should go for 600+ damage that way.

I used Zantetsuken for a bit, but kept needing to heal and closely monitor my hp. I decided mana branding on Stormy was almost as good, and if you are going to aggravate, you might was well go all in and wear the harness too. This kit has worked well, and was great for killing humans. But now, I see a red moon a risin' ...

On 22.5.2010 20:07 chris wrote:
I ended up with:
The Scythe of Slicing 'Bloody Moon' (8d4) (+15,+15) [+8] (+2 to stealth) (charging) {SlSr;Nt/XD/*T}

My first activation had +2 speed and XD, but I really wanted either vampiric or vorpal too. At one point, I had {VS/XL} which I was tempted to keep. But this one has slay evil for general utility in addition to execute dragons. Damage is 620 round at 70% accuracy for dragons, which should do nicely for a while. Too bad Tiamat is dead, but I've been pestered relentlessly by Great Wyrms of Space Time. Now, they must pay!

On 22.5.2010 22:04 chris wrote:
[CL49:Doom Quest 2] 10:07
I did the quest for a second _Healing and decided to shift the moon for vampirism, sharpness and slay evil (all at once!) for the pits of Angband. Instead, I got:

The Scythe of Slicing 'Bloody Moon' (8d4) (+15,+15) [+8] (+2 to speed) (charging) {SpIf;AcSh|P/XU/D}

I haven't found any sound or shards resistances yet (well, perhaps I should switch to Isildur?), and this has shards, speed, and execute demon as well as a baby 3x dragon slay. Looks like the RNG is pointing me towards R'lyeh!

On 22.5.2010 22:07 chris wrote:
Also, in the "Holy Cow!" department is:

The Golden Crown of Diomedes [0,+15] (+6) {StDxCn;DiFe;Fa~o}

Amazing! But I'd still prefer Amber ... (or even Dor-Lomin :)

On 22.5.2010 22:26 Djabanete wrote:
How exactly does Bloody Moon work? It changes itself?

On 22.5.2010 22:33 chris wrote:
It activates for "change zokusei" every 3333 turns ... but yeah, it shuffles its abilities around. It always keeps a pval of +2, retains its pluses to hit and damage which are normally (+8, +8) but for craft, (+15, +15) and never gains extra attacks. It does frequently pick up 5x slays versus Dragons, Demons and Undead. I forget what the execute human slay is (3.5? 4?) but that will be in store for Oberon. 5x on an 8d4 weapon hits for 100 damage per strike just off damage dice, and is pretty nice, especially for a class with only 3 attacks!

On 22.5.2010 22:38 chris wrote:
[CL49:DL96] 10:29
Time to start carrying food ... or planning when to cast satisfy hunger. I got hungry right before engaging Greath Cthulhu and reflexively cast for food, realizing my mistake immediately. I waited a couple hundred turns but didn't want to dally too much as I had just emptied the level with destruction for a little one on one fun. Still, I was bloated for a few turns every time I quaffed a !Healing. However, on the way down, I picked up a RoS +19 this time, so I was pretty fast none the less.

Shuffling my weapon again gives:
The Scythe of Slicing 'Bloody Moon' (8d4) (+15,+15) [+8] (+2) (charging) {DxCn;ShFe/XDU/*}

Best one so far, but I just can't get vampirism or vorpal to tag along. Lacking shards resistance, this one is a keeper for a while ...

Now, where are those good extra attacks rings?

On 22.5.2010 23:04 chris wrote:
[CL49:DL96] 10:41
Boy, Nyarlathotep was tough, getting the jump on me while I had just polished of Bahamut (sans sound resist!). His psycho spears were the worst, and it took 9 charges of healing for me to defeat him, even with my demon annihilator.

Later, a Great Spawn of Cthulhu dropped Nenya. Now, I am a ring of power junkie at heart, and I'll certainly take that over a +1 attack ring. But 3 measly attacks is a bit low for my tastes. Bahamut dropped a Blade of Chaos of extra attacks, but it was only +1. I'm on the lookout for Blades of Chaos and Scythes of Slicing hoping for a +3 attack rescue. And there is always Aglarang, should I be so lucky ...

On 23.5.2010 00:05 chris wrote:
[CL50:DL96] 11:36
I think I just found my end game weapon. It must be used *sparingly* though, swapped out whenever not required. But pretty decent damage ... enough to win with, I think. Thanks to Kaschei for the assist.

I finally lost my steelskin on my 6th moronification. Amazing that it lasted so long, actually. So now, I am a living trump and can teleport at will, though this is really a minor ability (unless I lose resist blindness) since ?Teleport is still required (3% fail is unacceptable in certain situations).

I'll cull uniques for a bit longer. 12 more to go for the ?Artifact. I'm not sure I'll last that long, but we'll see ...

On 23.5.2010 00:46 chris wrote:
[CL50:DL96] 12:13
Ringil! Thank you, Combat Echizen! I'm pretty partial to this sword, so I'll try to finish up with it even if I already have plenty of speed. I'm swapping in the Harness for extra deadliness, while using the Pitch Dark Night for sneaking.

Damage output is about as good as you can expect from a mage, but it should be enough. I'll need patience to kill the important uniques ...

On 23.5.2010 02:56 chris wrote:
[CL50:DL99] 14:16
It is a bad sign indeed if Oberon proves tough. At first, I would attack and he would dispel. I would attack and he would open his patented can of whoop a$$, forcing me to teleport. I would then tuck tail to my stash of 4 _Healing to recuperate. Repeat this 10 or so cycles, and I only have a star off the bugger, and renewable healing is running low. Plus, he summoned a couple of amberites for fun!

Well, eventually I got him, but I damage so slowly that resources will be rapidly consumed vs. the Serpent. I really should wait a bit ...

On 23.5.2010 03:33 chris wrote:
Aw, shucks. The Serpent got me. He wound his way into a major vault with permanent walls. I knew it was trouble the moment he did it. So, every time he dispelled magic and beat me down to 300 hp, I would teleport away. It took so long to wind back thru the vault to reengage, he was regenerating something like 1000 hp ... So, I fought him thru 30 !Healing and 15 !*Healing* all the while with him still at 9 stars. I just couldn't make any progress! Eventually, he got a lucky triple move with Hand of Doom, a Rocket, and a round of pummeling attacks (after dispelling magic, of course).

I should have bailed the minute he wound into that vault ... stubborn!

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