The Angband Ladder: Darcy II, Dunadan Priest by will_asher

  [DaJAngband v1.1.3 Character Dump]

 Name   Darcy II                                 Self  RB  CB  EB   Best
 Sex    Female            Age        46   STR:  18/42  +1  -2  +3  18/62
 Race   Dunadan           Height     80   INT:     10  +2  -1  +0     11
 Class  Priest            Weight    194   WIS:     18  +2  +3  +0  18/50
 Title  Curate            Status     37   DEX:     14  +2  -1  +0     15
 HP     -12/233           Maximize    Y   CON:     10  +3  +1  +1     15
 SP     30/55                             CHR:     11  +2  +2  +0     15

 Level           27       Armor    [17,+36]     Saving Throw          72
 Cur Exp      49887       Fight     (+4,+5)     Fighting             126
 Max Exp      49887       Melee   (+11,+12)     Shooting             132
 Adv Exp      68250       Shoot   (+12,+12)     Throwing              94
 MaxDepth    Lev 27       Blows      2/turn     Disarming             49
 Turns      1805562       Shots      1/turn     Magic Device          61
 Gold         42991       Stealth         7     Alertness             46
 Burden   131.4 lbs       Energy       100%     Searching             20

 You are the illegitimate and unacknowledged child of a Royal Blood
 Line.  You are the black sheep of the family.  You have blue eyes,
 straight red hair, and a very fair complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:.........+...
 Elec:......+...... Confu:.............
 Fire:+.....+...... Sound:.............
 Cold:......+...... Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:......+...... Chaos:.............
 Lite:.........+... Disen:.............
 Dark:.........+... Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:......+......
Feath:............. Alert:....+........
PLite:.........+... Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:...........+. Shots:.............
Invis:............. Might:.............
FrAct:...........+. ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> Target Selected.
> The wolf chieftain howls in pain.
> The wolf chieftain claws you.
> *** LOW HITPOINT WARNING! ***
> The wolf chieftain claws you.
> *** LOW HITPOINT WARNING! ***
> The wolf chieftain misses you.
> The wolf chieftain wails at you.
> *** LOW HITPOINT WARNING! ***
> You stand your ground!
> The wolf chieftain claws you.
> *** LOW HITPOINT WARNING! ***
> The wolf chieftain misses you.
> The wolf chieftain bites you.
> You die.


  [Character Equipment]

a) a quarterstaff of Flame (1d8/1d5) (+7,+7) {@w0}
     It is branded with fire.  It provides resistance to fire.  It is a
   double weapon (easier to get multiple attacks, especially if you are
   not using a shield).  It cannot be harmed by fire.  
   
   With this weapon, you would currently get 2 blows per round.  You
   would get one blow with this weapon if you were wearing a shield.
   
   Each blow will do an average damage of 38.5 (25 on the 2nd hit)
   against fire-vulnerable creatures, and 17.5 (13 on the 2nd hit)
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 19.
   
b) a short bow of Power (ML2) (+8,+12)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
c) a Moonstone Ring of Slow Digestion
     It slows your metabolism.  
   
d) a Fluorite Ring of Strength (+2)
   It increases your strength by 2.    It sustains your strength.  
   
e) a Procelain Amulet of Alertness (+5) {@w5}
     It increases your alertness by 25.  
   
f) a brass lantern (13520 turns) {@w4}
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) soft studded leather of Elvenkind [5,+6] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   electricity, fire, cold, and fear.  It cannot be harmed by the
   elements.  
   
h) a cloak [1,+7]
     
   
i) (nothing)
     
   
j) a metal cap of Night and Day [3,+6]
     It provides resistance to light, dark, and blindness.  It usually
   provides light of radius 1.  It cannot be harmed by acid.  
   
k) a set of mail gauntlets [2,+3]
     
   
l) a pair of metal shod boots (Dwarven) [6,+12] (+1)
   It increases your strength and constitution by 1.    It grants you 
   darkvision and immunity to paralysis.  It cannot be harmed by acid 
   or fire.  
   


  [Character Equipment -- Quiver]

n) 68 arrows (1d4) (+0,+0) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 25.3.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 32.
   
o) 4 throwing daggers of Acid (1d4) (+4,+6) {@v1}
     It is branded with acid.  It is balanced for throwing and can't be
   used for melee.  It cannot be harmed by acid.  You can throw 2 of
   these weapons in one turn.
   
   This weapon can be thrown for an average damage of 35.7 against
   acid-vulnerable creatures, and 11.9 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   26.
   


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginner's Handbook] {@p1@b1@G1}
     
   
b) 2 Holy Books of Prayers [Godly Insights] {@p2@b2@G2}
     
   
c) 2 Holy Books of Prayers [Defences of Light] {@p3@b3@G3}
     
   
d) a Holy Book of Prayers [Exorcism and Dispelling] {@p4@b4@G4}
     
   
e) 3 Cloudy Potions of Speed {@q7}
     
   
f) 7 Orange Speckled Potions of Cure Critical Wounds {@q1}
     
   
g) an Ochre Potion of Healing {@q2}
     
   
h) a Magenta Potion of Enlightenment
     
   
i) 4 Scrolls titled "cerper pos" of Phase Door {@r1}
     
   
j) a Scroll titled "dens feith" of Teleportation {@r9 !*}
     
   
k) 4 Scrolls titled "erothri chon" of Teleport Level {@r7 !*}
     
   
l) 5 Scrolls titled "eluilor belons" of Word of Recall {@r3}
     
   
m) 13 Scrolls titled "aecon do" of Identify {@r2}
     
   
n) 2 Zinc Rods of Trap Location {@z3}
     
   
o) 4 Lead Rods of Light {@z4}
     
   
p) a Steel Rod of Fire Bolts (charging) {@z5}
     
   
q) a Wyrm Fang Wand of Teleport Other (7 charges)
     
   
r) a Hippogriff Hoof Wand of Slow Monster (13 charges)
     
   
s) a Zhelung Scale Wand of Wonder (7 charges)
     It cannot be harmed by the elements.  
   
t) an Enamel Amulet of Teleportation of Teleport Control {@w5}
     It grants you teleport control, but it also induces random
   teleportation.  
   
u) a scimitar (Holy Avenger) (2d4) (+15,+8) [+4] (+4) {@w0}
   It increases your wisdom by 4.    It slays demons, undead, and all
   evil creatures.  It provides resistance to fear and life draining.  
   It sustains your charisma.  It is good and assists in your prayers.  
   
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 27 against evil creatures, 37
   against demons, 37 against undead, and 17 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 16.
   
v) a shovel of Digging (1d2) (+9,+3) (+5) {@w1}
   It increases your tunneling by 5.  It is branded with acid.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 19.8 against acid-vulnerable
   creatures, and 8.6 against other monsters (add +7.0 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 24.
   


  [Home Inventory]

a) 2 Holy Books of Prayers [Godly Insights] {@p2@b2@G2}
     
   
b) a Viscous Pink Potion of Resist Acid and Electricity
     
   
c) 2 Cloudy Potions of Speed {@q7}
     
   
d) a Sanguine Potion of Resist Heat
     
   
e) 2 Clotted Red Potions of Resist Cold
     
   
f) 5 Ochre Potions of Healing {@q2}
     
   
g) 2 Dark Blue Potions of Restore Mana
     
   
h) a Tangerine Potion of Restore Life Levels
     
   
i) a Scroll titled "dens feith" of Teleportation {@r9 !*}
     
   
j) 27 Scrolls titled "erothri chon" of Teleport Level {@r7 !*}
     
   
k) a Zinc Rod of Trap Location {@z3}
     
   
l) 2 Wyrm Fang Wands of Teleport Other (18 charges)
     
   
m) an Unicorn Horn Wand of Stone to Mud (8 charges)
     
   
n) 2 Hippogriff Hoof Wands of Slow Monster (22 charges)
     
   
o) 2 Zhelung Scale Wands of Wonder (15 charges)
     It cannot be harmed by the elements.  
   
p) an Oak Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9}
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 6.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 33.
   
q) 2 Cypress Staffs of Detect Invisible (1d5) (+0,+0) (38 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 6.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 33.
   
r) a Fir Staff of *Destruction* (2d4) (+1,+4) (4 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 12.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 26.
   
s) a Jasper Ring of Free Action
     It grants you immunity to paralysis.  
   
t) augmented chain mail of Elvenkind (-2) [16,+11] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   electricity, fire, cold, and charming.  It cannot be harmed by the
   elements.  
   
u) a small leather shield of Resist Acid [2,+6]
     It provides resistance to acid.  It cannot be harmed by acid.  
   
v) 2 throwing axes (1d5) (+4,+1) {@v2=g}
     It is balanced for throwing and can't be used for melee.  You can
   throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 5.6.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 26.
   
w) a sling (ML2) (+5,+5)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
x) a heavy crossbow (ML4) (+4,+5)
     
   
   A launcher with an multiplier level (ML) of 4 actually multiplies
   damage by x3.5
   Examine ammo to see average damage.
   
y) 19 bolts of Slay Dragon (1d5) (+10,+7) {@f5=g}
     It slays dragons.  
   
z) 22 bolts (1d5) (+4,+4) {@f3=g}
     
   
{) 16 bolts (1d5) (+3,+3) {@f1=g}
     
   


Darcy II the Dunadan Priest
Began the quest to kill Morgoth on 02/10/2010 at 05:26 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|    40711|     2 |  4  | Killed Fang, Farmer Maggot's dog
|    41242|     2 |  4  | Killed Grip, Farmer Maggot's dog
|    50882|  Town |  5  | Reached level 5
|    57186|  Town |  5  | Killed Harry Goatleaf
|   225991|     3 |  7  | Killed Wolf, Farmer Maggot's dog
|   282937|     5 |  9  | Killed Ted Sandyman, the Miller
|   287041|     5 |  9  | Killed Bill Ferny, agent of Saruman
|   324921|     6 | 10  | Reached level 10
|   734167|     7 | 14  | Killed Mughash the Kobold Lord
|   778917|     7 | 15  | Reached level 15
|   949684|    11 | 17  | Killed The Great Goblin
|  1125764|    16 | 20  | Reached level 20
|  1146541|    17 | 20  | Killed Wormtongue, Agent of Saruman
|  1200517|    21 | 21  | Killed Lagduf of Cirith Ungol
|  1557544|    24 | 25  | Reached level 25
|  1575723|    25 | 25  | Killed Siniava, the 'Honeycat'
|  1607928|    25 | 25  | Killed Sangahyando of Umbar
|  1715783|    25 | 26  | Killed Ulwarth, Son of Ulfang
|  1743078|    25 | 26  | Killed Gollum
|  1747586|    25 | 26  | Killed Angamaite of Umbar
|  1749167|    25 | 26  | Killed Lugdush the Uruk
|  1776082|    27 | 26  | Killed Nar, the Dwarf
============================================================
|  1805562|    27 | 27  | Killed by a wolf chieftain.
|  1805562|    27 | 27  | Killed on 02/13/2010 at 01:13 AM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.2.2010 08:50
Last updated on 13.2.2010 23:30

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13830. on the Ladder (of 19090)
45. on the DaJAngband Ladder (of 100)
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Comments

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On 12.2.2010 08:57 will_asher wrote:
Been wielding the Holy Avenger most of the time (I like the +4WIS) and switching to the quarterstaff of flame in tougher melee battles. The (splendid) helmet is a metal cap of light (haven't bothered to identify it because I can tell what it is).
Either of the crossbows would do significantly more damage than I'm doing with the sling, but I'm already having trouble keeping from being slow -2 or worse.

On 13.2.2010 04:33 Pete Mack wrote:
Hi will --
You have a typo for porcelain (amulet)

Also -- is godly insight really a town book? That's one hell of a book, although in the early game i would prefer Chants & Blessings for it's defensive spells. (Res fire/cold & Portal in particular)


On 13.2.2010 20:14 will_asher wrote:
A lot of the spells were rearranged and a couple books were renamed. It isn't the same spellbook as the one with the same name in V. (Specifically, it doesn't have detection or clairvoyance, but it does have identify, detect traps/doors/stairs, and detect living.) Portal and Rfire/Rcold are in Defences of Light.
I'll fix that typo, thanks

On 13.2.2010 23:34 will_asher wrote:
I had assumed it was a metal cap of light, but I was wrong.
I was relying too much on portal as an escape, though there were dangerous monsters in a few places on the level. should've read telelevel.

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