The Angband Ladder: Deggial, High-Elf Sorceror by <quanchi@icpnet.pl>
[ToME 2.0.0 Character Dump] Name : Deggial Age 115 STR: 18/*** Sex : Male Height 72 INT: 18/*** Race : High-Elf Weight 199 WIS: 18/*** Class : Sorceror Social Class 47 DEX: 18/160 Body : Player CON: 18/*** CHR: 18/*** + To Melee Hit -2 Level 50 Max Hit Points 636 + To Melee Damage -10 Experience 12680000 Cur Hit Points 626 + To Ranged Hit 29 Max Exp 12680000 Max SP (Mana) 1656 + To Ranged Damage 28 Exp to Adv. ***** Cur SP (Mana) 1655 AC 27+129 Gold 4104206 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Fair Perception : Superb Blows/Round: 4+1 Bows/Throw : Superb Searching : Very Good Shots/Round: 1 Saving Throw: Superb Disarming : Superb Wpn.dmg/Rnd: 4d4-40 Stealth : Heroic Magic Device: Legendary[42]Infra-Vision: 40 feet Tactic: coward Explor: normal (Character Background) Your father was of the Nandor. You are one of several children of a Yeoman. You are a well liked child. You have brown eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 39 (1950') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Nether Realm: Level 696 (34800') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 45 (2250') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 35th Quelle of the 2890th year of the third age. Your adventured lasted 49 days. adefkmnopsuxz{|@ Add Str : ..+.+...+....... Add Int : ..+...++.+...... Add Wis : ..+.+..+.+...... Add Dex : ..+............. Add Con : ..+...+.+....... Add Chr : ..+.+..+........ Mul Mana : +.+............. Mul SPower: +.+............. Add Stea. : ......++........ Add Sear. : ................ Add Infra : ................ Add Tun.. : ................ Add Speed : .+++++++........ Add Blows : ................ Chaotic : ................ Vampiric : ................ adefkmnopsuxz{|@ Slay Anim.: ................ Slay Evil : ................ Slay Und. : ................ Slay Demon: ................ Slay Orc : ................ Slay Troll: ................ Slay Giant: ................ Slay Drag.: ................ Kill Drag.: ................ Sharpness : ................ Impact : ................ Poison Brd: ................ Acid Brand: ................ Elec Brand: ................ Fire Brand: ................ Cold Brand: ................ adefkmnopsuxz{|@ Sust Str : ..+............. Sust Int : ..+............. Sust Wis : ..+............. Sust Dex : ..+............. Sust Con : ..+.......+..... Sust Chr : ..+............. Invisible : ..+....+........ Mul life : ................ Imm Acid : ..+.....+....... Imm Elec : ..+............. Imm Fire : ..+...+......... Imm Cold : ..+............. Sens Fire : ................ Reflect : ......+......... Free Act : ..+.....+.+..... Hold Life : ...+.+.......... adefkmnopsuxz{|@ Res Acid : ......++........ Res Elec : ......+......... Res Fire : .+..+..+........ Res Cold : ......++........ Res Pois : ..+.+........... Res Fear : ....+........... Res Lite : .....+....+....+ Res Dark : .....+.......... Res Blind : ..+....+.+...... Res Conf : ......+......... Res Sound : ........+....... Res Shard : ................ Res Neth : ..+.....+....... Res Nexus : ......+..+...... Res Chaos : .+...+..+....... Res Disen : ..+.+........... adefkmnopsuxz{|@ Aura Fire : ......+......... Aura Elec : ................ NoTeleport: ................ AntiMagic : ................ WraithForm: ...+............ EvilCurse : ................ Easy Know : ................ Hide Type : .++.++.+++...... Show Mods : ++.............. Insta Art : ..++++.......... Levitate : ................ Lite : ..........+..... See Invis : ..++.+.........+ adefkmnopsuxz{|@ Digestion : ................ Regen : ..++............ Xtra Might: ................ Xtra Shots: ................ Ign Acid : .++++++++++..... Ign Elec : .++++++++++..... Ign Fire : .++++++++++..... Ign Cold : .++++++++++..... Activate : .++.++.+..+..... Drain Exp : ..++............ Teleport : ................ Aggravate : ................ Blessed : ................ Cursed : ..++............ Hvy Curse : ..++............ Prm Curse : ..+............. adefkmnopsuxz{|@ No blows : ................ Precogn. : ................ B.Breath : ................ Recharge : ................ Fly : ......+......... Mrg.Curse : ................ Climb : ................ adefkmnopsuxz{|@ Imm Neth : ................ Skills (points left: 0) - Sneakiness 06.400 [0.900] - Magic 50.000 [1.000] . Magic-Device 50.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.800] . Mana 00.000 [0.600] . Fire 00.000 [0.600] . Water 00.000 [0.600] . Air 00.000 [0.600] . Earth 00.000 [0.600] . Meta 00.000 [0.600] . Conveyance 00.000 [0.600] . Divination 00.000 [0.600] . Temporal 00.000 [0.600] . Mind 00.000 [0.600] . Nature 00.000 [0.600] . Necromancy 00.000 [0.800] . Runecraft 00.000 [0.800] . Thaumaturgy 00.000 [0.800] - Spirituality 02.430 [0.550] . Prayer 13.000 [0.500] - Monster-lore 00.000 [0.500] - Misc 00.000 [0.000] You felt under the evil influence of the One Ring and decided to wear it. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved no princesses. You have defeated 11464 enemies. [Corruptions] You can teleport at will. You can emit hard radiation at will. You can switch locations with another being. You can feel the danger of evil magic. You can drive yourself into a berserk frenzy. You can turn ordinary items to gold. You can bring down the dungeon around your ears. You can consume magic energy for your own use. You can cause mass impotence. You can run for your life after hitting something. You can travel between town and the depths. You can send evil creatures directly to Hell. You can hurl objects with great force. You have an elephantine trunk (dam 1d4). You fade in and out of physical reality. Chaos deities give you gifts. You are superhumanly strong (+4 STR). You have an extra pair of eyes (+15 search). Your joints ache constantly (-3 DEX). [Fates] You may find a Wand of Light on level 1. You are fated to meet an Aimless-looking merchant on level 6. You may find a Rune [Knowledge] on level 1. You are fated to meet a Newt on level 15. You may find a Broken Dagger on level 1. You may find a Flask of oil on level 2. [Character Equipment] a) a Mage Staff of Wizardry [Greater Identify] (1d4) (-21,-24)(60%) (+3) It can be wielded two-handed. It has a spell stored inside. It affects your mana capacity. It affects your spell power. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) A crossbow that grants fiery speed to he who finds it, and from which shoot bolts that blaze with flame unquenchable. It can be activated for... fire branding of bolts every 999 turns ...if it is being worn. It affects your speed. It provides resistance to fire. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} "Ash nazg durbatuluk, ash nazg gimbatul, ash nazg thrakatuluk agh burzum-ishi krimpatul". Unadorned, made of massive gold, set with runes in the foul speech of Mordor, with power so great that it inevitably twists and masters any earthly being who wears it. It can be activated for... powerful things ...if it is being worn. It grants you the power of... change the world ...if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It affects your mana capacity. It affects your spell power. It makes you invisible. It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides immunity to acid. It provides immunity to electricity. It provides immunity to fire. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to poison. It provides resistance to blindness. It provides resistance to nether. It provides resistance to disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana. It drains life. It drains experience. It is permanently cursed. It cannot be droped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Phasing (+15 to speed) Imbued with the screams of the victims of undead everywhere, this ring is more a hole in reality than anything else. Strange forces ripple over its surface, giving you visions of a reality considerably less solid than this one. You feel your senses reel, and must make a conscious effort not to throw this ring as far from you as possible. It grants you the power of... teleport ...if it is being worn. It affects your speed. It affects your luck. It provides resistance to life draining. It provides immunity to nether. It renders you incorporeal. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) This green gem glows with inner light. Aragorn son of Arathorn wore it at the Battle of the Pelennor Fields, and he was himself given the name of 'Elessar' by the people of Gondor because of this. It can be activated for... heal and cure black breath every 200 turns ...if it is being worn. It affects your strength. It affects your wisdom. It affects your charisma. It affects your speed. It makes you completely fearless. It provides resistance to fire. It provides resistance to poison. It provides resistance to disenchantment. It provides light. It cannot be harmed by acid, cold, lightning or fire. m) The Arkenstone of Thrain (+3) A great globe seemingly filled with moonlight, the famed Heart of the Mountain, which splinters the light that falls upon it into a thousand glowing shards. It can be activated for... detection every 30+d30 turns ...if it is being worn. It provides light (radius 3) forever. It affects your speed. It affects your luck. It provides resistance to life draining. It provides resistance to light. It provides resistance to dark. It provides resistance to chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. n) The Thunderlord Coat of T'ron [9,+20] (+4 to speed) The flying suit of T'ron. It protects the user from fire and imps are said to be less annoying with this on. It affects your intelligence. It affects your constitution. It affects your stealth. It affects your speed. It provides immunity to fire. It provides resistance to acid. It provides resistance to electricity. It provides resistance to cold. It provides resistance to confusion. It provides resistance to nexus. It allows you to fly. It allows you to sense the presence of dragonriders. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) The opaque midnight folds, inset with a multitude of tiny diamonds, of this cloak swirl around you and you feel a hint, a fragment of the knowledge and power to restore that lay in Luthien, the most beautiful being that ever knew death. It can be activated for... restore life levels every 450 turns ...if it is being worn. It has a spell stored inside. It affects your intelligence. It affects your wisdom. It affects your charisma. It affects your stealth. It affects your speed. It affects your luck. It makes you invisible. It provides resistance to acid. It provides resistance to fire. It provides resistance to cold. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. p) The Small Metal Shield of Thorin [3,+25] (+4) Invoking the strength and endurance of Thorin, King under the Mountain, this little metal shield is proof against the Element of Earth. It affects your strength. It affects your constitution. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound. It provides resistance to nether. It provides resistance to chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. s) The Hard Leather Cap of Thranduil [2,+10] (+2) The hunting cap of King Thranduil, to whose ears come all the secrets of his forest domain. It affects your intelligence. It affects your wisdom. It provides resistance to blindness. It provides resistance to nexus. It allows you to sense the presence of orcs. It allows you to sense the presence of trolls. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Leather Gloves 'Cammithrim' [1,+10] These gloves glow so brightly as to light the way for their owner and cast magical bolts with great frequency. It can be activated for... magic missile (2d6) every 2 turns ...if it is being worn. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It provides light. It cannot be harmed by acid, cold, lightning or fire. x) a Pair of Metal Shod Boots of Speed [6,+8] (+3) z) (nothing) {) (nothing) |) (nothing) [Character Inventory] a) a Tome of Magical Energy b) a Tome of the Eternal Flame {@m4} c) a Fireproof Tome of the Blowing Wind {@m2} d) a Tome of the Impenetrable Earth e) a Fireproof Tome of the Everrunning Wave {@m3} It cannot be harmed by fire. f) a Fireproof Tome of Translocation g) a Tome of the Tree {@m8} h) a Tome of Knowledge {@m6} i) a Fireproof Tome of the Time {@m5} It cannot be harmed by fire. j) a Tome of Meta Spells k) a Fireproof Book of Beginner Cantrips {@m1} It cannot be harmed by fire. l) a Spellbook of Flame of Udun m) a Spellbook of Dig {@m9} n) a Spellbook of Charm o) The Gem of Knowledge It can be activated for... cure insanity p) 6 Potions of Healing q) 5 Potions of *Healing* r) a Potion of Restore Mana s) 7 Potions of Enlightenment t) 19 Potions of Resistance u) a Staff of the Magi (4 charges) v) The Ring of Power 'Vilya' (+12,+12) (+3) {Gothmog, Ang.99} The Ring of Sapphire, with clear blue gems that shine like stars, glittering untouchable despite all that Morgoth ever wrought. Vilya is one of the three Rings of Power created by the Elves and hidden by them from Morgoth. It can be activated for... greater healing (900) every 200+d200 turns ...if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It affects your luck. It sustains your strength. It sustains your dexterity. It sustains your constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining. It provides resistance to poison. It provides resistance to disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of the Mind b) a Book of Teleporation c) an Amulet of the Serpents [+3] (+2) [Home Inventory - Gondolin ] a) a Book of Fireflash b) 4 Potions of *Healing* c) an Adamantite Rod of Nothing (200/200) d) The Ring 'Berumur' (+2 to infravision) {cursed} It affects your infravision. It makes you invisible. It sustains your strength. It sustains your intelligence. It makes you completely fearless. It provides resistance to acid. It provides resistance to blindness. It provides resistance to nether. It slows your metabolism. It aggravates nearby creatures. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Flare (+3) The mighty ring of the Thunderlord Flare that makes the wearer strong and healthy. It was once a ring of power and has been given to Flare by Celegorm when he arrived on Minddle-earth with a full weyr of Thunderlords. It can be activated for... dimension door every 100 turns ...if it is being worn. It grants you the power of... swap position ...if it is being worn. It affects your strength. It affects your constitution. It affects your charisma. It affects your searching. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of dragonriders. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) Gruumsh's Bottle of Death It can be activated for... cure corruption b) an Iron Rod of the Istari of Nothing (100/100) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. c) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. d) a Silver Rod of Capacity of Nothing (200/200) e) a Mithril Rod of Quickness of Enlightenment (160/160) It can cast spells faster. f) The Ring of Echaldor (+2) It affects your intelligence. It affects your constitution. It provides immunity to paralysis. It provides resistance to fire. It provides resistance to confusion. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. g) a Ring of Speed (+13) h) a Ring of Nether Resistance i) The Ring of Durin (+2) The greatest of the Seven Rings of the Dwarf-lords, and the last to be lost. Alone among the Seven, it was not taken by Sauron when he made war on the Elves, but was given as a gift from Celebrimbor to King Durin III of Moria in token of friendship: nevertheless, Sauron in disguise had a hand in its making, and so it is cursed, and draws evil towards it. It grants you the power of... midas touch ...if it is being worn. It affects your strength. It affects your constitution. It affects your charisma. It sustains your strength. It sustains your constitution. It sustains your charisma. It provides resistance to life draining. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nether. It provides resistance to chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. j) an Amulet of Brilliance (+6) k) an Amulet of the Serpents [+4] (+3) l) an Amulet of ESP m) a Dwarven Lantern of the Magi (+1) It grants you the power of... magic map ...if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It affects your intelligence. It affects your wisdom. It affects your charisma. It cannot be harmed by fire. n) Elven Blue Dragon Scale Mail (-2) [30,+12] (+3 to stealth) It can be activated for... breathe lightning (100) every 90+d90 turns ...if it is being worn. It affects your stealth. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to nether. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. o) Chaos Dragon Scale Mail of Defense (-2) [30,+26] It can be activated for... breathe chaos/disenchant (220) every 90+d60 turns ...if it is being worn. It sustains your wisdom. It provides resistance to chaos. It provides resistance to disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. p) The Large Leather Shield of Celegorm [4,+20] This shield emblazoned with a multitude of creatures not seen for ages once protected Celegorm, lord of Himlad; around it lies a mystic balance that contains the conflicts of the elements. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to light. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. q) The Dragon Shield of Indurest [8,+26] It sustains your strength. It sustains your wisdom. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity. It provides resistance to cold. It provides resistance to light. It provides resistance to shards. It provides resistance to nether. It provides resistance to nexus. It provides resistance to disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) A set of handgear so icy as to be able to fire frost bolts. It can be activated for... frost bolt (6d8) every 7+d7 turns ...if it is being worn. It can be used to store a spell. It affects your constitution. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) a Book of Fireflash b) 4 Potions of *Healing* c) an Adamantite Rod of Nothing (200/200) d) The Ring 'Berumur' (+2 to infravision) {cursed} It affects your infravision. It makes you invisible. It sustains your strength. It sustains your intelligence. It makes you completely fearless. It provides resistance to acid. It provides resistance to blindness. It provides resistance to nether. It slows your metabolism. It aggravates nearby creatures. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Flare (+3) The mighty ring of the Thunderlord Flare that makes the wearer strong and healthy. It was once a ring of power and has been given to Flare by Celegorm when he arrived on Minddle-earth with a full weyr of Thunderlords. It can be activated for... dimension door every 100 turns ...if it is being worn. It grants you the power of... swap position ...if it is being worn. It affects your strength. It affects your constitution. It affects your charisma. It affects your searching. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of dragonriders. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 26.7.2002 23:14
3216. on the Ladder (of 19092)
Comments Related dumps: Ciec, L50 High-Elf Sorceror winner 417th in ToME (2.3.4) by <quanchi@icpnet.pl> (100%) Ocowyr, L50 High-Elf Sorceror winner 290th in ToME (1.0.0) by <spitfyr@gmx.net> (95%) Ettu, L50 High-Elf Sorceror 502nd in ToME (1.0.0) by <teppic@lspace.nildram.co.uk> (95%) Osmund, L50 High-Elf Sorceror winner 436th in ToME (2.1.2) by <c.smith@ucc.ie> (95%) Agrigond, L50 High-Elf Sorceror 907th in ToME (2.1.1) by <chuckc7@optusnet.com.au> (95%) Ethiaa, L50 High-Elf Sorceror winner 828th in ToME (2.2.0(CVS)) by <iopia0@lycos.com> (95%) Agrigond, L50 High-Elf Sorceror 816th in ToME (2.1.1) by <chuckc7@optusnet.com> (95%) Adowan_3, L50 High-Elf Sorceror 867th in ToME (2.2.2) by <Z_Hound2000@yahoo.com> (95%) Keiimin'Tiul, L50 High-Elf Sorceror 162nd in ToME (2.2.3) by <limered@yahoo.com> (95%) Twilight, L50 High-Elf Sorceror winner 223rd in ToME (2.2.3) by <twilight_forest@hotmail.com> (95%) Brilatha, L50 High-Elf Sorceror winner 376th in ToME (2.2.3) by <lemming030@ntlworld.com> (95%) Seen 2248 times. |