[DaJAngband v1.1.3 Character Dump] Name Darcy Self RB CB EB Best Sex Female Age 67 STR: 17 +1 -2 +0 16 Race Dunadan Height 87 INT: 11 +2 -1 +0 12 Class Priest Weight 167 WIS: 12 +2 +3 +2 18/10 Title Curate Status 1 DEX: 13 +2 -1 +0 14 HP 268/273 Maximize Y CON: 15 +3 +1 +0 18/10 SP 40/45 CHR: 17 +2 +2 +0 18/30 Level 28 Armor [13,+64] Saving Throw 72 Cur Exp 75259 Fight (+0,+2) Fighting 116 Max Exp 75259 Melee (+16,+17) Shooting 125 Adv Exp 97500 Shoot (+9,+9) Throwing 84 MaxDepth Lev 28 Blows 1/turn Disarming 49 Turns 1420842 Shots 2/turn Magic Device 83 Gold 56677 Stealth 6 Alertness 22 Burden 171.5 lbs Energy 120% Searching 20 You are the illegitimate but acknowledged child of a Serf. You are the black sheep of the family. You have brown eyes, curly brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:............. Elec:......+.+.... Confu:............. Fire:......+.+.... Sound:............. Cold:...+..+.+.... Shard:.......+..... Pois:........+.... Nexus:............. 1/2Po:............. Nethr:............. Fear:+............ Chaos:............. Lite:............. Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:........+.... Feath:............. Alert:............. PLite:.....+....... Tunn.:............. Regen:....+........ Speed:...........+. Telep:............. Blows:............. Dkvis:............. Shots:.+........... Invis:............. Might:............. FrAct:..+.......... ThrwM:............. HLife:+............ :............. [Last Messages] > The warg flees in terror! > The warg suddenly notices you. > The warg claws you. > The warg misses you. > The blink dog commands you to return. > The blink dog misses you. > The blink dog bites you. > You hit the blink dog. > You have slain the blink dog. > The blink dog misses you. <2x> > The warg misses you. > The warg bites you. > Target Selected. > You have a good feeling... > This level feels rather safe. [Character Equipment] a) a lead-filled mace (Holy Avenger) (4d3) (+16,+12) [+3] (+2) {@w0} It increases your wisdom by 2. It slays demons, undead, and all evil creatures. It provides resistance to fear and life draining. It is good and assists in your prayers. It might have hidden powers. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 36 against evil creatures, 48.5 against demons, 48.5 against undead, 48.5 against frost-vulnerable creatures, +3.1 when both a slay and brand apply (slay animal, slay evil, and execute ('KILL') slays don't stack), and 23.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 12. b) a light crossbow of Extra Shots (ML3) (+9,+9) (+1) It increases your shooting speed by 1. A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. c) a Lapis Lazuli Ring of Free Action It grants you immunity to paralysis. d) a Sapphire Ring of Ice [+14] It brands your melee blows with frost. It provides resistance to cold. It activates for cold resistance (20+d20 turns) and cold ball (75) every 50+d50 turns. It cannot be harmed by cold. e) a Driftwood Amulet of Regeneration It speeds your regeneration. f) The Phial of Galadriel {@w4} It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) a robe of Resistance [2,+16] It provides resistance to acid, electricity, fire, and cold. It cannot be harmed by the elements. h) a cloak of Protection [1,+8] It provides resistance to shards. It cannot be harmed by the elements. i) a small metal shield of Elvenkind [3,+9] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, and poison. It cannot be harmed by the elements. j) a metal cap [3,+7] k) a set of mail gauntlets of Magic Mastery [2,+2] (+3) It increases your magic device skill by 24. l) a pair of soft leather boots of Speed [2,+3] (+5) It increases your speed by 5. [Character Equipment -- Quiver] n) 26 bolts (1d5) (+5,+3) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 39.3. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 29. o) 27 bolts (1d5) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 31.5. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 35. p) 15 bolts (1d5) (+5,+6) {@f3=g} Fired from your current missile launcher, this missile will inflict an average damage of 47.2. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 29. q) 17 bolts (1d5) (+4,+6) {@f3=g} Fired from your current missile launcher, this missile will inflict an average damage of 47.2. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 30. r) 6 throwing daggers (1d4) (+4,+6) {@v3=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 35.7 against frost-vulnerable creatures, and 11.9 against other monsters. Your chance of scoring a critical hit when throwing this weapon is 1 in 28. Thrown weapons often get the brand from an elemental ring but not always. It depends on luck and skill with throwing weapons. You have a 37 percent chance of getting the brand from a ring when throwing this weapon. Note: Weapons not meant for throwing never get the brand from a ring. [Character Inventory] a) a Holy Book of Prayers [Beginner's Handbook] {@p1@b1@G1} b) a Holy Book of Prayers [Godly Insights] {@p2@b2@G2} c) 4 Holy Books of Prayers [Defences of Light] {@p3@b3@G3} d) 2 Holy Books of Prayers [Exorcism and Dispelling] {@p4@b4@G4} e) 2 Coagulated Crimson Potions of Speed {@q7} f) 12 Scarlet Potions of Cure Critical Wounds {@q1} g) 2 Orange Potions of Healing h) 7 Scrolls titled "alitudo ersus" of Phase Door {@r1} i) 5 Scrolls titled "diccus secitas" of Teleport Level {@r7 !*} j) 6 Scrolls titled "eromus infitum" of Word of Recall {@r3} k) 6 Scrolls titled "pons inflea do" of Identify {@r2} l) a Scroll titled "instens ius" of Deep Descent {@r7 !*} m) 2 Rusty Iron Rods of Trap Location {@z3} n) 8 Platinum Rods of Light {@z4} o) a Silver-Plated Rod of Drain Life {@z5 !!} p) a Mithril-Plated Rod of Fire Bolts q) 2 Sphinx Feather Wands of Teleport Other (16 charges) r) 3 Hippocampus Tail Wands of Stone to Mud (23 charges) s) 3 Pine Staffs of Teleportation (1d5) (+0,+0) (38 charges) {@u9} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 15.6 against frost-vulnerable creatures, and 5.2 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 35. t) an Eucalyptus Staff of Treasure & Object Location (1d5) (+0,+0) (14 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 15.6 against frost-vulnerable creatures, and 5.2 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 35. u) a pair of soft leather boots of Stealth [2,+6] (+3) It increases your stealth by 3. v) a short bow of Extra Shots (ML2) (+12,+8) (+1) It increases your shooting speed by 1. A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. [Home Inventory] a) 2 Furry Mushrooms of Emergency b) 4 Coagulated Crimson Potions of Speed {@q7} c) a Black Potion of Resist Heat d) 2 Light Green Potions of Resist Cold e) 10 Orange Potions of Healing f) a Canescent Potion of Restore Mana g) 2 Lime-Green Potions of Restore Life Levels h) 3 Scrolls titled "suputo infero" of Teleportation {@r9 !*} i) 60 Scrolls titled "diccus secitas" of Teleport Level {@r7 !*} j) a Scroll titled "nor pro imundo" of *Identify* k) a Scroll titled "sequo infido" of Rune of Protection l) 2 Sphinx Feather Wands of Teleport Other (17 charges) m) an Applewood Staff of Telekinesis (1d5) (+0,+0) (7 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 15.6 against frost-vulnerable creatures, and 5.2 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 35. n) 3 Pine Staffs of Teleportation (1d5) (+0,+0) (23 charges) {@u9} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 15.6 against frost-vulnerable creatures, and 5.2 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 35. o) a Walnut Staff of Slow Monsters (1d5) (+0,+0) (8 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 15.6 against frost-vulnerable creatures, and 5.2 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 35. p) a Garnet Ring of Alertness (+2) It increases your alertness by 10. q) a Tiger Eye Ring of Constitution (+3) It increases your constitution by 3. It sustains your constitution. r) an Iolite Ring of Damage (+10) s) an Ivory Amulet of Alertness (+2) It increases your alertness by 10. t) ring mail of Elvenkind (-2) [10,+6] (+3 to stealth) {Rlite} It increases your stealth by 3. It provides resistance to acid, electricity, fire, and cold. It cannot be harmed by the elements. It might have hidden powers. u) a pair of soft leather boots of Stability [2,+0] It provides resistance to nexus. It makes you fall like a feather. v) a pair of metal shod boots (Dwarven) [6,+20] (+2) It increases your strength and constitution by 2. It grants you darkvision and immunity to paralysis. It cannot be harmed by acid or fire. w) The broad sword 'Orcrist' (2d5) (+10,+15) (+2) It increases your alertness by 10. It slays orcs, dragons, and all evil creatures. It is branded with frost. It provides resistance to cold and dark. It usually provides light of radius 1. It slows your metabolism. It cannot be harmed by the elements. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 32.4 against evil creatures, 42.1 against orcs, 42.1 against dragons, 42.1 against frost-vulnerable creatures, +2.4 when both a slay and brand apply (slay animal, slay evil, and execute ('KILL') slays don't stack), and 22.7 against other monsters (add +2.4 damage against creatures vulnerable to light). This weapon violates your restriction against edged weapons and would hinder your magic. Your chance of scoring a critical hit with this weapon is 1 in 17. x) a broad sword (Blessed) (2d5) (+6,+8) (+3) {@w1} It increases your wisdom by 3. It provides resistance to life draining. It is blessed by the gods and is good and assists in your prayers. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 37.1 against frost-vulnerable creatures, and 17.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 17. y) a two-handed sword (Defender) (3d6) (+13,+9) [+5] (+2 to stealth) It increases your stealth by 2. It increases your alertness by 10. It provides resistance to acid, electricity, fire, and cold. It speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. It might have hidden powers. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 52 against frost-vulnerable creatures, and 22 against other monsters. This weapon violates your restriction against edged weapons and would hinder your magic. Your chance of scoring a critical hit with this weapon is 1 in 12. z) a war hammer of Acid (3d3) (+10,+13) {@w0} It is branded with acid. It provides resistance to acid. It cannot be harmed by acid. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 41.8 against acid-vulnerable creatures, 41.8 against frost-vulnerable creatures, +2.4 when both brands apply, and 22.6 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 17. {) a pick of Digging (1d3) (+3,+6) (+4) It increases your tunneling by 4. It is branded with acid. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 23.1 against acid-vulnerable creatures, 23.1 against frost-vulnerable creatures, +1.4 when both brands apply, and 11.7 against other monsters (add +5.6 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 17. |) a short bow (ML2) (+7,+6) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. Darcy the Dunadan Priest Began the quest to kill Morgoth on 02/03/2010 at 07:16 PM ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ | 26876| 1 | 2 | Killed Fang, Farmer Maggot's dog | 32370| 1 | 3 | Killed Fang, Farmer Maggot's dog | 61095| 2 | 5 | Reached level 5 | 61887| 2 | 5 | Killed Wolf, Farmer Maggot's dog | 188420| 4 | 6 | Killed Grip, Farmer Maggot's dog | 277438| Town | 8 | Killed Harry Goatleaf | 364102| 10 | 10 | Reached level 10 | 387415| 13 | 11 | Killed Ted Sandyman, the Miller | 521929| 14 | 14 | Killed Bill Ferny, agent of Saruman | 547271| 14 | 15 | Reached level 15 | 708467| 17 | 19 | Killed it | 728615| 19 | 20 | Reached level 20 | 754344| 19 | 20 | Killed The Dunlending Agent of the Nazgul | 830012| 19 | 21 | Killed Lagduf of Cirith Ungol | 854739| 19 | 22 | Killed Mauhur the uruk | 879147| 19 | 22 | Killed Golfimbul, the Hill Orc Chief | 900050| 19 | 23 | Killed Wormtongue, Agent of Saruman | 900289| 19 | 23 | Killed Ufthak of Cirith Ungol | 900367| 19 | 23 | Killed The Wicked Witch of the West | 995627| 22 | 25 | Reached level 25 | 1010029| 22 | 25 | Killed Gollum | 1094629| 22 | 25 | Found The set of mail gauntlets 'Paurnimmen' | 1095097| 22 | 25 | Killed Siniava, the 'Honeycat' | 1133598| 22 | 26 | Killed Nar, the Dwarf | 1149728| 23 | 26 | Killed Lugdush the Uruk | 1260086| 24 | 27 | Found The broad sword 'Orcrist' | 1261448| 24 | 27 | Killed Ibun, Son of Mim | 1280370| 25 | 27 | Killed Angamaite of Umbar | 1414758| 28 | 28 | Killed Ugluk the Uruk ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)