The Angband Ladder: Sir Curtis, Dunadan Knight by will_asher

  [DaJAngband 1.0.03 Character Dump]

 Name   Sir Curtis                               Self  RB  CB  EB   Best
 Sex    Male              Age        57   STR:  18/44  +1  +4  +2 18/114
 Race   Dunadan           Height     81   INT:     13  +2  -1  +0     14
 Class  Knight            Weight    193   WIS:     18  +2  +0  +0  18/20
 Title  Elete Guard       Status     47   DEX:  18/79  +2  +1  +0 18/109
 HP     -6/553            Maximize    Y   CON:  18/46  +3  +1  +6 18/146
 SP     33/46                             CHR:     15  +2  +3  +0  18/20

 Level           33       Armor    [30,+68]     Saving Throw          65
 Cur Exp     396450       Fight   (+10,+17)     Stealth                7
 Max Exp     426309       Melee   (+18,+25)     Fighting             285
 Adv Exp     522500       Shoot   (+22,+15)     Shooting             227
 MaxDepth    Lev 39       Blows      5/turn     Disarming             58
 Turns      1836108       Shots      1/turn     Magic Device          47
 Gold        422452       Infra       40 ft     Perception            33
 Burden   136.8 lbs       Energy       100%     Searching             33

 You are one of several children of a Townsman.  You are a well liked
 child.  You have brown eyes, straight brown hair, and a dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.... Blind:.............
 Elec:++....+.+.... Confu:.............
 Fire:.+....+.+.... Sound:.............
 Cold:.+....+.+.... Shard:.............
 Pois:........+.... Nexus:...........+.
 Fear:.......+....+ Nethr:.............
 Lite:......+...... Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:......+.+....
Feath:...........+. Sear.:.......+.....
PLite:............. Infra:.......+.....
Regen:.+........... Tunn.:.............
Telep:.........+... Speed:.............
Invis:............. Blows:.............
FrAct:.......+..... Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You miss it. <2x>
> You hit it.
> You miss it.
> You hit it.
> It bites you.
> *** LOW HITPOINT WARNING! ***
> It bites you.
> *** LOW HITPOINT WARNING! ***
> It bites you.
> *** LOW HITPOINT WARNING! ***
> It claws you.
> *** LOW HITPOINT WARNING! ***
> It claws you.
> You die.


  [Character Equipment]

a) The dagger 'Dethanc' (2d4) (+8,+8) {@w0}
   It is branded with electricity.  It provides resistance to lightning.
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot
   be harmed by the elements.  
b) The short bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) an Amethyst Ring of Damage (+10)
d) an Opal Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.
   
e) a Glass Amulet of Slow Digestion {@w6}
   It slows your metabolism.  
f) The Phial of Galadriel (0 turns)
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) chain mail of Elvenkind (-2) [14,+19] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and light.  It cannot be harmed by the
   elements.  
h) The cloak of Thorongil [1,+10] (+3 to searching) {wormtongue L14}
   It increases your searching and infravision by 3.  It provides
   resistance to acid and fear.  It grants you immunity to paralysis.  
   It cannot be harmed by the elements.  
i) a large metal shield of Elvenkind [5,+10] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It cannot be harmed by the
   elements.  
j) a hard leather cap of Telepathy [2,+6] {floor L6}
   It grants you the power of telepathy.  
k) a set of gauntlets [2,+9]
l) a pair of metal shod boots of Stability [6,+8]
   It provides resistance to nexus.  It makes you fall like a feather.  
   


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Chants and Blessings]
c) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
d) a Dark Red Potion of Speed {@q7}
e) 2 Orange Potions of Heroism {@q4}
f) 3 Coagulated Crimson Potions of Cure Critical Wounds {@q1}
g) 3 Oily Yellow Potions of Healing {@q8 !*}
h) a Mauve Potion of *Healing*
i) 3 Scrolls titled "per unnatius" of Phase Door {@r1}
j) 3 Scrolls titled "viacus" of Teleportation {@r9 !*}
k) 2 Scrolls titled "cono ho releo" of Teleport Level {@r7 !*}
l) 3 Rusty Iron Rods of Recall {@z8 !*}
   It cannot be harmed by electricity.  
m) a Gold-Plated Rod of Detection (charging) {@z2}
   It cannot be harmed by electricity.  
n) 3 White Gold Rods of Light {@z4}
o) 4 Nickel-Plated Rods of Frost Bolts {@z5}
p) a Basilisk Tooth Wand of Teleport Other (4 charges)
q) a Birch Staff of Teleportation (6 charges) {@u9 !*}
r) an Elm Staff of Speed (6 charges) {@u7}
s) a whip (1d3) (+0,+0)
t) a pick (1d3) (+5,+1) (+1)
   It increases your tunneling by 1.  
u) 40 arrows (1d4) (+9,+9) {@f2=g}
v) 4 arrows (1d4) (+8,+9) {@f1=g}
w) 18 arrows (1d4) (+5,+3) {@f1=g}


  [Home Inventory]

a) 17 pieces of elvish waybread
b) 13 Dark Red Potions of Speed {@q7}
c) 11 Coagulated Crimson Potions of Cure Critical Wounds {@q1}
d) 11 Oily Yellow Potions of Healing {@q8 !*}
e) 56 Scrolls titled "viacus" of Teleportation {@r9 !*}
f) 28 Scrolls titled "cono ho releo" of Teleport Level {@r7 !*}
g) 5 Scrolls titled "autia vatensuo" of *Identify*
h) a Scroll titled "macus to" of *Acquirement*
i) 4 Basilisk Tooth Wands of Teleport Other (38 charges)
j) 11 Birch Staffs of Teleportation (76 charges) {@u9 !*}
k) a Hawthorn Staff of Healing (2 charges)
l) a Flawed Diamond Ring of Free Action
   It grants you immunity to paralysis.  
m) a Driftwood Amulet of Wisdom (+2)
   It increases your wisdom by 2.  It sustains your wisdom.  
n) a Granite Amulet of Regeneration {@w6}
   It speeds your regeneration.  
o) leather scale mail of Resist Acid (-1) [11,+7]
   It provides resistance to acid.  It cannot be harmed by acid.  
p) The cloak 'Holcolleth' [1,+7] (+2) {Wormtongue L14}
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It
   activates for sleep II every 55 turns.  It cannot be harmed by the
   elements.  
q) The cloak of Thingol [1,+18] (+3) (charging)
   It increases your dexterity and charisma by 3.  It provides
   resistance to acid, fire, and cold.  It grants you immunity to
   paralysis.  It activates for recharge item I every 70 turns.  It
   cannot be harmed by the elements.  
r) The metal cap of Thengel [3,+12] (+3) {floor L13}
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
s) an iron helm of Seeing [5,+7] (+1 to searching)
   It increases your searching by 1.  It provides resistance to 
   blindness.  It grants you the ability to see invisible things.  
t) a dagger (Holy Avenger) (1d4) (+9,+8) [+1] (+3)
   It increases your wisdom by 3.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear and life draining.  
   It sustains your constitution.  It is blessed by the gods.  
u) a broad sword of Westernesse (2d5) (+15,+6) (+1 to infravision)
   It increases your strength, dexterity, and constitution by 1.  It
   increases your infravision by 1.  It slays orcs, trolls, and giants.
   It grants you immunity to paralysis.  
v) a long sword of *Slay Undead* (2d5) (+13,+9) (+1)
   It increases your wisdom by 1.  It is especially deadly against 
   undead.  It grants you the ability to see invisible things.  
w) 22 arrows of Slay Evil (1d4) (+8,+9)
   It slays all evil creatures.  
x) 18 mithril arrows (3d4) (+0,+0) {@f2=g}
   It cannot be harmed by acid or fire.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.2.2008 22:06
Last updated on 18.2.2008 20:56

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10465. on the Ladder (of 19090)
16. on the DaJAngband Ladder (of 100)
17. for this player (

Comments

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On 15.2.2008 22:06 will_asher wrote:
I have this desicion whenever I have a good game between Thengel and telepathy, only usually it doesn't come this early in the game. (Now, as usual, I chose telepathy). Also, Wormtongue dropped both of those artifact cloaks. Definitly finding more early artifacts than usual.

On 15.2.2008 22:10 will_asher wrote:
It still gave the old version number string the first time I uploaded the dump (then I fixed it manually), even after I started a new savefile since changing the version string in defines.h

On 16.2.2008 21:11 will_asher wrote:
this is becoming one of my best games

On 18.2.2008 20:55 will_asher wrote:
died the usual way: thought "it's close to dead, one more set of attacks should kill it. Besides I have over 100 hps and poison resistance, I might survive another round even if it doesn't die." how dumb of me.

On 18.2.2008 20:57 will_asher wrote:
oh BTW, "it" was a drolem. I thought the last messages would say that, but I guess I was blind.

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