The Angband Ladder: Glirewyth, RohanKnight Mindcrafter by <na@decerno.se>

  [ToME 2.3.0 Character Sheet]

 Name  : Glirewyth              Age                 22       STR!     40       
 Sex   : Female                 Height              78       INT:     26       
 Race  : Vampire RohanKnight    Weight              77       WIS!     33       
 Class : Mindcrafter            Social Class         4       DEX:     31       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     31       
                                                                               
 + To Melee Hit          41 Level             44    Max Hit Points       892   
 + To Melee Damage       56 Experience   8107971    Cur Hit Points       892   
 + To Ranged Hit         34 Max Exp      8107971    Max SP (Mana)        342   
 + To Ranged Damage       4 Exp to Adv.  8160000    Cur SP (Mana)        341   
   AC                 25+71 Gold          218843    Piety              82564   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Very Good    Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  36d6+224  
 Stealth     : Good         Magic Device: Poor         Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have green eyes, straight brown hair, and a very dark            
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 61 (3050')
        Barrow-Downs: Level 10 (500')
        Maze: Level 36 (1800')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 27 (1350')

 Your body is a Player.
 You are currently on level 61 of Mordor.
 You have defeated 17347 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 55 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 9th Quelle of the 2890th year of the third age.
 You have been adventuring for 23 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3.....4......            
        Add Int   : .2..............            
        Add Wis   : .2..............            
        Add Dex   : .2.......4......            
        Add Con   : ...33....4......            
        Add Chr   : ...3............            
        Add Stea. : .......1...3....            
        Add Sear. : ...3.4..........            
        Add Tun.. : ..............6.            
        Add Speed : ..8............+            
        Vampiric  : +...............            
        Slay Und. : +...............            
        Fire Brand: +...............            
        Sust Str  : ......+.........            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ......+.........            
        Sust Con  : ....+.....+.....            
        Sust Chr  : +.....+.........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...............+            
        Hold Life : ....+..........+            
        Res Acid  : ......+..+......            
        Imm Elec  : +.....*..+......            
        Imm Fire  : +..*.....+......            
        Imm Cold  : ....+.*..++....+            
        Res Pois  : ......+........+            
        Res Fear  : ......+.........            
        Res Lite  : .......+.+......            
        Res Dark  : ....+.++.......+            
        Res Blind : .........+......            
        Res Conf  : ......+...+.....            
        Res Sound : ......+.........            
        Res Shard : ......++........            
        Res Neth  : ....+..........+            
        Res Nexus : ..........+.....            
        Res Chaos : ......+.........            
        Res Disen : ................            
        Aura Fire : +...............            
        Levitate  : ...............+            
        Lite      : ++..+....+.....+            
        See Invis : ...+.....+......            
        Regen     : ....+...........            
        Xtra Might: .+..............            
        Activate  : ...+++...+......            
        Drain Exp : +...............            
        Cursed    : +...............            
        Hvy Curse : +...............            
        Fly       : ...+...........+            
        Sentient  : +...............            
        Troll.ESP : +...............            
        Dragon.ESP: .........+......            
        Giant.ESP : +...............            
        TLord.ESP : ...+.....+......            
        Full ESP  : ...............+            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 49)
 - Combat                                        41.200 [0.700]
          . Weaponmastery                        46.100 [0.900]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    09.680 [1.100]
          . Stealth                              01.900 [0.500]
          . Disarming                            17.200 [0.900]
 - Magic                                         49.600 [0.900]
          . Magic-Device                         04.950 [1.150]
          . Spell-power                          00.000 [0.600]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  22.500 [1.000]
          . Prayer                               14.500 [0.900]
          . Mindcraft                            48.700 [0.900]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.700 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Whip on level 7.
You are fated to find an Essence of Darkness on level 1.
You are fated to find a Rune [Self] on level 1.


  [Character Equipment]

a) The Glaive of Pain (E:2615881, L:40) (9d6) (+12,+28) {cursed}
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It does extra damage from fire.  It drains life from your foes.  It
    strikes at undead with holy wrath.  It sustains your charisma.  It
    provides resistance to electricity and fire.  It allows you to sense
    the presence of trolls and giants.  It produces a fiery sheath.  It 
    drains mana and experience.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Light Crossbow of Cabar (x5) (+5,+4) (+2)
    It provides light (radius 1) forever.  
    It increases your intelligence, wisdom and dexterity by 2.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 30 of Moria.
e) a Ring of Speed (+8) {100% off}
    It 
    increases your speed by 8.  
    You stole it from the Speed Ring Market.
f) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 55 of Mordor.
k) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 63 of The Sacred Land
    Of Mountains.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 48 of Moria.
n) The Rhino Hide Armour of Quenon (-1 to accuracy) [8,+9]
    It
    sustains your strength, dexterity and charisma.  It provides immunity 
    to electricity and cold.  It makes you completely fearless.  It
    provides resistance to acid, cold, poison, dark, sound, shards and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 42 of Mordor.
o) a Shadow Cloak of Protection [6,+18] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to light, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) (nothing)
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of
    fear in every direction if it is being worn. It provides light (radius
    1) forever.  It increases your strength, dexterity and constitution by 
    4.  It provides resistance to acid, electricity, fire, cold, light and 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons and thunderlords.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
u) The Set of Leather Gloves of Curilwe (+5 to accuracy) [1,+10]
    
    It sustains your constitution.  It provides resistance to cold, 
    confusion and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Eldrak on level 42 of Mordor.
x) a Pair of Soft Leather Boots of Stealth [2,+5] (+3 to stealth)
    It 
    increases your stealth by 3.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Shovel of Digging (+6)
    It increases your ability to
    tunnel by 6.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Grail of Kenault {!d}
    It can be activated for heal 700 hit
    points every 100 turns.  
    You found it in the remains of a Green glutton ghost on level 27 of A lost
    temple.
b) The Crystal Ball of The Witch-King of Angmar {!d}
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Grey wraith on level 40 of Moria.
c) Agannazar's Altruistic Assassin {!d}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Nalfeshnee on level 46 of Moria.
d) 19 Potions of Cure Critical Wounds
e) 9 Potions of Healing
f) 9 Potions of Restore Mana
g) 12 Scrolls of Word of Recall
h) 4 Scrolls of *Identify*
i) 18 Scrolls of Satisfy Hunger
j) a Golden Rod of the Istari of Recall (250/250)
k) a Golden Rod of Cheapness of Curing (125/125)
l) a Mithril Rod of the Istari of Nothing (320/320)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 56 of
    Mordor.
m) a Ring of Damage (+19)
    
    You bought it from the Black Market.
n) The Anchor of Space-Time {!d!d}
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 43 of Mordor.
o) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Spear 'Nimloth' (1d6) (+0,+0) (+3 to speed)
    It increases your stealth, infravision
     and speed by 3.  It does extra damage from frost.  It strikes at
    undead with holy wrath.  It provides resistance to cold and dark.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight in the town of Bree .
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Parchment titled ''Finer Points of Munchkinism''
    
    It can be activated for something weird every 5 turns.  
    You found it lying on the ground on level 40 of Mordor.
b) 6 Sprigs of Athelas
c) The Ring of Nondor [+9] (+5 to searching)
    It can be
    activated for ball of fire and resist fire every 50+d50 turns if it is
    being worn. It increases your constitution and searching by 5.  It
    provides resistance to fire, poison, dark and confusion.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 36 of Mordor.
d) an Amulet of Anti-Magic
    It produces an
    anti-magic shell.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature blue dragon on level 46 of Moria.
e) an Amulet of Resistance
    
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 40 of
    Mordor.
f) an Indestructible Amulet of the Serpents [+5] (+4)
    It can be activated for venom breathing every 40+d60 turns if
    it is being worn. It increases your dexterity by 4.  It provides
    resistance to poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
g) The Double Ring Mail of Tannar (-2 to accuracy) [15,+11]
    It sustains your dexterity and 
    charisma.  It provides immunity to electricity.  It provides
    resistance to life draining, cold, light, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 60 of The
    Sacred Land Of Mountains.
h) The Double Chain Mail of Egilome (-2 to accuracy) [16,+17]
    It sustains your strength and dexterity.  It
    provides immunity to cold.  It provides resistance to dark, confusion, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 59 of The
    Sacred Land Of Mountains.
i) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, 
    fire, cold, light, dark and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
j) The Hard Leather Cap of Earnien [2,+8]
    It provides immunity to paralysis.  It
    provides resistance to electricity, cold, poison and chaos.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    48 of Moria.
k) The Metal Cap of Valmaron [3,+9]
    It provides light (radius 5) forever.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to life draining, acid, cold, poison, blindness, sound, shards and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ninja on level 48 of Moria.
l) a Metal Cap of the Noldor [3,+3] (+1)
    It can be
    activated for detect treasure every 10+d20 turns if it is being worn. 
    It increases your dexterity by 1.  It sustains your dexterity.  It
    allows you to sense the presence of orcs.  
    You found it in the remains of a Spectral Mature black dragon on level 48
    of Mordor.
m) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) a Set of Gauntlets of Slaying (+6,+6) [2,+5]
p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your 
    dexterity by 4.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 48 of Moria.
q) The Main Gauche of Maedhros (2d5) (+11,+14) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) a Scimitar of Gondolin (2d5) (+10,+6) (+3)
    It provides light
    (radius 1) forever.  It increases your strength, dexterity and 
    constitution by 3.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to dark and shards.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Master lich on level 48 of Moria.
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It
    must be wielded two-handed.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ethereal dragon on level 43 of Mordor.
t) The Guisarme of Nimlos (2d5) (+17,+33) (+1)
    
    It can be wielded two-handed.  It increases your strength by 1.  It
    does extra damage from electricity.  It poisons your foes.  It
    produces chaotic effects.  It is a great bane of dragons.  It strikes
    at demons with holy wrath.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 44 of Moria.
u) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It
    must be wielded two-handed.  It increases your strength, dexterity and 
    speed by 2.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It fights against evil with holy fury.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
v) The Lead-Filled Mace of Bradregis (3d4) (+21,+6) (+1)
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It increases your 
    strength, intelligence and constitution by 1.  It does extra damage 
    from electricity.  It can cause earthquakes.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) a Mage Staff of Mana (1d4) (-5,-10)(60%)
    It can be wielded two-handed.  It can
    be used to store a spell.  It increases your mana capacity by 60%.  
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas


  [Home Inventory - Lothlorien ]

a) 6 Potions of Cure Serious Insanity
b) 7 Potions of Cure Insanity
c) 5 Potions of Detonations
d) a Silver Rod of Capacity of Teleport Other (200/200)
e) a Golden Rod of Nothing (125/125)
f) a Mithril Rod of Cheapness of Nothing (160/160)
g) The Ring of Celerch (+5 to searching)
    It increases your dexterity and 
    searching by 5.  It makes you invisible.  It sustains your 
    intelligence, dexterity and constitution.  It provides resistance to 
    confusion, nether and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Ring of Curgor (+3)
    It 
    increases your intelligence, constitution and charisma by 3.  It
    sustains your intelligence and constitution.  It provides resistance 
    to light, dark and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 41 of Moria.
i) a Ring of Speed (+7)
    It increases your 
    speed by 7.  
    You found it lying on the ground on level 30 of The Sandworm lair.
j) The Amulet of Carlammas (+2)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 51 of The Sacred
    Land Of Mountains.
k) an Amulet of the Serpents [+5] (+3)
    It can be activated for venom breathing every 40+d60
    turns if it is being worn. It increases your dexterity by 3.  It
    provides resistance to poison.  
    You found it in the remains of an Ancient blue dragon on level 34 of
    Mordor.
l) an Amulet of Telepathy
m) an Amulet of Devotion (+3)
    It provides light (radius 1) forever.  It increases your wisdom
     and charisma by 3.  It sustains your wisdom and charisma.  It
    provides resistance to life draining, fire, light and dark.  
    You found it in the remains of a Great Storm Wyrm on level 60 of The
    Sacred Land Of Mountains.
n) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) &
    map area every 50+d50 turns if it is being worn. It grants you the
    power of detect curses if it is being worn.  It provides light (radius
    4) forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 61 of
    The Sacred Land Of Mountains.
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and 
    speed by 2.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, dark, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 43 of Mordor.
p) The Ribbed Plate Armour of Belos (-3 to accuracy) [28,+17]
    It
    provides immunity to acid and electricity.  It provides resistance to 
    acid, light, confusion and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 55 of Mordor.
q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, poison, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 67 of The
    Sacred Land Of Mountains.
r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, poison and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Leather Scale Mail of Halath (-2 to accuracy) [11,-5] {cursed}
    It provides
    resistance to light, dark and chaos.  It induces random teleportation.
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
u) a Spider Web of Air [1,+8]
    It allows you to breathe without air.  
    It was given to you as a reward.
v) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk
    strength every 50+d50 turns if it is being worn. It increases your 
    strength and constitution by 2.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to poison and blindness.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 43 of Mordor.
w) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cherub on level 49 of Moria.
x) The Steel Helm 'Lebohaum' [20,+80]
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 45 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) Kenault's Cantrip Generator
    
    It can be activated for cure light wounds every 50 turns.  
    You found it lying on the ground on level 43 of Moria.
b) The Diamond Prism of Light
    It can be
    activated for high experience loss.  
    You found it lying in a vault on level 41 of Mordor.
c) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be
    activated for cure blindness every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 51 of Mordor.
d) The Ring of Power of Ji Indur Dawndeath (+3)
    
    It increases your dexterity and charisma by 3.  It makes you
    invisible.  It provides resistance to acid, blindness, confusion, 
    sound and disenchantment.  It allows you to see invisible monsters.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 57 of Mordor.
e) The Ring of Power of Uvatha the Horseman (+1)
    
    It increases your intelligence by 1.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to poison, nether
     and chaos.  It speeds your regenerative powers.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Ring of Hilion (+1 to infravision)
    It 
    increases your wisdom and infravision by 1.  It sustains your 
    constitution.  It provides resistance to electricity, shards, nexus
     and chaos.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 44 of Moria.
h) The Hard Leather Cap of Olwaeran [2,+13]
    It
    provides light (radius 5) forever.  It provides resistance to cold, 
    confusion, sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
i) The Dagger of Rilia (2d4) (+4,+3) {!d}
    It can be activated for stinking
    cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons
    your foes.  It is especially deadly against orcs.  It provides
    resistance to poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
j) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 29.12.2004 02:04

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7187. on the Ladder (of 19090)
1246. on the ToME Ladder (of 3155)

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On 29.12.2004 02:04 na@decerno.se wrote:
Best char, so far. Love the glaive and +26 unhasted speed.

On 29.12.2004 14:28 Elliott946@aol.com wrote:
You got the glaive of pain as a reward? Where did you find it?

On 28.1.2005 19:33 david wrote:
I got it as a Princess-reward! :P

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