The Angband Ladder: Zalofber, Dunadan Druid by will_asher

  [DaJAngband v1.3.2 Character Dump]

 Name   Zalofber                                 Self  RB  CB  EB   Best
 Sex    Male              Age        49   STR:     16  +1  -2  +3     18
 Race   Dunadan           Height     83   INT:     11  +2  +1  +0     14
 Class  Druid             Weight    205   WIS:     15  +2  +2  +4  18/50
 Title  Student of Wind   Status     64   DEX:     16  +2  +1  +0  18/10
 HP     184/184           Score    1946   CON:     13  +3  -1  +0     15
 SP     49/49                             CHR:     12  +2  +1  +2     17

 Level               21   Armor    [13,+44]     Saving Throw          60
 Cur Exp          12245   Fight    (+5,+15)     Fighting             124
 Max Exp          12254   Melee   (+12,+24)     Shooting             122
 Adv Exp          13940   Shoot     (+8,+5)     Throwing             123
 MaxDepth   L20 (1000')   Blows      1/turn     Disarming             65
      Day    8, 4:21:44   Shots      1/turn     Magic Device          54
 Gold             22467   Stealth        11     Alertness             29
 Burden       143.9 lbs   Energy        90%     Searching             23

 You are one of several children of a Guildsman.  You are a credit to
 the family.  You have blue eyes, curly auburn hair, and a very dark
 complexion.


 Acid:......*...... Blind:.............
 Elec:......+...... Confu:.............
 Fire:......+...... Sound:.............
 Cold:+............ Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. Charm:.............
      abcdefghijkl@       abcdefghijkl@

S.Dig:............. Stea.:......+......
Feath:............. Alert:.............
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:...........+. ThrwM:.............
HLife:.............      :.............
      abcdefghijkl@       abcdefghijkl@


  [Last Messages]

> You bought a pair of leather sandals of Free Action [1,+7] (o) for 4902 gold.
> You have a pair of leather sandals of Free Action [1,+7] (t).
> You were wearing a pair of leather sandals [1,+3] (t).
> You are wearing a pair of leather sandals of Free Action [1,+7] (l).
> You destroy a pair of leather sandals [1,+3].
> You have no more pairs of leather sandals [1,+3] (t).
> You miss the boil-covered wretch.
> You have learned the spell of Earthquake.
> You can learn 8 more spells.
> You bought a Ring of Damage (+8) (k) for 4050 gold.
> You have a Tiger Eye Ring of Damage (+8) (t).
> You were wearing a Zircon Ring of Slow Digestion (t).
> You are wearing a Tiger Eye Ring of Damage (+8) (c).
> You miss the singing, happy drunk.
> You drop a Zircon Ring of Slow Digestion (t).


  [Character Equipment]

a) an Eucalyptus Staff of Earthquakes of Frost (1d5) (+7,+9) (5 charges) {@w0}
     It is branded with frost.  It provides resistance to cold.  It
   cannot be harmed by cold.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 38 against frost-vulnerable
   creatures, and 26 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 27.
    It was found in a chest on level 1.
   
b) a long bow (ML3) (+3,+5)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625. The range on this launcher is 20 spaces.
   Examine ammo to see average damage.
   
c) a Tiger Eye Ring of Damage (+8)
     
   
d) a Topaz Ring of Strength (+3)
   It increases your strength by 3.    It sustains your strength.  
   
e) an Obsidian Amulet of Charisma (+2)
   It increases your charisma by 2.    It sustains your charisma.  
   
f) a brass lantern (40:00) {@w4}
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) The soft leather armour of Baregor [4,+17] (+4)
   It increases your wisdom by 4.  It increases your stealth by 4.  It
   provides immunity to acid.  It provides resistance to electricity 
   and fire.  It sustains your wisdom.  It activates for remove fear
   and cure poison about every minute.  It cannot be harmed by the
   elements.  
     It was dropped by a(n) mordor orc on level 17.
   
h) a cloak [1,+4]
     
   
i) a small metal shield [3,+6]
     
   
j) a metal cap [3,+5]
     
   
k) a set of leather gloves [1,+0]
     
   
l) a pair of leather sandals of Free Action [1,+7]
     It grants you immunity to paralysis.  
    It was bought from the black market.
   


  [Character Equipment -- Quiver]

n) 18 arrows (1d4) (+0,+0) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 19.6.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 32.
   
o) 20 arrows (1d4) (+5,+3) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 27.5.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 26.
   
p) 18 arrows (1d4) (+5,+2) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 24.9.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 26.
   
q) 6 throwing daggers (1d4) (+0,+1) {@v1=g}
     It is balanced for throwing and can't be used for melee.  
   
   This weapon can be thrown for an average damage of 4.9.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 25.
   
r) 4 throwing axes (1d5) (+5,+5) {@v3=g}
     It is balanced for throwing and can't be used for melee.  
   
   This weapon can be thrown for an average damage of 11.2.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   22.
   
s) a dagger (1d4) (+4,+2) {@v4=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 11.1.  This weapon can be
   thrown for an average damage of 5.4.  Your chance of scoring a
   critical hit with this weapon is 1 in 40 (less when thrown).
   
t) a dagger (1d4) (+2,+3) {@v4=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 12.1.  This weapon can be
   thrown for an average damage of 6.6.  Your chance of scoring a
   critical hit with this weapon is 1 in 46 (less when thrown).
   
u) a main gauche of Flame (1d3) (+2,+4) [2,+2] {@v5=g}
     It is branded with fire.  It provides resistance to fire.  It is
   better for throwing than most melee weapons.  It cannot be harmed by 
   fire.  
   
   With this weapon, you would currently get 1 blow per round.  You can
   wield this weapon in your off hand for defence.
   
   Each blow will do an average damage of 20 against fire-vulnerable
   creatures, and 14 against other monsters.  This weapon can be thrown
   for an average damage of 21.6 against fire-vulnerable creatures, and 
   7.2 against other monsters.  This weapon violates your restriction
   against edged weapons and would hinder your magic.  Your chance of
   scoring a critical hit with this weapon is 1 in 42 (less when thrown).
    It was found on the floor on level 8.
   
v) a dagger of Slay Undead (2d4) (+6,+7) {@v5=g}
     It slays undead.  It is better for throwing than most melee weapons.
   
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 29.8 against undead, and 18.6
   against other monsters.  This weapon can be thrown for an average
   damage of 43.2 against undead, and 14.4 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 36
   (less when thrown).
    It was found on the floor on level 11.
   
w) a dagger of Lightning (1d4) (+3,+11) {@v7=g}
     It is branded with lightning.  It provides resistance to 
   electricity.  It is better for throwing than most melee weapons.  It
   cannot be harmed by lightning.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 26.3 against
   electricity-vulnerable creatures, and 20.1 against other monsters.  
   This weapon can be thrown for an average damage of 48.6 against
   electricity-vulnerable creatures, and 16.2 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 42
   (less when thrown).
    It was found on the floor on level 17.
   


  [Character Inventory]

a) 2 Books of Nature Magic [Call of the Wild] {@p1@b1@G1 !k}
     
   
b) a Book of Nature Magic [Communion with Nature] {@p2@b2@G2 !k}
     
   
c) 2 Books of Nature Magic [Gifts of Nature] {@p3@b3@G3 !k}
     
   
d) a Book of Nature Magic [Natural Combat] {@p4@b4@G4 !k}
     
   
e) a Green Potion of Speed {@q7}
     
   
f) 4 Orange Potions of Cure Serious Wounds {@q2}
     
   
g) 12 Yellow Potions of Cure Critical Wounds {@q1}
     
   
h) 9 Scrolls titled "fir inie barm" of Phase Door {@r1}
     
   
i) 2 Scrolls titled "num vathonth" of Teleportation {@r9 !*}
     
   
j) 6 Scrolls titled "lacthrum pin" of Word of Recall {@r3 !*}
     
   
k) 3 Copper-Plated Rods of Trap Location {@z3}
     
   
l) a Zhelung Scale Wand of Clone Monster (5 charges)
     
   
m) 2 Fairy Dust Wands of Light (17 charges) {@z4}
     
   
n) a Troll Bone Wand of Confuse Monster (9 charges)
     
   
o) an Ash Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 17.  Your chance of scoring a
   critical hit with this weapon is 1 in 33.
   
p) a Sapling Staff of Identify (1d5) (+0,+0) (13 charges) {@u1}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 17.  Your chance of scoring a
   critical hit with this weapon is 1 in 34.
   
q) a Knotted Staff of Treasure & Object Location (1d5) (+0,+0) (12 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 17.  Your chance of scoring a
   critical hit with this weapon is 1 in 33.
   
r) a Cottonwood Staff of Detect Invisible (1d5) (+0,+0) (15 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 17.  Your chance of scoring a
   critical hit with this weapon is 1 in 33.
   
s) a Walnut Staff of Slow Monsters (1d5) (+0,+0) (9 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 17.  Your chance of scoring a
   critical hit with this weapon is 1 in 33.
   
t) a shovel (1d2) (+0,+0) (+1) {@w0}
   It increases your tunneling by 1.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 15.8 (add +1.2 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 30.
   


  [Home Inventory]

a) 2 Books of Nature Magic [Call of the Wild] {@p1@b1@G1 !k}
     
   
b) a Green Potion of Speed {@q7}
     
   
c) 2 White Potions of Resist Cold
     
   
d) a Misty Potion of Restore Life Levels
     
   
e) 2 Iron Rods of Light {@z4}
     
   
f) 2 Fairy Dust Wands of Light (18 charges) {@z4}
     
   
g) a Phoenix Spices Wand of Sleep Monster (9 charges)
     
   
h) a Troll Bone Wand of Confuse Monster (9 charges)
     
   
i) an Ash Staff of Teleportation (1d5) (+0,+0) (6 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 17.  Your chance of scoring a
   critical hit with this weapon is 1 in 33.
   
j) 2 Knotted Staffs of Treasure & Object Location (1d5) (+0,+0) (23 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 17.  Your chance of scoring a
   critical hit with this weapon is 1 in 33.
   
k) 2 Walnut Staffs of Slow Monsters (1d5) (+0,+0) (18 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 17.  Your chance of scoring a
   critical hit with this weapon is 1 in 33.
   
l) a Zircon Ring of Slow Digestion
     It slows your metabolism.  
   
m) a metal cap [3,+5]
     
   
n) 3 throwing daggers (1d4) (+0,+1) {@v1=g}
     It is balanced for throwing and can't be used for melee.  
   
   This weapon can be thrown for an average damage of 4.9.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 25.
   
o) a pike of Slay Evil (2d5) (+4,+8)
     It slays all evil creatures.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 41.6 against evil creatures, 
   and 30.3 against other monsters.  This weapon violates your
   restriction against edged weapons and would hinder your magic.  Your
   chance of scoring a critical hit with this weapon is 1 in 17.
    It was found on the floor on level 13.
   
p) a quarterstaff (1d8/1d5) (+6,+6)
     It is a double weapon (easier to get multiple attacks, especially
   if you are not using a shield).  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 27.3.  Your chance of scoring
   a critical hit with this weapon is 1 in 19.
   
q) a light crossbow (ML3) (+4,+3)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625. The range on this launcher is 18 spaces.
   Examine ammo to see average damage.
   
r) 30 bolts (1d5) {good}
     
   
s) 27 bolts (1d5) {good}
     
   
t) 22 iron shots (1d4) (+6,+1) {@f3=g}
     
   
u) 57 iron shots (1d4) (+0,+0) {@f1=g}
     
   
v) 19 iron spikes
     
   


Zalofber the Dunadan Druid
Began the quest to kill Morgoth on 08/02/2011 at 02:17 AM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 05:29:00 |     1 |  2  | Killed Fang, Farmer Maggot's dog
| 1, 08:41:55 |     2 |  4  | Killed Wolf, Farmer Maggot's dog
| 1, 09:37:41 |     2 |  4  | Killed Grip, Farmer Maggot's dog
| 1, 09:37:41 |     2 |  5  | Reached level 5
| 2, 23:30:30 |     7 | 10  | Reached level 10
| 3, 21:00:09 |     8 | 13  | Killed The Great Goblin
| 5, 01:47:42 |     9 | 15  | Reached level 15
| 5, 09:37:49 |    11 | 15  | Killed Lotho Sackville-Baggins
| 5, 18:57:11 |    12 | 16  | Killed The Boar of Everholt
| 6, 06:42:59 |    13 | 16  | Killed Bill Ferny, agent of Saruman
| 6, 21:46:10 |    16 | 18  | Killed The Dunlending Agent of the Nazgul
| 7, 00:34:15 |    17 | 19  | Killed Mughash the Kobold Lord
| 7, 01:09:50 |    17 | 19  | Found The soft leather armour of Baregor
| 7, 05:51:26 |    17 | 20  | Reached level 20
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Know complete monster race info              : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.8.2011 08:51
Last updated on 12.8.2011 07:49

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15920. on the Ladder (of 19090)
69. on the DaJAngband Ladder (of 100)
84. for this player (

Comments

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On 12.8.2011 07:51 will_asher wrote:
just bought sandals of free action and =+8 damage from the BM. Had a couple very close calls before that due to lack of free action.

On 14.8.2011 01:12 will_asher wrote:
Died when I found a giant pit on dL21 from a frost giant's boulders.
Will change so that shallow giant pits allow ogres as well as 'P' monsters, also make a giant pit less likely to appear that shallow.

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