The Angband Ladder: Ocowyr, High-Elf Sorceror by <spitfyr@gmx.net>

  [T.o.M.E. 1.0.0 Character Dump]

 Name  : Ocowyr                 Age                108       Str: 18/*** 18/***
 Sex   : Male                   Height              95       INT: 18/***       
 Race  : High-Elf               Weight             202       WIS: 18/***       
 Class : Sorceror               Social Class        42       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 Magic : Magery                                              Chr: 18/*** 18/***
         Sigaldry                                                              
 + To Hit           15      Level             50    Max Hit Points      1766   
 + To Damage         8      Experience  36528783    Cur Hit Points      1766   
 + To AC           125      Max Exp     36528783    Max SP (Mana)       1763   
   Base AC          37      Exp to Adv.    *****    Cur SP (Mana)       1763   
                            Gold        14794829    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Legendary[10]Blows/Round:  9         
 Bows/Throw  : Heroic       Searching   : Legendary[10]Shots/Round:  2         
 Saving Throw: Legendary[35]Disarming   : Legendary[17]Wpn.dmg/Rnd:  9d4+72    
 Stealth     : Superb       Magic Device: Legendary[27]Infra-Vision: 100 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was of the Sindar.  You are one of several               
          children of a Serf.  You are a well liked child.  You have           
          hazel eyes, wavy brown hair, and an average complexion.              
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 666 (33300')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

     Your Attributes:
You are dead.
You can spit acid.
You can switch locations with another being.
You can mystify pets.
You can wake up a pet.
You occasionally feel invincible.
You are superhumanly strong (+4 STR).
Your brain is a living computer (+4 INT/WIS).
The blood of life flows through your veins.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You can climb hight mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of dragonriders.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.

 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent between liaison between Minas Anor and Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 19 princesses.
 You saved Arda and became a famed King.

 You have defeated 29381 enemies.


  [Corruptions]

 You can spit acid (dam lvl).
 You occasionally feel invincible.
 You are superhumanly strong (+4 STR).
 Your brain is a living computer (+4 INT/WIS).


  [Fates]

You are fated to meet a Mean-looking mercenary on level 16.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+5,+9)(60%) (+3)
   
   It can be wielded two-handed.
   It affects your mana capacity.
   It affects your spell power.
d) The Sling 'Earon' (x5) (+17,+9) (+3 to speed)
   
   It affects your strength.
   It affects your intelligence.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It fires missiles with extra might.
   It fires missiles excessively fast.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Ring of F'lar (+3)
   
   The mighty ring of the Dragonrider F'lar that makes the
   wearer strong and healthy.  It was once a ring of power and
   has been given to F'lar by Celegorm when he arrived on Arda
   with a full weyr of Dragonrider.
   It can be activated for...
   dimension door every 100 turns
   ...if it is being worn.
   It grants you the power of...
   swap position
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It affects your charisma.
   It affects your searching.
   It provides immunity to fire.
   It allows you to fly.
   It allows you to see invisible monsters.
   It allows you to sense the presence of dragonriders.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Ring 'Liria' (+8)
   
   It affects your searching.
   It affects your speed.
   It affects your attack speed.
   It makes you invisible.
   It sustains your intelligence.
   It sustains your wisdom.
   It provides resistance to cold.
   It provides resistance to nether.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Jewel 'Evenstar'(60%) (+3)
   
   A pure white jewel, the last gift of Queen Arwen Undomiel
   to Frodo Baggins, intended to be worn around his neck on
   the chain that had once borne the One Ring.
   It can be activated for...
   restore every 150 turns
   ...if it is being worn.
   It affects your constitution.
   It affects your hit points.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to life draining.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nether.
   It provides light.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Arkenstone of Thrain (+3)
   
   A great globe seemingly filled with moonlight, the famed
   Heart of the Mountain, which splinters the light that falls
   upon it into a thousand glowing shards.
   It can be activated for...
   detection every 30+d30 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your speed.
   It affects your luck.
   It provides resistance to life draining.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Full Plate Armour 'Shelth' (-3) [25,+13]
   
   It provides immunity to cold.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to fire.
   It provides resistance to poison.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Shadow Cloak of Luthien [6,+20] (+2)
   
   The opaque midnight folds, inset with a multitude of tiny
   diamonds, of this cloak swirl around you and you feel a
   hint, a fragment of the knowledge and power to restore that
   lay in Luthien, the most beautiful being that ever knew
   death.
   It can be activated for...
   restore life levels every 450 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It affects your luck.
   It makes you invisible.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to sound.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Small Metal Shield of Thorin [3,+25] (+4)
   
   Invoking the strength and endurance of Thorin, King under
   the Mountain, this little metal shield is proof against the
   Element of Earth.
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides immunity to paralysis.
   It provides resistance to sound.
   It provides resistance to shards.
   It provides resistance to chaos.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Golden Crown of Gondor [0,+15] (+3)
   
   The shining winged circlet brought by Elendil from dying
   Numenor, emblem of Gondor though an age of the world.
   It can be activated for...
   heal (700) every 250 turns
   ...if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your constitution.
   It affects your speed.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides light.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
u) a Set of Leather Gloves of Thievery (+8,+2) [1,+10] (+4)
   
   It affects your dexterity.
   It affects your searching.
   It provides immunity to paralysis.
   It allows you to levitate.
   It cannot be harmed by acid.
x) a Pair of Soft Leather Boots of Stability [2,+11]
   
   It provides resistance to nexus.
   It allows you to levitate.
z) (nothing)
{) The Bolt of Dachar (1d5) (+12,+23) (+3)
   
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It does extra damage from electricity.
   It produces chaotic effects.
   It is a great bane of demons.
   It strikes at undead with holy wrath.
   It is especially deadly against natural creatures.
   It cannot be harmed by acid, cold, lightning or fire.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
   
   Wielded by Nain of the Iron Hills at the Battle of
   Azanulbizar, this great mattock brought victory to the
   Dwarves over Azog's Orcs - though Nain himself fell at the
   last, even with victory already assured.
   It can be activated for...
   stone to mud every 7+d5 turns
   ...if it is being worn.
   It affects your strength.
   It affects your searching.
   It affects your infravision.
   It affects your ability to tunnel.
   It does extra damage from acid.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It provides resistance to acid.
   It provides resistance to dark.
   It provides resistance to disenchantment.
   It allows you to climb high mountains.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.


  [Character Inventory]

a) 2 Spirit Spellbooks [Empathy] {@m0@b0}
b) 5 Nether Spellbooks [Necromantic Incantations]
c) 6 Nether Spellbooks [Eye of Sauron] {@m2@b2}
d) 2 Nether Spellbooks [Flame of Udun]
e) 2 Nether Spellbooks [Crescent of Morgul] {@m7@b7}
f) 6 Chaos Spellbooks [Sign of Chaos] {@m1@b1}
g) 5 Chaos Spellbooks [Chaos Mastery]
h) 2 Chaos Spellbooks [Armageddon Tome]
i) 5 Shadow Spellbooks [Beings of Darkness] {@m9@b9}
j) 7 Shadow Spellbooks [Aiding Shades] {@m4@b4}
k) 6 Shadow Spellbooks [Morgoth's Space-Time Warpings]
l) 4 Shadow Spellbooks [Sauron's Forgotten Tome]
m) 6 Magery Spellbooks [Mystical Words] {@m3@b3}
n) 5 Magery Spellbooks [Arcane Chants] {@m5@b5}
o) 5 Magery Spellbooks [Locus of Force] {@m8@b8}
p) 7 Magery Spellbooks [Powerful Sigils] {@m6@b6}
q) 3 Magery Spellbooks [Power of Ancient Sorcerors]
r) 20 Potions of *Healing*
s) 19 Potions of Restore Mana
t) 18 Scrolls of Teleportation
u) 7 Scrolls of Satisfy Hunger
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spirit Spellbook [Telekinesis]
b) 5 Pieces of Elvish Waybread
c) 8 Sprigs of Athelas
d) 5 Potions of Shape of Chaos cloud
e) 5 Potions of Speed
f) a Silver Rod of Capacity of Nothing (200/200)
   
   It can hold more mana.
g) a Dwarven Lantern of the Magi (+2)
   
   It grants you the power of...
   magic map
   ...if it is being worn.
   It provides light (radius 2) forever.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It makes you invisible.
   It provides resistance to blindness.
   It cannot be harmed by fire.
h) The Stone of Lore
   
   A great emerald that fills your mind with images of
   knowledge and dreadful understanding as you stare into its
   depths.
   It can be activated for...
   perilous identify every turn
   ...if it is being worn.
   It provides light (radius 1) forever.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to shards.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Cloak of Mimicry [Ent] 'Barenyar' [1,+8] (+3 to stealth)
   
   It affects your stealth.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It produces a fiery sheath.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Small Metal Shield 'Earos' [3,+14]
   
   It sustains your intelligence.
   It provides immunity to fire.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
   
   
   It can be activated for...
   starlight (75) every 75+d75 turns
   ...if it is being worn.
   It affects your wisdom.
   It affects your charisma.
   It affects your searching.
   It affects your luck.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to dark.
   It provides resistance to disenchantment.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
   
   A famous helm of forged iron granting extraordinary powers
   of mind and awareness.
   It can be activated for...
   detection every 55+d55 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Steel Helm of Hammerhand [6,+20] (+3)
   
   A great helm as steady as the heroes of the Westdike.
   Mighty were the blows of Helm, the Hammerhand!
   It grants you the power of...
   berserk
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   
   A hero's handgear that lends great prowess in battle.
   It affects your strength.
   It affects your constitution.
   It provides immunity to paralysis.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   
   The beautiful sword of Thingol with a hilt of gold and
   silver inlay, glistening icily enough to freeze the hearts
   of demons. You feel supple and lightfooted as you hold it.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It does extra damage from frost.
   It is especially deadly against dragons.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your strength.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to cold.
   It provides resistance to nether.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
   
   This fiery, shining blade earned its sobriquet "Foe-Hammer"
   from dying orcs who dared to come near hidden Gondolin.
   It affects your searching.
   It does extra damage from fire.
   It is especially deadly against orcs.
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It provides resistance to fire.
   It provides resistance to light.
   It provides light.
   It allows you to sense the presence of orcs.
   It slows your metabolism.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Gondolin ]

a) a Sigaldry Spellbook [Mana Focus]
b) 9 Potions of Healing
c) 3 Potions of *Healing*
d) 2 Potions of Life
e) a Potion of Restore Mana
f) a Ring of Speed (+9)
g) The Ring of Hiengliad (+5)
   
   It affects your strength.
   It affects your charisma.
   It makes you invisible.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to sound.
   It provides resistance to nether.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Ring 'Eglorie' [+15] (+2 to speed)
   
   It can be activated for...
   ball of lightning and resist lightning
   ...if it is being worn.
   It affects your charisma.
   It affects your infravision.
   It affects your speed.
   It affects your ability to score critical hits.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to shards.
   It allows you to fly.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Full Plate Armour of Berent (-3) [25,+7]
   
   It provides immunity to fire.
   It provides immunity to cold.
   It provides resistance to acid.
   It provides resistance to poison.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Robe of Sarahta (-1,-5) [2,+9](60%)
   
   It affects your hit points.
   It sustains your charisma.
   It provides immunity to fire.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Cloak of Mimicry [Wolf] of Airiatan [1,+14]
   
   It sustains your dexterity.
   It sustains your charisma.
   It provides immunity to cold.
   It makes you completely fearless.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to poison.
   It allows you to fly.
   It produces an electric sheath.
   It cannot be harmed by acid, cold, lightning or fire.
l) a Small Metal Shield of Reflection [3,+17]
   
   It reflects bolts and arrows.
   It cannot be harmed by acid, cold, lightning or fire.
m) a Large Metal Shield of Preservation (-8,-9) [5,+22]
   
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides resistance to life draining.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Iron Helm of Knowledge [6,+20] (-6) (charging)
   
   This helm, designed by Petty-Dwarves ages ago to act as the
   brain of a long lost project, is made of finest glass. Its
   light banishes all secrets, and makes audible whispers from
   the deceased.
   It can be activated for...
   whispers from beyond 100+d200 turns
   ...if it is being worn.
   It affects your luck.
   It provides light.
   It identifies all items for you.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Beaked Axe 'Baurang' (2d6) (+9,+8) (+4)
   
   It must be wielded two-handed.
   It affects your wisdom.
   It does extra damage from fire.
   It is especially deadly against dragons.
   It is a great bane of undead.
   It provides light.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   
   A giant sword once wielded by mighty Turin, and a great
   dragonbane which bathed in Glaurung's blood:  but beware,
   it will drink the blood of those who wield it eventually.
   It affects your strength.
   It does extra damage from fire.
   It poisons your foes.
   It is very sharp and can cut your foes.
   It is a great bane of dragons.
   It is especially deadly against trolls.
   It provides immunity to paralysis.
   It provides resistance to fire.
   It provides resistance to poison.
   It allows you to sense the presence of dragons.
   It slows your metabolism.
   It speeds your regenerative powers.
   It drains life.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Whip 'Lasher' (1d6) (+12,+15) (+3)
   
   A powerful whip that is deadly against orcs.  It poisons
   your foes and is said to go "snicker snack".  
   It affects your dexterity.
   It affects your attack speed.
   It poisons your foes.
   It is very sharp and can cut your foes.
   It is especially deadly against orcs.
   It is especially deadly against natural creatures.
   It provides immunity to paralysis.
   It provides resistance to poison.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Seeker Arrow of Bard (8d4) (+20,+15)
   
   Dealiest of arrows, imbued with elemental strength, this
   shaft is feared especially by the wyrmkin.
   It is from a group of items rumored to be the bane of
   dragons.
   
   It does extra damage from acid.
   It does extra damage from electricity.
   It does extra damage from fire.
   It does extra damage from frost.
   It poisons your foes.
   It is a great bane of dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Minas Anor ]

a) 2 Potions of *Healing*
b) 4 Potions of Restore Mana
c) 2 Scrolls of Enchant Weapon To-Hit
d) 11 Scrolls of Enchant Weapon To-Dam
e) a Scroll of Genocide
f) The Ring of Power of Adunaphel the Quiet (+3 to stealth)
   
   It affects your constitution.
   It affects your stealth.
   It makes you invisible.
   It sustains your dexterity.
   It provides resistance to confusion.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It allows you to fly.
   It drains experience.
   It cannot be droped while cursed.
   It cannot be harmed by acid, cold, lightning or fire.
g) The Bar Chain Mail 'Nimrim' (-2) [18,+10]
   
   It sustains your wisdom.
   It provides immunity to acid.
   It provides immunity to electricity.
   It provides resistance to poison.
   It provides resistance to light.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
   
   This powerful piece of armour was made using the remains of
   the Sandworm Queen.
   It affects your strength.
   It affects your stealth.
   It affects your infravision.
   It affects your ability to tunnel.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to poison.
   It allows you to sense the presence of animals.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Cord Armour of Maran [6,+11]
   
   It provides immunity to electricity.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Small Metal Shield of Coion [3,+7]
   
   It sustains your intelligence.
   It provides immunity to electricity.
   It provides immunity to cold.
   It makes you completely fearless.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Large Metal Shield of Anarion [5,+20]
   
   The great metal-bound shield of Anarion, son of Elendil,
   who Sauron found himself powerless to wither or diminish.
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to nether.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
l) a Large Metal Shield of Preservation (-10,-1) [5,+31]
   
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides resistance to life draining.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
   
   The hunting cap of King Thranduil, to whose ears come all
   the secrets of his forest domain.
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to blindness.
   It provides resistance to shards.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Metal Cap of Thengel [3,+12] (+3)
   
   A ridged helmet made of steel, and embossed with scenes of
   valor in fine-engraved silver.  It grants the wearer
   nobility, clearness of thought and understanding.
   It affects your wisdom.
   It affects your charisma.
   It affects your luck.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Set of Leather Gloves of Tumor (+5,+4) [1,+7]
   
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to life draining.
   It makes you completely fearless.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
   
   A set of handgear so icy as to be able to fire frost bolts.
   It can be activated for...
   frost bolt (6d8) every 7+d7 turns
   ...if it is being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to cold.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Small Sword 'Sting' (E:0, L:0) (1d6) (+7,+8) (+2 to speed)
   
   "I will give you a name, and I shall call you Sting."  The
   perfect size  for Bilbo, and stamped forever by the courage
   he found in Mirkwood, this  sturdy little blade grants the
   wearer combat prowess and survival abilities they did not
   know they had.
   It is from a group of Elven items once entrusted to Hobbits
   
   It is sentient.
   
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It affects your attack speed.
   It is especially deadly against orcs.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides resistance to confusion.
   It provides light.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of spiders.
   It allows you to sense presence of undead.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Lothlorien ]

a) a Nether Spellbook [Morgoth's Ring]
b) a Parchment titled ``Household Magic'' (charging) {Cure C}
   
   It can be activated for...
   cure corruption
c) 24 Potions of Healing
d) 4 Potions of Life
e) 7 Potions of Restore Mana
f) a Potion of Invulnerability
g) 2 Potions of New Life
h) The Crumpled Scroll of Mass Resurrection
   
   It cannot be harmed by acid, cold, lightning or fire.
i) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed)
   
   It affects your strength.
   It affects your wisdom.
   It affects your speed.
   It makes you invisible.
   It sustains your dexterity.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It drains experience.
   It cannot be droped while cursed.
   It cannot be harmed by acid, cold, lightning or fire.
j) a Ring of Speed (+11)
k) The Ring of Tulkas (+4)
   
   The treasure of Tulkas, most fleet and wrathful of the
   Valar.
   It can be activated for...
   haste self (75+d75 turns) every 150+d150 turns
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Ring of Power 'Narya' (+6,+6) (+1)
   
   The Ring of Fire, set with a ruby that glows like flame.
   Narya is one of the three Rings of Power created by the
   Elves and hidden by them from Morgoth.
   It can be activated for...
   healing (500) every 200+d100 turns
   ...if it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It affects your luck.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to nether.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Ring of Power 'Nenya' (+9,+9) (+2)
   
   The Ring of Adamant, with a pure white stone as
   centerpiece.  Nenya is one of the three Rings of Power
   created by the Elves and hidden by them from Morgoth.
   It can be activated for...
   healing (800) every 100+d200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It affects your luck.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your charisma.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It gives telepathic powers.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Blue Stone 'Toris Mejistos'(40%) (+2)
   
   A blue stone, with an incredible number of incredibly small
   runes of power on it. It carries many secrets.
   It grants you the power of...
   restore life
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your luck.
   It affects your mana capacity.
   It sustains your intelligence.
   It sustains your wisdom.
   It provides resistance to life draining.
   It provides light.
   It allows you to sense the presence of evil beings.
   It allows you to sense the presence of good beings.
   It slows your metabolism.
   It speeds your regenerative powers.
   It can re-curse itself.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
   
   This green gem glows with inner light.  Aragorn son of
   Arathorn wore it at the Battle of the Pelennor Fields, and
   he was himself given the name of 'Elessar' by the people of
   Gondor because of this.
   It can be activated for...
   heal and cure black breath every 200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Anchor of Space-Time 
   
   A powerful stone that provides a strong light for any who
   wields it. It is rumored that it may even protect the
   wearer from the passing of the time.
   It provides light (radius 1) forever.
   It prevents the space-time continuum from being disrupted.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
   
   A massive suit of heavy dragon scales deeply saturated with
   many colors.  It throbs with angry energies, and you feel
   the raw elemental might of  untamed Lightning as you put it
   on.
   It can be activated for...
   star ball (150) every 1000 turns
   ...if it is being worn.
   It provides immunity to electricity.
   It provides immunity to paralysis.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to light.
   It provides resistance to dark.
   It provides light.
   It allows you to see invisible monsters.
   It allows you to sense the presence of dragons.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Rusty Chain Mail 'Animbalin' (-9,-1) [14,+0](20%)
   
   It affects your hit points.
   It provides immunity to fire.
   It provides immunity to cold.
   It provides resistance to light.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Metal Brigandine Armour 'Arindor' (-7,-4) [19,+13](20%)
   
   It affects your hit points.
   It provides immunity to electricity.
   It provides immunity to fire.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to confusion.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Leather Jacket 'Turiman' (-1) [12,+6]
   
   It sustains your strength.
   It provides immunity to electricity.
   It provides immunity to cold.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to shards.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   
   Two Silmarils of Feanor blaze from the thunderous crown of
   twisted iron. The corrupted metal feels at once as infernal
   as hellfire and as chilling as the Outer Darkness. One
   protrusion from the crown is abruptly ended where a third
   jewel might have shone.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nether.
   It provides resistance to nexus.
   It provides light.
   It allows you to see invisible monsters.
   It gives telepathic powers.
   It is permanently cursed.
   It cannot be harmed by acid, cold, lightning or fire.
v) a Pair of Metal Shod Boots of Speed [6,+2] (+9)
   
   It affects your speed.
w) The Mighty Hammer 'Grond' (E:0, L:0) (9d9) (+25,+25) [+10](40%)
   
   The mighty Hammer of the Underworld, blackened by
   doomspells of shattering, whose wielder holds the lives of
   all Morgoth's servants in his hand.
   It is sentient.
   
   It can be activated for...
   alter reality every 100 turns
   ...if it is being worn.
   It can cause earthquakes.
   It is a great bane of dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It is a great bane of undead.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It affects your hit points.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It gives telepathic powers.
   It produces an anti-magic shell.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Gondolin ]

a) a Sigaldry Spellbook [Mana Focus]
b) 9 Potions of Healing
c) 3 Potions of *Healing*
d) 2 Potions of Life
e) a Potion of Restore Mana
f) a Ring of Speed (+9)
g) The Ring of Hiengliad (+5)
   
   It affects your strength.
   It affects your charisma.
   It makes you invisible.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to sound.
   It provides resistance to nether.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Ring 'Eglorie' [+15] (+2 to speed)
   
   It can be activated for...
   ball of lightning and resist lightning
   ...if it is being worn.
   It affects your charisma.
   It affects your infravision.
   It affects your speed.
   It affects your ability to score critical hits.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to shards.
   It allows you to fly.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Full Plate Armour of Berent (-3) [25,+7]
   
   It provides immunity to fire.
   It provides immunity to cold.
   It provides resistance to acid.
   It provides resistance to poison.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Robe of Sarahta (-1,-5) [2,+9](60%)
   
   It affects your hit points.
   It sustains your charisma.
   It provides immunity to fire.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Cloak of Mimicry [Wolf] of Airiatan [1,+14]
   
   It sustains your dexterity.
   It sustains your charisma.
   It provides immunity to cold.
   It makes you completely fearless.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to poison.
   It allows you to fly.
   It produces an electric sheath.
   It cannot be harmed by acid, cold, lightning or fire.
l) a Small Metal Shield of Reflection [3,+17]
   
   It reflects bolts and arrows.
   It cannot be harmed by acid, cold, lightning or fire.
m) a Large Metal Shield of Preservation (-8,-9) [5,+22]
   
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides resistance to life draining.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Iron Helm of Knowledge [6,+20] (-6) (charging)
   
   This helm, designed by Petty-Dwarves ages ago to act as the
   brain of a long lost project, is made of finest glass. Its
   light banishes all secrets, and makes audible whispers from
   the deceased.
   It can be activated for...
   whispers from beyond 100+d200 turns
   ...if it is being worn.
   It affects your luck.
   It provides light.
   It identifies all items for you.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Beaked Axe 'Baurang' (2d6) (+9,+8) (+4)
   
   It must be wielded two-handed.
   It affects your wisdom.
   It does extra damage from fire.
   It is especially deadly against dragons.
   It is a great bane of undead.
   It provides light.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   
   A giant sword once wielded by mighty Turin, and a great
   dragonbane which bathed in Glaurung's blood:  but beware,
   it will drink the blood of those who wield it eventually.
   It affects your strength.
   It does extra damage from fire.
   It poisons your foes.
   It is very sharp and can cut your foes.
   It is a great bane of dragons.
   It is especially deadly against trolls.
   It provides immunity to paralysis.
   It provides resistance to fire.
   It provides resistance to poison.
   It allows you to sense the presence of dragons.
   It slows your metabolism.
   It speeds your regenerative powers.
   It drains life.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Whip 'Lasher' (1d6) (+12,+15) (+3)
   
   A powerful whip that is deadly against orcs.  It poisons
   your foes and is said to go "snicker snack".  
   It affects your dexterity.
   It affects your attack speed.
   It poisons your foes.
   It is very sharp and can cut your foes.
   It is especially deadly against orcs.
   It is especially deadly against natural creatures.
   It provides immunity to paralysis.
   It provides resistance to poison.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Seeker Arrow of Bard (8d4) (+20,+15)
   
   Dealiest of arrows, imbued with elemental strength, this
   shaft is feared especially by the wyrmkin.
   It is from a group of items rumored to be the bane of
   dragons.
   
   It does extra damage from acid.
   It does extra damage from electricity.
   It does extra damage from fire.
   It does extra damage from frost.
   It poisons your foes.
   It is a great bane of dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It cannot be harmed by acid, cold, lightning or fire.



Posted on 2.6.2002 02:36
Last updated on 9.6.2002 00:25

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675. on the Ladder (of 19099)
290. on the ToME Ladder (of 3157)
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On 2.6.2002 02:36 spitfyr@gmx.net wrote:
Now this is my very first Sorceror. They are fun to play. I had big luck finding this Mace with +3 Int at 400feet giving me 18/100 Int at the beginning. Now I have choosen Eru and endless spellpoints. Currently this charater has some fatal lag in importent resistance.

On 2.6.2002 15:55 spitfyr@gmx.net wrote:
Morder, I am comming! Aaaaahahaha!

On 2.6.2002 15:58 Spitfyr@gmx.net wrote:
Ah, I know Sauron is especially pissed off when I spell Mordor wrong.

On 7.6.2002 00:48 spitfyr@gmx.net wrote:
What the hell is wrong? I am still alive!

On 8.6.2002 14:46 spitfyr@gmx.net wrote:
Neither the Ring nor Morgoth doesn't show up yet.
I am afraid I have to take care about all these other dungeons first.
ok.
My first 50lvl Char. ever by the way.

On 9.6.2002 00:25 spitfyr@gmx.net wrote:
done

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