The Angband Ladder: Smidt, Dwarf Priest by will_asher

  [DaJAngband v1.2.3 Character Dump]

 Name   Smidt                                    Self  RB  CB  EB   Best
 Sex    Male              Age        48   Str:     17  +2  -2  +0     17     16
 Race   Dwarf             Height     54   INT:     10  -3  -1  +0      6
 Class  Priest            Weight    145   WIS:     16  +2  +3  +6  18/90
 Title  Curate            Status     58   DEX:     13  -2  -1  +1     11
 HP     192/265           Score    5251   CON:     13  +2  +1  +0     16
 SP     13/102                            CHR:     17  -2  +2  +0     17

 Level           29       Armor    [18,+40]     Saving Throw          80
 Cur Exp      70360       Fight    (+6,+22)     Fighting             137
 Max Exp      74197       Melee   (+18,+34)     Shooting             126
 Adv Exp     105000       Shoot   (+13,+18)     Throwing             103
 MaxDepth    Lev 30       Blows      1/turn     Disarming             47
    Day 18, 1:56:22       Shots      1/turn     Magic Device          62
 Gold         41213       Stealth         7     Alertness             21
 Burden   157.4 lbs       Energy        80%     Searching             25

 You are one of two children of a Dwarven Warrior.  You are a well
 liked child.  You have dark brown eyes, straight brown hair, a three
 foot beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+...... Blind:............+
 Elec:+.....+...... Confu:.............
 Fire:+.....+...... Sound:.............
 Cold:+.....+...... Shard:.......+.....
 Pois:............. Nexus:......+......
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:..+...+......
Feath:............. Alert:..+..........
PLite:............. Tunn.:.............
Regen:+............ Speed:.............
Telep:............. Blows:.............
Dkvis:............+ Shots:.............
Invis:............. Might:.............
FrAct:+..........+. ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> You have 32 bolts of Exploding (1d5) (+8,+9) {@f4=g} (p).
> The bolt of Exploding (1d5) (+8,+9) {@f4=g} hits the pooka.
> The pooka writhes in agony.
> The imp is destroyed.
> The homunculus is destroyed.
> The bolt of Exploding disappears.
> The pooka misses you.
> The pooka bites you.
> The pooka kicks you.
> The pooka butts you.
> The pooka gestures at your feet.
> You are unaffected!
> You miss the pooka.
> The pooka tells you to go away.
> Character dump successful.


  [Character Equipment]

a) an Eucalyptus Staff of Trap Location (Defender) (1d5) (+12,+12) [+5] (7
charges
     It provides resistance to acid, electricity, fire, and cold.  It 
   speeds your regeneration.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  It might have hidden powers.
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 36.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 21.
   
b) a light crossbow of Power (ML3) (+7,+18)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
c) a Lapis Lazuli Ring of Subtle Nagging (+2 to stealth)
   It increases your stealth by 2.  It increases your alertness by 10.  
   It does something annoying every now and then.  
   
d) a Jacinth Ring of Damage (+9)
     
   
e) a Dragon Tooth Amulet of Wisdom (+6) {BM}
   It increases your wisdom by 6.    It sustains your wisdom.  
   
f) a brass lantern (26:19) {@w4}
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) hard studded leather of Elvenkind (-1) [7,+7] (+3 to stealth) {forest wight}
   It increases your stealth by 3.  It provides resistance to acid, 
   electricity, fire, cold, and nexus.  It cannot be harmed by the
   elements.  
   
h) a cloak of Protection [1,+13]
     It provides resistance to shards.  It cannot be harmed by the
   elements.  
   
i) a large leather shield of Dragonbreath Blocking [4,+4]
     It provides damage reduction against monster breath.  It cannot be
   harmed by the elements.  
   
j) a hard leather cap [2,+3]
     
   
k) a set of leather gloves of Agility [1,+4] (+1)
   It increases your dexterity by 1.    
   
l) a pair of hard leather boots of Free Action [3,+4]
     It grants you immunity to paralysis.  
   


  [Character Equipment -- Quiver]

n) 11 bolts (1d5) (+2,+5) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 68.2.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 28.
   
o) 20 bolts (1d5) (+3,+7) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 73.5.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 28.
   
p) 32 bolts of Exploding (1d5) (+8,+9) {@f4=g}
       This projectile (almost always) explodes in a radius 2-3 ball of
   shards (or its element if it is branded) when it hits a monster,
   damaging any creatures adjacent to the target monster.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 78.7.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 25.
   
q) 2 throwing axes of Lightning (1d5) (+5,+8) {@v3=g}
     It is branded with lightning.  It is balanced for throwing and
   can't be used for melee.  It cannot be harmed by lightning.  
   
   This weapon can be thrown for an average damage of 46.2 against
   electricity-vulnerable creatures, and 15.4 against other monsters. 
   Your chance of scoring a critical hit when throwing this weapon is 1
   in 24.
   
r) 6 iron spikes {@v2=g}
     
   
s) The dagger 'Narthanc' (2d4) (+4,+6) {@v5=g}
     It is branded with fire.  It provides resistance to fire.  It is
   better for throwing than most melee weapons.  It activates for fire
   bolt (9d8) about every 2 minutes.  It cannot be harmed by the
   elements.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 37.5 against fire-vulnerable
   creatures, and 26.5 against other monsters.  This weapon can be
   thrown for an average damage of 39.6 against fire-vulnerable
   creatures, and 13.2 against other monsters.  This weapon violates
   your restriction against edged weapons and would hinder your magic. 
   Your chance of scoring a critical hit with this weapon is 1 in 33
   (less when thrown).
   


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginner's Handbook] {@p1@b1@G1}
     
   
b) 2 Holy Books of Prayers [Godly Insights] {@p2@b2@G2}
     
   
c) 2 Holy Books of Prayers [Defences of Light] {@p3@b3@G3}
     
   
d) a Holy Book of Prayers [Exorcism and Dispelling] {@p4@b4@G4}
     
   
e) an Ochre Potion of Speed {@q7}
     
   
f) 14 Dark Green Potions of Cure Critical Wounds {@q1}
     
   
g) 2 Brown Potions of Healing {@q2}
     
   
h) 5 Scrolls titled "plurater pro" of Word of Recall {@r3}
     
   
i) 7 Scrolls titled "pro audo" of Identify {@r2}
     
   
j) a Scroll titled "illego per abo" of Deep Descent {@r7 !*}
     
   
k) 4 Gold Rods of Trap Location {@z3}
     
   
l) 5 Tin Rods of Light {@z4}
     
   
m) a Dragon Claw Wand of Teleport Other (6 charges)
     
   
n) a Sphinx Feather Wand of Stone to Mud (6 charges)
     
   
o) an Amphisbaena Tail Wand of Polymorph (13 charges)
     
   
p) a Maple Staff of Teleportation (1d5) (+0,+0) (8 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 24.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 29.
   
q) an Alder Staff of Slow Monsters (1d5) (+0,+0) (6 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 24.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 30.
   
r) a Chrysoberyl Ring of Resist Cold of Eregion (+2 to speed)
   It increases your speed by 2.  It provides resistance to cold.  It
   cannot be harmed by cold.  It might have hidden powers.
   
s) a war hammer of Westernesse (3d3) (+8,+13) (+2 to alertness) {@w2}
   It increases your strength, dexterity, and constitution by 2.    It
   increases your alertness by 10.  It slays orcs, trolls, and giants.  
   It grants you immunity to paralysis.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 66.4 against orcs, 66.4
   against trolls, 66.4 against giants, and 44.8 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 16.
   
t) a shovel (1d2) (+2,+4) (+1) {@w1}
   It increases your tunneling by 1.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 27 (add +1 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 26.
   


  [Home Inventory]

a) a Holy Book of Prayers [Purifications & Healing] {@p5@b5@G5}
     It cannot be harmed by the elements.  
   
b) a Gloomy Mushroom of Clear Mind
     
   
c) a Purple Speckled Potion of Purity
     
   
d) 6 Ochre Potions of Speed {@q7}
     
   
e) 4 Brown Potions of Healing {@q2}
     
   
f) a Smoky Potion of Restore Mana
     
   
g) 7 Scrolls titled "hor perec" of Teleportation {@r9 !*}
     
   
h) a Scroll titled "jus pro quo" of Teleport Level {@r7 !*}
     
   
i) 2 Scrolls titled "grum labor" of *Identify*
     
   
j) 4 Sphinx Feather Wands of Stone to Mud (22 charges)
     
   
k) 5 Maple Staffs of Teleportation (1d5) (+0,+0) (35 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 24.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 31.
   
l) a Dogwood Staff of Light of Acid (1d5) (+5,+8) (17 charges) {@w2}
     It is branded with acid.  It provides resistance to acid.  It
   cannot be harmed by acid.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 42.6 against acid-vulnerable
   creatures, and 32.2 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 27.
   
m) 2 Alder Staffs of Slow Monsters (1d5) (+0,+0) (16 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 24.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 29.
   
n) an Iolite Ring of Free Action
     It grants you immunity to paralysis.  
   
o) an Agate Ring of Constitution (+2)
   It increases your constitution by 2.    It sustains your 
   constitution.  
   
p) a Haematite Amulet of Alertness (+4)
     It increases your alertness by 20.  
   
q) a robe of Elvenkind [2,+8] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   electricity, fire, cold, and nether.  It cannot be harmed by the
   elements.  
   
r) a small metal shield of Resistance [3,+12]
     It provides resistance to acid, electricity, fire, and cold.  It
   cannot be harmed by the elements.  
   
s) The sabre 'Careth Asdriag' (1d7) (+6,+8) (+1)
   It increases your attack speed by 1.  It slays animals, orcs, trolls,
   giants, and dragons.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 37.4 against animals, 43.6
   against orcs, 43.6 against trolls, 43.6 against giants, 43.6 against
   dragons, and 31.2 against other monsters.  This weapon violates your
   restriction against edged weapons and would hinder your magic.  Your
   chance of scoring a critical hit with this weapon is 1 in 28.
   
t) The broad sword 'Arunruth' (3d5) (+20,+12) (+4)
   It increases your dexterity by 4.    It slays orcs and demons.  It
   provides resistance to cold and charming.  It slows your metabolism 
   and makes you fall like a feather.  It grants you immunity to
   paralysis.  It activates for frost bolt (12d8) about every 8 minutes.
   It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 68.1 against orcs, 68.1
   against demons, and 42.7 against other monsters.  This weapon
   violates your restriction against edged weapons and would hinder
   your magic.  Your chance of scoring a critical hit with this weapon
   is 1 in 12.
   
u) 4 throwing axes of Venom (1d5) (+4,+11) {@v3=g}
     It is branded with poison.  It is balanced for throwing and can't
   be used for melee.  
   
   This weapon can be thrown for an average damage of 58.8 against
   poison-vulnerable creatures, and 19.6 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   24.
   
v) a quarterstaff of Frost (1d8/1d5) (+5,+6) {@w2}
     It is branded with frost.  It provides resistance to cold.  It is
   a double weapon (easier to get multiple attacks, especially if you
   are not using a shield).  It cannot be harmed by cold.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 50.3 against frost-vulnerable
   creatures, and 34.1 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 19.
   
w) a sling (ML2) (+3,+7)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
x) a long bow of Extra Might (ML4) (+8,+16) (+1)
   It increases your shooting power by 1.  
   
   A launcher with an multiplier level (ML) of 4 actually multiplies
   damage by x3.5
   Examine ammo to see average damage.
   
y) 20 bolts of Flame (1d5) (+6,+7)
     It is branded with fire.  It cannot be harmed by fire.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 220.5 against fire-vulnerable creatures, and 
   73.5 against other monsters.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 26.
   
z) 24 arrows (1d4) (+5,+4)
     
   
{) 20 rounded pebbles of Slay Animal (1d2) (+4,+10) {@f4=g}
     It slays animals.  
   
|) 20 iron shots of Lightning (1d4) (+4,+3) {@f3=g}
     It is branded with lightning.  It cannot be harmed by lightning.  
   


Smidt the Dwarf Priest
Began the quest to kill Morgoth on 10/17/2010 at 07:15 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 19:27:00 |     1 |  5  | Reached level 5
| 2, 04:38:58 |  Town |  5  | Killed Harry Goatleaf
| 2, 06:57:23 |     2 |  6  | Killed Fang, Farmer Maggot's dog
| 2, 09:55:32 |     4 |  7  | Killed Grip, Farmer Maggot's dog
| 2, 13:52:25 |     5 |  9  | Killed Lotho Sackville-Baggins
| 2, 17:26:05 |     5 | 10  | Reached level 10
| 2, 22:20:27 |     5 | 10  | Killed Wolf, Farmer Maggot's dog
| 5, 02:37:23 |     9 | 15  | Reached level 15
| 6, 12:49:21 |    12 | 18  | Killed Mughash the Kobold Lord
| 7, 04:12:49 |    13 | 19  | Killed Bill Ferny, agent of Saruman
| 7, 10:55:44 |    14 | 20  | Reached level 20
| 9, 14:54:44 |    16 | 23  | Killed Siniava, the 'Honeycat'
|10, 03:52:54 |    17 | 24  | Killed Ted Sandyman, the Miller
|10, 04:30:24 |    17 | 24  | Killed Wormtongue, Agent of Saruman
|10, 09:39:39 |    17 | 24  | Killed Gollum
|10, 17:17:26 |    17 | 25  | Reached level 25
|10, 19:28:28 |    17 | 25  | Killed Radbug of Cirith Ungol
|11, 17:02:13 |    18 | 25  | Killed The Great Goblin
|11, 21:51:11 |    19 | 25  | Killed The Boar of Everholt
|12, 14:44:10 |    19 | 26  | Killed The Dunlending Agent of the Nazgul
|12, 16:18:12 |    19 | 26  | Killed Ufthak of Cirith Ungol
|14, 06:58:36 |    23 | 27  | Killed Golfimbul, the Hill Orc Chief
|15, 03:44:17 |    26 | 27  | Killed Nar, the Dwarf
|15, 04:51:03 |    26 | 27  | Found The broad sword 'Arunruth'
|15, 07:33:38 |  Town | 27  | finally a !STR from a chest dropped by a 
|    continued...     |     |  vampire on dL28 
|15, 09:16:08 |    28 | 27  | Found The dagger 'Narthanc'
|16, 13:14:10 |    28 | 28  | Killed Ulfast, Son of Ulfang
|16, 22:47:05 |    28 | 28  | traded +2 alertness for ring of subtle nagging 
|17, 03:51:11 |    29 | 28  | Found The sabre 'Careth Asdriag'
|17, 14:13:44 |    30 | 28  | Killed Angamaite of Umbar
|17, 18:35:06 |    30 | 28  | Killed Ibun, Son of Mim
|18, 00:04:06 |    29 | 29  | Killed Draebor, the Imp
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.10.2010 05:45
Last updated on 25.10.2010 23:45

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12876. on the Ladder (of 19090)
31. on the DaJAngband Ladder (of 100)
36. for this player (

Comments

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On 24.10.2010 05:45 will_asher wrote:
Rarely get anywhere with any primary spellcasters, but I want to actually playtest some later priest spells. (meaning test its usefulness, not just make sure it works in wizmode which I've already done.)

On 24.10.2010 05:48 will_asher wrote:
Arunruth is pretty junky for a priest, but my home isn't full of valuable stuff yet, so I might as well show it off.

On 26.10.2010 00:11 will_asher wrote:
When low on mana for orb of draining, bolts of exploding fill in nicely.
Been swapping back and forth between the defender staff (for regeneration) and the war hammer of westernese (for melee).

On 27.10.2010 03:21 will_asher wrote:
(forgot to dump dead char.) Died to Wulf's Rohan knight escorts. Died because I stopped paying attention to the game when one of my favorite Five Iron Frenzy songs came on.

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