The Angband Ladder: Yoredus, Human Mindcrafter by <khearn@excite.com>

  [ToME 2.2.4 Character Dump]

 Name  : Yoredus                Age                 17       STR:     18       
 Sex   : Male                   Height              80       INT:     17       
 Race  : Human                  Weight             163       WIS:     29       
 Class : Mindcrafter            Social Class        31       DEX:     22       
 Body  : Player                                              CON:     29       
 God   : Manwe Sulimo                                        CHR:     25       
                                                                               
 + To Melee Hit          14 Level             38    Max Hit Points       462   
 + To Melee Damage       25 Experience    848774    Cur Hit Points       -23   
 + To Ranged Hit         10 Max Exp       848774    Max SP (Mana)        251   
 + To Ranged Damage      12 Exp to Adv.  1020000    Cur SP (Mana)          9   
   AC                 44+65 Gold         1526351    Piety              34876   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Fair         Blows/Round:  1         
 Bows/Throw  : Excellent    Searching   : Good         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  2d5+25    
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 10 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Yeoman.  You are a              
          credit to the family.  You have blue eyes, straight blond            
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 44 (2200')

 Your body was a Player.
 You have defeated 7491 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Quelle of the 2890th year of the third age.
 Your adventure lasted 15 days.

     Your Attributes:
You are dead, killed by a Hru in the town of Gondolin.
You can feel the danger of evil magic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 5)
 - Combat                                        41.200 [0.700]
          . Weaponmastery                        38.100 [0.700]
          . Archery                              10.300 [0.500]
 . Sneakiness                                    01.000 [1.100]
 - Magic                                         41.410 [0.900]
          . Magic-Device                         12.500 [1.150]
          . Spell-power                          00.000 [0.600]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  09.200 [1.000]
          . Prayer                               05.500 [0.900]
          . Mindcraft                            41.500 [0.900]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Perfect casting


  [Fates]

You may find a Wand of Haste Monster on level 11.
You may find a Bolt on level 1.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your 
    dexterity and speed by 4.  It provides resistance to acid, electricity
    , fire and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature black dragon on level 37 of Moria.
e) a Ring of Invisibility
    
    It makes you invisible.  
    You found it in the remains of Smeagol on level 4 of Barrow-Downs.
f) The Ring of Nathlos (+1)
    It 
    increases your strength, intelligence, charisma and infravision by 1.  
    It sustains your strength and intelligence.  It provides resistance to 
    disenchantment.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) an Amulet of Sustenance
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
m) The Phial of Galadriel (+4)
n) Multi-Hued Dragon Scale Mail (-2) [30,+11] (charging)
    It can be activated for breathe multi-hued (250)
    every 60+d60 turns if it is being worn. It provides resistance to acid
    , electricity, fire, cold and poison.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
o) The Cloak 'Anaewenol' [1,+11]
    It sustains your 
    intelligence and constitution.  It provides immunity to electricity.  
    It makes you completely fearless.  It provides resistance to life
    draining and fire.  It produces a fiery sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the General Store.
p) The Small Metal Shield 'Brimron' [3,+5]
    It sustains your intelligence, 
    wisdom and constitution.  It provides immunity to fire.  It provides
    resistance to fire, poison, dark and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 42 of Moria.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Stability [3,+11]
    It provides resistance to nexus.  It
    allows you to levitate.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (1d2) (+3,+5) (+2) {abcdef.}
    It increases your ability to
    tunnel by 2.  


  [Character Inventory]

a) Balrilbon's Bag of Wondrous Tricks (charging) {heal 700@250}
    It can be activated for heal 700 hit points every 250
    turns.  
    You bought it from the Magic shop.
b) Bumganir's Bag of Magic Toys (charging) {heal 700@250}
    It can be activated for heal 700 hit
    points every 250 turns.  
    You found it in the remains of a Random Number Generator on level 15 of
    Orc Cave.
c) Jor's Book of Impossible Occurences (charging) {aquirement}
    It can be activated for acquirement.  
    You bought it from the Magic shop.
d) 7 Potions of Cure Critical Wounds {90% off}
    
e) a Potion of Curing
    
f) 51 Scrolls of Identify {25% off}
    
g) 8 Scrolls of Satisfy Hunger
    
h) a Silver Rod of Capacity of Recall (200/200) {!*}
    It can hold more mana.  
    You found it in the remains of Barney the Dinosaur on level 32 of Mirkwood.
i) The Wand of Digging of Thrain (75 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Random Number Generator on level 15 of
    Orc Cave.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  
    It sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 32 of Mirkwood.
c) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Heart of the Earth.
d) The Box of Many Wonders {destruction}
    It
    can be activated for Destruction.  
    You found it in the remains of a Random Number Generator on level 15 of
    Orc Cave.
e) Raal's Tormented Spirits {curing}
    It can be activated for curing.  
    You found it in the remains of a Random Number Generator on level 15 of
    Orc Cave.
f) The Grail of Kenault {cure insanity}
    It can be activated for cure insanity.  
    You bought it from the Magic shop.
g) 17 Potions of Cure Critical Wounds {90% off}
    
h) 2 Potions of Healing
i) a Potion of Enlightenment
j) a Potion of Resistance
k) a Potion of Curing
l) 46 Scrolls of *Identify* {25% off}
    
m) 3 Scrolls of Enchant Weapon To-Hit
    
n) a Scroll of Reset Recall
o) 20 Scrolls of Satisfy Hunger {25% off}
    
p) a Scroll of Genocide
q) a Staff of Remove Curses[2|17] (5 charges)
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It provides resistance to acid, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth
     and searching by 4.  It does extra damage from acid.  It poisons your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
u) The Sabre 'Careth Asdriag' (2d7) (+10,+9) (+2 to speed)
    It increases your dexterity, constitution, speed and 
    attack speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Small kobold on level 18 of Mirkwood.
v) The Horn of Boromir (+3) (charging)
    
    It can be activated for mass human summoning every 1000 turns if it is
    being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of Mirkwood.


  [Home Inventory - Gondolin ]

a) a Silver Rod of Quickness of Illumination (100/100) {@z1}
    It can cast
    spells faster.  
    You found it in the remains of Barney the Dinosaur on level 32 of Mirkwood.
b) a Golden Rod of Nothing (125/125)
c) a Dwarven Lantern of the Magi (+2)
d) a Dwarven Lantern of Boldness {dark elven priest}
    
    It grants you the power of remove fear if it is being worn.  It
    provides light (radius 2) forever.  It cannot be harmed by fire.  
    You bought it from the Black Market.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, 
    dexterity and speed by 2.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 43 of Moria.
f) a Small Leather Shield of Reflection [2,+10]
g) a Large Metal Shield of Reflection [5,+11]
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) The Glaive of Aramar (2d6) (+5,+6) (+2)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your intelligence and 
    dexterity by 2.  It is a great bane of dragons.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon in the town of Gondolin
    .


  [Home Inventory - Lothlorien ]

a) 2 Potions of Cure Critical Wounds {90% off}
    
b) a Potion of Healing
c) 3 Potions of Restore Mana
d) 99 Scrolls of Identify {25% off}
    
e) 24 Scrolls of Identify {25% off}
    
f) a Scroll of Reset Recall
g) 22 Scrolls of Satisfy Hunger {25% off}
    
h) a Silver Rod of Nothing (100/100)
i) The Ring of Power of Uvatha the Horseman (+4 to infravision)
    It increases your wisdom, dexterity, charisma and infravision by 4.  
    It makes you invisible.  It sustains your dexterity.  It allows you to
    see invisible monsters.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
j) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) a Long Bow of Accuracy (x3) (+14,+10)
    
    It was given to you as a reward.
l) 11 Sheaf Arrows (1d5) (+7,+8)
    
m) 36 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) The Gem of Hate {curing}
    It can be activated for curing.  
    You found it lying on the ground on level 23 of Mirkwood.
b) Raal's Tome of Unconventional Warfare {create hunger}
    It can be
    activated for create hunger.  
    You found it in the remains of a Random Number Generator on level 15 of
    Orc Cave.
c) The Pendulum of Orcus {aggravate}
    It can be activated for aggravate.  
    You found it in the remains of a Random Number Generator on level 15 of
    Orc Cave.
d) a Parchment titled ``Demigods and their Uses'' {experience loss}
    It can be activated for experience loss.  
    You found it in the remains of a Poltergeist on level 4 of A lost temple.
e) Balrilbon's Soulgem {paralyze}
    
    It can be activated for paralyze.  
    You found it in the remains of a Random Number Generator on level 15 of
    Orc Cave.
f) The Bottomless Bottle {poison}
    It can be activated for poison.  
    You found it in the remains of a Random Number Generator on level 15 of
    Orc Cave.
g) The Clay Tablets of Antiquity {summon monster}
    It can be activated for summon monster.  
    You found it in the remains of a Random Number Generator on level 15 of
    Orc Cave.
h) the Hand of Vecna {nothing}
    It can be activated for something weird.  
    You found it in the remains of a Novice mage on level 3 of Barrow-Downs.
i) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 20 of
    Mirkwood.



Posted on 3.12.2003 22:52
Last updated on 5.12.2003 02:11

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On 3.12.2003 22:52 khearn@excite.com wrote:
Trying my hand at a Mindcrafter

On 4.12.2003 21:29 khearn@excite.com wrote:
Just back from a trip down to level 40 of Moria. So far no real challenges (knock on wood). BTW, I found the Multi-Hued Dragon Scale Mail on the floor on level 15 of the Old Forest. Imagine my suprise. :) I wonder why its providence isn't listed?

On 5.12.2003 02:11 khearn@excite.com wrote:
Got too cocky and went for the troll quest at Gondolin. I thought I could Mind Wave all the trolls near the entrance and then rest up, but ran out of mana while a few Hrus were still alive, and couldn't dodge them well enough without the ability to create void jump gates. Bummer. If I'd had those potions of restore mana sitting in my house in Lothlorien, I would have made it.

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