The Angband Ladder: Darcy, Dunadan Priest by will_asher

  [DaJAngband v1.1.3 Character Dump]

 Name   Darcy                                    Self  RB  CB  EB   Best
 Sex    Female            Age        67   STR:     17  +1  -2  +0     16
 Race   Dunadan           Height     87   INT:     11  +2  -1  +0     12
 Class  Priest            Weight    167   WIS:     12  +2  +3  +2  18/10
 Title  Curate            Status      1   DEX:     13  +2  -1  +0     14
 HP     268/273           Maximize    Y   CON:     15  +3  +1  +0  18/10
 SP     40/45                             CHR:     17  +2  +2  +0  18/30

 Level           28       Armor    [13,+64]     Saving Throw          72
 Cur Exp      75259       Fight     (+0,+2)     Fighting             116
 Max Exp      75259       Melee   (+16,+17)     Shooting             125
 Adv Exp      97500       Shoot     (+9,+9)     Throwing              84
 MaxDepth    Lev 28       Blows      1/turn     Disarming             49
 Turns      1420842       Shots      2/turn     Magic Device          83
 Gold         56677       Stealth         6     Alertness             22
 Burden   171.5 lbs       Energy       120%     Searching             20

 You are the illegitimate but acknowledged child of a Serf.  You are
 the black sheep of the family.  You have brown eyes, curly brown hair,
 and an average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.............
 Elec:......+.+.... Confu:.............
 Fire:......+.+.... Sound:.............
 Cold:...+..+.+.... Shard:.......+.....
 Pois:........+.... Nexus:.............
1/2Po:............. Nethr:.............
 Fear:+............ Chaos:.............
 Lite:............. Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:........+....
Feath:............. Alert:.............
PLite:.....+....... Tunn.:.............
Regen:....+........ Speed:...........+.
Telep:............. Blows:.............
Dkvis:............. Shots:.+...........
Invis:............. Might:.............
FrAct:..+.......... ThrwM:.............
HLife:+............      :.............


  [Last Messages]

> The warg flees in terror!
> The warg suddenly notices you.
> The warg claws you.
> The warg misses you.
> The blink dog commands you to return.
> The blink dog misses you.
> The blink dog bites you.
> You hit the blink dog.
> You have slain the blink dog.
> The blink dog misses you. <2x>
> The warg misses you.
> The warg bites you.
> Target Selected.
> You have a good feeling...
> This level feels rather safe.


  [Character Equipment]

a) a lead-filled mace (Holy Avenger) (4d3) (+16,+12) [+3] (+2) {@w0}
   It increases your wisdom by 2.    It slays demons, undead, and all
   evil creatures.  It provides resistance to fear and life draining.  
   It is good and assists in your prayers.  It might have hidden powers.
   
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 36 against evil creatures, 
   48.5 against demons, 48.5 against undead, 48.5 against
   frost-vulnerable creatures, +3.1 when both a slay and brand apply
   (slay animal, slay evil, and execute ('KILL') slays don't stack), 
   and 23.5 against other monsters.  Your chance of scoring a critical
   hit with this weapon is 1 in 12.
   
b) a light crossbow of Extra Shots (ML3) (+9,+9) (+1)
   It increases your shooting speed by 1.  
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
c) a Lapis Lazuli Ring of Free Action
     It grants you immunity to paralysis.  
   
d) a Sapphire Ring of Ice [+14]
     It brands your melee blows with frost.  It provides resistance to 
   cold.  It activates for cold resistance (20+d20 turns) and cold ball
   (75) every 50+d50 turns.  It cannot be harmed by cold.  
   
e) a Driftwood Amulet of Regeneration
     It speeds your regeneration.  
   
f) The Phial of Galadriel {@w4}
     It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
   
g) a robe of Resistance [2,+16]
     It provides resistance to acid, electricity, fire, and cold.  It
   cannot be harmed by the elements.  
   
h) a cloak of Protection [1,+8]
     It provides resistance to shards.  It cannot be harmed by the
   elements.  
   
i) a small metal shield of Elvenkind [3,+9] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   electricity, fire, cold, and poison.  It cannot be harmed by the
   elements.  
   
j) a metal cap [3,+7]
     
   
k) a set of mail gauntlets of Magic Mastery [2,+2] (+3)
      It increases your magic device skill by 24.  
   
l) a pair of soft leather boots of Speed [2,+3] (+5)
   It increases your speed by 5.  
   


  [Character Equipment -- Quiver]

n) 26 bolts (1d5) (+5,+3) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 39.3.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 29.
   
o) 27 bolts (1d5) (+0,+0) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 31.5.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 35.
   
p) 15 bolts (1d5) (+5,+6) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 47.2.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 29.
   
q) 17 bolts (1d5) (+4,+6) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 47.2.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 30.
   
r) 6 throwing daggers (1d4) (+4,+6) {@v3=g}
     It is balanced for throwing and can't be used for melee.  
   
   This weapon can be thrown for an average damage of 35.7 against
   frost-vulnerable creatures, and 11.9 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   28.  Thrown weapons often get the brand from an elemental ring but
   not always. It depends on luck and skill with throwing weapons. You
   have a 37 percent chance of getting the brand from a ring when
   throwing this weapon. Note: Weapons not meant for throwing never get
   the brand from a ring.
   


  [Character Inventory]

a) a Holy Book of Prayers [Beginner's Handbook] {@p1@b1@G1}
     
   
b) a Holy Book of Prayers [Godly Insights] {@p2@b2@G2}
     
   
c) 4 Holy Books of Prayers [Defences of Light] {@p3@b3@G3}
     
   
d) 2 Holy Books of Prayers [Exorcism and Dispelling] {@p4@b4@G4}
     
   
e) 2 Coagulated Crimson Potions of Speed {@q7}
     
   
f) 12 Scarlet Potions of Cure Critical Wounds {@q1}
     
   
g) 2 Orange Potions of Healing
     
   
h) 7 Scrolls titled "alitudo ersus" of Phase Door {@r1}
     
   
i) 5 Scrolls titled "diccus secitas" of Teleport Level {@r7 !*}
     
   
j) 6 Scrolls titled "eromus infitum" of Word of Recall {@r3}
     
   
k) 6 Scrolls titled "pons inflea do" of Identify {@r2}
     
   
l) a Scroll titled "instens ius" of Deep Descent {@r7 !*}
     
   
m) 2 Rusty Iron Rods of Trap Location {@z3}
     
   
n) 8 Platinum Rods of Light {@z4}
     
   
o) a Silver-Plated Rod of Drain Life {@z5 !!}
     
   
p) a Mithril-Plated Rod of Fire Bolts
     
   
q) 2 Sphinx Feather Wands of Teleport Other (16 charges)
     
   
r) 3 Hippocampus Tail Wands of Stone to Mud (23 charges)
     
   
s) 3 Pine Staffs of Teleportation (1d5) (+0,+0) (38 charges) {@u9}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 15.6 against frost-vulnerable
   creatures, and 5.2 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 35.
   
t) an Eucalyptus Staff of Treasure & Object Location (1d5) (+0,+0) (14 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 15.6 against frost-vulnerable
   creatures, and 5.2 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 35.
   
u) a pair of soft leather boots of Stealth [2,+6] (+3)
   It increases your stealth by 3.  
   
v) a short bow of Extra Shots (ML2) (+12,+8) (+1)
   It increases your shooting speed by 1.  
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   


  [Home Inventory]

a) 2 Furry Mushrooms of Emergency
     
   
b) 4 Coagulated Crimson Potions of Speed {@q7}
     
   
c) a Black Potion of Resist Heat
     
   
d) 2 Light Green Potions of Resist Cold
     
   
e) 10 Orange Potions of Healing
     
   
f) a Canescent Potion of Restore Mana
     
   
g) 2 Lime-Green Potions of Restore Life Levels
     
   
h) 3 Scrolls titled "suputo infero" of Teleportation {@r9 !*}
     
   
i) 60 Scrolls titled "diccus secitas" of Teleport Level {@r7 !*}
     
   
j) a Scroll titled "nor pro imundo" of *Identify*
     
   
k) a Scroll titled "sequo infido" of Rune of Protection
     
   
l) 2 Sphinx Feather Wands of Teleport Other (17 charges)
     
   
m) an Applewood Staff of Telekinesis (1d5) (+0,+0) (7 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 15.6 against frost-vulnerable
   creatures, and 5.2 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 35.
   
n) 3 Pine Staffs of Teleportation (1d5) (+0,+0) (23 charges) {@u9}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 15.6 against frost-vulnerable
   creatures, and 5.2 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 35.
   
o) a Walnut Staff of Slow Monsters (1d5) (+0,+0) (8 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 15.6 against frost-vulnerable
   creatures, and 5.2 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 35.
   
p) a Garnet Ring of Alertness (+2)
     It increases your alertness by 10.  
   
q) a Tiger Eye Ring of Constitution (+3)
   It increases your constitution by 3.    It sustains your 
   constitution.  
   
r) an Iolite Ring of Damage (+10)
     
   
s) an Ivory Amulet of Alertness (+2)
     It increases your alertness by 10.  
   
t) ring mail of Elvenkind (-2) [10,+6] (+3 to stealth) {Rlite}
   It increases your stealth by 3.  It provides resistance to acid, 
   electricity, fire, and cold.  It cannot be harmed by the elements.  
   It might have hidden powers.
   
u) a pair of soft leather boots of Stability [2,+0]
     It provides resistance to nexus.  It makes you fall like a feather.
   
   
v) a pair of metal shod boots (Dwarven) [6,+20] (+2)
   It increases your strength and constitution by 2.    It grants you 
   darkvision and immunity to paralysis.  It cannot be harmed by acid 
   or fire.  
   
w) The broad sword 'Orcrist' (2d5) (+10,+15) (+2)
     It increases your alertness by 10.  It slays orcs, dragons, and 
   all evil creatures.  It is branded with frost.  It provides
   resistance to cold and dark.  It usually provides light of radius 1.
   It slows your metabolism.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 32.4 against evil creatures, 
   42.1 against orcs, 42.1 against dragons, 42.1 against
   frost-vulnerable creatures, +2.4 when both a slay and brand apply
   (slay animal, slay evil, and execute ('KILL') slays don't stack), 
   and 22.7 against other monsters (add +2.4 damage against creatures
   vulnerable to light).  This weapon violates your restriction against
   edged weapons and would hinder your magic.  Your chance of scoring a
   critical hit with this weapon is 1 in 17.
   
x) a broad sword (Blessed) (2d5) (+6,+8) (+3) {@w1}
   It increases your wisdom by 3.    It provides resistance to life
   draining.  It is blessed by the gods and is good and assists in your
   prayers.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 37.1 against frost-vulnerable
   creatures, and 17.7 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 17.
   
y) a two-handed sword (Defender) (3d6) (+13,+9) [+5] (+2 to stealth)
   It increases your stealth by 2.  It increases your alertness by 10.  
   It provides resistance to acid, electricity, fire, and cold.  It 
   speeds your regeneration.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  It might have hidden powers.
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 52 against frost-vulnerable
   creatures, and 22 against other monsters.  This weapon violates your
   restriction against edged weapons and would hinder your magic.  Your
   chance of scoring a critical hit with this weapon is 1 in 12.
   
z) a war hammer of Acid (3d3) (+10,+13) {@w0}
     It is branded with acid.  It provides resistance to acid.  It
   cannot be harmed by acid.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 41.8 against acid-vulnerable
   creatures, 41.8 against frost-vulnerable creatures, +2.4 when both
   brands apply, and 22.6 against other monsters.  Your chance of
   scoring a critical hit with this weapon is 1 in 17.
   
{) a pick of Digging (1d3) (+3,+6) (+4)
   It increases your tunneling by 4.  It is branded with acid.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 23.1 against acid-vulnerable
   creatures, 23.1 against frost-vulnerable creatures, +1.4 when both
   brands apply, and 11.7 against other monsters (add +5.6 damage
   against creatures vulnerable to rock remover).  Your chance of
   scoring a critical hit with this weapon is 1 in 17.
   
|) a short bow (ML2) (+7,+6)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   


Darcy the Dunadan Priest
Began the quest to kill Morgoth on 02/03/2010 at 07:16 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|    26876|     1 |  2  | Killed Fang, Farmer Maggot's dog
|    32370|     1 |  3  | Killed Fang, Farmer Maggot's dog
|    61095|     2 |  5  | Reached level 5
|    61887|     2 |  5  | Killed Wolf, Farmer Maggot's dog
|   188420|     4 |  6  | Killed Grip, Farmer Maggot's dog
|   277438|  Town |  8  | Killed Harry Goatleaf
|   364102|    10 | 10  | Reached level 10
|   387415|    13 | 11  | Killed Ted Sandyman, the Miller
|   521929|    14 | 14  | Killed Bill Ferny, agent of Saruman
|   547271|    14 | 15  | Reached level 15
|   708467|    17 | 19  | Killed it
|   728615|    19 | 20  | Reached level 20
|   754344|    19 | 20  | Killed The Dunlending Agent of the Nazgul
|   830012|    19 | 21  | Killed Lagduf of Cirith Ungol
|   854739|    19 | 22  | Killed Mauhur the uruk
|   879147|    19 | 22  | Killed Golfimbul, the Hill Orc Chief
|   900050|    19 | 23  | Killed Wormtongue, Agent of Saruman
|   900289|    19 | 23  | Killed Ufthak of Cirith Ungol
|   900367|    19 | 23  | Killed The Wicked Witch of the West
|   995627|    22 | 25  | Reached level 25
|  1010029|    22 | 25  | Killed Gollum
|  1094629|    22 | 25  | Found The set of mail gauntlets 'Paurnimmen'
|  1095097|    22 | 25  | Killed Siniava, the 'Honeycat'
|  1133598|    22 | 26  | Killed Nar, the Dwarf
|  1149728|    23 | 26  | Killed Lugdush the Uruk
|  1260086|    24 | 27  | Found The broad sword 'Orcrist'
|  1261448|    24 | 27  | Killed Ibun, Son of Mim
|  1280370|    25 | 27  | Killed Angamaite of Umbar
|  1414758|    28 | 28  | Killed Ugluk the Uruk
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.8.2009 09:25
Last updated on 9.2.2010 07:09

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13240. on the Ladder (of 19090)
36. on the DaJAngband Ladder (of 100)
45. for this player (

Comments

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On 8.8.2009 09:25 will_asher wrote:
Gotta watch out for those homunculuseseseseses before I have free action..

On 9.2.2010 07:09 will_asher wrote:
Was wielding the blessed broad sword +ring of ice for awhile before finding the Holy Avenger.

On 9.2.2010 07:20 will_asher wrote:
My WIS and CHA got swapped by a nexus breath, but I can still cast okay and I'm starting to find stat potions (found 2 so far -both CON).
This version (& next release) has level feelings separated for danger & treasure.
Also, you might notice that I killed Fang twice. This is because I had a game open but minimized, and I forgot I already had it open. So I opened another instance of DaJAngband and loaded the same savefile which was already open and messed it up a little. It made me lose a little progress and both times I killed Fang got written to the notes.

I don't remember who 'it' was that I killed on dl17, but I've fixed the bug since that point in the game so it'll actually show the name of that unique you kill while it's out of sight.

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