The Angband Ladder: Darcy II, Dunadan Priest by will_asher
[DaJAngband v1.1.3 Character Dump] Name Darcy II Self RB CB EB Best Sex Female Age 46 STR: 18/42 +1 -2 +3 18/62 Race Dunadan Height 80 INT: 10 +2 -1 +0 11 Class Priest Weight 194 WIS: 18 +2 +3 +0 18/50 Title Curate Status 37 DEX: 14 +2 -1 +0 15 HP -12/233 Maximize Y CON: 10 +3 +1 +1 15 SP 30/55 CHR: 11 +2 +2 +0 15 Level 27 Armor [17,+36] Saving Throw 72 Cur Exp 49887 Fight (+4,+5) Fighting 126 Max Exp 49887 Melee (+11,+12) Shooting 132 Adv Exp 68250 Shoot (+12,+12) Throwing 94 MaxDepth Lev 27 Blows 2/turn Disarming 49 Turns 1805562 Shots 1/turn Magic Device 61 Gold 42991 Stealth 7 Alertness 46 Burden 131.4 lbs Energy 100% Searching 20 You are the illegitimate and unacknowledged child of a Royal Blood Line. You are the black sheep of the family. You have blue eyes, straight red hair, and a very fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:.........+... Elec:......+...... Confu:............. Fire:+.....+...... Sound:............. Cold:......+...... Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:......+...... Chaos:............. Lite:.........+... Disen:............. Dark:.........+... Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:......+...... Feath:............. Alert:....+........ PLite:.........+... Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:............. Dkvis:...........+. Shots:............. Invis:............. Might:............. FrAct:...........+. ThrwM:............. HLife:............. :............. [Last Messages] > Target Selected. > The wolf chieftain howls in pain. > The wolf chieftain claws you. > *** LOW HITPOINT WARNING! *** > The wolf chieftain claws you. > *** LOW HITPOINT WARNING! *** > The wolf chieftain misses you. > The wolf chieftain wails at you. > *** LOW HITPOINT WARNING! *** > You stand your ground! > The wolf chieftain claws you. > *** LOW HITPOINT WARNING! *** > The wolf chieftain misses you. > The wolf chieftain bites you. > You die. [Character Equipment] a) a quarterstaff of Flame (1d8/1d5) (+7,+7) {@w0} It is branded with fire. It provides resistance to fire. It is a double weapon (easier to get multiple attacks, especially if you are not using a shield). It cannot be harmed by fire. With this weapon, you would currently get 2 blows per round. You would get one blow with this weapon if you were wearing a shield. Each blow will do an average damage of 38.5 (25 on the 2nd hit) against fire-vulnerable creatures, and 17.5 (13 on the 2nd hit) against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 19. b) a short bow of Power (ML2) (+8,+12) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. c) a Moonstone Ring of Slow Digestion It slows your metabolism. d) a Fluorite Ring of Strength (+2) It increases your strength by 2. It sustains your strength. e) a Procelain Amulet of Alertness (+5) {@w5} It increases your alertness by 25. f) a brass lantern (13520 turns) {@w4} It usually provides light of radius 2. It cannot be harmed by fire. g) soft studded leather of Elvenkind [5,+6] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, and fear. It cannot be harmed by the elements. h) a cloak [1,+7] i) (nothing) j) a metal cap of Night and Day [3,+6] It provides resistance to light, dark, and blindness. It usually provides light of radius 1. It cannot be harmed by acid. k) a set of mail gauntlets [2,+3] l) a pair of metal shod boots (Dwarven) [6,+12] (+1) It increases your strength and constitution by 1. It grants you darkvision and immunity to paralysis. It cannot be harmed by acid or fire. [Character Equipment -- Quiver] n) 68 arrows (1d4) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 25.3. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 32. o) 4 throwing daggers of Acid (1d4) (+4,+6) {@v1} It is branded with acid. It is balanced for throwing and can't be used for melee. It cannot be harmed by acid. You can throw 2 of these weapons in one turn. This weapon can be thrown for an average damage of 35.7 against acid-vulnerable creatures, and 11.9 against other monsters. Your chance of scoring a critical hit when throwing this weapon is 1 in 26. [Character Inventory] a) 2 Holy Books of Prayers [Beginner's Handbook] {@p1@b1@G1} b) 2 Holy Books of Prayers [Godly Insights] {@p2@b2@G2} c) 2 Holy Books of Prayers [Defences of Light] {@p3@b3@G3} d) a Holy Book of Prayers [Exorcism and Dispelling] {@p4@b4@G4} e) 3 Cloudy Potions of Speed {@q7} f) 7 Orange Speckled Potions of Cure Critical Wounds {@q1} g) an Ochre Potion of Healing {@q2} h) a Magenta Potion of Enlightenment i) 4 Scrolls titled "cerper pos" of Phase Door {@r1} j) a Scroll titled "dens feith" of Teleportation {@r9 !*} k) 4 Scrolls titled "erothri chon" of Teleport Level {@r7 !*} l) 5 Scrolls titled "eluilor belons" of Word of Recall {@r3} m) 13 Scrolls titled "aecon do" of Identify {@r2} n) 2 Zinc Rods of Trap Location {@z3} o) 4 Lead Rods of Light {@z4} p) a Steel Rod of Fire Bolts (charging) {@z5} q) a Wyrm Fang Wand of Teleport Other (7 charges) r) a Hippogriff Hoof Wand of Slow Monster (13 charges) s) a Zhelung Scale Wand of Wonder (7 charges) It cannot be harmed by the elements. t) an Enamel Amulet of Teleportation of Teleport Control {@w5} It grants you teleport control, but it also induces random teleportation. u) a scimitar (Holy Avenger) (2d4) (+15,+8) [+4] (+4) {@w0} It increases your wisdom by 4. It slays demons, undead, and all evil creatures. It provides resistance to fear and life draining. It sustains your charisma. It is good and assists in your prayers. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 27 against evil creatures, 37 against demons, 37 against undead, and 17 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 16. v) a shovel of Digging (1d2) (+9,+3) (+5) {@w1} It increases your tunneling by 5. It is branded with acid. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 19.8 against acid-vulnerable creatures, and 8.6 against other monsters (add +7.0 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 24. [Home Inventory] a) 2 Holy Books of Prayers [Godly Insights] {@p2@b2@G2} b) a Viscous Pink Potion of Resist Acid and Electricity c) 2 Cloudy Potions of Speed {@q7} d) a Sanguine Potion of Resist Heat e) 2 Clotted Red Potions of Resist Cold f) 5 Ochre Potions of Healing {@q2} g) 2 Dark Blue Potions of Restore Mana h) a Tangerine Potion of Restore Life Levels i) a Scroll titled "dens feith" of Teleportation {@r9 !*} j) 27 Scrolls titled "erothri chon" of Teleport Level {@r7 !*} k) a Zinc Rod of Trap Location {@z3} l) 2 Wyrm Fang Wands of Teleport Other (18 charges) m) an Unicorn Horn Wand of Stone to Mud (8 charges) n) 2 Hippogriff Hoof Wands of Slow Monster (22 charges) o) 2 Zhelung Scale Wands of Wonder (15 charges) It cannot be harmed by the elements. p) an Oak Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 6.7. Your chance of scoring a critical hit with this weapon is 1 in 33. q) 2 Cypress Staffs of Detect Invisible (1d5) (+0,+0) (38 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 6.7. Your chance of scoring a critical hit with this weapon is 1 in 33. r) a Fir Staff of *Destruction* (2d4) (+1,+4) (4 charges) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 12.7. Your chance of scoring a critical hit with this weapon is 1 in 26. s) a Jasper Ring of Free Action It grants you immunity to paralysis. t) augmented chain mail of Elvenkind (-2) [16,+11] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, and charming. It cannot be harmed by the elements. u) a small leather shield of Resist Acid [2,+6] It provides resistance to acid. It cannot be harmed by acid. v) 2 throwing axes (1d5) (+4,+1) {@v2=g} It is balanced for throwing and can't be used for melee. You can throw 2 of these weapons in one turn. This weapon can be thrown for an average damage of 5.6. Your chance of scoring a critical hit when throwing this weapon is 1 in 26. w) a sling (ML2) (+5,+5) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. x) a heavy crossbow (ML4) (+4,+5) A launcher with an multiplier level (ML) of 4 actually multiplies damage by x3.5 Examine ammo to see average damage. y) 19 bolts of Slay Dragon (1d5) (+10,+7) {@f5=g} It slays dragons. z) 22 bolts (1d5) (+4,+4) {@f3=g} {) 16 bolts (1d5) (+3,+3) {@f1=g} Darcy II the Dunadan Priest Began the quest to kill Morgoth on 02/10/2010 at 05:26 PM ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ | 40711| 2 | 4 | Killed Fang, Farmer Maggot's dog | 41242| 2 | 4 | Killed Grip, Farmer Maggot's dog | 50882| Town | 5 | Reached level 5 | 57186| Town | 5 | Killed Harry Goatleaf | 225991| 3 | 7 | Killed Wolf, Farmer Maggot's dog | 282937| 5 | 9 | Killed Ted Sandyman, the Miller | 287041| 5 | 9 | Killed Bill Ferny, agent of Saruman | 324921| 6 | 10 | Reached level 10 | 734167| 7 | 14 | Killed Mughash the Kobold Lord | 778917| 7 | 15 | Reached level 15 | 949684| 11 | 17 | Killed The Great Goblin | 1125764| 16 | 20 | Reached level 20 | 1146541| 17 | 20 | Killed Wormtongue, Agent of Saruman | 1200517| 21 | 21 | Killed Lagduf of Cirith Ungol | 1557544| 24 | 25 | Reached level 25 | 1575723| 25 | 25 | Killed Siniava, the 'Honeycat' | 1607928| 25 | 25 | Killed Sangahyando of Umbar | 1715783| 25 | 26 | Killed Ulwarth, Son of Ulfang | 1743078| 25 | 26 | Killed Gollum | 1747586| 25 | 26 | Killed Angamaite of Umbar | 1749167| 25 | 26 | Killed Lugdush the Uruk | 1776082| 27 | 26 | Killed Nar, the Dwarf ============================================================ | 1805562| 27 | 27 | Killed by a wolf chieftain. | 1805562| 27 | 27 | Killed on 02/13/2010 at 01:13 AM. ============================================================ ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 12.2.2010 08:50
13830. on the Ladder (of 19090)
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