The Angband Ladder: Pascale, Dwarf Sorceror by <austinm@cmu.edu>

  [ToME 2.3.4 Character Sheet]

 Name  : Pascale                Age                 47       STR!     33       
 Sex   : Neuter                 Height              45       INT!     40       
 Race  : Dwarf Hermit           Weight             104       WIS!     40       
 Class : Sorceror               Social Class        22       DEX!     37       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit         -79 Level             50    Hit Points      726/   726 
 + To Melee Damage      -51 Experience  34799375    Spell Points   2667/  2667 
 + To Ranged Hit        -57 Max Exp     34799375    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety               101945 
   AC                37+136 Gold         2338814    Speed           Fast (+37) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-204   
 Stealth     : Superb       Magic Device: Legendary[27]Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dwarven Thief.  You are a well           
          liked child.  You have dark brown eyes, straight black               
          hair, a three foot beard, and a dark complexion.                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 20 (1000')
        Erebor: Level 72 (3600')
        The Old Forest: Level 14 (700')
        Moria: Level 46 (2300')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 58 (2900')
        The Land Of Rhun: Level 30 (1500')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 13862 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 79 princesses.
 You saved Arda and became a famed Ruler.
 You found 1 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 38th Quelle of the 2890th year of the third age.
 You have been adventuring for 52 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...35....3......            
        Add Int   : ....5..2..3.....            
        Add Wis   : .34.5..2.......+            
        Add Dex   : ....5....3.5....            
        Add Con   : ..435....3......            
        Add Chr   : .3.35..2...5....            
        Mul Mana  : +.........+....+            
        Mul SPower: +...............            
        Add Stea. : .3.....2........            
        Add Sear. : ...3............            
        Add Speed : .3...3.2........            
        Slay Evil : .............+..            
        Slay Demon: .............+..            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ..+...+.........            
        Sust Dex  : .........+......            
        Sust Con  : ......+..+.+....            
        Sust Chr  : ..+.....+..+....            
        Invisible : .......+....+...            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..+.....+.++....            
        Hold Life : .....+..+.......            
        Imm Acid  : .+....*+++......            
        Imm Elec  : .++...*.*.+.....            
        Imm Fire  : .+.*..++........            
        Imm Cold  : .+.....+*+......            
        Res Pois  : ........+.+.....            
        Res Fear  : ..+......+......            
        Res Light : .....+..+.......            
        Res Dark  : .....++.+++.....            
        Res Blind : ...............+            
        Res Conf  : ..+..+..+..+....            
        Res Sound : .+..............            
        Res Shard : ........+.......            
        Res Neth  : ...........+....            
        Res Nexus : ..+.....++......            
        Res Chaos : ..+..+..+..+....            
        Res Disen : .......+........            
        Auto Curse: ....+...........            
        Levitate  : ..........+.....            
        See Invis : .+.+.+..........            
        Digestion : .........+......            
        Activate  : ...+.+.+..++....            
        Cursed    : ....+...........            
        Fly       : ...+............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..........            
        TLord.ESP : ...+............            
        Unique.ESP: .+..............            

Skills (points left: 0)
                   . Axe-mastery                 00.000 [0.200]
 - Sneakiness                                    07.500 [0.900]
          . Stealth                              02.400 [0.500]
          . Disarming                            01.700 [0.300]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         50.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.800 [0.400]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          08.100 [0.900]
 - Spirituality                                  09.800 [0.550]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  04.750 [0.500]
          . Symbiosis                            19.200 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You are fated to find a Scroll of Summon Monsters on level 1.
You may find a Staff of Nothing on level 1.
You may meet a Scruffy little dog on level 4.
You are fated to meet a Baby dragon turtle on level 13.
You are fated to find a Ring of Slow Digestion on level 3.
You are fated to find The Dagger 'Narthanc' on level 13.
You may find a Wooden Rod of Nothing on level 1.
You may find a Ring of Slow Digestion on level 6.
You may meet a White jelly on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-15,+4)(100%) (+5)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it lying on the ground on level 87 of Mount Doom.
d) The Harp of Maglor (+3 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 86 of Mount Doom.
e) The Ring of Hithangil (+4)
    It increases your wisdom and constitution by 4.  It sustains your 
    wisdom and charisma.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to electricity, confusion
    , nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 34 of The Land Of Rhun.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 63 of
    The Sacred Land Of Mountains.
k) an Amulet of Doom [+6] (+5) {cursed}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 5.  It is cursed.  It cannot be dropped
    while cursed.  It can re-curse itself.  
    You found it in the remains of a Mature red dragon on level 66 of Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 69 of The Sacred
    Land Of Mountains.
n) The Ring Mail of Danelion (-61,-42) [12,+10](40%)
    It increases your hit points by 40%.  It sustains your wisdom and 
    constitution.  It provides immunity to acid and electricity.  It
    provides resistance to fire and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 70 of Angband.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
p) The Dragon Shield of Glaith [8,+21]
    It sustains your charisma.  It provides immunity to electricity and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    life draining, acid, poison, light, dark, confusion, shards, nexus and 
    chaos.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 83 of Angband.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 85 of
    Angband.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
z) a Greater demonic quylthulg (1500 hp)
{) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of grass.
|) a Climbing Set


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You bought it from the Library.
f) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You bought it from the Library.
h) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You bought it from the Library.
j) a Fireproof Tome of Meta Spells
    It cannot be harmed by fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
k) a Fireproof Unholy Tome of the Hellflame
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) 23 Potions of Healing
m) 20 Potions of Restore Mana
n) a Mithril Rod of the Istari of Healing (320/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
o) an Adamantite Rod of the Istari of Home Summoning (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 102 of Angband.
p) a Rod Tip of Healing (120 Mana to cast)
q) a Staff of Healing[3|31] (7 charges)
r) a Staff of Mana[5|30] (12 charges)
s) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
    
t) a Feathers Cloak of Air [1,+4]
    It allows you to breathe without air.  
    You found it lying in a vault on level 29 of The Sandworm lair.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring of Andir (+4)
    It increases your intelligence, charisma, attack speed and ability to
    score critical hits by 4.  It sustains your intelligence.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, poison, light, blindness and nether.  It allows
    you to fly.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 61 of Erebor.
b) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 95 of Mount Doom.
c) an Indestructible Ring of Sound Resistance
    It provides resistance to sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young blue dragon on level 61 of Erebor.
d) a Ring of Lordly Protection [+23]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to life draining, poison, blindness, confusion, 
    shards, nether, nexus and disenchantment.  
    You bought it from the Expensive Black Market.
e) The Amulet of Gorlasaer (+3)
    It increases your strength, dexterity, charisma, searching and 
    infravision by 3.  It sustains your constitution.  It provides
    resistance to sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 61 of Erebor.
f) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Osyluth on level 65 of Mordor.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of The Sacred Land Of Mountains.
i) a Power Dragon Scale Mail (-3 to accuracy) [40,+24]
j) The Chain Mail of Avandirim (-55,-69) [14,+9](40%)
    It increases your hit points by 40%.  It sustains your intelligence
     and charisma.  It provides immunity to cold.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
k) The Bar Chain Mail 'Handir' (-2 to accuracy) [18,+14]
    It sustains your strength and wisdom.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to cold, 
    confusion, sound, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of The
    Sacred Land Of Mountains.
l) The Partial Plate Armour of Borth (-3 to accuracy) [22,+9]
    It sustains your dexterity.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to acid, confusion
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 71 of Erebor.
m) The Ribbed Plate Armour of Hithon (-12,-40) [28,+9](40%)
    It increases your hit points by 40%.  It sustains your constitution.  
    It provides resistance to poison and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 86 of Mount
    Doom.
n) The Robe 'Lentel' [2,+4]
    It sustains your wisdom and dexterity.  It provides immunity to acid.  
    It provides resistance to fire, poison, dark, nexus and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
o) The Padded Armour of Nievor (-68,-69) [4,+10](20%)
    It increases your hit points by 20%.  It sustains your dexterity.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to poison, light, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
p) The Leather Scale Mail of Dilmon (-1 to accuracy) [11,+12]
    It sustains your strength.  It provides immunity to fire and cold.  It
    provides resistance to electricity, poison and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 99 of Mount Doom.
q) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) The Entish Bark of Dilin [1,+12]
    It sustains your intelligence.  It provides immunity to acid.  It
    provides resistance to sound and nexus.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 83 of Angband.
t) a Snakeskin Cloak of Protection [1,+27]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 87 of Mount Doom.
u) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
    
v) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 66 of Paths of the Dead.
w) The Short Bow of Numen (x2) (+14,+11) (+4 to speed)
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, constitution, charisma and speed by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
x) a Shocking Metal Boomerang (Defender) (4d5) (+14,+9) [+5] (+2 to stealth)
    It increases your stealth by 2.  It does extra damage from electricity
    .  It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold, poison and nexus
    .  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 71 of
    Erebor.


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 83 of Angband.
b) Boccob's Magical Mish-mash (charging)
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Monastic lich on level 72 of Erebor.
c) a Potion of New Life
d) a Silver Rod of the Istari of Healing (82/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 26 of The Sandworm lair.
e) a Golden Rod of Capacity of Healing (197/250)
    It can hold more mana.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
f) an Adamantite Rod of Nothing (200/200)
g) The Wand of Digging of Thrain (27 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) a Staff of Healing[2|31] (5 charges)
i) a Fireproof Staff of Genocide[1|7] (4 charges)
    It cannot be harmed by fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
j) a Fireproof Staff of Mana[3|29] (9 charges)
    It cannot be harmed by fire.  
    You found it lying in a vault on level 61 of The Sacred Land Of Mountains.
k) The Ring of Power of Khamul, the Black Easterling (+5 to speed)
    It increases your strength, intelligence and speed by 5.  It makes you
    invisible.  It sustains your strength.  It provides resistance to dark
    .  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 87 of
    Mount Doom.
l) a Ring of Speed (+11)
m) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
n) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
p) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master thief on level 39 of The Land Of
    Rhun.
q) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kronos, Lord of the Titans on level 86 of
    Mount Doom.
r) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Thunderlord Coat of Caran [9,+5]
    It sustains your wisdom.  It provides immunity to electricity.  It
    makes you completely fearless.  It provides resistance to fire, cold, 
    poison and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
t) an Entish Bark of Air [1,+17]
    It allows you to breathe without air.  
    You found it lying on the floor of a special level.
u) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 88 of Angband.
v) a Dwarven Hard Leather Cap of Intelligence [2,+8] (+3 to infravision)
    It increases your intelligence, constitution and infravision by 3.  It
    sustains your intelligence.  It provides resistance to fire.  It
    allows you to sense the presence of trolls and dragons.  
    You found it in the remains of a Swordsman on level 13 of The Old Forest.
w) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 71 of Erebor.
x) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) 2 Fireproof Tomes of Magical Energy
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) 4 Fireproof Tomes of the Eternal Flame
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) 4 Fireproof Tomes of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) 4 Fireproof Tomes of the Everrunning Wave
    It cannot be harmed by fire.  
    You bought it from the Library.
e) 5 Fireproof Tomes of Translocation
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) 2 Fireproof Tomes of the Tree
    It cannot be harmed by fire.  
    You bought it from the Library.
g) 4 Fireproof Tomes of Knowledge
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) 2 Fireproof Tomes of the Time
    It cannot be harmed by fire.  
    You bought it from the Library.
i) a Fireproof Tome of the Mind
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) a Fireproof Unholy Tome of the Hellflame
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) 2 Fireproof Corrupted Tomes of Melkor
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) Boccob's Unfinished Works
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dreadmaster on level 55 of The Sacred
    Land Of Mountains.
m) The Jester's Cap of Insanity
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 60 of Erebor.
n) 53 Potions of Cure Critical Insanity
o) 44 Potions of Detonations
p) 21 Potions of Healing
q) 10 Potions of *Healing*
r) 4 Potions of Life
s) 14 Potions of Restore Mana
t) a Potion of Invulnerability
u) a Staff of Genocide[1|7] (3 charges)
v) a Snakeskin Cloak of Air [1,+7]
    It allows you to breathe without air.  
    You found it in the remains of a Barbazu on level 63 of The Sacred Land Of
    Mountains.
w) an Executioner's Sword of Greater Life (4d5) (+12,+15)(60%)
    It must be wielded two-handed.  It increases your hit points by 60%.  
    It provides resistance to life draining.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
x) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) The Crumpled Scroll of Mass Resurrection {!*}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 66 of Dol Guldur.
c) a Fireproof Staff of Mana[1|29] (1 charge)
    It cannot be harmed by fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Adunaphel the Quiet (+4 to speed)
    It increases your wisdom and speed by 4.  It makes you invisible.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 50 of Paths of
    the Dead.
b) The Ring of Power of Dwar, Dog Lord of Waw (+3 to speed)
    It increases your speed by 3.  It makes you invisible.  It provides
    resistance to cold, light, nether, chaos and disenchantment.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Dol
    Guldur.
c) The Ring of Power of Ren the Unclean (+3 attacks)
    It increases your charisma, infravision and attack speed by 3.  It
    makes you invisible.  It sustains your charisma.  It provides
    resistance to light, confusion and nexus.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 55 of The Sacred
    Land Of Mountains.
d) The Ring of Power of Ren the Unclean (+3 attacks)
    It increases your searching and attack speed by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to light
     and dark.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 61 of The Sacred
    Land Of Mountains.
e) The Ring of Power of Khamul, the Black Easterling (+3 attacks)
    It increases your attack speed by 3.  It makes you invisible.  It
    sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to blindness and disenchantment.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 66 of
    Mordor.
f) The Ring of Power of Hoarmurath of Dir (+3% of critical hits)
    It increases your wisdom, dexterity, charisma, searching and ability
    to score critical hits by 3.  It makes you invisible.  It provides
    resistance to fire.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 62 of Dol Guldur.
g) The Ring of Power of Uvatha the Horseman (+5 to searching)
    It increases your intelligence, dexterity and searching by 5.  It
    makes you invisible.  It allows you to fly.  It slows your metabolism.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Ring of Power of Akhorahil the Blind (+1 attack)
    It increases your dexterity and attack speed by 1.  It makes you
    invisible.  It sustains your dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to levitate.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 51 of Paths of
    the Dead.
i) The Ring of Power of Dwar, Dog Lord of Waw (+5 to searching)
    It increases your intelligence and searching by 5.  It makes you
    invisible.  It sustains your charisma.  It makes you completely
    fearless.  It provides resistance to fire and cold.  It allows you to
    fly.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 63 of The
    Sacred Land Of Mountains.
j) The Ring of Power of Ji Indur Dawndeath (+1)
    It increases your dexterity by 1.  It makes you invisible.  It
    sustains your wisdom and constitution.  It provides resistance to 
    poison and disenchantment.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 47 of Mordor.
k) The Ring of Power of Dwar, Dog Lord of Waw
    It makes you invisible.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to blindness and 
    chaos.  It allows you to fly.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 64 of The
    Sacred Land Of Mountains.
l) The Dragon Helm of Thrain [8,-11]
    It provides resistance to poison and confusion.  It aggravates nearby
    creatures.  It fills you with the Black Breath.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  



Posted on 25.8.2007 13:48
Last updated on 3.9.2007 17:42

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734. on the Ladder (of 19090)
313. on the ToME Ladder (of 3155)
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On 25.8.2007 13:48 austinm@cmu.edu wrote:
First decent-level TOME character - died because I got cocky; everything was dying in one hit. Opened a door, got one-shotted.

On 25.8.2007 18:21 estie@gmx.net wrote:
Sounds like a mana-bolt....
At that level, I avoid opening doors and rather keep visiting the Sandworm lair till my con is maxed. With a little luck, a pit there has some 40% hp armour, too.


On 25.8.2007 18:23 austinm@cmu.edu wrote:
Yeah, I was *in* the sandworm lair, looking for stat pots and some decent books.

On 26.8.2007 11:43 estie@gmx.net wrote:
Ah it says in in the dump....blood-sprout. Yes those are nasty.

On 3.9.2007 17:42 austinm@cmu.edu wrote:
My first win in ToME. I know using a dwarven sorcerer and geno'ing everything in sight isn't exactly sporting, but hey - it's a win :). After I got geno (at around level 45; wanted it for the Maeglin quest) the game was almost too easy. I had a lot of problems on special levels, especially since I hadn't had to work on my anti-summoning techniques yet. I'm not quite satisfied with my gear, either. So, what do you think I still need to Void-dive? Obviously some more pots, but gear-wise do I look good (assuming I wear Morgoth's crown)?

On 3.9.2007 17:43 austinm@cmu.edu wrote:
Actually, I apparently didn't realize that the ladder overwrote your char's name even if it's clearly another character :). This is a different character from the ones mentioned above.

On 3.9.2007 22:56 estie@gmx.net wrote:
The only thing lacking seems to be speed, which isnt much of an issue unless your buff runs out in an inopportune moment. I prefer to use a hat that adds to spellpower (Celebrimbor or a crown of the Magi), or even Lebohaum for another 100 AC but whatever works. Donning Morgoths crown would allow you to use a speed ring now, but the decision is irreversible.


On 7.9.2007 21:17 austinm@cmu.edu wrote:
Finally bit it in the nether realm - stepped on a trap; for some reason, the traps show up as dots sometimes on my screen, so I don't see them. Actually, I stepped on 2 traps - one knocked me into undead form and killed me in one shot, and the Blood of Life brought me back; then, I stepped on another which put me into undead form; then a hell knight took me out while I tried to kill myself back to life.

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