The Angband Ladder: Thilynns, Hobbit Archer by will_asher

  [DaJAngband v1.1.4 Character Dump]

 Name   Thilynns                                 Self  RB  CB  EB   Best
 Sex    Male              Age        33   STR:     18  -2  +2  +1  18/10
 Race   Hobbit            Height     36   INT:     16  +2  +0  +0     18
 Class  Archer            Weight     59   WIS:     10  +1  -1  +0     10
 Title  Sure Shot         Status     31   Dex:     15  +3  +2  +0  18/20  18/10
 HP     -12/130           Maximize    Y   Con:     10  +3  +1  +0     14     13
 SP     24/26                             CHR:     11  +1  +0  +0     12

 Level           21       Armor    [12,+33]     Saving Throw          60
 Cur Exp       7175       Fight     (+9,+7)     Fighting             119
 Max Exp       7175       Melee   (+13,+12)     Shooting             211
 Adv Exp       8772       Shoot    (+10,+2)     Throwing             155
 MaxDepth    Lev 18       Blows      2/turn     Disarming             64
    Day 5, 18:31:43       Shots      2/turn     Magic Device          53
 Gold          3888       Stealth         8     Alertness             29
 Burden   103.8 lbs       Energy       100%     Searching             24

 You are one of several children of a Hobbit Miller.  You are a credit
 to the family.  You have brown eyes, straight black hair, and an
 average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:....+........ Blind:.............
 Elec:............. Confu:.............
 Fire:..+.......... Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Alert:.............
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:............. ThrwM:.............
HLife:............+      :.............


  [Last Messages]

> *** LOW HITPOINT WARNING! *** <2x>
> You feel much better.
> You are no longer poisoned.
> You have 12 Burgundy Potions of Cure Critical Wounds {@q1} (d).
> The sabre-tooth tiger claws you. <2x>
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The sabre-tooth tiger bites you.
> *** LOW HITPOINT WARNING! ***
> The sabre-tooth tiger claws you.
> *** LOW HITPOINT WARNING! ***
> The sabre-tooth tiger claws you.
> *** LOW HITPOINT WARNING! ***
> The sabre-tooth tiger bites you.
> You die.


  [Character Equipment]

a) a whip (1d3) (+4,+5) {@w0}
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 12.  Your chance of scoring a
   critical hit with this weapon is 1 in 28.
   
b) a long bow (ML3) (+1,+2)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
c) a Quartz Ring of Resist Fire
     It provides resistance to fire.  It cannot be harmed by fire.  
   
d) an Aquamarine Ring of Protection [+9]
     
   
e) an Adamant Amulet of Resist Acid
     It provides resistance to acid.  It cannot be harmed by acid.  
   
f) a brass lantern (16:55:30) {@w4}
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) soft leather armour [4,+6]
     
   
h) a cloak [1,+0]
     
   
i) a main gauche (1d3) (+0,+0) [2,+1]
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 2 blows per round.  You
   can wield this weapon in your off hand for defence.
   
   Each blow will do an average damage of 5.  This weapon can be thrown
   for an average damage of 2.4.  Your chance of scoring a critical hit
   with this weapon is 1 in 35 (less when thrown).
   
j) a hard leather cap [2,+0]
     
   
k) a set of leather gloves of Power (+4,+1) [1,+7] (+1)
   It increases your strength by 1.    
   
l) a pair of soft leather boots [2,+6]
     
   


  [Character Equipment -- Quiver]

n) 39 arrows (1d4) (+0,+0) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 11.8.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 21.
   


  [Character Inventory]

a) a Book of Alchemy [Beginner's Mixing] {@p1@b1@G1}
     
   
b) 6 rations of food
     
   
c) a Shimmering Potion of Cure Light Wounds
     
   
d) 12 Burgundy Potions of Cure Critical Wounds {@q1}
     
   
e) 5 Scrolls titled "queo intiolor" of Phase Door {@r1}
     
   
f) a Scroll titled "pra pro prindi" of Teleport Level {@r7 !*}
     
   
g) 5 Scrolls titled "ex va um" of Word of Recall {@r3}
     
   
h) 12 Scrolls titled "to leg lote" of Identify {@r2}
     
   
i) 2 Silver-Plated Rods of Trap Location {@z3}
     
   
j) a Lead Rod of Light {@z4}
     
   
k) a Roc Talon Wand of Heal Monster (14 charges)
     
   
l) a Golem Clay Wand of Teleport Other (7 charges)
     
   
m) a Zhelung Scale Wand of Light (10 charges)
     
   
n) a Basilisk Tooth Wand of Sleep Monster (0 charges)
     
   
o) a Minotaur Horn Wand of Confuse Monster (8 charges)
     
   
p) 4 Hippogriff Hoof Wands of Stinking Cloud (35 charges)
     
   
q) a Salamander Skin Wand of Disarming (5 charges)
     
   
r) a Cherry Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 10.  Your chance of scoring a
   critical hit with this weapon is 1 in 31.
   
s) a Fir Staff of Slow Monsters (1d5) (+0,+0) (8 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 10.  Your chance of scoring a
   critical hit with this weapon is 1 in 30.
   
t) an Alabaster Amulet of Slow Digestion
     It slows your metabolism.  
   
u) a maul of Slaying (1d8) (+6,+3) {@w2}
     It slays dragons and undead.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 35.9 against dragons, 35.9
   against undead, and 17.3 against other monsters.  Your chance of
   scoring a critical hit with this weapon is 1 in 17.
   
v) a shovel (1d2) (+0,+0) (+1) {@w1}
   It increases your tunneling by 1.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 8.8 (add +1.2 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 27.
   


  [Home Inventory]

a) a Pungent Potion of Speed {@q7}
     
   
b) a Dark Green Potion of Restore Brawn
     
   
c) a Roc Talon Wand of Heal Monster (16 charges)
     
   
d) 2 Zhelung Scale Wands of Light (20 charges)
     
   
e) 2 Basilisk Tooth Wands of Sleep Monster (25 charges)
     
   
f) a Troll Bone Wand of Slow Monster (13 charges)
     
   
g) 3 Minotaur Horn Wands of Confuse Monster (26 charges)
     
   
h) 2 Hippogriff Hoof Wands of Stinking Cloud (19 charges)
     
   
i) a Fir Staff of Slow Monsters (1d5) (+0,+0) (8 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 10.  Your chance of scoring a
   critical hit with this weapon is 1 in 30.
   
j) soft studded leather [5,+0]
     
   
k) 4 throwing daggers (1d4) (+5,+6) {@v3=g}
     It is balanced for throwing and can't be used for melee.  You can
   throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 11.9.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   20.
   
l) a short sword (1d7) (+0,+0)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 13.  Your chance of scoring a
   critical hit with this weapon is 1 in 26.
   
m) a hand crossbow (ML2) (+1,+4)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
n) 24 bolts (1d5) (+3,+1)
     
   
o) 21 bolts (1d5) (+5,+3)
     
   
p) 9 vasp stingers (1d4) (+0,+0) {@v1=g}
     It is branded with poison.  It is balanced for throwing and can't
   be used for melee.  You can throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 10.5 against
   poison-vulnerable creatures, and 3.5 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   26.
   


Thilynns the Hobbit Archer
Began the quest to kill Morgoth on 03/28/2010 at 05:16 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 01:13:37 |     2 |  1  | Killed Grip, Farmer Maggot's dog
| 1, 02:01:34 |     2 |  4  | Killed Fang, Farmer Maggot's dog
| 1, 02:33:35 |     2 |  5  | Reached level 5
| 1, 06:03:58 |     2 |  5  | Killed Wolf, Farmer Maggot's dog
| 1, 20:21:18 |     5 | 10  | Reached level 10
| 2, 20:57:11 |     9 | 15  | Reached level 15
| 5, 05:58:04 |    17 | 19  | Killed Lotho Sackville-Baggins
| 5, 10:00:53 |    17 | 20  | Reached level 20
============================================================
| 5, 18:31:43 |    18 | 21  | Killed by a sabre-tooth tiger.
| 5, 18:31:43 |    18 | 21  | Killed on 03/29/2010 at 01:54 PM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.3.2010 07:50
Last updated on 30.3.2010 06:55

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16080. on the Ladder (of 19090)
73. on the DaJAngband Ladder (of 100)
88. for this player (

Comments

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On 29.3.2010 07:50 will_asher wrote:
Played several games with tougher classes, then I start an archer game and find a stack of vasp stingers on dL2 and some good throwing daggers soon after. Those would be nice finds for any other class, but an archer already starts out with a good range weapon and is bad at using throwing weapons.

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