The Angband Ladder: Rethowle, Dunadan Rogue by will_asher

  [DaJAngband v1.3.3 Character Dump]

 Name   Rethowle                                 Self  RB  CB  EB   Best
 Sex    Male              Age        53   STR:     16  +1  +2  +2  18/30
 Race   Dunadan           Height     83   INT:     17  +2  +1  +0  18/20
 Class  Rogue             Weight    211   WIS:      9  +2  -2  +0      9
 Title  Highwayman        Status      1   DEX:     14  +2  +3  +2  18/30
 HP     349/349           Score    7003   CON:     15  +3  +1  +2  18/30
 SP     30/30                             CHR:     13  +2  -1  +0     14

 Level               29   Armor    [27,+48]     Saving Throw          60
 Cur Exp         102170   Fight    (+3,+19)     Fighting             189
 Max Exp         102170   Melee   (+17,+32)     Shooting             195
 Adv Exp         150000   Shoot    (+11,+6)     Throwing             201
 MaxDepth   L30 (1500')   Blows      1/turn     Disarming            100
      Day  16, 23:45:26   Shots      1/turn     Magic Device          69
 Gold            125403   Stealth         9     Alertness             42
 Burden       226.9 lbs   Energy       110%     Searching             32

 You are one of several children of a Yeoman.  You are the black sheep
 of the family.  You have brown eyes, straight brown hair, and a very
 dark complexion.


 Acid:......+...... Blind:.............
 Elec:......+...... Confu:.............
 Fire:......+...... Sound:.............
 Cold:......+...... Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. Charm:.............
      abcdefghijkl@       abcdefghijkl@

S.Dig:....+........ Stea.:......+......
Feath:............. Alert:+............
PLite:.....+....... Tunn.:.............
Regen:............. Speed:...........+.
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:+............ ThrwM:.............
HLife:.............      :.............
      abcdefghijkl@       abcdefghijkl@


  [Last Messages]

> The Phial of Gorod wells with clear light...
> You are surrounded by a white light.
> You sense the presence of traps!
> You have no room for a Scroll titled "pargalis" of Satisfy Hunger.
> You feel the lead-filled mace (u) in your pack is excellent...
> You have no room for a Scroll titled "pargalis" of Satisfy Hunger.
> There is a wall in the way!
> In your pack: a lead-filled mace of Venom (4d3) (+5,+2) (u).
> You have 14 Scrolls titled "con eregon" of Identify {@r2} (g).
> You have no room for a Scroll titled "pargalis" of Satisfy Hunger.
> There is a wall in the way!
> You have no room for a Scroll titled "pargalis" of Satisfy Hunger.
> You can learn 5 more spells.
> This place doesn't look very interesting.
> You feel you could take a nap without fear of harm here.


  [Character Equipment]

a) a war hammer of Westernesse (3d3) (+14,+13) (+2 to alertness) {@w0}
   It increases your strength, dexterity, and constitution by 2.    It
   increases your alertness by 10.  It slays orcs, trolls, and giants.  
   It grants you immunity to paralysis.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 60.4 against orcs, 60.4
   against trolls, 60.4 against giants, and 38.8 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 16.
    It was found on the floor on level 28.
   
b) a sling (ML2) (+8,+6)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75. The range on this launcher is 16 spaces.
   Examine ammo to see average damage.
   
c) a Chrysoprase Ring of Damage (+11)
     
   
d) an Onyx Ring of Protection [+16]
     
   
e) a Glass Amulet of Slow Digestion
     It slows your metabolism.  
   
f) The Phial of Gorod {@w4}
     It usually provides light of radius 3.  It activates for 
   illumination about every 1+d2 minutes.  It cannot be harmed by the
   elements.  
    It was found in a chest in a vault on level 15.
   
g) augmented chain mail of Elvenkind (-2) [18,+15] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   electricity, fire, and cold.  It cannot be harmed by the elements.  
   It might have hidden powers.
     It was dropped by a(n) young blue dragon on level 28.
   
h) a cloak [1,+0]
     
   
i) a small metal shield [3,+3]
     
   
j) a hard leather cap [2,+2]
     
   
k) a set of mail gauntlets [2,+5]
     
   
l) a pair of leather sandals of Speed [1,+1] (+4)
   It increases your speed by 4.  
     It was dropped by The Dunlending Agent of the Nazgul on level 19.
   


  [Character Equipment -- Quiver]

n) 25 bolts of Venom (1d5) (+11,+8)
     It is branded with poison.  
     It was dropped by a(n) kyet mage on level 28.
   
o) 18 bolts (1d5) (+3,+7)
     
   
p) 3 iron shots (1d4) (+5,+3) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 20.5.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 21.
   
q) 19 iron shots (1d4) (+3,+3) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 20.5.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 22.
   
r) 24 mithril shots (3d4) (+5,+3) {@f3=g}
     It cannot be harmed by acid.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 29.2.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 20.
   
s) 18 rounded pebbles of Flame (1d2) (+10,+5) {@f4=g}
     It is branded with fire.  It cannot be harmed by fire.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 65.8 against fire-vulnerable creatures, and 
   22.2 against other monsters.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 19.
     It was dropped by a(n) hill orc on level 20.
   
t) 21 iron shots of Exploding (1d4) (+5,+7) {@f7=g}
       This projectile (almost always) explodes in a radius 2-3 ball of
   shards (or its element if it is branded) when it hits a monster,
   damaging any creatures adjacent to the target monster.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 27.5.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 21.
    It was found in a vault on level 23.
   
u) a javelin of Slay Demon (1d7) (+3,+7) {@v5=g}
     It slays demons.  It is balanced for throwing and can't be used
   for melee.  You can throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 46.2 against
   demons, and 15.4 against other monsters.  Your chance of scoring a
   critical hit when throwing this weapon is 1 in 15.
    It was found on the floor on level 19.
   
v) The long dagger of Agalch (1d5) (+6,+9) [+3] (+3) {@v2=g @w5}
   It increases your wisdom by 3.    It slays creatures vulnerable to
   silver.  It provides resistance to blindness and static.  It
   sustains your wisdom.  It usually provides light of radius 1.  It is
   blessed by the gods, makes you fall like a feather, and is better
   for throwing than most melee weapons.  It cannot be harmed by the
   elements.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 37 against creatures
   vulnerable to silver, and 27 against other monsters (add +1.2 damage
   against creatures vulnerable to light).  Note that no multipliers
   from a silver weapon work against silver monsters.  This weapon can
   be thrown for an average damage of 43.2 against creatures vulnerable
   to silver, and 14.4 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 28 (less when thrown).
     It was dropped by a(n) hill orc on level 29.
   
w) a long dagger of *Slay Undead* (1d5) (+4,+3) (+1) {@v8=g}
   It increases your wisdom by 1.    It is especially deadly against 
   undead.  It is better for throwing than most melee weapons.  It
   grants you the ability to see invisible things.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 41 against undead, and 21
   against other monsters.  This weapon can be thrown for an average
   damage of 36 against undead, and 7.2 against other monsters.  Your
   chance of scoring a critical hit with this weapon is 1 in 30 (less
   when thrown).
     It was dropped by a(n) mordor orc on level 21.
   


  [Character Inventory]

a) 2 Books of Chance Magic [Minor Charms for Vacationers] {@p3@b3@G3 !k}
     
   
b) 2 Books of Chance Magic [Tricks & Detections] {@p2@b2@G2 !k}
     
   
c) 2 Books of Chance Magic [Quick Getaways] {@p4@b4@G4 !k}
     It cannot be harmed by the elements.  
   
d) a Hazy Potion of Speed {@q7}
     
   
e) 14 Purple Potions of Cure Critical Wounds {@q1}
     
   
f) 5 Scrolls titled "im tus atio" of Word of Recall {@r3 !*}
     
   
g) 14 Scrolls titled "con eregon" of Identify {@r2}
     
   
h) 2 Scrolls titled "fectus sil" of Deep Descent {@r7 !*}
     
   
i) 4 Nickel-Plated Rods of Trap Location (1 charging) {@z3}
     
   
j) 2 Copper Rods of Light {@z4}
     
   
k) a Tin Rod of Lightning Bolts
     It cannot be harmed by lightning.  
   
l) 3 Minotaur Horn Wands of Teleport Other (14 charges)
     
   
m) a Salamander Skin Wand of Confuse Monster (11 charges)
     
   
n) 2 Hydra Tongue Wands of Fire Balls (6 charges)
     It cannot be harmed by fire.  
   
o) 3 Yew Staffs of Teleportation (1d5) (+0,+0) (17 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 20.  Your chance of scoring a
   critical hit with this weapon is 1 in 40.
   
p) a Mistletoe Staff of Sleep Monsters of Natural Instincts (1d5) (+10,+7) (+1
to 
   It increases your stealth by 1.  It increases your alertness by 5.  
   It slays animals.  It provides resistance to sound and slime.  It
   sustains your dexterity.  It slows your metabolism.  It cannot be
   harmed by fire.  It might have hidden powers.
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 33 against animals, and 27
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 23.
     It was dropped by a(n) cave ogre on level 30.
   
q) a Chestnut Staff of Slow Monsters (1d5) (+0,+0) (3 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 20.  Your chance of scoring a
   critical hit with this weapon is 1 in 42.
   
r) a Spruce Staff of Speed (1d5) (+0,+0) (3 charges) {@u7 !*}
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 20.  Your chance of scoring a
   critical hit with this weapon is 1 in 40.
   
s) an Ebony Staff of Dispel Evil (1d5) (+0,+0) (3 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 20.  Your chance of scoring a
   critical hit with this weapon is 1 in 40.
   
t) The soft leather armour of Aranfaur [4,+5]
     It provides resistance to acid, electricity, cold, and confusion.  
   It is evil and hates good and corrupts those who wield it for too
   long.   It senses the presence of demons.  It cannot be harmed by
   the elements.  
     It was dropped by a(n) novice ranger on level 19.
   
u) a lead-filled mace of Venom (4d3) (+5,+2)
     It is branded with poison.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 61 against poison-vulnerable
   creatures, and 33 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 14.
     It was dropped by a(n) uruk on level 30.
   


  [Home Inventory]

a) a Gloomy Mushroom of Emergency
     
   
b) 2 pieces of elvish waybread
     
   
c) 24 Hazy Potions of Speed {@q7}
     
   
d) 2 Ochre Potions of Healing {@q2}
     
   
e) 33 Scrolls titled "de os carogoth" of Teleportation {@r9 !*}
     
   
f) 14 Scrolls titled "flucomus to er" of Teleport Level {@r7 !*}
     
   
g) a Minotaur Horn Wand of Teleport Other (5 charges)
     
   
h) 5 Salamander Skin Wands of Confuse Monster (60 charges)
     
   
i) 2 Harpy Feather Wands of Drain Life (7 charges)
     
   
j) a Yew Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 20.  Your chance of scoring a
   critical hit with this weapon is 1 in 40.
   
k) an Oak Staff of Mapping (1d5) (+0,+0) (6 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 20.  Your chance of scoring a
   critical hit with this weapon is 1 in 40.
   
l) 2 Hemlock Staffs of Detect Evil (1d5) (+0,+0) (27 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 20.  Your chance of scoring a
   critical hit with this weapon is 1 in 39.
   
m) 5 Chestnut Staffs of Slow Monsters (1d5) (+0,+0) (38 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 20.  Your chance of scoring a
   critical hit with this weapon is 1 in 40.
   
n) an Emerald Ring of Free Action
     It grants you immunity to paralysis.  
   
o) a Dragon Tooth Amulet of Alertness (+3)
     It increases your alertness by 15.  
   
p) a wooden torch of Darkvision (15:59) {@w4}
     It usually provides light of radius 1, though this is reduced when
   running of out fuel.  It grants you darkvision.  It may lose some of
   its benefits while it is out of fuel.
     It was dropped by a(n) novice mage on level 10.
   
q) hard studded leather of Resist Cold (-1) [7,+8] {low}
     It provides resistance to cold.  It cannot be harmed by cold.  
     It was dropped by a(n) imp on level 21.
   
r) a pair of leather sandals of Free Action [1,+9]
     It grants you immunity to paralysis.  
     It was dropped by a(n) novice paladin on level 8.
   
s) a pair of soft leather boots of Elvenkind [2,+7] (+1) {Rpois}
   It increases your stealth by 1.  It provides resistance to poison.  
   It cannot be harmed by acid or fire.  
    It was found on the floor on level 30.
   
t) The spear 'Echilmiri' (1d6) (+5,+4) [+5] (+3)
   It increases your constitution and charisma by 3.    It slays orcs.  
   It provides resistance to disenchantment and life draining.  It
   sustains your constitution and charisma.  It is better for throwing
   than most melee weapons.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 37.5 against orcs, and 24.5
   against other monsters.  This weapon can be thrown for an average
   damage of 27 against orcs, and 9 against other monsters.  Your
   chance of scoring a critical hit with this weapon is 1 in 37 (less
   when thrown).
     It was dropped by a(n) goblin on level 28.
   
u) 4 javelins (1d7) (+2,+6) {@v3=g}
     It is balanced for throwing and can't be used for melee.  You can
   throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 14.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 16.
   
v) a war hammer (Defender) (3d3) (+14,+9) [+7] (+3 to stealth)
   It increases your stealth by 3.  It increases your alertness by 15.  
   It provides resistance to acid, electricity, fire, and cold.  It 
   speeds your regeneration.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  It might have hidden powers.
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 34.8.  Your chance of scoring
   a critical hit with this weapon is 1 in 16.
     It was dropped by a(n) novice warrior on level 18.
   
w) a war hammer of Extra Attacks (3d3) (+5,+7) (+2)
   It increases your attack speed by 2.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 32.8.  Your chance of scoring
   a critical hit with this weapon is 1 in 19.
    It was bought from the weapon shop.
   
x) a long bow (ML3) (+4,+7)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625. The range on this launcher is 20 spaces.
   Examine ammo to see average damage.
   
y) a light crossbow of Extra Might (ML4) (+8,+15) (+1)
   It increases your shooting power by 1.  
   
   A launcher with an multiplier level (ML) of 4 actually multiplies
   damage by x3.5. The range on this launcher is 19 spaces.
   Examine ammo to see average damage.
     It was dropped by a(n) novice paladin on level 27.
   
z) 32 bolts (1d5) (+4,+6)
     
   
{) 28 bolts (1d5) (+5,+2)
     
   
|) 23 arrows (1d4) (+5,+5)
     
   


Rethowle the Dunadan Rogue
Began the quest to kill Morgoth on 11/09/2011 at 10:41 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 12:18:25 |     2 |  5  | Reached level 5
| 1, 14:05:43 |     2 |  5  | Killed Grip, Farmer Maggot's dog
| 1, 14:57:17 |     2 |  5  | Killed Fang, Farmer Maggot's dog
| 2, 02:01:19 |     7 |  8  | Killed Lotho Sackville-Baggins
| 2, 05:20:24 |     9 | 10  | Reached level 10
| 3, 08:11:56 |    13 | 15  | Reached level 15
| 4, 13:23:06 |    14 | 17  | Killed Lagduf of Cirith Ungol
| 5, 00:24:47 |    14 | 18  | Killed Bill Ferny, agent of Saruman
| 5, 04:57:40 |    15 | 19  | Found The Phial of Gorod
| 5, 13:30:47 |    16 | 20  | Reached level 20
| 5, 23:24:29 |  Town | 20  | Killed Harry Goatleaf
| 6, 02:15:10 |    17 | 20  | Killed Wolf, Farmer Maggot's dog
| 6, 08:29:43 |    17 | 21  | Killed Ufthak of Cirith Ungol
| 6, 13:41:53 |    17 | 21  | Killed Ted Sandyman, the Miller
| 7, 07:40:40 |    19 | 22  | Found The soft leather armour of Aranfaur
| 7, 13:50:33 |    19 | 23  | Killed The Dunlending Agent of the Nazgul
| 8, 10:10:09 |    20 | 25  | Reached level 25
| 9, 06:48:11 |    21 | 25  | ouch. mushroom of pricy luckfinding lowered my 
|    continued...     |     |  strength. 
|10, 00:04:21 |    22 | 26  | Killed Wormtongue, Agent of Saruman
|11, 12:47:52 |    24 | 26  | Killed Gollum
|12, 02:19:24 |    24 | 27  | Killed Ulfast, Son of Ulfang
|12, 09:18:31 |    24 | 27  | Killed Mughash the Kobold Lord
|12, 23:40:15 |    23 | 27  | Killed Ibun, Son of Mim
|13, 14:17:13 |    25 | 27  | Killed Grishnakh
|13, 18:05:21 |    25 | 27  | Killed Siniava, the 'Honeycat'
|14, 01:23:20 |    26 | 28  | Found The pair of metal shod boots of Helob
|14, 01:23:34 |    27 | 28  | The boots of Helob are pathetic.
|15, 07:10:21 |    29 | 28  | Killed Lugdush the Uruk
|15, 11:43:10 |    29 | 28  | Killed Sangahyando of Umbar
|15, 15:11:30 |    28 | 27  | Found The spear 'Echilmiri'
|15, 19:12:22 |    28 | 28  | Just a note: if you see a monster "looks fully 
|    continued...     |     |  healthy" over and over 
|15, 19:12:22 |    28 | 28  | and don't know how it's getting healing, 
|    continued...     |     |  there's probably a 
|15, 19:12:22 |    28 | 28  | positive energy vortex nearby healing it.
|15, 21:46:30 |    29 | 28  | Found The long dagger of Agalch
|16, 09:35:18 |    29 | 28  | Killed The Great Goblin
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Know complete monster race info              : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 14.11.2011 08:19
Last updated on 12.12.2011 02:00

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12681. on the Ladder (of 19090)
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Comments

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On 22.11.2011 08:07 will_asher wrote:
The randart Aranfaur is going to be an interesting tradeoff, Rconf for being corrupted as I wear it. Armor is kindof heavy to use as a swap and I don't have any other armor so if I did that I'd have to use a +0 soft leather. Good opportunity to test the effects of corruption I guess...

On 23.11.2011 06:01 will_asher wrote:
This dump contains a warning in the last messages...

On 27.11.2011 05:37 will_asher wrote:
Badly need better damage, but I'm getting free action from my melee weapon. Deciding whether to switch out the sandals of speed for the boots of free action so I can get more damage, but then I'd be going around slow (-2).

On 12.12.2011 02:06 will_asher wrote:
Well I was kindof looking for a reason to stop playing this game because there's a newer (between-releases) version that I need to playtest the changes and it breaks savefiles. Now I've found a reason to stop playing this character: I've found a bug (which of course I'll fix before next release) which makes corruption continue to increase once you start being corrupted even when you've stopped weilding the corrupting item.
Otherwise that corrupting randart armor would at least make a good Rconf swap.
Too bad about this character, I was doing pretty good.

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