[ToME 2.3.5 Character Sheet] Name : Fedora Age 87 STR: 18/74 Sex : Neuter Height 108 INT: 18/34 Race : Spectre Troll Weight 226 WIS: 16 Class : Loremaster Social Class 1 DEX: 14 Body : Lost soul CON: 18/85 God : Manwe Sulimo CHR: 3 + To Melee Hit 7 Level 42 Hit Points -5/ 1 + To Melee Damage 13 Experience 4173384 Spell Points 17/ 33 + To Ranged Hit 7 Max Exp 4173384 Sanity 236/ 236 + To Ranged Damage 0 Exp to Adv. 4626000 Piety 8748 AC 0+197 Gold 815435 Speed Fast (+13) (Miscellaneous Abilities) Fighting : Heroic Perception : Very Bad Blows/Round: 7 Bows/Throw : Fair Searching : Very Bad Shots/Round: 1 Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 105-1491 Stealth : Bad Magic Device: Bad Infra-Vision: 60 feet Tactic: coward Explor: running (Character Background) You are the offspring of a Cave-Troll Worker. You have puke yellow eyes, oily sea-weed green hair, and white ulcerous skin. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Illusory Castle: Level 52 (2600') Maze: Level 25 (1250') The Old Forest: Level 25 (1250') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') A lost temple: Level 9 (450') Your body was a Lost soul. You have defeated 2101 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed one princess quest. You haven't completed a single lost sword quest. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 3rd Quelle of the 2890th year of the third age. Your adventure lasted 17 days. Your Attributes: You are dead, killed by a Mirkwood spider on level 25 of The Old Forest. You move somewhat erratically. You cannot speak. You are cold blooded. You cannot open doors. You cannot bash doors. You can pass walls. You are an undead. You are inherently evil. You cannot be slept. You are immune to confusion. You are immune to sleep. You can drain mana. You can teleport. You can fly. You are immortal. You can breath fire. You can incarnate into a body. You can turn into a Balrog at will. You are able to control the space/time continuum. You are poisoned. Your eyes are sensitive to infrared light. You levitate just over the ground. You have free action. You are unlucky. You are surrounded with a fiery aura. You are incorporeal. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are resistant to darkness. You are resistant to confusion. You are resistant to chaos. The space-time continuum cannot be disrupted near you. @ Add Speed : + Sust Str : . Sust Int : . Sust Wis : . Sust Dex : . Sust Con : . Sust Chr : . Invisible : . Mul life : . Sens Fire : . Reflect : . Free Act : + Hold Life : . Imm Acid : * Imm Elec : * Imm Fire : * Res Cold : + Res Pois : . Res Fear : . Res Light : . Res Dark : + Res Blind : . Res Conf : + Res Sound : . Res Shard : . Res Neth : . Res Nexus : . Res Chaos : + Res Disen : . Aura Fire : + WraithForm: + Levitate : + Lite : + Fly : + Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 30) - Combat 23.050 [0.700] . Weaponmastery 02.500 [0.700] . Archery -00.200 [0.700] . Barehand-combat 45.100 [0.700] - Sneakiness 01.100 [0.700] . Stealth 01.000 [0.700] . Disarming 00.700 [0.700] - Magic 00.120 [0.600] . Magic-Device 01.000 [1.000] . Demonology 00.000 [1.500] - Spirituality -02.160 [0.700] . Prayer 03.500 [0.500] . Music 00.000 [0.300] - Monster-lore 17.610 [1.100] . Summoning 00.000 [0.500] . Corpse-preservation 44.400 [0.700] . Possession 43.500 [0.500] . Symbiosis 01.000 [0.500] . Mimicry 00.000 [0.500] 2 of your companions have been killed. [Fates] You may find a Potion of Wisdom on level 55. You may meet an Insect swarm on level 1. You may find a Parchment - Adventurer's Guide to Middle-earth on level 2. [Character Inventory] a) 8 Potions of Speed {25% off} b) 27 Potions of Cure Critical Wounds c) a Potion of Healing d) 2 Potions of *Healing* e) 3 Potions of Curing f) a Scroll of Trap Creation g) 39 Scrolls of Teleportation h) 9 Scrolls of Word of Recall i) 16 Scrolls of Satisfy Hunger j) a Staff of Identify[1|15] (13 charges) k) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Golden Rod of Nothing (125/125) b) a Rod Tip of Detection (80 Mana to cast) c) a Rod Tip of Trap Location (8 Mana to cast) d) a Staff of Genocide[1|9] (4 charges) e) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. f) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It provides resistance to poison. It cannot be harmed by fire. It was given to you as a reward. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. h) The Ribbed Plate Armour of Anarad (-3 to accuracy) [28,+13] It sustains your intelligence, dexterity and constitution. It provides immunity to electricity and cold. It provides resistance to poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marda, rider of gold Laronth on level 70 of The Sacred Land Of Mountains. i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Variant Maintainer on level 70 of The Sacred Land Of Mountains. j) The Dragon Shield 'Orion' [8,+25] It sustains your strength. It provides immunity to electricity. It provides resistance to acid, light, confusion, shards, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nether. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. l) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) n) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 70 of The Sacred Land Of Mountains. o) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 70 of The Sacred Land Of Mountains. r) a Heavy Crossbow of Extra Might (x6) (+12,+12) It provides resistance to confusion. It fires missiles with extra might. You found it in the remains of a Death quasit in the town of Lothlorien . s) a Harp of the Eldar (+2) {100% off} It increases your charisma by 2. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. t) a Harp of Power (+1) {100% off} It increases your charisma by 1. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. u) Eol, the Dark Elf's corpse [Home Inventory - Gondolin ] a) 5 Scrolls of Word of Recall b) 8 Scrolls of Trap Detection c) 9 Scrolls of Monster Confusion d) a Mithril Rod of Recall (160/160) e) 2 Rod Tips of Disarming (50 Mana to cast) f) a Ring of Sustain Wisdom g) a Ring of Light and Darkness Resistance It provides resistance to light and dark. You found it in the remains of a Mature black dragon in the town of Gondolin . h) a Ring of Nexus Resistance i) an Indestructible Amulet of the Serpents [+3] (+3) j) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder in the town of Gondolin . k) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} l) The Trident of Ardil (1d8) (+19,+14) It can be wielded two-handed. It does extra damage from acid, electricity and fire. It produces chaotic effects. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against trolls. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll in the town of Gondolin . m) a Great Hammer (*Defender*) (4d6) (-3,+4) [+11] (+3 to stealth) It increases your wisdom, dexterity, constitution and stealth by 3. It sustains your strength. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder in the town of Gondolin . n) a Mattock (+3) It increases your ability to tunnel by 3. o) Ulik the Troll's corpse [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 70 of Dol Guldur. b) a Book of Beginner Cantrips c) a Parchment titled ``Planar Travel Made Easy'' It can be activated for Destruction every 100 turns. You found it in the remains of a Master mindcrafter on level 70 of Dol Guldur. d) 2 Scrolls of Reset Recall e) 8 Scrolls of Trap Detection f) a Ring of Levitation g) a Ring of Free Action h) an Indestructible Ring of Chaos Resistance It provides resistance to confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 70 of The Sacred Land Of Mountains. i) a Ring of Critical Hits (+3% of critical hits) j) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 70 of Dol Guldur. k) an Amulet of Anti-Magic It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 52 of Illusory Castle. l) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of Dol Guldur. m) The Large Metal Shield of Aentaran [5,+9] It sustains your constitution. It provides immunity to paralysis. It provides resistance to cold, light, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nalfeshnee on level 70 of Dol Guldur. n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 70 of Dol Guldur. o) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It makes you completely fearless. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 70 of Dol Guldur. p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to levitate. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 70 of Dol Guldur. q) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 52 of Illusory Castle. r) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 70 of Dol Guldur. s) a Light Crossbow of Extra Might (x6) (+15,+15) It provides resistance to blindness. It fires missiles with extra might. You found it in the remains of a Lesser Balrog on level 70 of Dol Guldur. t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 70 of Dol Guldur. u) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 52 of Illusory Castle. v) a Cyclops corpse w) Itangast the Fire Drake's corpse x) Smaug the Golden's corpse [Home Inventory - Lothlorien ] a) The Jester's Cap of Insanity It can be activated for Destruction every 100 turns. You found it in the remains of a Nether wraith on level 52 of Illusory Castle. b) 4 Potions of Cure Light Insanity c) 19 Potions of Cure Serious Insanity d) 4 Potions of Cure Critical Insanity e) a Potion of Cure Insanity f) a Potion of Berserk Strength g) 4 Potions of Restore Mana h) 3 Potions of Enlightenment i) 10 Scrolls of Magic Mapping j) 11 Scrolls of Object Detection k) a Ring of See Invisible It allows you to see invisible monsters. You found it in the remains of a Ghost in the town of Minas Anor . l) a Feanorian Lamp of Fearlessness {100% off} It provides light (radius 3) forever. It makes you completely fearless. It cannot be harmed by fire. You stole it from the Black Market. m) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and nether. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 70 of The Sacred Land Of Mountains. b) Sangahyando of Umbar's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar in the town of Lothlorien . c) Uldor the Accursed's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uldor the Accursed in the town of Lothlorien . d) Bill the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . e) Mathilde, the Science Student's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mathilde, the Science Student in the town of Minas Anor . f) Ufthak of Cirith Ungol's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ufthak of Cirith Ungol on level 52 of Illusory Castle. g) Hobbes the Tiger's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hobbes the Tiger on level 52 of Illusory Castle. h) Smeagol's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 6 of A lost temple.