The Angband Ladder: Gwirelin, Dwarf Mindcrafter by <ewan.mcnay@yale.edu>

  [ToME 2.3.5 Character Sheet]

 Name  : Gwirelin               Age                 41       STR:     27       
 Sex   : Female                 Height              46       INT:     26       
 Race  : Dwarf                  Weight             128       WIS:     38       
 Class : Mindcrafter            Social Class        45       DEX:     37       
 Body  : Player                                              CON:     29       
 God   : Manwe Sulimo                                        CHR:     23       
                                                                               
 + To Melee Hit          62 Level             41    Hit Points      578/   578 
 + To Melee Damage       13 Experience   2064526    Spell Points    347/   351 
 + To Ranged Hit         39 Max Exp      2064526    Sanity          722/   722 
 + To Ranged Damage      15 Exp to Adv.  2175000    Piety                42188 
   AC                 32+90 Gold         1295146    Speed           Fast (+39) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Good         Blows/Round:  18        
 Bows/Throw  : Heroic       Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  18d4+234  
 Stealth     : Fair         Magic Device: Bad          Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Dwarven Miner.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          black hair, a three foot beard, and a dark complexion.               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 49 (2450')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 38 (1900')
        A lost temple: Level 18 (900')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 7066 enemies.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You have completed 33 princess quests.
 You have completed 33 lost sword quests.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 7th Quelle of the 2890th year of the third age.
 You have been adventuring for 21 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2...............            
        Add Int   : .......6.2......            
        Add Wis   : ...7.....2......            
        Add Dex   : .2..5...4.3.....            
        Add Con   : 2...............            
        Add Stea. : .......6...3....            
        Add Sear. : .....4.6........            
        Add Tun.. : ..............2.            
        Add Speed : ..57...6.......+            
        Add Blows : ..57............            
        Slay Und. : +...............            
        Slay Troll: +...............            
        Fire Brand: +...............            
        Sust Str  : ........+.......            
        Sust Int  : ..++...+........            
        Sust Wis  : ...+............            
        Sust Dex  : ........+.......            
        Sust Con  : ........+.......            
        Sust Chr  : ...+............            
        Invisible : ..+.....+.......            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .++...+++......+            
        Hold Life : ........+.......            
        Imm Acid  : ..+...*.........            
        Res Elec  : ................            
        Imm Fire  : +..+..*.........            
        Imm Cold  : ..+...*.........            
        Res Pois  : ..+.+...........            
        Res Fear  : .........+......            
        Res Light : ...+............            
        Res Dark  : ...+............            
        Res Blind : .........+.....+            
        Res Conf  : ......+.........            
        Res Sound : ......+.........            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : +.....+.........            
        Res Chaos : ................            
        Res Disen : ................            
        Aura Fire : +.......+.......            
        Auto Curse: ........+.......            
        Levitate  : ........+......+            
        Lite      : ++..............            
        Regen     : +...............            
        Xtra Might: .+..............            
        Activate  : +...++..........            
        Blessed   : .+..............            
        Hvy Curse : ........+.......            
        Fly       : ..+............+            
        Sentient  : +...............            
        Orc.ESP   : .........+......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            
        Full ESP  : ...............+            

Skills (points left: 69)
 - Combat                                        43.300 [0.700]
          - Weaponmastery                        45.900 [0.700]
                   . Axe-mastery                 00.000 [0.200]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    01.700 [1.100]
          . Stealth                             -01.000 [0.400]
          . Disarming                            00.200 [0.900]
 - Magic                                         44.110 [0.900]
          . Magic-Device                         01.900 [1.150]
          . Spell-power                          00.000 [0.600]
          . Necromancy                           01.900 [0.500]
          . Thaumaturgy                          01.700 [0.500]
 - Spirituality                                  09.900 [1.000]
          . Prayer                               10.000 [0.900]
          . Mindcraft                            44.200 [0.900]
 - Monster-lore                                  00.200 [0.500]
          . Symbiosis                            05.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Lucerne Hammer on level 1.
You are fated to meet a Rock lizard on level 1.
You are fated to meet a Giant black ant on level 1.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:148536, L:33) (1d4) (+33,+14) (+2)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and constitution by 2.  It does extra damage from fire.  It
    is especially deadly against trolls.  It strikes at undead with holy
    wrath.  It provides resistance to fire and nexus.  It speeds your
    regenerative powers.  It produces a fiery sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Long Bow of Lothlorien (x5) (+10,+15) (+2)
    It provides light (radius 1) forever.  It increases your dexterity by 
    2.  It provides immunity to paralysis.  It fires missiles with extra
    might.  It has been blessed by the gods.  It cannot be harmed by acid.
    It cannot be harmed by fire.  
    You found it in the remains of Orfax, Son of Boldor on level 10 of
    Barrow-Downs.
e) The Ring of Oronar (+5) {100% off}
    It increases your speed and attack speed by 5.  It makes you
    invisible.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to acid, cold and poison.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Telwil (+7) {100% off}
    It increases your wisdom, speed and attack speed by 7.  It sustains 
    your intelligence, wisdom and charisma.  It provides resistance to 
    fire, light and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
k) an Amulet of the Serpents [+4] (+5)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uldor the Accursed on level 48 of Mordor.
n) The Thunderlord Coat 'Cirth' [9,+8]
    It provides immunity to acid, fire and cold.  It provides immunity to
    paralysis.  It provides resistance to confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 38 of Mordor.
o) an Elven Cloak of the Magi (-3,-4) [4,+16] (+6)
    It increases your intelligence, stealth, searching, speed and luck by 
    6.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 26 of Mirkwood.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 24 of Mirkwood.
u) a Set of Leather Gloves of Agility [1,+14] (+3)
    It increases your dexterity by 3.  
    You bought it from the Black Market.
x) a Pair of Hard Leather Boots of Stealth [3,+6] (+3 to stealth)
z) an Ultimate Mimic (301 hp)
{) (nothing)
|) a Gnomish Shovel (+2)


  [Character Inventory]

a) 2 Tomes of the Eternal Flame
b) 5 Tomes of the Blowing Wind
c) 4 Tomes of the Everrunning Wave
d) 7 Tomes of Knowledge
e) 3 Tomes of the Time
f) 4 Tomes of the Mind
g) a Fireproof Holy Tome of Manwe Sulimo
h) 2 Holy Tomes of Manwe Sulimo
i) 5 War Tomes of Tulkas
j) 3 Forest Tomes of Yavanna
k) a Parchment titled ``Secrets of the Gnomish Wizards'' {food}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 34 of Mordor.
l) 8 Potions of Cure Critical Wounds {25% off}
m) 2 Potions of Healing
n) a Potion of Restore Mana
o) 4 Potions of Enlightenment
p) 35 Scrolls of Identify {25% off}
q) a Golden Rod of Capacity of Recall (194/250) {*!}
r) an Adamantite Rod of Nothing (200/200)
s) an Adamantite Rod of Nothing (200/200)
t) an Adamantite Rod of Nothing (200/200)
u) The Wand of Digging of Thrain (71 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
v) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 48 of Mordor.
w) The Anchor of Space-Time


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 44 of Mordor.
b) a Mushroom of Restoring
c) 2 Potions of *Healing*
d) a Potion of Life
e) a Potion of Restore Mana
f) a Wand of Tidal Wave[6|25] (9 charges)
g) a Wand of Tidal Wave[3|25] (9 charges)
h) a Wand of Tidal Wave[4|22] (11 charges)
i) a Wand of Tidal Wave[3|24] (11 charges)
j) a Wand of Tidal Wave[2|22] (10 charges)
k) a Wand of Tidal Wave[3|20] {good}
l) a Wand of Tidal Wave[4|24] {good}
m) a Ring of Constitution (+3)
n) a Ring of Slaying (+12,+11)
    
    You bought it from the Black Market.
o) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
q) 12 Arrows of Acid (1d4) (+9,+6)


  [Home Inventory - Gondolin ]

a) The Double Ring Mail of Elcaldan (-2 to accuracy) [15,+6]
    It sustains your wisdom.  It provides immunity to acid and fire.  It
    provides immunity to paralysis.  It provides resistance to electricity
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon in the town of Gondolin
    .
b) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .


  [Home Inventory - Minas Anor ]

a) a Mushroom of Restoring
b) a Golden Rod of Nothing (125/125)
c) a Golden Rod of Nothing (125/125)
d) a Mithril Rod of Nothing (160/160)
e) a Wand of Tidal Wave[1|23]
f) an Amulet of the Serpents [+3] (+3)
g) 31 Seeker Bolts of Slay Evil (4d5) (+10,+5)


  [Home Inventory - Lothlorien ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of Mirkwood.
b) a Potion of Cure Insanity
c) The Potion of Learning
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mage on level 24 of Mirkwood.
d) 3 Potions of Berserk Strength
e) 3 Potions of Healing
f) 3 Potions of *Healing*
g) a Potion of Restore Mana
h) a Scroll of Genocide
i) a Scroll of Acquirement
j) a Ring of Chaos Resistance
k) an Amulet of Wisdom (+6) {25% off}
    It increases your wisdom by 6.  It sustains your wisdom.  
    You bought it from the Jewelry Shop.
l) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+2 to stealth)
m) a Robe of Permanence [2,+15]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 29 of
    Mirkwood.
n) an Elven Hard Leather Armour of Resistance (-1 to accuracy) [6,+14] (+2 to
stea
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold, poison, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Armoury.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 44 of
    Moria.
r) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 32 of Mirkwood.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to confusion, nexus, chaos and disenchantment.  
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lizard man on level 20 of Mirkwood.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Tolagor (+16 to accuracy) (-4) {cursed}
    It decreases your charisma and attack speed by 4.  It makes you
    invisible.  It drains experience.  It induces random teleportation.  
    It aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 45 of
    Mordor.
b) The Ring 'Rient' (+9) {100% off}
    It increases your charisma and speed by 9.  It makes you invisible.  
    It sustains your strength, dexterity and constitution.  It provides
    resistance to light, sound and shards.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
c) The Ring of Galim (+7) {100% off}
    It increases your wisdom and speed by 7.  It makes you invisible.  It
    sustains your dexterity and charisma.  It provides resistance to light
     and chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
d) The Ring of Goron (+6) {100% off}
    It increases your intelligence, searching, infravision and speed by 6.
    It makes you invisible.  It provides resistance to fire.  It allows
    you to levitate.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
e) The Amulet of Nellion (+1 to infravision)
    It can be used to store a spell.  It increases your infravision by 1.  
    It sustains your strength, constitution and charisma.  It provides
    resistance to fire, cold, shards and nether.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
f) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.



Posted on 15.6.2009 16:43

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8105. on the Ladder (of 19092)
1419. on the ToME Ladder (of 3155)
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On 15.6.2009 16:46 ewan.mcnay@yale.edu wrote:
I'd originally planned to go the axe route, hence dwarf, but Narthanc came along early and is thus far only positive. First ToME character in a while - although 'emcnay@albany.edu' is also me; should be a way to combine ladder records!

No real problems so far. Mostly posting in amusement at my pack full of spellbook loot from a FF quest for demiliches :-).

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