[ToME 2.3.4 Character Sheet] Name : Ziggy Age 60 STR! 30 Sex : Male Height 129 INT! 38 Race : Vampire Dunadan Weight 210 WIS! 29 Class : Sorceror Social Class 19 DEX! 30 Body : Player CON! 37 God : Melkor Bauglir CHR! 30 + To Melee Hit -8 Level 50 Hit Points 725/ 725 + To Melee Damage -12 Experience 14802355 Spell Points 846/ 846 + To Ranged Hit 11 Max Exp 14802355 Sanity 530/ 530 + To Ranged Damage 15 Exp to Adv. ***** Piety 112771 AC 31+51 Gold 1117685 Speed Fast (+20) (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 4 Bows/Throw : Poor Searching : Bad Shots/Round: 2 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 4d4-48 Stealth : Poor Magic Device: Heroic Infra-Vision: 10 feet Tactic: berserker Explor: normal (Character Background) You are one of several children of a Serf. You are a credit to the family. You have dark brown eyes, wavy brown hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 73 (3650') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Maze: Level 37 (1850') Orc Cave: Level 15 (750') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Gondolin. You have defeated 14023 enemies. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 71 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 14th Quelle of the 2890th year of the third age. You have been adventuring for 28 days. adefkmnopsuxz{|@ Add Str : ...............+ Add Int : .1.12....2.....+ Add Wis : .1..2....2.....+ Add Dex : .1.............. Add Con : ...1.......3...+ Add Chr : ...............+ Mul Mana : ....+........... Mul SPower: +............... Add Stea. : .......2...3.... Add Infra : ...1............ Add Speed : .1*..3.....3.... Sust Str : ................ Sust Int : ....+.+......... Sust Wis : ...++.+......... Sust Dex : ................ Sust Con : ..........+....+ Sust Chr : ................ Invisible : ...............+ Mul life : ......+........+ Sens Fire : ................ Reflect : ........+....... Free Act : ........+.+..... Hold Life : ....++.........+ Imm Acid : .......**....... Imm Elec : .+......*....... Imm Fire : .+....*+.......* Imm Cold : .+.....**......+ Res Pois : ...............+ Res Fear : ........+....... Res Light : .....+....+..... Res Dark : .....+.+.......+ Res Blind : .........+...... Res Conf : .....++.+....... Res Sound : ........+....... Res Shard : ...+....+....... Res Neth : .......+.......+ Res Nexus : ...+............ Res Chaos : .....++.+....... Res Disen : .......+........ Aura Fire : .......+........ Auto Curse: ....+........... Levitate : ...+............ Lite : ....+.....+....+ See Invis : .....+.......... Digestion : .+.++........... Regen : ....+..........+ Xtra Might: .+.............. Xtra Shots: .+.............. Activate : .....+....+..... Hvy Curse : ....+........... Orc.ESP : .....+...+...... Troll.ESP : .........+...... Evil.ESP : ....+....+...... Good.ESP : ....+........... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 55) . Archery 01.000 [0.000] - Sneakiness 01.800 [0.900] . Stealth 02.400 [0.500] . Disarming 00.400 [0.000] - Magic 50.000 [1.000] . Magic-Device 27.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 03.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 01.200 [0.400] . Necromancy 33.300 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 06.800 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Mimicry 01.000 [0.300] Abilities * Perfect casting * Undead Form [Fates] You are fated to meet a Giant white ant on level 1. You may find a Short Bow on level 1. You are fated to meet a Giant black ant on level 13. [Character Equipment] a) a Mage Staff of Power (1d4) (-5,-10) (+7) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 7. It was given to you as a reward. d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. e) a Ring of Speed (+13) f) The Ring of Niend (+1 to infravision) It increases your intelligence, constitution and infravision by 1. It sustains your wisdom. It provides resistance to shards and nexus. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Sandworm lair. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . n) The Splint Mail 'Araur' (-14,-5) [19,+10](40%) It increases your hit points by 40%. It sustains your intelligence and wisdom. It provides immunity to fire. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 33 of Mirkwood. o) The Fur Cloak 'Girir' [3,+9] (+2 to stealth) It increases your stealth by 2. It provides immunity to acid and cold . It provides resistance to fire, dark, nether and disenchantment. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. p) The Small Metal Shield of Angorm [3,+16] It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound, shards and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 23 of The Old Forest. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) (nothing) [Character Inventory] a) a Fireproof Tome of Magical Energy {@m0@b0 !k!v!d!s} It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 39 of Mordor. b) a Fireproof Tome of the Eternal Flame {@m8@b8 !k!v!d!s} c) a Fireproof Tome of the Blowing Wind {@m4@b4 !k!v!d!s} d) 2 Tomes of the Impenetrable Earth {@m6@b6 !k!v!d!s} e) a Fireproof Tome of the Everrunning Wave {@m3@b3 !k!v!d!s} It cannot be harmed by fire. You bought it from the Library. f) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s} g) a Tome of the Tree {@m1@b1 !k!v!d!s} h) a Fireproof Tome of Knowledge {@m7@b7 !k!v!d!s} It cannot be harmed by fire. You bought it from the Forbidden Library. i) a Tome of the Time {@m5@b5 !k!v!d!s} j) a Fireproof Unholy Tome of the Hellflame {@m9@b9!k!v!d!s} k) 63 Potions of Healing {@q0} l) 28 Potions of *Healing* m) 5 Potions of Restore Mana n) a Golden Rod of the Istari of Nothing (250/250) o) a Mithril Rod of the Istari of Nothing (320/320) p) an Adamantite Rod of Recall (200/200) {!*!*} q) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Splint Mail of Armenas (-2 to accuracy) [19,+16] It provides immunity to electricity and cold. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 70 of Angband. s) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 73 of Angband. t) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Storm giant on level 48 of Moria. v) The Short Bow of Narnur (x2) (+15,+12) (+2) It provides light (radius 1) forever. It increases your strength, intelligence and charisma by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) (nothing) [Home Inventory - Bree ] a) a Tome of Meta Spells {!k!v!d!s} b) a Potion of New Life c) a Silver Rod of Quickness of Nothing (100/100) d) a Staff of Teleportation[1|20] (11 charges) e) a Ring of Free Action f) a Ring of See Invisible g) a Ring of Light and Darkness Resistance It provides resistance to light and dark. You bought it from the Jewelry Shop. h) a Ring of Sound Resistance i) an Indestructible Ring of Confusion Resistance j) a Ring of Invisibility k) an Indestructible Ring of Spell l) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) an Elven Cloak of Stealth [4,+10] (+6 to stealth) It increases your stealth, searching and luck by 6. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) a Fur Cloak of the Magi (-1,-5) [3,+7] (+2) It increases your intelligence, stealth and speed by 2. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. It was given to you as a reward. r) a Golden Crown of Seeing [0,+14] (+4 to searching) It increases your searching by 4. It provides resistance to blindness . It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Shaman on level 23 of The Old Forest. t) an Iron Helm of the Noldor [5,+2] (+1) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity by 1. It sustains your dexterity. It allows you to sense the presence of orcs. It was given to you as a reward. u) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. v) a Pair of Metal Shod Boots of Speed [6,+4] (+5) [Home Inventory - Gondolin ] a) a Fireproof Tome of Knowledge {@m7@b7 !k!v!d!s} It cannot be harmed by fire. You bought it from the Forbidden Library. b) Kelek's Wormhole Machine {genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 70 of Erebor. c) 28 Potions of Detonations {!q!q} d) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 38 of Mordor. e) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) f) The Soft Leather Armour of Cutumen [4,+10] It sustains your dexterity. It provides immunity to acid and fire. It provides resistance to confusion, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Maulotaur on level 70 of Erebor. g) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . h) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . i) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . j) a Mage Staff of Power (1d4) (-21,+5) (+4) k) a Mage Staff of Mana (1d4) (+1,-7)(80%) l) 99 Empty Bottles m) an Empty Bottle [Home Inventory - Minas Anor ] a) a Fireproof Tome of the Blowing Wind {@m4@b4 !k!v!d!s} b) a Tome of Meta Spells {!k!v!d!s} c) a Morphic Oil of Spider d) an Indestructible Ring of Constitution (+6) e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 55 of Mordor. f) a Ring of Confusion Resistance g) a Ring of Flying h) an Indestructible Ring of Lightning [+15] i) an Amulet of Brilliance (+3) It provides light (radius 1) forever. It increases your intelligence and wisdom by 3. You bought it from the Jewelry Shop. j) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 48 of Moria. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 65 of Erebor. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of The Old Forest. m) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 40 of Mordor. n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lugdush, the Uruk on level 31 of Moria. o) an Iron Crown of the Magi [0,+13] (+3) It increases your intelligence by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) a Steel Helm of Water Breathing [6,+10] r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Set of Cesti of Asallien [5,+12] It sustains your dexterity. It provides resistance to sound and chaos . It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Dagger 'Belangil' (2d4) (+6,+9) (+2) u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) v) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} w) a Mage Staff of Power (1d4) (-14,+1) (+5) x) a Mage Staff of Wizardry (1d4) (-14,-4)(40%) (+2) [Home Inventory - Lothlorien ] a) 4 Sprigs of Athelas b) a Morphic Oil of Spider c) 16 Potions of Cure Insanity d) a Potion of Augmentation e) a Rod Tip of Healing (120 Mana to cast) f) 2 Indestructible Rings of Speed (+8) g) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 70 of Dol Guldur. h) a Ring of Sound Resistance i) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. j) The Amulet of Ingwe (+3) k) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 62 of Mordor. m) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+2 to stealth) n) a Feathers Cloak of Air [1,+12] It allows you to breathe without air. You found it in the remains of Hoarmurath of Dir on level 65 of Dol Guldur. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 66 of Erebor. p) The Golden Crown 'Nirdalird' [0,+10] It sustains your wisdom. It provides immunity to paralysis. It provides resistance to life draining, cold, light, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 65 of Mordor. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 66 of Erebor. r) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Erebor. s) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 70 of Dol Guldur. t) The Long Bow 'Doron' (x4) (+18,+11) (+1 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution and speed by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 72 of Erebor. u) a Mage Staff of Wizardry (1d4) (-19,+12)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. You bought it from the Black Market. v) a Mage Staff of Mana (1d4) (-7,-13)(80%) [The Mathom-house Inventory - Bree ] a) The Mirror of Alternate Dimensions It can be activated for something weird every 5 turns. You found it lying on the ground on level 1 of Barrow-Downs. b) The Skull of Ancient Wisdom It can be activated for confusion. You found it in the remains of a Bullywug on level 15 of The Old Forest. c) The Jester's Cap of Insanity It can be activated for cure poison every 100 turns. You found it lying on the ground on level 1 of Barrow-Downs. d) The Clay Tablets of Antiquity It can be activated for confusion. You found it lying on the ground on level 20 of Mirkwood. e) an Indestructible Ring of Nothing It cannot be harmed by acid, cold, lightning or fire. You found it while digging a rubble.