The Angband Ladder: Goam, Ent Mindcrafter by <ville.majander@kolumbus.fi>

  [ToME 2.2.3 Character Dump]

 Name  : Goam                   Age                122       STR:     32       
 Sex   : Female                 Height              63       INT!     26       
 Race  : Ent                    Weight             108       WIS:     40       
 Class : Mindcrafter            Social Class         0       DEX:     22       
 Body  : Player                                              CON:     40       
 God   : Eru Iluvatar                                        CHR:     27       
                                                                               
 + To Melee Hit          -8 Level             41    Max Hit Points      1104   
 + To Melee Damage        2 Experience   2975319    Cur Hit Points       947   
 + To Ranged Hit          5 Max Exp      2975319    Max SP (Mana)        496   
 + To Ranged Damage       0 Exp to Adv.  3450000    Cur SP (Mana)        260   
   AC                 24+88 Gold           90992    Piety             124290   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Heroic       Blows/Round:  2         
 Bows/Throw  : Very Good    Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Legendary[7] Disarming   : Good         Mel.dmg/Rnd:  4d4+4     
 Stealth     : Superb       Magic Device: Very Good    Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have brown skin and unflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 34 (1700')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 35 (1750')
        Maze: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 23 (1150')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 5 (250')

 You have done something illegal.
 Your body is a Player.
 You are currently on level 34 of Mordor.
 You have defeated 15873 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 32 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 34th Quelle of the 2890th year of the third age.
 You have been adventuring for 48 days.

                    adefkmnopsuxz{|@            
        Add Int   : .....2...2......            
        Add Wis   : 1....2...2......            
        Add Dex   : 1...3...........            
        Add Con   : 1.........43....            
        Add Chr   : .1...2..........            
        Add Stea. : 1...3..6...3....            
        Add Sear. : .......6.2......            
        Add Infra : ....3...........            
        Add Tun.. : ..............7.            
        Add Speed : ..873......3...+            
        Sust Str  : ................            
        Sust Int  : +...............            
        Sust Wis  : ................            
        Sust Dex  : ....+...........            
        Sust Con  : ..........+.....            
        Sust Chr  : +...............            
        Invisible : .....+..........            
        Mul life  : ......+.........            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : +...............            
        Hold Life : +...............            
        Imm Acid  : +.....*.+.......            
        Res Elec  : +.......+.......            
        Res Fire  : +.......+.......            
        Imm Cold  : *.......+.+.....            
        Res Pois  : +...+...........            
        Res Fear  : ........+.......            
        Res Lite  : ........+.......            
        Res Dark  : ........+.......            
        Res Blind : .....+...+......            
        Res Conf  : ......+.........            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ....+...........            
        Res Chaos : ......+.........            
        Res Disen : ................            
        Levitate  : +...............            
        See Invis : +........+.....+            
        Digestion : ...............+            
        Regen     : +.........+.....            
        Activate  : .........++.....            
        Orc.ESP   : ...............+            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        30.350 [0.700]
          . Weaponmastery                        22.000 [0.700]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.000 [0.600]
 . Sneakiness                                    37.300 [1.100]
 - Magic                                         45.910 [0.900]
          . Magic-Device                         01.000 [1.150]
          . Spell-power                          00.000 [0.600]
          . Conveyance                           01.000 [0.300]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  45.900 [1.000]
          . Prayer                               01.000 [0.900]
          . Mindcraft                            45.100 [0.900]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting
 * Tree walking


  [Character Equipment]

a) a Ball-and-Chain (*Defender*) (2d4) (-9,+1) [+2] (+1 to stealth)
        It can be wielded two-handed.  It increases your wisdom, dexterity, 
    constitution and stealth by 1.  It sustains your intelligence and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining, acid, electricity
    , fire, cold and poison.  It allows you to levitate.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 36 of Moria.
d) a Harp (+1)
e) a Ring of Speed (+8)
    It 
    increases your speed by 8.  
    You bought it from the Rare Jewelry Shop.
f) a Ring of Speed (+7)
    It increases your speed by 7.
    
    You bought it from the Rare Jewelry Shop.
k) an Amulet of Trickery (+3)
    It increases your dexterity, 
    stealth, infravision and speed by 3.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and charisma by 2.  It makes you invisible.  It provides
    resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Hard Leather Armour of Marir (-7,-11) [6,+0](20%)
    It increases your hit points by 20%.  
    It provides immunity to acid.  It provides resistance to confusion and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
o) an Elven Cloak of Stealth [4,+5] (+6 to stealth)
    It increases your stealth, searching and luck by 6.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of Celegorm [4,+17]
    It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, light and dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
s) The Iron Helm 'Holhenneth' [5,+9] (+2)
    It can be activated for detection every 55+d55 turns
     if it is being worn. It increases your intelligence, wisdom and 
    searching by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [2,+14] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Novice mindcrafter on level 39 of Moria.
x) The Pair of Hard Leather Boots of Nevrast [3,+11] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Dwarven Shovel of Digging (1d3) (+13,+11) (+7)
    It increases your ability to tunnel by 
    7.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Mirror of Alternate Dimensions
    It can be activated for restore
    stats and life levels every 750 turns.  
    You found it in the remains of a Master yeek on level 17 of Mirkwood.
b) The Devil's Pentagram
    
    It can be activated for teleport level.  
    You found it in the remains of a Black orc on level 30 of Mirkwood.
c) the Skull of Vecna
    It
    can be activated for satisfy hunger.  
    You found it in the remains of a Grave wight in the town of Bree .
d) 9 Fireproof Scrolls of Word of Recall
    It
    cannot be harmed by fire.  
    You bought it from the Temple.
e) 3 Scrolls of Word of Recall
f) an Iron Helm [5]
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) 6 Sprigs of Athelas
b) The Ring of Celiath [+13] (+1 attack)
    It increases your attack speed by 1.  It
    sustains your wisdom, dexterity and constitution.  It provides
    resistance to acid, fire and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Shadow on level 50 of Moria.
c) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gorlim, Betrayer of Barahir on level 42 of
    Moria.
d) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll Priest on level 43 of Moria.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, poison, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 49 of Moria.
f) The Double Chain Mail of Arwend (-2) [16,+7]
    It
    sustains your constitution and charisma.  It provides immunity to 
    electricity and fire.  It makes you completely fearless.  It provides
    resistance to life draining and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Moria.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases 
    your strength, dexterity and speed by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    poison, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, blindness and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to blindness.  
    It allows you to sense the presence of orcs, trolls and evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Uruk on level 36 of Moria.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) The Ball-and-Chain 'Andir' (2d4) (+18,+8) (+1)
    It can be wielded
    two-handed.  It increases your dexterity and constitution by 1.  It
    does extra damage from frost.  It poisons your foes.  It can cause
    earthquakes.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
l) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse
    monster every 15 turns if it is being worn. It provides light (radius
    1) forever.  It increases your stealth by 2.  It does extra damage 
    from fire.  It fights against evil with holy fury.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mountain ogre on level 20 of Mirkwood.


  [Home Inventory - Minas Anor ]

a) The Tome of Goam


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) The Ring of Sulduin (+3)
    
    It increases your intelligence and charisma by 3.  It sustains your 
    constitution.  It provides resistance to electricity, blindness and 
    shards.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
c) a Parchment - Artifact Lore Vol. II


  [The Mathom-house Inventory - Bree ]

a) Mordekainen's Sneaking Eye
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Snaga on level 40 of Moria.
b) a Parchment titled ``Demigods and their Uses''
    It can be
    activated for high experience loss.  
    You found it in the remains of a Grave wight in the town of Bree .
c) a Parchment titled ``Magic for the Layman''
    It
    can be activated for experience loss.  
    You found it in the remains of an Angel on level 36 of Moria.
d) Baalzebub's Tormented Skullcap
    It can be
    activated for aggravate.  
    You found it lying on the ground on level 12 of Orc Cave.
e) Tenser's Mechanical Magician
    It can be
    activated for light absorption.  
    You found it in the remains of a Lich on level 33 of Moria.
f) A parchment titled ''Famous Last Words''
    It can be
    activated for confusion.  
    You found it lying on the ground on level 36 of Moria.
g) Jor's Buckler of Missile Attraction
    It can be
    activated for decreasing Wisdom.  
    You found it in the remains of a Dark elven warlock on level 33 of Moria.
h) The Ring of Power of Uvatha the Horseman (+4 to infravision)
    
    It increases your infravision by 4.  It makes you invisible.  It
    sustains your intelligence and charisma.  It provides resistance to 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) The Ring of Goldoros (+3) {cursed}
    
    It increases your strength by 3.  It provides resistance to light and 
    dark.  It induces random teleportation.  It fills you with the Black
    Breath.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 34 of Moria.



Posted on 17.1.2004 19:20

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